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#1 |
General
Join Date: Apr 2005
Posts: 44
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![]() All the posts and complaining paid off for you guys. They are raising the difficulty of the named in MIS. Now start complaining that the avatars are to hard, and not killable. And you can get that changed also. Then after you kill them for a few months complain that they are to easy again, have them changed. You guys are so LEET.
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#2 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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actually the avatar of valor is too easy. He needs to spawn adds alternating between warriors and wizards =P And his loot needs upgrading. Maybe a nice pally mythical. Heck make it random like the SotL event mythical.
Message Edited by Gungo on 01-24-2007 05:53 PM |
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#3 |
General
Join Date: Nov 2004
Posts: 3,040
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![]() He was bugged at the time of everybody killing it. He's probably more approriate difficulty for an Avatar now that the Priest of Valor spawns instead of just having no adds for periods of time.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
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#4 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() agh cool, I guess the good thing is people did see the loot. it gives the developers time to actually fix it before it is "REALLY" killed. Somehow i doubt it will be upgraded b then.
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#5 |
Loremaster
Join Date: Jul 2005
Posts: 188
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![]() Avatar loot seriously isn't even HALF as good as TFD loot. Message Edited by Rampagious on 01-24-2007 07:28 PM
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Rampagious - Dissolution |
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#6 |
Lord
Join Date: Feb 2006
Posts: 1
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![]() Congradulations on thinking.... Lets seeeeee................... In EH you get materials to make your visit to MMIS EASIER!!!... Hmmmm.... But yet, any local [Removed for Content] with the optional Der Der Der hard helmet that can press the autoattack key can kill everything in the zone.. except mayong.... Yes... thats true progression... I got a better Idea... How about.. . that stupid [I cannot control my vocabulary] gnome in QH just give it away and we call it your weekly welfare check for being stupid... ....Signed.... Some Templar in the witness protection program from the Communist bastages called MIB.... Message Edited by whodere on 01-24-2007 07:53 PM |
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#7 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Agree i think most who saw it agree as well. What i would like to see is: (if on a global loot table) 2 scimitars- part of a dual wield set
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#8 |
Loremaster
Join Date: Apr 2006
Posts: 432
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Dur dur dur ...K Bye. Message Edited by BeatinGuts on 01-24-2007 09:34 PM |
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#9 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() EH also gives an item that prevents mayongs delevel. So there are a few reasons why peopel think this. Furthermore each zone is designed by a different designer so while one may take longer then another it does not mean in progression that the longer one has to be harder. Think of cheldrak an instance mob that is harder then taranix but shorter fight. Obviously the designer who made the stake and the 6% aoe ment for the stakes to be used to make the kill posible. He just did not foresee spike damage abilites being as strong as they currently are in EoF. Manaburn, life burn, assasinte, etc. Message Edited by Gungo on 01-24-2007 09:41 PM |
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#10 |
General
Join Date: Nov 2004
Posts: 239
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And how do you know EH will have the best loot table? The upgraded items we've seen haven't been too impressive. |
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#11 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() If you need a stake to do 3% damage to win, I dont know what to tell you bub. Edited to Add... And how do you know EH will have the best loot table? The upgraded items we've seen haven't been too impressive. Do you consider this impressive, and should come from the top raid zone? Definitly looks like a gearup piece to me...
Message Edited by BeatinGuts on 01-24-2007 10:13 PM |
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#12 |
General
Join Date: Nov 2004
Posts: 239
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![]() Umm, it's not about "needing" that stake to win, but hell maybe the zone upgrade will make it so you do, but it is about progression. Why would an item that comes from a harder zone, help you out in an easier zone.
