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#1 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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![]() Well, Now that damage has been reduced, fusion has been nerfed, and decap / assassinate "etc" are going back to normal... I BEG you to leave Ice Comet / Nova as it currently stands. Right now, Ice Comet / Nova will hit for around 30-40% of a persons life.... on a crit, vs legendary / fabled gear, then its down for 45 seconds (40 seconds with AApts). Now, if you reduce the damage output of the spell, you are essentially giving us the fury spell Bolt of Storms MK2 tbh =( Leave the spell how it is, and simply scale it down with everything else, but do NOT nerf it like Fusion has been... its our bread and butter, and our class defining spell, like assassinate and decap etc, there is no need to reduce it, as currently it doesnt hit amazingly high anyway. Post here and support Ice Comet / Nova NOT being nerfed tbh. |
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#2 |
Lord
Join Date: May 2006
Posts: 30
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![]() Its big joke. But imagine what alse can they do... in the world where on every step i meet fury brigand and assassin... 80% of servers population they wont nerv them they will [Removed for Content] up the poor clothy ;/ Zaba Warden (first and last toon) |
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#3 |
General
Join Date: Sep 2006
Posts: 985
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![]() These spells should be nerfed because outright resists almost do not exist any longer (on test server). Pretty much every spell lands now. |
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#4 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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![]() So they should be nerfed more heavily than anyone else? ....... erm no. Scale them down with everything else, but do not reduce Ice Comet / Nova, in the same context as Fusion |
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#5 |
Loremaster
Join Date: Jan 2006
Posts: 239
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are you serious?? im level 65 now and i get 1 shotted from wizzards, just BAM! and i can revive. no scout can do this, now go home
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#6 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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![]() decap, HT, Sniper Shot = all 1 shot. So, which scout cant do this sorry? L2P, and your being hit by a lvl 70 ability at 65.... go figure? |
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#7 |
Loremaster
Join Date: Jan 2006
Posts: 239
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Narl@Nagafen wrote:
i am sk and i can assure you my master HT with offnsive stance and battle leadrship aa cant do a s h ! t through your manashield, as i say, BAM! |
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#8 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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![]() Thats an AA ability, we are talking about the actual abilities. You can get a reflect, use it tbh and make me "BAM" myself. Its not hard to see when im stood casting for 4 seconds with a huge ball of ice in my hands.... /sigh. |
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#9 |
General
Join Date: Jun 2006
Posts: 86
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Narl@Nagafen wrote:
These abilities are still being reduced in the overall damage reduction to the scout class... they are just not seeing a double nerf... as in reduction to class and reduction to abilities. The wizard class got a overall reduction in your spells abilities (same as scouts), but resists were also changed to nearly non-exsistant. This is why your spells also recieved a direct damage reduction, which is softened by the fact the resist system is changed. However, I'd be happy to return your old spell damage for a return of the old spell resist system if you like. |
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#10 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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Read the original post carefully, and L 2 Read, i stated I was on about keep ice comet reduced as "normal", as per the reductions across the board, just do not double nerf it.
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#11 |
General
Join Date: Jun 2006
Posts: 86
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Narl@Nagafen wrote:
Read the original post carefully, and L 2 Read, i stated I was on about keep ice comet reduced as "normal", as per the reductions across the board, just do not double nerf it.So you'd be okay to return the resists to the old way? |
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#12 |
Loremaster
Join Date: Feb 2006
Location: England
Posts: 353
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![]() No, i would be happy for Ice Comet / Nova to be reduced in line with everything else, and thats it. The resist system was broken, and got fixed... ice comet just needs to be reduced inline with decap / HT etc, and then all is fine, nerfing the supposed hardest hitting single target class in the game to a second grade fury... is not balanced. |
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#13 |
Loremaster
Join Date: Jul 2006
Location: Pa
Posts: 42
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![]() im surprised they just didnt take them out of the game enitrely. lol. they made this GU a joke to mages again. the new manashield is nice, but it will not change too much in the long run. someday wizzys will get some dev love, but not this time around. i would have been fine with the changes if they had kept the changes as they were originally intended to be, but they keep raising the damage to everyone else's spells/abilities and keep reducing wizzy spells. im glad they are fixing the resists though. |
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#14 |
Loremaster
Join Date: Mar 2005
Posts: 223
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Honos wrote:
Narl@Nagafen wrote: Are you referring to the resist system that had melee and hybrid classes resisting everything, while the mage classes got hit with everything? Nyarlath - 70 wizard Venekor server |
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#15 |
Custom Avatar
Join Date: Nov 2004
Posts: 799
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/signed - because a good friend of mine is a wizard too and i don´t like seeing him crying
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#16 |
Loremaster
Join Date: May 2005
Posts: 62
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/signed Get real SOE...we're still clothies and keeping us alive another few seconds isn't "helping" us.
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#17 |
Custom Avatar
Join Date: Nov 2004
Posts: 799
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so you have a wizard and a paladin? that´s quadruple nerfed ^^
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#18 |
Loremaster
Join Date: May 2005
Posts: 62
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Yeah ... so I REALLY deserve to be ticked
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#19 |
Custom Avatar
Join Date: Nov 2004
Posts: 799
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#20 |
General
Join Date: Nov 2004
Posts: 3
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I have played many char's and wizzy/warlock are the least of my concerns when it comes to a pvp battle especially with my brig... leave them alone, they put up a decent fight... nerf druids if anything. make bards stronger but leave the nukers alone...
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 412
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I Beta buffed a wiz on Test and Ice Nova sucks tbh
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