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Unread 06-18-2007, 01:16 PM   #1
Eybietie

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it will result better and more pvp.
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Unread 06-18-2007, 01:21 PM   #2
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Here we go again SMILEY

Ppl will still run if theres no titles, ppl dont like to die period.  If its not titles, it will be KvD why there runnin.

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Unread 06-18-2007, 01:29 PM   #3
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i don´t agree with it. only people i see runnign/ cliff diving have high titles. it´ll take some time to make people realize that they don´t have to defend their precious titles - but it´ll work out.

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Unread 06-18-2007, 01:33 PM   #4
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all people i know only complain about fame/ infamy loss when they die. all people comlpaining about getting killed on the forums are angry because the lost fame/ infamy. that is a fact - because you can read it on the forums. you have posted your personal opinion - that is not a fact. pls give me an indication about what makes you sure people would run because of their KvD?

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Unread 06-18-2007, 01:39 PM   #5
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Ive seen many ppl cliff dive, and yet no fame involved.  Want to explain that?

Ive seen ppl run and zone with no fame involved. Explain?

Ppl run cause they dont want to die.  Simple fact and removin titles will not solve anythin.

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Unread 06-18-2007, 01:43 PM   #6
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it will. i´m sure of that. maybe the people you mentioned didn´t want to grant you their kill but they are trained in running and zoning and stuff due to title mechanic. in the long end people will stop that.
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Unread 06-18-2007, 01:48 PM   #7
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W/e your opinions, it still wont happen.  Titles or no titles, ppl will still run/cliff dive.
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Unread 06-18-2007, 01:55 PM   #8
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Ohnoez@Nagafen wrote:
W/e your opinions, it still wont happen.  Titles or no titles, ppl will still run/cliff dive.
people said that about lvl locking too and now it´s getting *looked at*
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Unread 06-18-2007, 02:03 PM   #9
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Shadexxx@Nagafen wrote:
Ohnoez@Nagafen wrote:
W/e your opinions, it still wont happen.  Titles or no titles, ppl will still run/cliff dive.
people said that about lvl locking too and now it´s getting *looked at*

Has nothin to do with titles dude, lvl lockin was an issue towards noobs and professional players.

Just cause some get upset about losing fame goes to show they are for titles, if they arnt for titles, they woulnt give a crap if they lost/won fame now would they?

Just goes back to what I said, ppl will always run.  By your terms, they will be runnin because they didnt "grant" u the kill.  No titles there, and ppl are still runnin, dont seem like titles will fix anythin.  Some will run because they want there uber 300:1 KvD ratio, others didnt "grant" u the kill SMILEY and some will just run for the hell of it. 

Titles will not solve the problem with ppl runnin away.

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Unread 06-18-2007, 02:18 PM   #10
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Shadexxx@Nagafen wrote:

all people i know only complain about fame/ infamy loss when they die. all people comlpaining about getting killed on the forums are angry because the lost fame/ infamy. that is a fact - because you can read it on the forums. you have posted your personal opinion - that is not a fact. pls give me an indication about what makes you sure people would run because of their KvD?

KvD means alot more to me than titles tbh.
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Unread 06-18-2007, 02:33 PM   #11
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ok - remove titles and remove death count. i don´t see the point in kvd. where is the problem with optional titles? or make it like first title for 1k kills next title 5k etc etc. and make the real high titles like 100k kills or something. now that zoning while engaged is not possible anymore i think it would really make more people to test their skills instead of waiting for the perfect group setup before engaging.
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Unread 06-18-2007, 02:34 PM   #12
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Shadexxx@Nagafen wrote:

all people i know only complain about fame/ infamy loss when they die. all people comlpaining about getting killed on the forums are angry because the lost fame/ infamy. that is a fact - because you can read it on the forums. you have posted your personal opinion - that is not a fact. pls give me an indication about what makes you sure people would run because of their KvD?

I think you need to go to dictionary.com and find the definitions of opinion and fact.

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Unread 06-18-2007, 02:48 PM   #13
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if we base titles off of # of kills what will stop people from farming greys
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Unread 06-18-2007, 03:09 PM   #14
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OMG somebody ran from me

OMG somebody zone hopped from me

OMG somebody cliff dove from me

OMG somebody took an armor hit for me SMILEY so what, it happens, sure its lame but punishing others cause of some is weak. Just move on catch em later they will slip up one day and when that day comes just be glad you made them crush there mouse and keyboard over a slilly game. Look its this simple some people just suck IRL so when they suck in game they break RL things just be glad to be the one that make them do it.....