And as for that link, hmm yeah it is a gearup piece so you can go do labs trash and get a better BP. Different issue entirely. |
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#13 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() Why would an item that comes from a harder zone, help you out in an easier zone. Maybe a dev will respond. Oh wait, didnt one already say that EH was the top raid zone after the NDA was lifted? Many say EH dosent drop that great. Well EH drops better than MMIS from what I've seen. I look at the big picture when it comes to progression. I cant see an ~8 hour raidzone to be the step "before" a zone that resembles a gearup zone should be. And a stake just dosent "do it" for me. If MM dropped the best of the best AND if Wolfsbane only came from raiding EH then I would think otherwise.
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#14 |
General
Join Date: Nov 2004
Posts: 239
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![]() Care to share the Dev post that says that EH was the end all raid zone? What about the bloom petal. It prevents Mayongs de-level. So an item that you get form killing the boss of EH, makes MIS easier. As has already been said, time in the zone means nothing. Cheldrak is harder then DT, yet takes only a few minutes.
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#15 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() Were bouncing thread like crazy tonight. If MMIS becomes harder than EH you accomplished 2 tragedies. Taking EH away from the casual player due to length... and taking away MMIS to the casual player because EH is necessary. Thank god EH is currently not necessary.
Message Edited by BeatinGuts on 01-24-2007 11:08 PM |
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#16 |
General
Join Date: Nov 2004
Posts: 239
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![]() So Adventure packs dont count towards progression ? I guess HoS and Lyceum don't count either cause they where later additions. Have you even fought Mayong? Doesn't seem so, because the lag from his de-level is very minimal.
It seems to all come down to time with you. EH takes too long and you cant give that kind of time, so you think that MMIS should be easier because you can spend 2 hours in there.
I could care less if EH is harder then MMIS, but the looted items from EH shows that the intended progression was EH then MIS, if you can't see that, then you are blind. The reason many people where saying MIS needed to be beefed up, was not because it was easier then EH, but because it was too easy for what it was. The mobs where a joke, there was no strategy other then pull and DPS, with the exception of Tacticians armor which is easy to figure out after a pull or two, and the 2 orange vamps (which is why i said 2 pulls, once you wipe at 6% once you know what to do). |
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#17 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() but because it was too easy for what it was What is it? A zone that drops class armor thats a small upgrade over KoS gear. Hardly top-raid material... Who the hell wants the hardest zone or "end zone" for EoF to drop class specific gear? Its a gearup zone, the 3rd hardest but still gearup.
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#18 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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MMIS was to easy. In fact there was no difficulty no real strategy it was boring... other then the loot you can acquire. The hardest part of the zone was the courtesans charm, which had nothing to do with the named. I know lab rats really didnt have time to fully test MMIS or EH in beta. We tested klaknon and FTH completely. And i think those scripts came out well and required some strategy. The most i was able to test was the trash in MMIS which agro'd on zone in and the first few named. The auto agro was fixed and the trash was made harder. The named needs this upgrade. Now Eh is long but not horribly so. The lag needs to be fixed on certain aoe's and the rumbler needs to be adjusted. I actually would rather they remove the whole random named concept and leave EVERY named up. I would also like for them to put in a raid save point in EH (but this will not happen). It may hurt me and my guild but i want MMIS to be harder then EH not counting the lag/bugged encounters. Personally i hope the orange vampire has his 6% timed aoe placed several times in his script. In other words place the aoe at 86%-80%. requiring burst dps to drop him to below 80% to avodi his aoe. Do this at 86%, 46%, and 6%. This will prevent the lifeburn, mana burn, assasinate dps issue from trivilizing the burst dps requiriment. I hope the yellow vampire aoe becomes a bit stronger and his adds a bit more problematic. Ideally 4 adds that can only be killed by certain archtypes so a fighter mob, scout mob, caster mob, healer mob who must all be killed in a certain time or their respective aoe hits the raid ala cheldrak but all the mobs at once. Have this occur every 45secs. I hope the gargoyle at the entrance activates the epic gargoyle statues in his room unless they are down. I also hope he has a add summoning x4 heroic mobs + root. The adds should have the nizara fireclaw proc 4k heat damage a tick for 3 ticks unless cured. This could occur at 85, 65, 45 and 25 and 5%. Tactician armour is fine it just needs to hit a bit harder if its not on a scout. Give him a 3 princes type proc if target doe snot equal a scout. |
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#19 |
General
Join Date: Nov 2004
Posts: 239
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It all seems to come down to, you don't have the time for EH so you think MIS should be easy so you can farm loot, but what you dont understand is that EH is just as much a "gearup" zone as MIS if not more. |
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#20 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() Yea, I just love "farming" loot in raid zones where I have to kill named. Cuz farming on a 5day lockout is overpowered.... If you read most of my posts, I was pro-EH getting better loot. Because no "gearup" zone (as you claim EH is) has ever been 8 hours long. Are you crazy? Is that your idea of a gearup zone? If this stays as it is, who the heck will want to run EH 3-4 months from now if it drops class armor you get in MMIS? In 3-4 months your gonna see alot of wasted drops. This would eliminate EH completly as a worthwhile zone to gearup in.
