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Unread 03-21-2006, 08:16 PM   #1
Lordlars

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ok 24 ppl spent a nice long 4 hours in Temple of Scale last night clearing every x2, x3, x4 mob we could find.    Hmmm   seems that was all we could find.    No Named mobs in whole frigging zone.   Also not one chest with anything over vendor trash.
 
Nice   very nice     this isn't helping me keep my interested in this game
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Unread 03-21-2006, 08:18 PM   #2
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Lordlars wrote:
ok 24 ppl spent a nice long 4 hours in Temple of Scale last night clearing every x2, x3, x4 mob we could find.   Hmmm   seems that was all we could find.    No Named mobs in whole frigging zone.  

Looks like another guild found them first SMILEY

Message Edited by Ratty31 on 03-21-200609:20 AM

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Unread 03-21-2006, 08:23 PM   #3
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Ratty31 wrote:

Lordlars wrote:
ok 24 ppl spent a nice long 4 hours in Temple of Scale last night clearing every x2, x3, x4 mob we could find.   Hmmm   seems that was all we could find.    No Named mobs in whole frigging zone.  

Looks like another guild found them first SMILEY

Message Edited by Ratty31 on 03-21-200609:20 AM


Read : It's a contested raid zone. Obviously you lost. SMILEY
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Unread 03-21-2006, 08:25 PM   #4
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Lordlars wrote:
ok 24 ppl spent a nice long 4 hours in Temple of Scale last night clearing every x2, x3, x4 mob we could find.    Hmmm   seems that was all we could find.    No Named mobs in whole frigging zone.   Also not one chest with anything over vendor trash.
 
Nice   very nice     this isn't helping me keep my interested in this game

Did you have fun clearing the zone so other people could get loot?  That is my favorite EQ2 pasttime.
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Unread 03-21-2006, 08:25 PM   #5
Lordlars

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we were the only groups in there the entire time (except for a few ppl here and there wandering in)...i checked zone population about every half hour.    I understand its a contested zone.....but geez is nots like anybody is just gonna throw a couple of groups together and go checking the place out to see whats around.....have to fight thru every room and hallway to get anywhere.    4 hours in zone and a whopping nothing
 
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Unread 03-21-2006, 08:33 PM   #6
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There is a long respawn time on the named.  The trash has like a 20 min respawn.  Should use track before you go in.  If none of the heroics or x2 are up then it is not likely that there are any x4s are up.
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Unread 03-21-2006, 08:36 PM   #7
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Contested raid dungeons FOR THE WIN by the way
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Unread 03-21-2006, 09:54 PM   #8
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*Offers Lordlars a lollipop*
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Unread 03-21-2006, 10:04 PM   #9
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If you go into SoS or PoA and find no Named up do you assume that there are no Names in the Entire Zone or do you start looking for places that they will likly spawn and/or PHs.  ToS is just like any other NORMAL dungon in the game only it requires a Raid to fight though it and camp Nameds. If it was the Lab or another INSTANCED Raid zone this would be Differant, but its not it is just a Dungon with super hard content. Personally I like the Idea of Normal Dungon Raid zones it gives people something to Raid when locked out of instances.
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Unread 03-21-2006, 10:09 PM   #10
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yea I'm with the reader here, I mean I've been in the zone a few times, sometimes you get a whole bunch of named (all wich drop total crap) and other times there is like nothing... 4 hours of nothing really sucks.. instead of 4 hour spawns or whatever it is, it should be forced spawns, like doin ring events over and over has a chance of spawning the named.. that way everyone has a chance...
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Unread 03-21-2006, 11:11 PM   #11
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there's plenty of named "sub-boss" mobs in the zone and a good share of some really cool Bosses..... but like the others have said, These mobs are not spawned by killing the trash and they are timed respawns, so depending on which mob you are looking for, you would have to wait anywhere from 1 to 6 days to find them if someone else beat ya to em..... yep, it's a contested raid zone all right, and I LOVE IT!  Sorry that your group was on the short end of the stick.... but my advioce to you is do not waste your time clearing trash mobs in there..... they don't lead you to anything good:smileyvery-happy:____________________________________________ ___________________________________________Jonorath wrote:like doin ring events over and over has a chance of spawning the named.. that way everyone has a chance..._________________________________________ ______________________________________________Ther e's other zones for that....if you want mobs that can be spawned by your actions then ToS isn't the place for you. If you don't like not being able to get the raid mobs,well............... /shrug,  welcome to contested KoS.

