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#1 |
Loremaster
Join Date: Jun 2005
Posts: 130
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I am fairly new to the game, and thought I would have a go at Tinkering. I picked this up.. got all the blueprints I was able to. When I go to make one of the first 3 items.. they are Red. I have searched the forum and can't seem to find what I am missing here. I read for transmuting that you need to blow things up for your first few skill points. Do I need to do something like this for Tinkering?
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#2 |
Server: Nektulos
Guild: Retribution
Rank: Senior Member
Guardian
Join Date: Jun 2007
Posts: 58
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Did you talk to the Master Tinkerer (I think that's what he's called) and actually become a tinkerer? The NPC who sells the blueprints is not the one who makes you a tinkerer, you have to speak to both.
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#3 |
Loremaster
Join Date: Jun 2005
Posts: 130
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Haha yes, I am a Tinker. Although for a second there.. you made me question myself.
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#4 |
Lord
Join Date: Dec 2006
Posts: 354
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![]() Been a while since I started my tinker, but I believe the starting recipes were all red for me as well. Remember that you don't need to reach the 4th bar (pristine status on a normal combine) for a chance at a skill up. I assume you bought the 4 buffs (2 durability; 2 progress) that the tinker merchant sells. Spam durability through your first combine. If you can just reach the first bar on a few combines, you should get your first skill up. By the time you get 5 skillups, I don't think those recipes will be red anymore. I would be more specific if I could, but leaded loam consumption is one of those nightmares I'm trying hard to forget. |
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#5 |
Loremaster
Join Date: Jun 2005
Posts: 130
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Thanks, I tried a combine just for the hell of it.. I did get a point (1/50) even though it turned out to make an item that was total rubbish. =)
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 157
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Most tinkered items are rubish, good only for crafters. The really good stuff has both ts and adv level requirements also. The "great" stuff is mostly fluff and over expensive to make compared to the usefullness. The really good stuff, at least from a pvp standpoint has tinker requirements so hence is not marketable. Close to 50 in tinkering now on my pvp main, why do I do it? So my defiler can have snares, roots, and charms. Its all in what you make of it, I find the tinker only items usefull for pvp. Its one of those trade skills you really have to want to do or it will just suck.
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#7 |
EQ2i Admin
Join Date: Sep 2006
Location: behind you
Posts: 236
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just keep (trying to atleast) cranking out those hammers, eventually you'll get a couple skill points and things will start to turn yellow/white/blue and it'll be less of a fight. it sucks at the start, but it does get easier.
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#8 |
Loremaster
Join Date: Aug 2005
Posts: 416
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![]() Also, at what Tier you make the item (1st bar, 2nd, 3rd, or pristine) does not matter. Either way the item will be the same. However, there is one difference. Each bar will give you a certain number of your raws back. A pristine gives you four. A crude gives you zero.
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Swiftstrike -> Lvl 90 Swash, 90 Alchemist, 450 Tinker, 450 Transmuter, 450 Adorner, Perceptive Collector -> Venekor |
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