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#1 |
Loremaster
Join Date: Jul 2005
Location: Lehigh Valley PA
Posts: 248
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![]() I'm talking 500% or more. Less time spend traveling = more time spent questing! that is all. Thanks. |
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#2 |
Loremaster
Join Date: May 2006
Posts: 69
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![]() 500%? lol And you think rendering is bad NOW? |
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#3 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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Etchii wrote:
Cool by me.. as long as its exclusive to the PvE servers. |
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#4 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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500%?? What are you, the Six Million Dollar Man?
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 128
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What guild level would you need to be to purchase a helicopter?
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#6 |
Loremaster
Join Date: Mar 2005
Posts: 1,097
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I doubt there going to be able to increase mount speed nearly any more otherwise there would be no way to even be in any danger. Hell u could run through epics at that speed and not thing twice.
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#7 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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There was a bug for a couple days where the mage classes invis spells granted a HUGE increase to runspeed. Like 600 to 800% runspeed depending on class. It really was a lot of fun to run around that fast, but omg was it game breaking. I think I got killed a lot more running off of high places (prior to fall damage being nerfed to nothing) than anything else. So a 500% mount is a pretty bad idea, but I wouldn't be opposed to like a 10s super runspeed buff on a long recast timer.
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#8 |
Server: Befallen
Guild: Forsaken Dawn
Rank: Emperor
Scholar
Join Date: Feb 2007
Posts: 4
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Mistletoes wrote:
What guild level would you need to be to purchase a helicopter?Rofl! A new mount (not a horse or a carpet) that goes at 100% speed would be just dandy ![]() |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 505
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Lornick wrote:
There was a bug for a couple days where the mage classes invis spells granted a HUGE increase to runspeed. Like 600 to 800% runspeed depending on class. It really was a lot of fun to run around that fast, but omg was it game breaking. I think I got killed a lot more running off of high places (prior to fall damage being nerfed to nothing) than anything else. So a 500% mount is a pretty bad idea, but I wouldn't be opposed to like a 10s super runspeed buff on a long recast timer.Just ask the devs to bring back Spirit OF Norrath from EQ1. It was the guide's speed inhancement in EQ1...It was a decent speed...Not 500% but very very fast.... |
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#10 |
Loremaster
Join Date: Jul 2005
Location: Lehigh Valley PA
Posts: 248
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tass wrote:
I doubt there going to be able to increase mount speed nearly any more otherwise there would be no way to even be in any danger. Hell u could run through epics at that speed and not thing twice. Zones full of epics usually don't allow mounts in the first place. The few epics that roam outside zones are easily avoidable even if you would WALK. Most zones that DO allow mounts are grey to a lvl 70 (Aside from barron sky, and LP). Why do i need to go super slow through grey zones??? Combat disables horse run speeds for anything non grey anyways. |
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#11 |
Loremaster
Join Date: May 2005
Posts: 277
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Etchii wrote:
tass wrote:not everyone is lvl 70, and people have alts less than 70. all those toons can get mounts too, so a superspeed mount wouldnt just effect lvl 70 players...I doubt there going to be able to increase mount speed nearly any more otherwise there would be no way to even be in any danger. Hell u could run through epics at that speed and not thing twice. |
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#12 |
Loremaster
Join Date: Aug 2005
Posts: 1,229
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Lornick wrote:
There was a bug for a couple days where the mage classes invis spells granted a HUGE increase to runspeed. Like 600 to 800% runspeed depending on class. It really was a lot of fun to run around that fast, but omg was it game breaking. I think I got killed a lot more running off of high places (prior to fall damage being nerfed to nothing) than anything else. So a 500% mount is a pretty bad idea, but I wouldn't be opposed to like a 10s super runspeed buff on a long recast timer.Heheh, ah yes, I remember when that happened with the first combat revamp. Cast invis, and managed to run arcoss half of Zek in like 5 seconds. I was sorely tempted to use it to finish off the Journyman's Boots quest at the time ![]()
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Mirander 90 Wizard Unrest server |
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#13 |
Loremaster
Join Date: Aug 2005
Posts: 419
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![]() We dont need faster mounts that we have to purchase. I would like to see griffon-like speed mounts for some zones though, like Butcherblock and Greater Faydark. It's boring having to run through a zone like these where you know you're not going to die, yet have to spend the 15 mins running across them just to get one quest update.
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80 Defiler - Lawlz/ 80 Alchy/ Master Tink/ 189AA aka 80 Brig - Brekon/ 80 Jeweler/ Master Tink/ 198 AA Retired!!! 80 Coercer - Freeqq/ Master Tink/ 168 AA 80 Guard - Zomg/ Master Muter/ 192 AA 80 Zerk - Zomg (R.I.P) 80 Zerk - Barn/ 80 Provi/ 162 AA 80 Dirge - Micetro/ 165AA 80 Swash - Erno/ 141 AA 80 Templar - Shortey/ 75 Alchy/ 151 AA 80 Inquis - Ubet (R.I.P) 80 Templar - Ubet (R.I.P) 80 Wiz - Brnd/ 145AA 72Conjy - Zzzz 71 Assasin - Scoole 70 Swash - Bladeflash ... I play too much. |
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#14 |
Loremaster
Join Date: Nov 2004
Location: Austin, TX
Posts: 253
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Lornick wrote:
...but I wouldn't be opposed to like a 10s super runspeed buff on a long recast timer.Make friends with a Fury that's level 39+. ![]() |
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#15 |
Loremaster
Join Date: Mar 2005
Posts: 418
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![]() 500% would be impossible to control but a 60%, 70% mount would be cool
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Tieron Troubador 92 |
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#16 |
Fansite Staff
Join Date: Nov 2004
Posts: 397
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Doood. I want a classic 'Vette at 1000% run speed increase! My barbarian would be SO [Removed for Content]. Seriously..not sure how much faster toons should be without it being a bit silly. The horses in LFay feel stupid fast, its like riding on a race horse.
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~**Savanja**~ |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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Haha I remember on my Warlock the day I logged in and he had 528% runspeed on his invis. Traveled from the TS Griffon station in Ant to Qeyons on foot in about 47 seconds. Blew across TS from the Ant entrance to Cove of Decay in about a minute. God that was fun! I have a video of it somewhere on one of my old harddrives =/
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#18 |
Loremaster
Join Date: Nov 2004
Location: Your Dad's House
Posts: 779
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Druid03 wrote:
I've run at 100% run speed on my fury and THAT's almost impossible to control. 500% speed would be ridiculous. Although, maybe the OP should be given such a fast mount...then we can wait for the "I keep running off cliffs! Slow my horse down!" post that will inevitably follow. |
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#19 |
Loremaster
Join Date: Nov 2004
Location: Agent of Chaos Guildhall, North Qeynos, Splitpaw.
Posts: 1,239
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![]() I'm completely happy with the speed of all mounts. Except for, y'know, reverse speed. I'm completely happy with everyone's speed buff skills. Except for the recent OTT nerf to Mystic AAs. So I guess I'm not completely happy
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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I miss my Holy Steed...the REAL one from EQ1.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 850
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Oh man.. Reverse speed GOTTA go!!! It sucks big time.. Now more classes with AA can run on foot fast forward and back equally. Horse reverse happened before EOF came out with all new speed enchancing. I thought horse reverse was cuz of PVP reason but now it's getting pointless as more classes can run back and forth equally well so good time to abolish the idea of stupid horse reverse speed. Then Cavaliers like me will be happy.
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