EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Zones and Population
Members List

Notices

Reply
Thread Tools
Unread 12-13-2006, 12:56 PM   #1
Mr. Dawki

General
 
Join Date: Apr 2006
Posts: 789
Default

7 times
7 FREAKING TIMES THE MISTMORE VANQUISHERPH POPEDPOPPED
 
can you guys please make some sort of fixed number of ph's before a named pops
 
or just like every other time
 
or the more the ph pops the better chance the named has of poping popping time cus this is [expletive haxx0red by Raijinn]
Mr. Dawki is offline   Reply With Quote
Unread 12-13-2006, 03:17 PM   #2
Triste-Lune

Loremaster
Triste-Lune's Avatar
 
Join Date: Dec 2004
Posts: 482
Default

what i would like is to see some more decent loot rate from nameds in mistmoore, 6 kill on vikont 10+ kill on maestro kereberos and still only wood. The zone is really nice i love it, it keeps you on your toe most of the time. It would be cool if it could be rewarding?my cynical side thinks the loots is crappy to prevent people come here often so they dont realise how laggy the zone is :p
__________________
outside of a dog reading is man's best friend. Inside it s too dark to read...
Triste-Lune is offline   Reply With Quote
Unread 12-13-2006, 04:20 PM   #3
Carvium

Loremaster
Carvium's Avatar
 
Join Date: Jun 2006
Location: Bradford, uk
Posts: 80
Default


Triste-Lune wrote:
what i would like is to see some more decent loot rate from nameds in mistmoore, 6 kill on vikont 10+ kill on maestro kereberos and still only wood. The zone is really nice i love it, it keeps you on your toe most of the time. It would be cool if it could be rewarding?
my cynical side thinks the loots is crappy to prevent people come here often so they dont realise how laggy the zone is :p

Hehehehe  yes i think that could be true SMILEY  So far i have been very disappointed with CMM.  I usually go in a guild group being a smallish guild we don't have full fabled out peeps etc but we have done really well in there and it's lots of fun.  And the reward of getting to the named and killing it is a wooden chest always the wooden chests SMILEY  I really think SoE should change this as it's very disillusioning when you have fought your butt off and get worse loot.  The loot in Catacombs is better than in Castle MM.
Carvium is offline   Reply With Quote
Unread 12-13-2006, 09:17 PM   #4
Lyrus

General
 
Join Date: Nov 2004
Posts: 236
Default

Vikomt drops something nice enough that we as a guild have killed him on every run down to inner sanctum. I think he's fine as it is, because it's incentive enough to "stop and smell the roses" as you run down there. It'd be rather boring if ever tank got his ornate drop every week, since at that point, there'd no longer be any benifit to kill him.

Triste-Lune wrote:what i would like is to see some more decent loot rate from nameds in mistmoore, 6 kill on vikont 10+ kill on maestro kereberos and still only wood. The zone is really nice i love it, it keeps you on your toe most of the time. It would be cool if it could be rewarding?my cynical side thinks the loots is crappy to prevent people come here often so they dont realise how laggy the zone is :p
Lyrus is offline   Reply With Quote
Unread 12-13-2006, 09:21 PM   #5
Pins

General
 
Join Date: Nov 2004
Posts: 3,040
Default

Ahh, I'm sorry that the mob you want hasn't spawned to give you the loot you want. Here's a tip, camp it some more!
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos

Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
Pins is offline   Reply With Quote
Unread 12-13-2006, 10:34 PM   #6
Computer MAn

Loremaster
Computer MAn's Avatar
 
Join Date: Dec 2004
Posts: 258
Default


Pinski wrote:Ahh, I'm sorry that the mob you want hasn't spawned to give you the loot you want. Here's a tip, camp it some more!
Yeah its really a shame that everything is such instant gratification. While you are camping this guy you could be clearing out the piano room as I know there are at least 2 other nameds maybe more in that general area. There doesn't need to be any chance to mob spawns they are fine as they are some would argue too easy in most cases.
Computer MAn is offline   Reply With Quote
Unread 12-14-2006, 11:58 PM   #7
arieste

Loremaster
arieste's Avatar
 
Join Date: Nov 2004
Posts: 586
Default

"camping" is only a skill when it involves starting a fire with two wooden sticks, otherwise it's a timesink. 

castle is a zone that requires constant attention, has short trash respawn timers and inconvenient respawn points that require to clear the entire zone just to get back to where you were.

I love the zone, but the drop consistency off the named mobs could be better.  I wouldn't mind a difficulty increase on them to offset the higher drop chance.  Most named are far too easy in there.  I haven't one-grouped the Vikomt but I'm pretty sure that it's doable and is either already being done or will be done soon by the better groups of the world.  So make him hit harder and require two real groups, but make him drop decent stuff more often, even if not 100%.