Honestly crying here makes you just as bad as them, EARN your kill and quit carebearing SOE to give it to you.

I'll tell you the same thing i tell people who log on the alts to cry to me about owning them; "Get over it,  move on, learn from your mistakes & make your skit better than the last time"

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Unread 06-18-2007, 03:26 PM   #15
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titles shouldn't be removed, but I think with the new changes, which make it impossible to get away from combat, the way they are obtained should be looked at. For instance, yesterday we were fighting a Darkhand exile 6 man group near the spire on whisperwind, and after a few died, a x3 of freeport comes by, and since we are all still in combat, we all die and i lose master fame. with the current system, it is almost impossible to get fame at higher titles cause everyone that has it goes to any length to prevent losing it (such as mordumor who screen drags after cliff diving). being unable to get away and in a fight when a raid comes kinda negates the way the fame system currently works. it needs looking at. also, an infamy bar would be helpful (im sure people have said this 57479579 times to no avail)
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Unread 06-18-2007, 03:51 PM   #16
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I don't give a crap about titles, all I want is a fairly even match where skill, and quick decisions on what to cast are the main factors. NOT being killed in 2 - 4 seconds.

I played a shaman on EQ1 (Rallos Zek) and fought many different classes and characters, some good, some bad, some higher lvl, some lower lvl.

But always good, even fights.

KvD is a nice little addition, but I rarely look at that now that I've been 70 for over a month.

Just give me a decent fight.

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Unread 06-18-2007, 03:59 PM   #17
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Some kind of fame bar would be awesome.
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Unread 06-18-2007, 04:16 PM   #18
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better idea: make title harder to get AND that you cant loose it! ppl will pvp alot...
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Unread 06-18-2007, 04:17 PM   #19
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Think about titles for a minute...they are an attept to 'reward' skilled players and encourage players to become more skilled.  The assumption (and its a big one) is that everything else is equal....gear, group size, twinkage, etc.

Titles are imperfect.

Many have chosen to exploit that fact to obtain titles they dont deserve. Many have not.

Until SOE steps up and shines some light on the mechanics of fame/imfamy there will always be those who are over or under-titled.  How much fame/imfamy do you lose when you die to a group of 4 vs 1 on 1? How much do you gain when you take down a group of 3? I think it's safe to assume we would find the answers to these questions unpleasant if not enraging...so there are none.

In short, I don't think titles are broken...its the mechanics of fame/infamy that are broken.

Lets stop asking SOE to come up with something better (doubt they can), instead lets ask for the metrics so *we* can come up with solutions.

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Unread 06-18-2007, 04:41 PM   #20
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the whole engaging a person in a fair 1 v 1 then having his friends flyin to save him and take my infamy is pretty lame. For exampled i was fighting baws on desolation right? i engage he engages cool a nice 1 v 1, tbh im owning him im at like 90% or something and he is almost dead then wait... adelphi a healer another brig fly in, baws gets heals and i get stun locked and killed and no chance of getting away because im engaged.. its not like its happened once, we were fighting a 6 v 6 with overlords niizhoni and some others and we were winning even with their healer that revived and ran back. then all the sudden what? x2 of fp show up and run straight for us? coincidence?... anyways its just kinda lame and there is no way to make everyone happy

 BUT to the op they shouldnt take out fame they should award it differently. Make it MUCH MUCH MUCH harder to get, but allow you to earn fame off of everyone, for no titles you get say like 1pt. from slayers 5pts destroyers 10pts and masters like 200 pts. but make it take like 1000 for hunter 2000 for slayer 5000 for destroyer etc. not exactly those numbers but you get my idea also you lose a certain # determined by who helps and if its 6 on 1 and you kill say a master for 200.. the master only loses like half if he is solo, and the group only gains 1/6th of it or something...

a infamy bar would be cool but i heard that this would never happen so oh well.

Also about fame, i never get upset about me losing fame or my title or w/e i just hate giving it to people especially people that dont deserve it. I could care less about my title (its why i engage 2 people at a time fight against my odds sometimes) but i hate newbs that gank fame from people 6 v 1 and have a high title and think they are uber or something is all.

