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#1 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Give Monks a Raid Utility. Better aviodance or some mitigation/resists Make Devastation Fist affect Heroics and Epics but at a Leser level for each tier. Can anyone think of anything else Bruiser or Monk? Note to self betray Test Iksar Bruiser from Neriak to Qeynos
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#2 |
Loremaster
Join Date: Feb 2005
Posts: 1,908
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![]() I'd say monks and bruisers are about even on raid utility. I'd also say monks are fine on DPS, you just have to get the right weapons. IMO bruisers need something to match the monk haste for health-over-time buff. A single back attack simply -does not- cut it. |
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#3 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Umm no Bruisers actually have a Raid Utility. We also have a problem of dying faster the mages when the AoE's hit or the lucky punch. The correct weapons there is the rub.
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#4 |
Loremaster
Join Date: Mar 2006
Posts: 27
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I would also like to see a haste health-over-time buff for Bruisers. I find myself losing DPS, because the high-end weapons from EOF are 2.5s delay. I have 26 haste from my Cloak, and that's it. I'd like to be able to reach 100 haste at least. Monks can self buff haste to 100+, whereas only Bruisers can self buff dps by 25 or so. I mean what is that? Give us 100 dps ffs, or atleast give us an amount of haste on our offensive stance / mid stance. I'm BARELY used in raids as it is, due to Bruisers having nothing useful for a raid, give or take the encounters I am required due to AA utility. Bruisers need to be given something that makes them wanted as much in a raid as any other class. To quote my guild members, "Bruisers are a solo class, no use." - It's basically true. 50% heal with AA lines, dps +25% on all CAs, Knockout combo for constant stunning, procs on the offensive to get the mob down even quicker.... I don't want to be a solo class, and Bruisers used to be useful before the combat changes, and now i'm just rubbish. I mean, I can play my class well, with minimal buffs i'll reach 1.5/1.6 every other fight, if I use my procs, but they're not always up, whereas a Monk's haste is always up. Bruisers are a hybrid class, yeah. Can tank, offtank and dps. 1) We're out dpsed and out-debuffed by scouts. 2) We're out off-tanked by Berserkers, Pallys, SKs, Guardians, whatever. (Even Brigs / swashies can off-tank) 3) We're out MT'ed by Guardians / Berserkers, who're preferred due to Mitigation buffs, ToS, Reinforcement, etc etc. Okay, so i've just pointed out there's an alternative to the Bruiser. Why are we in the game? Too many classes, and Bruisers have been left out. We suck. To conclude, ... Haste, more dps, health-over-time buff? Those are my two cents.
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#5 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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What Monks / Bruisers need is both an armor review and a an almost complete AA re-write! At most lvls monks and bruisers have some very lame armor to choose from, if this could be addressed it would be a help! The AA lines as they stand are rubbish when compared to zerker / sk / pally / guard AA lines. Zerkers get an end line AA that removes all negative effects from their various stances i.e. no loss of dps when in defensive and no loss of defense when going offense. SK's get a crit boost down thier STR aa line thats the same as the one found on our INT line, but to a fighter, STR is more important that INT! I'm sure theres more but I'm meant to be working now so will need to think
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 303
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Navino wrote:
I would also like to see a haste health-over-time buff for Bruisers. I find myself losing DPS, because the high-end weapons from EOF are 2.5s delay. I have 26 haste from my Cloak, and that's it. I'd like to be able to reach 100 haste at least. Monks can self buff haste to 100+, whereas only Bruisers can self buff dps by 25 or so. I mean what is that? Give us 100 dps ffs, or atleast give us an amount of haste on our offensive stance / mid stance. I'm BARELY used in raids as it is, due to Bruisers having nothing useful for a raid, give or take the encounters I am required due to AA utility. Bruisers need to be given something that makes them wanted as much in a raid as any other class. To quote my guild members, "Bruisers are a solo class, no use." - It's basically true. 50% heal with AA lines, dps +25% on all CAs, Knockout combo for constant stunning, procs on the offensive to get the mob down even quicker.... I don't want to be a solo class, and Bruisers used to be useful before the combat changes, and now i'm just rubbish. I mean, I can play my class well, with minimal buffs i'll reach 1.5/1.6 every other fight, if I use my procs, but they're not always up, whereas a Monk's haste is always up. Bruisers are a hybrid class, yeah. Can tank, offtank and dps. 1) We're out dpsed and out-debuffed by scouts. 2) We're out off-tanked by Berserkers, Pallys, SKs, Guardians, whatever. (Even Brigs / swashies can off-tank) 3) We're out MT'ed by Guardians / Berserkers, who're preferred due to Mitigation buffs, ToS, Reinforcement, etc etc. Okay, so i've just pointed out there's an alternative to the Bruiser. Why are we in the game? Too many classes, and Bruisers have been left out. We suck. To conclude, ... Haste, more dps, health-over-time buff? Those are my two cents. Last i checked (and its been a while) monks and bruisers were pretty evenly mached with possibly a slight edge to bruisers. So giving bruisers a massive haste buff will be completely unbalancing. As you said we are a hybrid and as such we aren't (nor should we) the best at anything. We do better dps than the other tanks (usually) and we tank better than the scouts. So in that i say were fine. The only problem i've had with my monk on raids is that in offensive mode we are too vulnerable to ae attacks. But if were not in offensive mode we are doing less damage than the plate tanks. I seriously think that even scouts in offensive mode are less vulnerable to ae's due to their higher mitigation. Personally i think avoidance tanking is a flawed concept and they should just do away with it and give monks innate mittigation like they had in eq1. |
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#7 |
Loremaster
Join Date: May 2005
Posts: 242
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![]() No offense intended to anyone posting here but I think bruisers are just fine as they are (speaking on the DPS Front). I can parse around an average 1800-2100 on normal encounters and can hit a high roughly 4800+ on speedy multi-mob encounters on raids (with the raid killing them fast, of course and I'm talking zones like Deathtoll / MMIS / FTH / etc). I don't see where our DPS needs to be tweaked at all personally though, heck... I'm always a fan of "more is better". |
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#8 |
Loremaster
Join Date: Mar 2006
Posts: 27
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Shaolin Sam wrote:
I'm curious, what raid setup do you have? If you're given : Berserker (War cry), Fury (Agitate), Inquisitor (Fanaticism), Illusionist (Illusionary arm / Rapidity), Dirge (Tombs and str etc etc) + you Yeah, you'll parse that high. If you're parsing that with a normal setup? Your scouts / mages aren't doing enough dps. =P If I use Craneflock, aye, I hit 2.3k on a multimob. I parse more than Guardians, more than Berserkers (occassionally they get one over on me, especially on multi-mob encounters), but feel that if I was a monk, with the weapons and setup I have now, i'd parse more due to the haste. I think the Bruiser class could do with revising. |
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Both classes need revising, we bring nearly nothing to Raid we can't take damage vs garunteed hits of Heriocs and Epics (Some Ki armor would help or Gi's that actually have some mitigation, more gi's in general) Most leather I find is for the Wisdom Classes that wear it. Hats/Headbands are especially hard to find for the Brawler outside of the class hat and a few High end drops. Fabled gear might be good but to get it you have to be in a raid and to get in a raid for a brawler you have to already have the fabled. talk about your catch-22.
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#10 |
Loremaster
Join Date: Mar 2006
Posts: 27
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Has there been any information released on what sort of Benefits the Bruiser AA lines in Ruins of Kunark gives? I'm curious, because I'm hearing so many different things like 'We're becoming uber dps, complete class revamp, suddenly raid worthy', etc. Does anyone know / share any information they have?
