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#1 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() I tried out the horse routes in G'FAY and think they and their locations need some work. 1. Why do I have to ride to the Kelethin station amd then change horses to go to the Crushbone station? Why can't the horse at the BB zone take me to Crushbone? 2. What are their no mout station in the southern half of the zone -- ie after crossing the Emeral rive. -- I would think Mounts to the Zone lines are what is reall needed. What we have it not usefull for high level players. Please look into fixing this. |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 184
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![]() They aren't needed in the first place. Having them is an added bonus, christ it doesn't take any time at all to cross the zone as it is... Plenty of other stuff to fix without worrying about this trivial item. |
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#3 |
Tester
Join Date: Nov 2004
Location: Systems Commonwealth
Posts: 97
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Well, the route is present despite it not being needed, so it's fair game to comment on. And I agree that it's marginally useful - put a Horse Stop at the Steamfont Camp, Kelethin Transit!
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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Rommie10-284 wrote:
Well, the route is present despite it not being needed, so it's fair game to comment on. And I agree that it's marginally useful - put a Horse Stop at the Steamfont Camp, Kelethin Transit!The current route really isn't needed -- but they need one at the Steamfont camp. The idea is to avoid the tiresom ride through GFAY. riding through GFAY sucked in EQ1 and it is even worse in EQ2. |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Maroger wrote:
I think it has to do with the fact that the zones where not designed to have any kind of transport across them, so they have some querks to fit them in, Also alot of the zone lines require a specific way to get to them without having to climb a wall or something, so it could be that the only path to get to those locs would accually take longer on a horse as you would have to navigate like half the zone, then if you went thier directly yourself. |
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#6 |
Loremaster
Join Date: Mar 2005
Posts: 576
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They could have just put the horses in Butcherblock Mountains and the griffins in GFay. Would have negated the terrain issues and would have allowed for some atleast during the first few weeks visually interesting travel.
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#7 |
Server: Splitpaw
Loremaster
Join Date: Mar 2005
Posts: 66
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I think they should let us to go direct to any station we choose, and personally would like 1 close to New Tunaria there is raid zone now and lot of people going there. Over all will be happy with any way I can short my travel true gfay, really don't like going true there at all.
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#8 |
Server: Mistmoore
Loremaster
Join Date: Mar 2006
Posts: 367
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Gnevil wrote:
QFE |
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#9 |
Loremaster
Join Date: Jun 2005
Posts: 188
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A Steamfont stop makes a lot more sense that the Crushbone one.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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Igu wrote:
A Steamfont stop makes a lot more sense that the Crushbone one.I couldn't agree more. I think griffons would have been easier to implement than these horses. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 183
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I'd prefer Steamfont to Crushbone, but I'm guessing they want to increase use of Crush.
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#12 |
Loremaster
Join Date: Mar 2005
Posts: 144
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Why not put in stations at all the zonelines. New Tunaria, LFay, Steamfont, etc. Also Move the crushbone station CLOSER to Crushbone, say just past the cave.
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#13 |
Loremaster
Join Date: Dec 2004
Posts: 258
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Ramius613 wrote:
Why not put in stations at all the zonelines. New Tunaria, LFay, Steamfont, etc. Also Move the crushbone station CLOSER to Crushbone, say just past the cave.Why would the orcs allow a horse station to be built in their territory? The spot it is in now makes the most sense from a lore perspective and still cuts down on the running distance. |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 1,271
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Computer MAn wrote:
Ramius613 wrote:Surrounded by conscripts? Would have made more sense to me if it were across the road and back a bit, where the quest NPC camp is. Or in the cave, where the other quest NPC camp is. Still, it does cut out a major portion of the run, and it's current loc makes it useful for lowbies. It's easier for a higher lvl to run through the increasing-level mobs to the place/mobs/NPCs they need than for a low-level char just hitting conscripts for the first time to run past the higher lvl mobs to get to the ones they need. I do think that a station at Steamfont, at least, would be a lifesaver. LFay would be great too. The Steamfont one could, imho, serve for New Tunaria as well, since from Steamfont you've got direct access to the Upper Emerald River, but to get a horse up that way and along that narrow ledge might be more than can be reasonably expected.Why not put in stations at all the zonelines. New Tunaria, LFay, Steamfont, etc. Also Move the crushbone station CLOSER to Crushbone, say just past the cave.Why would the orcs allow a horse station to be built in their territory? The spot it is in now makes the most sense from a lore perspective and still cuts down on the running distance. |
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#15 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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There NEEDS to be a horse at the Wizard spires. I don't care if I have to run up the hill to Steamfont, but the travel to run to the spires is just too long.