__________________
arieste is offline   Reply With Quote
Unread 12-15-2006, 10:03 PM   #8
Mr. Dawki

General
 
Join Date: Apr 2006
Posts: 789
Default

Ok i understand no instant gratification and i understand the booby prize for a wooden chest but twice now the ph has popped 7 times in a row before the named

luckily we got the legendary chest otherwise i would have screamed

same goes for the philosophers in POA, and ironfang, and the gentle breeze, these PH's take at least 3 hours of camping to get unless you get lucky with a server reset

would it be soo hard to have a system that goes the more a ph pops the higher chance of a named and once the named pops the % is reset

Mr. Dawki is offline   Reply With Quote
Unread 12-15-2006, 10:21 PM   #9
Computer MAn

Loremaster
Computer MAn's Avatar
 
Join Date: Dec 2004
Posts: 258
Default


Mr. Dawkins wrote:

would it be soo hard to have a system that goes the more a ph pops the higher chance of a named and once the named pops the % is reset


Wouldn't be an awful idea except for that fact that the PH %  is already like 25% so it would be 1 clear then basically guaranteed next spawn. If the % started at like 2% raising by 2% a clear sure that wouldn't be an awful system but the chance for a named is so high anyway.
Computer MAn is offline   Reply With Quote
Unread 12-15-2006, 11:39 PM   #10
psubull

General
 
Join Date: Nov 2004
Posts: 370
Default

drop rates and spawn rates are fine in there, and they reflect the quality of the loot.
__________________
psubull is offline   Reply With Quote
Unread 12-17-2006, 09:22 AM   #11
Jvaloth

Loremaster
 
Join Date: Nov 2004
Posts: 373
Default

Sorry Yoyo, no sympathy for you here.

Standing there while your Coercer buddy Fnar solo's the mob to farm shields so you can sell for 40p puts you just above the china farmers of Unrest!

Theres are tanks that would actually use that shield, that would like to camp it for an upgrade.  Getting shooed away by Fnar because you guys wanna get rich probably isnt too high on SoE's to fix list.

 

 

Jvaloth is offline   Reply With Quote
Unread 12-17-2006, 11:00 PM   #12
Mr. Dawki

General
 
Join Date: Apr 2006
Posts: 789
Default

well maby if soe would fix melle class soloing i would be elsewhere, and to this day i have not had a single grp come and ask if they could farm him.....mainly because its nearly imposible to get to him
 
and fnar does not solo and give me the shield (explain your logic in that one)
 
we duo the mob and i sell it because he does not like to put up with people like you who do nothing but critisize other players
 
now. if you would stop be an ignarant [expletive haxx0red by Raijinn]
 
i would still like to address the % chance for a named vs PH
Mr. Dawki is offline   Reply With Quote
Unread 12-18-2006, 12:35 AM   #13
Computer MAn

Loremaster
Computer MAn's Avatar
 
Join Date: Dec 2004
Posts: 258
Default


Mr. Dawkins wrote:
 
i would still like to address the % chance for a named vs PH

The chance to spawn is fine considering the loot he drops.
Computer MAn is offline   Reply With Quote
Unread 12-18-2006, 04:00 AM   #14
Jvaloth

Loremaster
 
Join Date: Nov 2004
Posts: 373
Default

 
Pssh right.
 
Maybe he doesn't want people to know that he can solo a 74 ^^^ heroic mob in fear of getting nerfed.
 
Maybe he doesn't want people to know that he camps the mob 24/7 and is getting filthy rich while not allowing others that can actually use the shield, the oppurtunity to get it without paying you guys.
 
 
And if I see you spell  maybe "maby" one more time in any of your posts I'm going to reach through the screen and choke you! lol
 

Message Edited by Jvaloth on 12-17-2006 03:02 PM

Jvaloth is offline   Reply With Quote
Unread 12-18-2006, 06:09 AM   #15
Mr. Dawki

General
 
Join Date: Apr 2006
Posts: 789
Default

your just mad because I've been able to sell over 5 of those shields for 30 plat each to the customers that are too lazy to get a grp and farm it themselves, now once the demand goes down so will the price.

So

Dear valued customer:

If you would kindly [expletive haxx0red by Raijinn] and wait your turn I will be glad to sell you a shield once the demand dwindles and the price meets your economic value.

now considering that this thread has been totaly derailed i will go focus my energy elswhere rather than insulting you.

Mr. Dawki is offline   Reply With Quote
Unread 12-18-2006, 06:33 AM   #16
Truxker

Moderator
Truxker's Avatar
 
Join Date: Jan 2006
Posts: 31
Default

Closed by request from OP.
__________________



Truxing through Forums. One Thread at a time!
~Truxker

Truxker is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 09:23 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.