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#11 |
Loremaster
Join Date: Dec 2004
Location: Antonia Bayle
Posts: 413
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Zabjade wrote:
You want to one-shot an Epic? Uhm... no. I would like avoidance to function on par with mitigation. So that if a monster punched 10 times for 100 points damage each time, a 50% mitigation platehead would have 500 points of damage (hit every time, but at 50% reduction in amount of damage received) and an avoidance brawler would have 500 points of damage (hit only half the time, but for the full amount.) Make plate all mitigation, no avoidance, cloth all avoidance, no mitigation, and slide leather and chain along the way. Or better yet - get rid of the whole nonsense, have only one armor characteristic. In the end, a brawler, crusader and warrior should all be able to stand against any Epic, allowing for similar eqipment. But this won't happen, because they would have to redo all combat - again. They gorfed it when guardians and berserkers got to such high mitigation and avoidance that they can stand there so much easier against an Epic than brawlers can. Even if my suggestion were implemented, only one of those five hits from an Epic would one-shot a brawler. Maybe we could have a new ability, one that gets our leather up to plate levels. B-u-t... then our solo and group strength would be unbalanced. We are already much more able, there, than a similarly equipped platehead. |
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#12 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() The problem with avoidance is currently that all the other tank classes easily have just has high an avoidance as the brawlers. Our guardians and berzerkers in our guild have a natural 60% avoidance, and get raid buffed far beyond us brawlers. If we have to take a full hit, then we should have a natural avoidance rating in the 80% range. |
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#13 |
Loremaster
Join Date: Mar 2006
Posts: 8
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this class is not broken in any way..lol
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#14 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 450
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Popsi@Nagafen wrote:
this class is not broken in any way..lol Thanks I needed a good laugh before I left work, you are sadly mistaken with your analogy. I can only assume you are not playing a Brawler class in EOF raid zones, there are a ton of posts in the Monk forums, so Dev's feel free to head on over for ideas. The last Dev post our class got was on our toliet bowl brush epic weapon lol |
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#15 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Madmoon wrote:
Zabjade wrote:
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#16 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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In the brawler class forums I suggested that the raid utility they give to monks would be an group (AE) Tsunami and Bruisers would get a group (AE) stone deaf. Brawlers just need a role because right now they don't have one. The role I see brawlers filling is that of the group protector. A group wide Tsunami would allow monks to protect their group members if they pull aggro or get an add without having to build hate for himself by taunting or using rescue thus allowing for quicker recovery by the main tank. The bruiser group wide stone deaf would allow other melee classes to beat on major AoE mobs for longer periods of time and allow the group's healer to focus on healing the main tank rather than healing the group from AoE damage.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 159
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Cusashorn wrote:
By natural avoidance you mean self-buffed? Can you post a picture of that please? I've never ever seen even the most high end warriors with that kind of self-buffed avoidance, even with a Tower shield. And 90%+ warriors use bucklers anyways, so that's a better staging point than Tower shields. So many brawlers claim Warriors can reach super high avoidance levels, but I never see screenshots. If you can post screenshots of a self-buffed warrior with that kind of avoidance, I'll understand...
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#18 |
Loremaster
Join Date: Nov 2004
Location: Tucson, Az
Posts: 347
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Yes, currently the Brawler classes ( Monk / Bruiser ) absolutely need to be worked on. For Group based content .... we are just fine. However, for raids .... we are completely borked ! Out-tanked by Plate Tanks and some Chain classes
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#19 |
Lord
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
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I think it is almost time for a Brawler boost like enchanter boost.
