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Unread 08-20-2007, 08:49 AM   #1
XeroXs84

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Hey there I am currently leveling an Armorer.. only level 35 atm, but I noticed something that I think isnt intended, so i have to post it here SMILEY. At level 33, doing the TS-Writ gives u level 30 combines. Each of them gives you 2% xp. Its a total of 12 Combines, so thats 24% xp for the combines (this is with vitality) + 6% for the quest. =  total of 30% xp with a writ. The problem there is, If i do just level 33 combines instead of the 30 ones from the writ, i get 2,8% each combine.. and end up with 33% xp (without doing a writ, after 12 combines) that intended?
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Unread 08-20-2007, 09:31 AM   #2
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I think there are only a few levels where the single combines are worth more than the combines + writ. I would have preferred having a tighter level range on writs so you don't have to do level 30 combines at level 33/34. At higher levels, writs will always be worth more than the individual combines.
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Unread 08-20-2007, 09:45 AM   #3
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Just wait until you gain a few more levels and the XP per recipe as a function of % of level drops even further. You will feel that tradeskill writs -- especially rush orders -- are a godsend. As an added bonus, your guild gets XP too!
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Unread 08-20-2007, 09:53 AM   #4
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Fizzie@Nagafen wrote:
Hey there I am currently leveling an Armorer.. only level 35 atm, but I noticed something that I think isnt intended, so i have to post it here SMILEY. At level 33, doing the TS-Writ gives u level 30 combines. Each of them gives you 2% xp. Its a total of 12 Combines, so thats 24% xp for the combines (this is with vitality) + 6% for the quest. =  total of 30% xp with a writ. The problem there is, If i do just level 33 combines instead of the 30 ones from the writ, i get 2,8% each combine.. and end up with 33% xp (without doing a writ, after 12 combines) that intended?

What you are noticing is true of ALL TS WRITS FOR ALL CLASSES. They were poorly designed from the beginning. After the x4 level -- there is no new writ available until x9 -- too big a gap. There needs to be a writ at about x6 -- actually the 4 writs could be better spaced out === x0, x3, x6, x9.

Also the recipes chosen for the writs should be closer to the level of the writ.  As I say the whole design of these writs are very bad.  Hopefully Domino, I know she is swamped, will look into redoing the writs and make them more useful than they are at present.

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Unread 08-20-2007, 10:00 AM   #5
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The combine xp all takes away vitality, and writ xp (completion xp) doesn't. So if you plan to tradeskill all day to level up, it can be a good idea to go with writs even if they give a tad less xp because they will use up less of your vitality. And as another poster said, it will change in later levels.
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Unread 08-20-2007, 11:12 AM   #6
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Three trade skill writ levels - (bear with me I'm not logged in so names might not be exactly correct) regular, talented and difficult.

ALL tradeskills get the same 3 writs levels and it works this way:

regular: level 30 - 33, talented: level 34 - 38, difficult level 39

Back in the day, before the advent of timed and untimed writs, when we still made interims, all TS writs grew with you as you leveled so a level 35 crafter would get writs approximately in that skill area. The previous TS dev, in his "infinite wisdom" changed that to the bad, bad system we have now. Writs should grow with you as you level.

The problem, however, is not just one for armorers but for all tradeskillers.

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Unread 08-20-2007, 11:18 AM   #7
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Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
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Unread 08-20-2007, 04:21 PM   #8
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Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
You are absolutely entitled to your opinion as I am to mine and mine is that the current system is dreadful.
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Unread 08-20-2007, 05:25 PM   #9
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Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
I am aware that Dymus did them and it was a rush job. That doesn't mean that what we have is a good as it should be. The writs need to be redesigned -- that is the bottom line.  Hopefully they can be made to level up with the tradeskillers as the old writs did so you can get something useful out of them in terms of TS XP no matter what level you do them at.
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Unread 08-20-2007, 05:26 PM   #10
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Looker1010 wrote:
Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
You are absolutely entitled to your opinion as I am to mine and mine is that the current system is dreadful.
Deson stated the facts about the developer and the how they got put in. I agree with Deson that the system is better in its application.  The problem, though, that you're expressing and others have expressed, is not with the system but with the static level range of recipes for the types of orders rather than following the level of the crafter.  Presumably that was done to get the writs into game quicker and no dev time has been available to change the recipe picks to dynamic which could follow the level of the character instead of specific recipes. I'd love to have the current system but have the recipe picks be dynamic and anything a crafter of that level could have from essentials books of his exact level to 2 levels lower (even if that means a level 60 writ could have level 58, 59, and 60 recipes requiring more harvest components on hand at that point of level progress.)
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Unread 08-20-2007, 05:35 PM   #11
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Rijacki wrote:
I'd love to have the current system but have the recipe picks be dynamic and anything a crafter of that level could have from essentials books of his exact level to 2 levels lower (even if that means a level 60 writ could have level 58, 59, and 60 recipes requiring more harvest components on hand at that point of level progress.)
I am absolutely opposed at level x0 having a dynamic writ called for something lower than x0 - x0 wrts are the only decent writs in the game now. Don't wreck them with silly ideas SMILEY
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Unread 08-20-2007, 06:36 PM   #12
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Maroger wrote:
Rijacki wrote:
I'd love to have the current system but have the recipe picks be dynamic and anything a crafter of that level could have from essentials books of his exact level to 2 levels lower (even if that means a level 60 writ could have level 58, 59, and 60 recipes requiring more harvest components on hand at that point of level progress.)
I am absolutely opposed at level x0 having a dynamic writ called for something lower than x0 - x0 wrts are the only decent writs in the game now. Don't wreck them with silly ideas SMILEY