Edited: My points are very basic and straightfoward. I hope your rebuttles are not just a grudge against me personally. If you really think about it, MMIS is a perfect gearup zone. Short, to the point, and less risky. EH is just way to long to use to gear up a raidforce. Thats factual.
Message Edited by BeatinGuts on 01-25-2007 05:35 PM |
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#21 |
General
Join Date: Nov 2004
Posts: 239
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It is clear you have never done EH. First off EH loot is not getting revamped, but some of it is getting upgraded. The difference is, the named will continue to drop the set gear, and have a chance at dropping one of these other items. Most of the good items, the ones that are getting upgraded, drop from random spawn named, that you may or may not see. Each floor has 1 guaranteed named, that drops set gear OMG, and can have several other random spawn named, some of which also drop set gear OMG. They will not drop the exact same pieces as the mobs in MIS, an example would be the Pally and SK shoulders drop in MIS, the Templar, inquisiter, conj, and necro shoulders drop in EH. So yes, eventually you will get set gear that will rot in EH, no loot upgrades will change that.
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#22 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() Whats the point being made? Everything you said was covered in this thread at one point or another? |
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#23 |
Loremaster
Join Date: Sep 2005
Posts: 561
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![]() Just putting this out there.... Lyndro doesnt say exactly which is which.. although somone just below him maks a progression list... i dont know how accurate...
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#24 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() I actually posted that at the same time lyndro did his post without seeing his post. Furthermore i made that list based upon raiding in beta and the go-by list posted for EoF beta no names just intended progression by scott. Afterwards i was told mayong is suppose to be the final boss in EoF. There has never been a public post stating MMIS or EH is the final progression instnace zone and truly it does not matter right now. To be flat honest the reason i gave that list was specifically because of my raiding in beta. During beta i throughly tested Clockwork menance and FTH, and i spent ~3 attempts in MMIS and EH a peice. During that time MMIS was a true joke trash were weaker then the named. and EH had a ton of trash as it does now and the named were weak as well. A week or so before beta was finished MMIS trash was given specials and more hp(like charm). EH trash was upgraded as well and the named in EH was upgraded ALOT. EH turned out well except it was not fully tested. The lag issues didn't appear then. But MMIS didn't catch up to EH named. To paraphase what i just said. No list of progression was ever released. The list shown was the progression list by difficulty that i had seen in EOF beta. At the time i thought EH was suppose to be the final zone. I have since been told otherwise. But that list is basically the difficulty progression in EOF. Does it matter right now? not really. The ONLY true way to tell which is this expansions ENDBOSS is to finish this expansions QUESTLINE which begins LU31. If the questlines ends out requiring woushi killed then like darather and taranix before him woushi is this expansions endboss. IF this expansion questline requires killing mayong. Then mayong is the final expansion progressive boss. Now for lore junkies. Mayong in this expansion probably has the 2nd claymore wpn. (yes there are 2 swords). |
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