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#20 |
Loremaster
Join Date: Mar 2006
Posts: 27
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I'm in a pretty much top end European guild, and to make our raids the best they can be ...We don't use me. Lol. I'm used for the Drag utility on selected fights, and I may get dragged in for the odd instance. I feel I could be given a lot more for my class, to match my playing skill, because I feel like I've wasted the past year and a half learning to play my class to the best of my ability, to find that they suck [I cannot control my vocabulary], and have no use in raids, that whom's job could be done by an alt, and only used in selected fights. If it be DPS increase, Group -ward type buffs (group avoidance, group temporary 100% riposte, etc?) I'd be happy. I'm in one of the top guilds, and I sit out for 50% of raids, if not more. I like to be able to show my skill, and do so when actually given a position in the raid. I out dps "X" dps classes, but I'm not put in over them, because my debuff doesn't match their's or something, therefore, I'm not put in, despite forking out a bit more dps. It's awesome. I'm useless, and my guildies let me know it, all the time.
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#21 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() I lucked out being denegrated, Both guilds I joined both split up leaving me incharge by being the sole active participant. I think they left me alone most of the time about my class as I was a Writ completing machine, which is I guess good when they wern't raiding, but I was definatly never in the first group always 4th group and I could never take a hit. so Fall of the Pheonix wasn't used that often, not that it is needed anymore anyway outside of a group as most raids are in zones with no repop. Sometimes it seems that Dev's dislike brawlers in general and Monks in particular other then possibly Vhalen (The only thing we out-do any class on is LORE: Silent Fist, Ashen Disipline, The Wistleing Fists, Swifttail Clan, Followers of Wu, and several Monkish books)
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#22 |
Server: Crushbone
Guild: Pwn Pwn Pwn
Rank: CEO
Loremaster
Join Date: Nov 2004
Posts: 1,370
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Tyrion wrote:
Cusashorn wrote:We don't need to give you a screen shot but you can check in combat discuss forum of brawler thread. One of the replies from a guardian has admitted that he has 73% avoidance in raid. Moreover, he is not top-end geared. Seriously, brawler has no role in high end raid. If you haven't been in high end raid, it's hard for you to understand. For example, anyone claimed that brawler has fine dps is silly if you know how good other fighters can be. I will try to let you know what problem brawler has in high end raid. First, brawler should be top on dps list of all fighters. Do you agree or not? Reason? It's simple since brawler is worse tank comparing to plate tank. We are less solid as plate tank and the trade off is we should have better dps, if we are also at bottom of dps comparing to other tanks, why do you want to invite a brawler in high end raid? What's the fact in high end guild now? The dps list of fighters in high end guild is: (I got this rank from guardian forum posted by top end guardian world wide) Berserker Shadow knight Guardian Bruiser Monk Paladin That's why brawler is broken. Moreover, we are not only at bottom of tanking and dps, we are also at bottom of aggro control. We have ZERO passive taunt comparing to other plate tanks. We have only 1 encounter taunt. It's impossible to let brawler alone as off tank to hold multiple-mobs off 3k+ dpsers. The only role of brawler in high end raid should be off tank. Brawler is broken since we are losers in every aspect comparing to other fighters no matter in dps, aggro control or tanking as off tank. What should it be? Brawler should have better dps or/and agro control than other fighters since we are much fragile. There shouldn't be a perfect class or it obsoletes every class. When plate tanks can tank better, deal more damages and hold mobs better, what's the purpose to have leather tank in this game anymore? Brawler needs a boost so that we can be an adequate off tank in high end raid. We are not asking to out tank plate tank or out damage scouts, but we should at least out tank scout and out damage plate tank. It's called balance. |
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#23 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Yes for use Avoidance needs to be fixed or we are given some Combat-form of Mitigation that is worth something. Most of those Named's do NOT miss and cut through avoidance altogether. Also something would be Helpful would be more leather gear for Monks with more resists most of the Gi's I have even the ones that are still white to me I don't use as they help me very little.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 242