Decent = easy? SMILEY SMILEY SMILEY 

I like Rijacki's idea (If I'm understanding it correctly). I'd make the writs x1, x3, x5, x7, x9 myself. That way you should always be doing even con recipes. 5 levels of writs just works out nice mathematically, but may be deemed excessive. For a 4 writ/tier spread could keep the x0 level and have x3, x5, x8 

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Unread 08-20-2007, 08:33 PM   #13
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Sorry, but I see no problem even with the writs being at x0, x4, and x9... Maybe it's lower levels but in my 60s, I was getting 13% AT LEAST per writ completed, writ XP reward only. And I did writs throughout my 60s to fill the XP gaps after making all of the non-rare recipe's pristines. It would take my pristines plus ~4 writs to get a level. Boost that anymore and you'll be cheating IMO.
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Unread 08-20-2007, 08:59 PM   #14
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Ilmaaaaah@Lucan DLere wrote:
Maroger wrote:
Rijacki wrote:
I'd love to have the current system but have the recipe picks be dynamic and anything a crafter of that level could have from essentials books of his exact level to 2 levels lower (even if that means a level 60 writ could have level 58, 59, and 60 recipes requiring more harvest components on hand at that point of level progress.)
I am absolutely opposed at level x0 having a dynamic writ called for something lower than x0 - x0 wrts are the only decent writs in the game now. Don't wreck them with silly ideas SMILEY

Decent = easy? SMILEY SMILEY SMILEY 

I like Rijacki's idea (If I'm understanding it correctly). I'd make the writs x1, x3, x5, x7, x9 myself. That way you should always be doing even con recipes. 5 levels of writs just works out nice mathematically, but may be deemed excessive. For a 4 writ/tier spread could keep the x0 level and have x3, x5, x8 

You aren't understanding it correctly -- if you are say TS Level 30 then the level 30 TS Writ would include TS 28 and TS2 recipes. NOthing is worse than making recipes below your level -- that someone could even suggest it demonstrates how players who have already hit TS Level 70 view what those of us grinding away have to do. SMILEY

WHen you are doing the level x4 Writs at level 38 you will understand why making recipes below your level is a just grinding and giving you hardly any XP - SMILEY

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Unread 08-20-2007, 11:15 PM   #15
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The way I look at it though, we should be able to scribe recipes by tier, not by level. This would give tremendous wiggle room for what recipes you can craft, writ tiers and overall xp yield. Certainly the level range can be made tighter but that's an old complaint and Domino has already said she's looking at writs. Looker1010 wrote:
Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
You are absolutely entitled to your opinion as I am to mine and mine is that the current system is dreadful.
The old system forced you to make shaped products, cutting down on the xp per combine and made you wait 20 mins from writ acquisition. The reward yield was significantly lower over time with the old writs compared to these as well. Since I excluded level factors in my statement, what else don't you like about the current writs?
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Unread 08-21-2007, 12:40 AM   #16
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Maroger wrote:
Ilmaaaaah@Lucan DLere wrote:
Maroger wrote:
Rijacki wrote:
I'd love to have the current system but have the recipe picks be dynamic and anything a crafter of that level could have from essentials books of his exact level to 2 levels lower (even if that means a level 60 writ could have level 58, 59, and 60 recipes requiring more harvest components on hand at that point of level progress.)
I am absolutely opposed at level x0 having a dynamic writ called for something lower than x0 - x0 wrts are the only decent writs in the game now. Don't wreck them with silly ideas SMILEY

Decent = easy? SMILEY SMILEY SMILEY 

I like Rijacki's idea (If I'm understanding it correctly). I'd make the writs x1, x3, x5, x7, x9 myself. That way you should always be doing even con recipes. 5 levels of writs just works out nice mathematically, but may be deemed excessive. For a 4 writ/tier spread could keep the x0 level and have x3, x5, x8 

