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#1 |
Loremaster
Join Date: Nov 2004
Posts: 155
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I'll make this short.Please remove the # of people required to enter zones involved in Fire and Ice and Deception. If a group of two people want to go in these zones and get their butts wiped all over the floor, let them. You don't get great loot in these zones in general. No one farms them. Its for a quest that gives you a great weapon at the end and thats what you work towards.If a group of 6 or 8 want to take down the mobs for guildies looking to complete prismatics, let them. Gathering 12 people, especially when wanting to have a guild only event for a non raiding guild, is frustrating work when met with this requirement restriction.Thanks.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 120
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AmenPlease remove the requirement for 12 - 24 people. Since deception line is required for deathtoll access anyone who is attempting to complete deathtoll and hasn't done deception shouldn't have to cajole 12 others into helping out with it when it could be easily handled with less.
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#3 |
Loremaster
Join Date: Jan 2005
Location: Pittsburgh, PA
Posts: 396
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Completion of the Prismatic 1.0 quest line is required for Deathtoll access? How so? Because you need to talk to Nagafen? You can talk to Nagafen without doing Fire and Ice or Deception - you just need to do To Speak As a Dragon. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 120
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Not true. I've done speak as a dragon. There is a point in the deathtoll quest where you are sent to speak with nagafen. When clicking on the gong of ro to enter his lair there will be two options if you have completed the deception line. If you have not completed deception there is only one option. That will take you in to see naggy where he will give text for fire and ice. I've also tried having someone else who has already completed deception try to zone me into the instance for the access quest and get the message "you do not meet the entry requirements" or something along those lines. Therefore, deception is required for deathtoll access.edit: ok so not required to zone into deathtoll, but if you want to complete the access quest for deathtoll it is required. Not to side track the original topic of this thread. Please remove the 12 person minimum requirement for these zones.
Message Edited by Atrocity on 04-02-200611:52 PM |
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#5 |
Lord
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
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![]() Call of Hero for the win, in that kind of situations. Don't have Deathtoll, dont have speak as dragon, somehow I saw that Level 100 beast ![]()
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 155
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I still want to know if plans are being made to remove this zone requirement for Prismatic or if not, why the 12-24 requirement is there in the first place.
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#7 |
Developer
Join Date: Nov 2004
Posts: 342
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![]() I'll look into dropping the minimum group requirements to allow those that are higher level to try the draconic instances with less people. We'll let the drakota themselves determine how few people you bring to the fight.
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#8 |
General
Join Date: Aug 2005
Posts: 248
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BTW when you are looking at entry requirements, could you check Icy Digs, too? Level 60+ can't enter, even when mentoring.
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#9 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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![]() Could you also make the essences of heart, soul, and mind body drops too? It can be a hassle getting the mentoring level low enough to green them out. |
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#10 |
Join Date: Apr 2005
Posts: 1,332
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![]() Fire and Ice Grey Mobs |
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#11 |
Loremaster
Join Date: Oct 2005
Posts: 22
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while your at it can you make the shard to rez vox body drops please
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#12 |
Join Date: Apr 2005
Posts: 1,332
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![]() Learn to read? |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 184
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![]() Too bad this has been removed from LU#23.... |
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#14 |
Loremaster
Join Date: Oct 2005
Posts: 159
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And I'd like to get that stupid Harness quest from "Icy Digs" (Permafrost) zone completed. No way in the world I'm going to find 6-12 players who want to do that part.
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#15 |
Loremaster
Join Date: Jun 2005
Location: Texas
Posts: 127
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*** Zones and Population *** - Drakota Arti’cae, Mjolni, and Dythra will now drop Vox shards on their corpse instead of in a chest. ONLY speak as a dragon is needed to start death toll access not the entire prizy 1.0 line.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 155
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![]() Update Notes : 5/15/2006 7:00 AM *** Zones and Population *** ****************** Very awesome.. Thank You Very Much! |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 256
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We finished all of the Fire & Ice raids prior to this change but hit a limit on Throne of the Kromise King instance, so we'll go back and test to see whether that one was removed or not...
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#18 |
Loremaster
Join Date: Apr 2005
Posts: 476
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did you get us any good t3 fabled weps?
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 184
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![]() As of today, instance Throne of the Kromise King still requires 12-24ppl to enter... plz change this...
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#20 |
Loremaster
Join Date: Feb 2005
Posts: 4
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![]() Sanctum of Fear instance requires 12-24ppl to enter.
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#21 |
Developer
Join Date: Nov 2004
Posts: 342
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![]() The minimum requirements for these Prismatic instances had to roll back because they also contained some changes for other epic zone requirements that weren't ready for Live. The min. player requirement removal will return in LU24.
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#22 |
Tester
Join Date: Jun 2006
Posts: 171
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![]() Our guild reactivated the game on live a couple months ago (we used to play on test, so we are starting over completely), my guild is trying to work on Prismatic v1. I know this is very old content, however it appears as tho some of these instances are buggy. We got together 15 people and went to join into Mjolni's Lair, and it dumped us into 3 different instances of the zone. Was this zone made 6 man only? We were all chronomaged down to 55th level or lower (some of us where unmentored from level 45-50). Are there new restrictions on the zone somewhere dealing with your level and how many groups are allowed into the instance? With her being 52 epic x4 with a group of friends, our guild around level 45-60 would have a really tough time doing this quest in a single group. Since the content is for 50th level this seems odd. Is this a bug, or intended? I just wanted to check into this |
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#23 |
Loremaster
Join Date: Apr 2005
Location: The cellar under the stairs
Posts: 1,220
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![]() Aela@Test wrote:
wow, well done on finding and reviving a 4 year old thread!! lol, but to answer your post, It look sliek you where hit bya bug that happens a lot when netering some of the older raid instances, where the raid is split into seperate groups. When this happens, all you can do is /petition under 'stuck' and hope a GM comes along to help. Last time this happened to us (when entering the zone for Harla Dar) the Gm came along pretty quickly (within 10 mins) and got us all in the same zone.
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#24 |
Tester
Join Date: Jun 2006
Posts: 171
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![]() Kalyyn@Splitpaw wrote:
lol, well i just searched for Prismatic zones We'll try again next time. If a zone is one that "gets bugged", does it seem to always happen going into that zone, or are more likely to go in and have everyone make it in (ie, did we just get unlucky)? |
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#25 |
Loremaster
Join Date: Sep 2008
Posts: 149
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![]() Aela@Test wrote:
Glad to see other people are still doing this content! We trio'd it recently and had a great time. I wish I could offer some help but we never had any problems like you describe so I imagine it's only when multiple groups are involved. Only thing I could suggest and I have no idea whether it would help or not.. is form up, get groups set, disband raid but keep all the groups intact - then zone first group in.. confirm all in zone, invite next group.. zone in.. confirm.. invite next group.. zone in.. etc. I don't know whether that's adding 4 points of potential failure instead of just the one mass zone-in tho. Also A real shame this sort of buggyness still exists. You'd like to think that the old content would be bulletproof by now. |
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#26 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 702
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![]() We tried to go into the TS instance with 11 people and each group zoned into a separate instance. Same thing happened when we went to kill Rognog.
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#27 |
Tester
Join Date: Jun 2006
Posts: 171
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![]() vexation wrote:
Good idea, will try that next time. |
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