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#16 |
General
Join Date: May 2005
Posts: 2,833
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Cusashorn wrote:
There NEEDS to be a horse at the Wizard spires. I don't care if I have to run up the hill to Steamfont, but the travel to run to the spires is just too long. Have to say personally they just need to move horses around and add in 1 more location. First move the BBM location near the Fae camp up the hill. This way it is inbetween BBM and Lesser Faydark for quicker access. After that move the Old Kelethin 1 up a bit near the acorn itself so you have super fast access to the city. With that taken care of add one so that it's in the middle near SF and New Tunaria. It will help to speed up transporation in the GFay zone which is like a gigantic hub between those zones. It will bring the horse amount up to 4 which is reasonable in that zone.
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#17 |
General
Join Date: Aug 2006
Posts: 681
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![]() The problem I am having is you have to go to the Kilithian station and when I do I get a carnage timer so I jump on the horse too the next station. When I am on the horse the timer dosent drop when I leave the carnage area it continuse to count down and unless I jump off the horse I get carnage flagged. By the way I am on a PVP server. |
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#18 |
Loremaster
Join Date: Jun 2005
Posts: 330
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There really should be a station at Steamfont spires. This is the most time consuming run. Steamfont and Tunaria are beautiful zones but I believe they are not used as much as they could be as they are so timeconsuming to get to.
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#19 |
General
Join Date: Dec 2004
Location: Silicon Valley
Posts: 383
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Ya the routes the horse take in gfay aren't that great i would of added one to steam front like everyone else has said, and maybe one to looping plains.
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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![]() The problem is first, there are very few ground paths to many of the zone lines especally Steamfont, and Lfay, wich means that a route from one horse to another may accually take more time then running directly, as the horse can't do things like jump rivers or climb cliffs. As to the sugjestion of griffions, um the problem there is that once you get over a certain elevation(and it's not very high) you swich from being in Gfay to being in Kelethin, wich has PvP impacts already talked about and again will have pathing impacts. |
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#21 |
Loremaster
Join Date: Apr 2006
Posts: 919
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ke'la wrote:
There is a root bridge that gaps the river close to the steamfont zone, the actual paths in the zone use it, it would make sense to have a horse beable to use it, the horses use roots as bridges in Lfay. As far as going to Lfay there is a ramp next to the acorn lift station which would make it easy for a horse to travel up and on to Lfay. The Acorn Lift station should be next to the lift imho at the crossroads in the path that split between crushbone directin and lfay direction. |
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#22 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Alts
Loremaster
Join Date: Nov 2004
Posts: 519
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Butcherblock, Crushbone and Steamfont.. that's where Horses are needed. Make one of them path "Near" Crushbone so someone can jump off if they want. What's WAY more important I think is the need for a Sky portal somewhere in GFay or Butcher.
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#23 |
General
Join Date: Nov 2005
Posts: 100
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not so sure griffin towers would work in the zone due too the fae city being above your head in the same zone i can see some major pathing issues with it .
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a tempermental warlok |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 2,606
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*griffon flies into a kelethin platform *SMACK** You have died
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#25 |
Loremaster
Join Date: Mar 2005
Posts: 293
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Zeuhl@Mistmoore wrote:
Gnevil wrote:QFEQFE
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#26 |
Loremaster
Join Date: Mar 2006
Posts: 84
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Rayche@Antonia Bayle wrote:
Butcherblock, Crushbone and Steamfont.. that's where Horses are needed. Make one of them path "Near" Crushbone so someone can jump off if they want.What's WAY more important I think is the need for a Sky portal somewhere in GFay or Butcher. I couldn't agree more with the second half of your statement. I think there should be a portal in Bucherblock somewhere for those who live in Kelethin, and what's the deal with the useless spires in Darklight Wood? They are already there, make them go somewhere, unless that plan is reserved for RoK! As for the horse routes, if your going to implement a feature so widely used in another zone, why change the way it works in another? IMO, there should be a station at every zone in and even Crushbone Keep. Why in the heck did you put a stop off point in the middle of the zone? If I want to get to the middle of the zone, I'll jump off the stupid horse! Nobody "starts" in the middle of the zone or even remotely near that location so what's the purpose? I haven't even bothered to do the horse quests in GFay on any of my characters, they are worthless to me as of now. |
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#27 |
Loremaster
Join Date: Apr 2006
Posts: 73
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The griffon towers in Butcherblock are great but in GF the coaching it way off takes you to middle of nowhere.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 2,274
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![]() Simple! imported large feline mounts. get the feline mounts, they can "jump" over roots and underbrushes, and rock formations, even if they could jump across the riverbanks to new tunare. if they add carpets, that would ruin the view of fae lands. or, better yet, set up fae npcs to cast spells on you to become "Will-o-Wisp" and fly away so that how we see all those floating blue wisps under those canopies. |
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