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#1 |
General
Join Date: Dec 2004
Location: Silicon Valley
Posts: 383
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I'm currently starting a Mystic alt and want to know the differences between a Defiler and a Mystic. Most likely will stay a mystic but wold like to know what the difference between the 2
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#2 |
Loremaster
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
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![]() Well, defilers tend to be self-opinionated egomaniacs with the sole aim in life to explain to everyone why they are the saviours of the western world, whether we want to listen or not. Mystics are good, clean living altruists who just get on with the job of keeping everyone alive and take no heed whatsoever of heal parses. Over and out. |
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#3 |
General
Join Date: Apr 2006
Posts: 28
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we get the nerves defilers the benefits in former days i heard in channels: "grp looking for shaman" nowerdays i more and more often read: "grp looking for defiler" i suggest you to betray to defiler as long as you haven´t investet too much time and money in your myst
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#4 |
Loremaster
Join Date: May 2006
Posts: 263
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And I thought the defilers on our board were bad... If you like to melee and/or solo then go with mystic, if you prefer casting and support go with defiler. Simple, no? When it comes to everything important they are fundamentally the same, and interchangeable without much fuss. Though Mystics can probably outDPS defilers twofold with str/agi and combat art spec since EOF... but whatever, cause we got soul ward right?
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#5 |
General
Join Date: Apr 2006
Posts: 28
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"Though Mystics can probably outDPS defilers twofold with str/agi and combat art spec since EOF" - wrong max dmg output of defiler is far higher the only thing our dmg line does is to reduce casttimes and therefore increase the recasts with nearly no higher dmgoutput at the end i´ve to admit that the new line is usefull for pvp (because of the nearly instant casttime ->not interrupted) - but i never startet my myst to play pvp in a game never made for it
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#6 |
Loremaster
Join Date: May 2006
Posts: 263
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SnAke1983 wrote:
"Though Mystics can probably outDPS defilers twofold with str/agi and combat art spec since EOF" - wrong max dmg output of defiler is far higher the only thing our dmg line does is to reduce casttimes and therefore increase the recasts with nearly no higher dmgoutput at the end i´ve to admit that the new line is usefull for pvp (because of the nearly instant casttime ->not interrupted) - but i never startet my myst to play pvp in a game never made for itI guess you didn't know that melee crits work on combat arts? Well now you do. You sure as hell do get more damage from making the switch. A lot more. Not just that but you can buff your STR through the roof (which improves your combat arts). Defilers primary damage stat, INT, they can't buff at all. There really isn't anything in the KoS AAs to improve the effectiveness of spells either, but the melee AAs are really nice. I'll admit though, "twofold" was a bit of an exaggeration but I have no doubts that mystic max potential DPS is higher than defilers now, easily. |
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#7 |
Loremaster
Join Date: Jan 2005
Posts: 423
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Holymoly@Runnyeye wrote:
I haven't met any defilers with that attitude...There seems to be a lot of defiler hate whenever mystics get nerfed. Just ignore the haters, their anger will fade eventually. The difference between defilers and mystics. Defilers seem to be slightly stronger against individual tough mobs while mystics seem to be stronger vs grouped encounters. Everything else seems to change monthly depending on who is getting nerfed or enchanced, as the case may be. The biggest difference is what city we live in. I prefer freeport homes because I can decorate them better so I'm a defiler. I also like the lore of the class slightly better. Abominus and the Countenance line are my favorite spells in the game. |
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#8 |
General
Join Date: Mar 2006
Posts: 86
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![]() One difference is that as a Defiler my spells are almost all single target only. If the group is being attacked by multiple enemies, I have to debuff one first, then manually switch targets and debuff the next. This is difficult to do in the chaos of battle. Mystics have encounter debuffs, which means they can reduce the abilities of all attacking enemies with a single spell cast. Since most battles, even in raids, are encounter, this is a very strong advantage. To compensate, Defilers are given slightly stronger single target debuffs (I haven't studied the issue but I've heard that). I'm not sure if this is the case with Mystics, but one defiler ward is a spell that procs and is cast on the enemy, and one slow is a buff that procs and is cast on a friend. This means that you might or might not have their benefit at any given time. The ward of course has to be refreshed, and I've found it unnecessary on all but the most difficult encounters. |
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#9 |
Loremaster
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
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Zelkova wrote:
SnAke1983 wrote: Hmm...... DPS >0.....that will come in handy..... A well played mystic will always hold his own imho. The correctly played balance of buffs, wards, cures, debuffs, power drain and heals (for what they're worth) will always make you the tank's best pal. When LOS issues threatened to wipe our guild in a Labs raid at Pardus Pred I was able to keep our MA up on my own until the MT group could be rezzed and rebuff themselves. Just make sure you have plenty of energy regen going on, either in the form of a 'chanter and/or FT/manna font. |
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#10 |
Server: Nagafen
Loremaster
Join Date: Jan 2005
Posts: 77
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Naexahnya@Antonia Bayle wrote:
Holymoly@Runnyeye wrote: actually i agree with holymoly here. we are gods on this earth. mystics are there to be rep dispensers. mystics are far easier to play in PvP imho, largely because of the Defiler's extremely long casting times. but once you get your timing down, you'll be awesome. ALL HAIL THE DARK HOBBIT OF NERIAK |
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