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Unread 06-18-2007, 04:53 PM   #21
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Broccolisword@Nagafen wrote:
with the current system, it is almost impossible to get fame at higher titles cause everyone that has it goes to any length to prevent losing it (such as mordumor who screen drags after cliff diving). being unable to get away and in a fight when a raid comes kinda negates the way the fame system currently works. it needs looking at. also, an infamy bar would be helpful (im sure people have said this 57479579 times to no avail)
that´s what i mean. people that are dedicated to their titles just chose easy win/ win fights. with above mentioned scenario people fight even less because they could get rolled by another team. and no it´s not that someone ran away from me humiliation - titles as they are now only bring hate to the game and causes player to exploit where it is possible to keep/ get that nifty title. btw i did not whine.
I'll tell you the same thing i tell people who log on the alts to cry to me about owning them; "Get over it,  move on, learn from your mistakes & make your skit better than the last time"
see - that is the problem. you can´t fight properly cause it´s allways the waaa waaa he killed me i lost fame story. people can cheat/ exploit whatever title way to easy. i think some kind of title system really has to be there in order to give people a goal or the motivation to advance etc. the fame/ infamy thing off of everyone ( point wise ) is a nice idea. also - you got the game mechanics that if some grp engages a pve encounter and another grp/ player jumps in and also makes dmg on them only the first grp that engaged will get xp/ loot / kill credit. why not apply that on pvp too? for example.
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Unread 06-18-2007, 05:00 PM   #22
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Well the current title system rewards the ones that have a good balance between killing and surviving i nthyeir play style. However with the recent changes to being locked when you are in pvp combat, the whole portion of survival which is a major aspect of infamy/fame system is now null. If they go in with the changes to not being to use any method of escape whiel you are engaged in a pvp encounter then they need to disable the infamy system until they can comeup with some better idea.

However is totally disagree with awarding titles to people who kil lthe most. Killing the most means playignmore and in most cases zerging more. A skileld pvper knwosh ow to kil land how to survive. Battles in general are based much more on survival than killing itself. The whole idea of one on one duel belongs to a galidator and arenas. Open eviorment pvp is just that, open. Survival is a major aspect of it.

IMO they should disable the title if they are removing every escape method until they can think of something better ..doesnt make much sense to have a PVP title that is based on survival in a game where PVP survival is no longer possible.

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Unread 06-18-2007, 05:06 PM   #23
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Ikuri wrote:

Well the current title system rewards the ones that have a good balance between killing and surviving i nthyeir play style. However with the recent changes to being locked when you are in pvp combat, the whole portion of survival which is a major aspect of infamy/fame system is now null. If they go in with the changes to not being to use any method of escape whiel you are engaged in a pvp encounter then they need to disable the infamy system until they can comeup with some better idea.

However is totally disagree with awarding titles to people who kil lthe most. Killing the most means playignmore and in most cases zerging more. A skileld pvper knwosh ow to kil land how to survive. Battles in general are based much more on survival than killing itself. The whole idea of one on one duel belongs to a galidator and arenas. Open eviorment pvp is just that, open. Survival is a major aspect of it.

IMO they should disable the title if they are removing every escape method until they can think of something better ..doesnt make much sense to have a PVP title that is based on survival in a game where PVP survival is no longer possible.

Ikuri, there is the same old original escape method that there always has been.  Kill your enemy.

If there is a bug forcing you into combat, so be it.  But if you engage.. then why should you be able to escape?  That's cheap.  Always was, and glad they fixed it.

And PvP survival IS possible, you know that.  Why all doom and gloom?

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Unread 06-18-2007, 05:07 PM   #24
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Shadexxx@Nagafen wrote:
Broccolisword@Nagafen wrote:
with the current system, it is almost impossible to get fame at higher titles cause everyone that has it goes to any length to prevent losing it (such as mordumor who screen drags after cliff diving). being unable to get away and in a fight when a raid comes kinda negates the way the fame system currently works. it needs looking at. also, an infamy bar would be helpful (im sure people have said this 57479579 times to no avail)
that´s what i mean. people that are dedicated to their titles just chose easy win/ win fights. with above mentioned scenario people fight even less because they could get rolled by another team. and no it´s not that someone ran away from me humiliation - titles as they are now only bring hate to the game and causes player to exploit where it is possible to keep/ get that nifty title. btw i did not whine.
I'll tell you the same thing i tell people who log on the alts to cry to me about owning them; "Get over it,  move on, learn from your mistakes & make your skit better than the last time"
Thats my fav responce btw SMILEY see - that is the problem. you can´t fight properly cause it´s allways the waaa waaa he killed me i lost fame story. but its pvp there is no proper sure we all hate dieing in lame situations but thats kinda just part of it, sure it rewards people who dont take risk but your reward of taking the risk is the fun you get enjoy it sometimes you cant have both people can cheat/ exploit whatever title way to easy. i think some kind of title system really has to be there in order to give people a goal or the motivation to advance etc. the fame/ infamy thing off of everyone ( point wise ) is a nice idea. I agree not a bad idea really also - you got the game mechanics that if some grp engages a pve encounter and another grp/ player jumps in and also makes dmg on them only the first grp that engaged will get xp/ loot / kill credit. why not apply that on pvp too? for example. but its teh pvp part of the game it has its good and its bad with out that balence of good and bad there is no fun IMO, just encourages smarter game play, some just use cheap tricks but most of those peeps would use the cheap trick regardless jusr for the satifaction of ruining your day IMO 
Taking away game freedoms are not fun even if it improves a psrt of the game play we have to just take the bad with teh good or teh good wont be fun. Anyway thats my 2cp
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Unread 06-18-2007, 05:35 PM   #25
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atleast give us the option to reset our titles or not give out or take fame hits. 
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Unread 06-18-2007, 05:44 PM   #26
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Shadexxx@Nagafen wrote:

