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#1 |
Loremaster
Join Date: Dec 2004
Posts: 11
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So I was excited about the new +spell damage changes and decided to log in(been on hiatus after the spring nerfs, so If I'm missing something smack me around
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Thanks, Lemi the Weekend Alchahoicamist Dark Crusades, Nektulos Everquest 2, 666-66 |
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#2 |
General
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 361
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Yeah I'm testing with gear myself and found the Elanni silk blouse is better for damage than the necro fabled robe now...damages are similar to what you were saying.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 136
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As it currently stands:Lifetaps get 50% of the bonus from +damage (other 50% should go to the heal portion); Abate life appears to work correctly for this, but Infernal Cloud might be bugged, or just have rounding errors (divide by 3 for aoe then half that for lifetap.)Having dots apply full amount to first tic is intended; normalization no longer applies to +damage mods so fast/slow doesn't matter. (Cap for +dmg is applied based on the full base damage of the spell + 100%, so if you have +300 damage and a rot spell that does 5 tics for 50 damage, then it will look like first tic at (50+250 = 300) and subsequent tics at 50.) I haven't seen anything about procs being included, and no procs were being boosted when this went in on test server, but it could happen later I suppose. Archlich proccing for 700 on every spell might be a teeny tiny bit overpowered, hehe.
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#4 |
Server: Antonia Bayle
Loremaster
Join Date: Jul 2006
Location: Egypt
Posts: 100
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![]() I knew ArchLich will never get a boost, that would indeed be overpowered, they said though that procs on gear will get a boost in FF, maybe they saw it will be overpowered?! but that's like 1.8 times per minute, come on As for the damage boost, it works as intended on my side, nothing bugged here, didn't check Infernal Cloud, rarely use it, but the rest r 100% working. |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 11
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Reading is TECH!Anyway thanks for clearing things up catodon, I re-double checked and I was reading Lich as a reactive proc(I have a coercer too, so I guess I was just dreaming that it would work with lich too
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Thanks, Lemi the Weekend Alchahoicamist Dark Crusades, Nektulos Everquest 2, 666-66 |
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#6 |
Server: Antonia Bayle
Loremaster
Join Date: Jul 2006
Location: Egypt
Posts: 100
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Fayelynn wrote:
I would report Horde of Bats, the damage is certainly not added like the other DoT spells, as for the rest, i think they're working as intended, if u guys tested Infernal Cloud and saw it's not working, then report it too, won't hurt. |
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#7 |
General
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 361
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check your gear too.. 4winds ring was removing the full bonus from rot because recast was under 9 seconds..
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#8 |
Server: Antonia Bayle
Loremaster
Join Date: Jul 2006
Location: Egypt
Posts: 100
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![]() Didn't they say that the bonus will be removed from spells with recast under 2secs only. Plus, Death Rot has a recast of 3secs, u meant Abate Life? still, it's in the category of 2secs+, so it's ok i guess. |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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Horde of Bats is Piercing damage, not spell damage, that's why it doesn't get a benefit.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 136
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I haven't seen any issues with ring of four winds as far as +dmg so far, but I think there is a problem with rot and/or coil spells when the bigger cast time/recast time buffs like divine recovery are used. Still need to run some tests to confirm it, but saw +damage bonus get halved on deathly coil after a templar used divine recovery (had to change out an equipment piece with +dmg to fix it.)
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#11 |
Server: Antonia Bayle
Loremaster
Join Date: Jul 2006
Location: Egypt
Posts: 100
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Catodon wrote:
I haven't seen any issues with ring of four winds as far as +dmg so far, but I think there is a problem with rot and/or coil spells when the bigger cast time/recast time buffs like divine recovery are used. Still need to run some tests to confirm it, but saw +damage bonus get halved on deathly coil after a templar used divine recovery (had to change out an equipment piece with +dmg to fix it.) That's worrying And thx for the info Supernova, didnt' notice that, *bonk*, hehe. |
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#12 |
Historian
Join Date: Jul 2007
Posts: 1
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![]() Noticed something earlier. I don't know if this has always been the case, as i just recently got a +25 spelldamage item on my necromancer, but the thing is:It seems to work on our pethp-to-power-conversion spell. Because it's a dot, the first tick gets the full benefit (in my case, +25 dmg) but no change in power happens. In other words, when you fully stacked up on +spelldamage, you hit your pet for quite a lot of damage on the first tick, but gain nothing from it. As i said, i don't know if this is like it's always been, but just thought i'd tell. Asked a guildie conjuror to check it too. Same happens to their instant-damage-to-power covnersion, and again without more power gained. Wizard conversion-spell didn't change according to another guildie. |
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#13 |
Server: Antonia Bayle
Loremaster
Join Date: Jul 2006
Location: Egypt
Posts: 100
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olco wrote:
I wouldn't worry about it, even if the damage is doubled, the pet won't die from it, but an interesting thing to notice. |
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