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![]() I don't care so much Warriors can get 60% avoidance but when they hit 70% thats really really bad. You start hitting the diminishing returns curve at around 68% and after that you go into elite levels of avoidance. Any non-brawlers that hit that are a worry and do make the brawler complete waste of time. I say forget avoidance because it's still borked and unreliable as it stands anyway and give back the vigorous buff to it's original level of 1300mit or so, 700 is pathetic. Give us a self haste buff of 25% (making it 48-50% for most users without that cloak from Mayong) and make the Mountain line (for the life of me I can't remember the bruiser equivalent, the stunlocked mit buff 2300 I believe, that all you can do is single taunt) a slow instead of a stun, or make it an area affect taunt that DoTs every 6 secs. If you notice, I'm not asking for big changes, just some slight changes. I personally find nothing totally despairing about brawlers (although i really do talk mostly of bruisers) but would like to modify some of our tools to make them more useful. Hell, if Brigands can offer no direct buffs to the raid, then thats what they should do with bruisers, leave the dps as a side bonus and give bruisers debuff worthy type stuns or DoTs or something. A bruiser with ultra debuffs would make the class way more challenging and finally an option for raids. |
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#25 |
Loremaster
Join Date: Oct 2005
Posts: 166
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![]() Here are the steps I would take to fix brawlers and tweak the other fighters in the process:
I envision the Guardian as the superb main tank due to his defensive abilities. The berserker should have a spot as the superb off tank by being able to gain and hold AE agro very well and in a hurry. The SK can post respectable dps, is a plate tank to boot, and should offer some utility in the form of damage ouput increases (ala Death March). The Paladin needs higher dps and better buffs so he is worth having in place of yet another healer, but should also offer some form of utility above what [Removed for Content] healer-like abilities can bring and I think agro management (which is perhaps the superior form of protection in the game) is a good candidate. Brawlers, like the SK, will be the higher DPS fighters but lack the tanking ability of plate so should have higher DPS. Their utility is a pair of very nice group buffs useful as a stop-gap after a MT death or as tactical replacements for jousting.
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#26 |
Server: Unrest_old
Guild: Rage
Rank: Rager
Loremaster
Join Date: Dec 2004
Posts: 147
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![]() I read a thread in the monk forum that suggested dropping the reuse timer on brawler CAs to 20 seconds from the current 30 seconds. Someone suggested that the OP post that idea here, but I didn't see that he (or she) had taken that suggestion. That alone would be a major boost to our DPS and would go a long way to helping brawlers have greater utility in raid situations. As an aside, I belong to a wonderful guild that welcomes me in raids because we often have a hard time filling out a 24 - toon group. I'm afraid that as our raids get more popular (they are getting there) my monk will be looked over in favor of some other toon. Here is the joke that monks are - below is a signature my guild leader made for me. It wasn't meant to be mean - just a joke - and I really did laugh so hard I fell out of my chair. Its the regular signature I use on our guild forums.... That about sums it up. Devs, please. Give us a bone. Give us anything. Even just a hello on this thread to let us know you READ this... I'd really like to get some utility before my raid spot is taken |
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#27 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 450
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![]() I think changing CA timers would make us too powerful as solo (see nerf) I think we should have our self str buff changed to group ...the tsunami idea sounds great! There are tons of idea in several posts, just need to see some changes happen ............... A funny story is when I was in a small pick-up group with my lowbie Coercer last night - they actually wanted the Necro pet as a tank instead of the same level bruiser. Thats the bad rep brawlers have ....just makes me sad. |
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#28 |
Server: Unrest_old
Guild: Rage
Rank: Rager
Loremaster
Join Date: Dec 2004
Posts: 147
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Hereo@Unrest wrote:
Wow. That's depressing. I'd have left that group. In group situations, brawlers are great tanks. Their only problem is lack of a RAID UTILITY. Its nice to know that the RAID UTILITY stigma has filtered down now to where idiots would rather have a PET tank than a brawler. No that's not depressing any more. Now that I think about it, I'm [Removed for Content] off. UGH. |
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#29 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Yeah, that fustrates me as well. Unfortunatly I think it is encouraged by devs who don't even seem to acknowledge the problem. with the upcomming AA revamp we can hope, but I doubt we will have much of hope, (although if they remive the empty hads requirement from the STR line that would be a baby-footstep start)
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