all people i know only complain about fame/ infamy loss when they die. all people comlpaining about getting killed on the forums are angry because the lost fame/ infamy. that is a fact - because you can read it on the forums. you have posted your personal opinion - that is not a fact. pls give me an indication about what makes you sure people would run because of their KvD?

ive had your guild kill me mainly when we werent ready or completely outnumbered but when we have our whole squad your guild evacs is that cause you cant lose champ fame?
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Unread 06-18-2007, 05:46 PM   #27
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I completely and totally agree. Remove titles. People who hug immunity the worst are those who farmed/grouped/leeched infamy.  Those who walk out and fight are usually slayer-champ, sometimes dread.  I keep losing my dread because I don't want my title to interfere with my having fun pvp experiences. 
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Unread 06-18-2007, 05:47 PM   #28
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Jubilee@Nagafen wrote:
atleast give us the option to reset our titles or not give out or take fame hits. 
That's about the dumbest thing I've ever heard. The option to "Not take fame hits?"  So... if everyone that gets a nice title turns their fame off, how do you get fame/infamy?  You can't.  Because as soon as anyone hits Dread, they'll turn it off till they see another Dread they know they can beat, then turn it back on.  Then turn it off after fight is over.  SMILEY
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Unread 06-18-2007, 05:52 PM   #29
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Aeryox@Nagafen wrote:
Shadexxx@Nagafen wrote:

all people i know only complain about fame/ infamy loss when they die. all people comlpaining about getting killed on the forums are angry because the lost fame/ infamy. that is a fact - because you can read it on the forums. you have posted your personal opinion - that is not a fact. pls give me an indication about what makes you sure people would run because of their KvD?

ive had your guild kill me mainly when we werent ready or completely outnumbered but when we have our whole squad your guild evacs is that cause you cant lose champ fame?
He doesn't want to talk about his running. SMILEY
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Unread 06-18-2007, 06:01 PM   #30
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Bozidar wrote:
Ikuri wrote:

Well the current title system rewards the ones that have a good balance between killing and surviving i nthyeir play style. However with the recent changes to being locked when you are in pvp combat, the whole portion of survival which is a major aspect of infamy/fame system is now null. If they go in with the changes to not being to use any method of escape whiel you are engaged in a pvp encounter then they need to disable the infamy system until they can comeup with some better idea.

However is totally disagree with awarding titles to people who kil lthe most. Killing the most means playignmore and in most cases zerging more. A skileld pvper knwosh ow to kil land how to survive. Battles in general are based much more on survival than killing itself. The whole idea of one on one duel belongs to a galidator and arenas. Open eviorment pvp is just that, open. Survival is a major aspect of it.

IMO they should disable the title if they are removing every escape method until they can think of something better ..doesnt make much sense to have a PVP title that is based on survival in a game where PVP survival is no longer possible.

Ikuri, there is the same old original escape method that there always has been.  Kill your enemy.

If there is a bug forcing you into combat, so be it.  But if you engage.. then why should you be able to escape?  That's cheap.  Always was, and glad they fixed it.

And PvP survival IS possible, you know that.  Why all doom and gloom?

That is because there is more to combat that the simple kill, kill, kill. You can sit here and act all mighty about killing every group you encounter. However the bottom reality of is , there is more ot a battle than just killing. Its strategiclly retreating, chaising, pursuing. With the new combat changes ...its like you are stuck in one place until you kil lsomeone or get killed and if by any chance a raid roll over you in the meantime ..too bad. No escape.

The new system is rewarding to people that would rather spam and smash buttons than to try to think strategiclly, plan their kill and survival.

On top of the fact that it is plain wrong to cut down all method of escape, it makes it so that people with high title will never leave town until they have a x4.

So bottom line is, title systems need to be turned off and revamped because it is based on survival and survival in pvp is no longer possible.

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