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#1 |
General
Join Date: Nov 2004
Posts: 104
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![]() Hi, essentially I missed pretty much all of the EoF, I just came back to the game after receiving that free month subscription and I'm considering giving the game a go with Kunark. Anyway, game mechanic wise, I've got a bunch of questions. I realise that If i would go on and read a few dozens pages of the forum I would get all the answers, but do me a favor and bear with me for a minute. 1 - Back when I quit likely the biggest issue faced by the class was the relatively low stats cap, effectively killing the power of our buffs, especially when comparing with straight hp buffs. Has this been fixed? 2- I noticed the pet buffs are now always up whenever the pet is up (no more rebuffing when zoning, yay). But, is there a way to turn that off? I mean, as much as I like that buff, the agro generated on the pet from Aura of Warding in fast pulling groups used to be able to be one mean annoyance. 3- Just wondering, is there some upgrade to torpor from advanture pack or whatever? Or any new spells for that matter? 4- Did they change the "cast between swings" mechanic? That one made the Blackscale Maul (101-572, delay 8.0) a favorite of many. 5- Wow, Umbral Trap is now an AE spell. Still no upgrade for that one? Does it still stack alright with Lamenting Soul? 6- Talking of Lamenting Soul and Umbral Trap, they now have a straight DPS debuff value?! Those debuffs used to be godly against raid encounters, how do they perform now? 7- Shrieking Haze and Lethargy, those two are still in %, right? Still stack to the 50% debuff cap? 8- Any gameplay changing item one should look for in EoF? Did I miss any other particular mechanics I should be notified of? Thanks much for the help!
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Kerosen 70 Dark Elf Mystic Mistmoore |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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Lejina wrote:
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#3 |
General
Join Date: Nov 2004
Posts: 104
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Banditman wrote:
Lejina wrote:
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Kerosen 70 Dark Elf Mystic Mistmoore |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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Get over the HP buffing thing, really. The difference is largely irrelevant once you get all your AA's. You might be talking about 300 HP difference in a tank with 11k HP. If you know your stuff, and the Defiler doesn't, you will be a better choice. A MT Mystic will spec differently than a DPS group Mystic, and these things matter.The formula for stat cap is 15 x Level + 20 . . . so currently the stat cap is 1070. It goes to 1220 with RoK.You can't simply judge Haste and DPS debuffs so easily. You've got to look at the whole picture. Instead of thinking in percentages, look at each as a sliding scale that runs from -200 to 200. It's never been stated what the debuff caps are post EoF that I can find, but if we assume that the 50% rule remains in effect . . . you're looking at a debuff cap of 80.Now, the trick here is that it's not so simple as just saying that once you get 80 points of debuff on a mob you're done. What if the mob has a buff that gives him +50? Now, you'd need 130 points of debuff to hit the debuff cap. You've simply got to stack debuffs on the mob and assume they are needed.This whole scenario has *nothing* to do with the level of the mob. Everything still stacks, but the overall effect is extremely difficult to measure. Does the mob have inate Haste / DPS buffs? Does it have visible Haste / DPS buffs? Does it proc a Haste / DPS buff? You just don't know.The simplest answer is to use the debuffs if you're having trouble with a mob, or if you're in a raid where every little bit is important.
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#5 |
Loremaster
Join Date: Nov 2004
Location: Hungary
Posts: 79
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The ward from pet proc is automatically turned off when you finish fighting.edit: since GU #36Strength 4 - Aura of Warding: Is now a permanent buff applied to pet. Triggered ward effect is removed soon after combat ends.
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