You aren't understanding it correctly -- if you are say TS Level 30 then the level 30 TS Writ would include TS 28 and TS2 recipes. NOthing is worse than making recipes below your level -- that someone could even suggest it demonstrates how players who have already hit TS Level 70 view what those of us grinding away have to do. SMILEY

WHen you are doing the level x4 Writs at level 38 you will understand why making recipes below your level is a just grinding and giving you hardly any XP - SMILEY

I understood it correctly as far as making items from the previous tier at x0, and I have no problem making recipes below my level while doing a writ. It's a trade-off for the status and now experience bonus. With my 1/3/5/7/9 breakdown you avoid dropping back a tier, with the 0/3/5/8 you'd have 9/0 recipes in the lotto for the x0 writ. And my Armorer is only 41, so I have a lot of thankless grinding ahead of me.

I did x4 writs at x8 in the 30's 40's, 50's, and 60's on my Tailor. You know, the one that is so root/pelt intensive. I understand perfektly. I just disagree with you.

As for the exp difference. making a white con recipe in the 50s on my Carpenter gave 1%. When that recipe turned blue it gave .75%. I don't think it's that bad, and didn't when I was leveling. Yes, most of my crafters are 70 now, except the Armorer, but I had to do the combines to get them there. Mostly without the exp bonus from writs. So I got no sympathy for anyone that thinks things are hard currently.

I wish you well

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Unread 08-21-2007, 12:51 AM   #17
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Please don't force us to do tradeskill writs one tier lower than what we are -- even at a x0 level. If I want craft items one tier lower than I want that as an option.

I have seven crafters all the same tier (plus an 8th @ T7) which makes harvesting and storing raw resources easy since they all use the same tier. If I had to harvest and store multiple tiers worth of resources I would have to do some serious housecleaning and get organized. We don't want that!   SMILEY

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Unread 08-21-2007, 12:39 PM   #18
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Deson wrote:
The way I look at it though, we should be able to scribe recipes by tier, not by level. This would give tremendous wiggle room for what recipes you can craft, writ tiers and overall xp yield. Certainly the level range can be made tighter but that's an old complaint and Domino has already said she's looking at writs. Looker1010 wrote:
Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
You are absolutely entitled to your opinion as I am to mine and mine is that the current system is dreadful.
The old system forced you to make shaped products, cutting down on the xp per combine and made you wait 20 mins from writ acquisition. The reward yield was significantly lower over time with the old writs compared to these as well. Since I excluded level factors in my statement, what else don't you like about the current writs?

Well, here's one thing I really don't like about the current writ system... My Woodworker is currently level 63. At level 60 she got two recipes, for a buckler, and a round shield. For levels 60, 61, 62 and 63 her writ is either buckler or round shield, over and over and over. This is mind numbing crafting and I really hate it since, once I've done my first time pristines, ALL my crafting leveling is done via guild writs so I do a lot of writs.

I've been crafting since the original pre-release beta so I've been through all the tradeskills iterations to date. I'm not advocating going back to shaped or time limits on how often we can get writs. What I would like to see is dynamic writs that level up with the player, not the 3 tier system we have now.

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Unread 08-21-2007, 01:13 PM   #19
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Looker1010 wrote:
Deson wrote:
The way I look at it though, we should be able to scribe recipes by tier, not by level. This would give tremendous wiggle room for what recipes you can craft, writ tiers and overall xp yield. Certainly the level range can be made tighter but that's an old complaint and Domino has already said she's looking at writs. Looker1010 wrote:
Deson wrote:
Beghn didn't make this system Dymus did. It was a rush job of sorts so we could actually have writs to do at all since the original plan if I remember correctly was for us to be without them until post-EoF.Besides the level factors, this system seems far better in it's application and reward. Domino has said she's looking at them though.
You are absolutely entitled to your opinion as I am to mine and mine is that the current system is dreadful.
The old system forced you to make shaped products, cutting down on the xp per combine and made you wait 20 mins from writ acquisition. The reward yield was significantly lower over time with the old writs compared to these as well. Since I excluded level factors in my statement, what else don't you like about the current writs?

Well, here's one thing I really don't like about the current writ system... My Woodworker is currently level 63. At level 60 she got two recipes, for a buckler, and a round shield. For levels 60, 61, 62 and 63 her writ is either buckler or round shield, over and over and over. This is mind numbing crafting and I really hate it since, once I've done my first time pristines, ALL my crafting leveling is done via guild writs so I do a lot of writs.

I've been crafting since the original pre-release beta so I've been through all the tradeskills iterations to date. I'm not advocating going back to shaped or time limits on how often we can get writs. What I would like to see is dynamic writs that level up with the player, not the 3 tier system we have now.

So, your only complaint is about the level factor then?  Question restated,what did you like about the old system, besides the level factor, that makes you think it was better? From your response to me I gathered you found the old writ system better on other levels.
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