Edited for Typo

Message Edited by Gimmisome on 03-21-200610:15 AM

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Unread 03-21-2006, 11:14 PM   #12
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Yeah, this dungeon was clearly designed by a Dev that doesn't know much about population control, guild raiding, or what EQ2 has already learned about contested content.
 
 
 The respawn time on this zone isn't a variable like it should be, this was already learned by Devs previously before the first expansion came out.  You have to put contested content on a variable respawn time or else it can be monopolized, just the basic ABC's of contested content.....welcome to last year.
 
The other failure is you increased contested content for KoS, but decreased Instance content....when compared to what DoF had.   Not a smart trade-off at all when you have increased server populations.   If anything, you should of increased both instanced and contested content....this would of been smart.  But clearly we see a problem with realzing population concerns and the value of instancing, as we saw a launch with the sanctum of scaleborn problems.

Message Edited by Blast2hell on 03-21-200601:17 PM

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Unread 03-21-2006, 11:18 PM   #13
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Blast2hell wrote: 
The other failure is you increased contested content for KoS, but decreased Instance content....when compared to what DoF had.   Not a smart trade-off at all when you have increased server populations.   If anything, you should of increased both instanced and contested content....this would of been smart.  But clearly we see a problem with realzing population concerns and the value of instancing, as we sat a launch with the sanctum of scaleborn problems.

ok, last thing I will say on the subject....   There is plenty of "Instanced" Raid content  in this expansion, probably as much as there  is  contested.... you just have to figure out how to get there  :smileywink:
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Unread 03-21-2006, 11:20 PM   #14
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Gimmisome wrote:

Blast2hell wrote: 
The other failure is you increased contested content for KoS, but decreased Instance content....when compared to what DoF had.   Not a smart trade-off at all when you have increased server populations.   If anything, you should of increased both instanced and contested content....this would of been smart.  But clearly we see a problem with realzing population concerns and the value of instancing, as we sat a launch with the sanctum of scaleborn problems.

ok, last thing I will say on the subject....   There is plenty of "Instanced" Raid content  in this expansion, probably as much as there  is  contested.... you just have to figure out how to get there  :smileywink:

Your missing the point, at DoF, time of launch, two full size instanced raid zones that could be accessed with no quests.

KoS at time of launch has one full size intstanced raid zone that can be access with no quests.   This is where they cut content in half, this is all I'm implying. 

 

 I'm not implying that there isn't other raid content that gets accessed via quest such as PPR did in DoF.

Message Edited by Blast2hell on 03-21-200601:21 PM

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Unread 03-21-2006, 11:27 PM   #15
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ok, I didn't miss the point, but fine.... Is SOE Not adding 2 new raid zones in an upcoming Live Update? I think they are well aware that alot of people do not like having to compete for Raid mobs, it's the same old  story again and again. Guild A beats Guild B to contested, thereby control the respawn timer and knowng when to go back, and Guild B never gets the mob, so they complain that it's not fair and everything should be instanced.  I am not implying that you are saying this, just a generalization, so don't take it the wrong way.....so anyway, if you really want to get a shot at the contesteds you should do what some other "Guild B's" do..... find Guild A and follow them everywhere they go. :smileytongue:
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Unread 03-21-2006, 11:28 PM   #16
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I see this zone simply as somewhere they put in to keep Harla Dar.  It's like they wanted her to take some clearing to get to, and if she was in Sanctum you could just train to her.  So they put in a zone full of epic trash with a sprinkling of nameds to make getting to her slightly more challenging.
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Unread 03-21-2006, 11:32 PM   #17
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Gimmisome wrote:ok, I didn't miss the point, but fine.... Is SOE Not adding 2 new raid zones in an upcoming Live Update? I think they are well aware that alot of people do not like having to compete for Raid mobs, it's the same old  story again and again. Guild A beats Guild B to contested, thereby control the respawn timer and knowng when to go back, and Guild B never gets the mob, so they complain that it's not fair and everything should be instanced.  I am not implying that you are saying this, just a generalization, so don't take it the wrong way.....so anyway, if you really want to get a shot at the contesteds you should do what some other "Guild B's" do..... find Guild A and follow them everywhere they go. :smileytongue:

personally I like the contested, and think it's good.  Just missing a couple features to keep guilds from easily monoplizing it, such as variable respawn timers, or possible 30 hour lockouts or something.   If ya lock one guild out for a day, the other 8 guilds still have to fight for it, but it keeps 1 guild from easily winning all the time just because there based in a timezone that helps them out.....

So I think the amount of contested content is great, just not at the cost of instance content, people clearly want contested content,  I just want smart contested content....as smart as what was in game before KoS, if not better.

....and you first sentence you imply that SoE is adding 2 new raid zones?  I've missed this commentary somewhere, if you could help out with a Link or something so i can read this and then do 4 or 5 cartwheel in my cubicle...it would be great.

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Unread 03-21-2006, 11:41 PM   #18
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Blast2hell wrote:

such as variable respawn timers....and you first sentence you imply that SoE is adding 2 new raid zones?  I've missed this commentary somewhere, if you could help out with a Link or something so i can read this and then do 4 or 5 cartwheel in my cubicle...it would be great
OH, did I forget to mention that the bosses of ToS are on variable timers..... cause, yeah, they are, when I said 1-6 days. I meant each mob.... Some of them have been seen anywhere from every 2-5 days. It's not a set spawn time.I will see what I can find about the new zones, but I do remember hearing about them, just not sure when they are going to be added..... but I do think that SOE has heard the complaints and taken corrective action (well on this topic at least :smileysad:)
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Unread 03-22-2006, 12:13 AM   #19
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This zone should not have a timer as its a contested raid zone.  I love this idea, its a great idea.  I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll.  The best thing is that these dragons are not on any set timers like past contested mobs have been like Jenn has said.  This zone is also a good stepping stone for newbie raid guild to go in there and farm some x 2 mobs that drops master chests. 
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Unread 03-22-2006, 01:38 AM   #20
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Schmoogles wrote:
.... I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll....
Cockblocks ftw! SMILEY
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Unread 03-22-2006, 02:07 AM   #21
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Schmoogles wrote:
...  I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll.  ...

That is what is wrong with this game.

 

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Unread 03-22-2006, 02:52 AM   #22
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CoLD MeTaL wrote:

Schmoogles wrote:
...  I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll.  ...

That is what is wrong with this game.


what is it they say........  "if you can't run with the big dogs, stay on the porch".  oh, and,  "if ya can't beat em. join em"this game is allllllll about competition. If you don't like competition, then I'd suggest you stick to quests.
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Unread 03-22-2006, 03:12 AM   #23
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Gimmisome wrote:

CoLD MeTaL wrote:

Schmoogles wrote:
...  I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll.  ...

That is what is wrong with this game.


what is it they say........  "if you can't run with the big dogs, stay on the porch".  oh, and,  "if ya can't beat em. join em"this game is allllllll about competition. If you don't like competition, then I'd suggest you stick to quests.

I don't play on PvP servers.
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Unread 03-22-2006, 03:23 AM   #24
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CoLD MeTaL wrote:

Gimmisome wrote:

CoLD MeTaL wrote:

Schmoogles wrote:
...  I also love the fact that if a guild really wanted to they could keep every dragon down preventing any other guilds from accessing deathtoll.  ...

That is what is wrong with this game.


what is it they say........  "if you can't run with the big dogs, stay on the porch".  oh, and,  "if ya can't beat em. join em"this game is allllllll about competition. If you don't like competition, then I'd suggest you stick to quests.

I don't play on PvP servers.
Either do we !! I'm just saying as far as raid guilds goes it can be fun to prevent someone to entering deathtoll.  Right now no one on our server has deathtoll acess so its no big deal !!
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Unread 03-22-2006, 03:25 AM   #25
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Schmoogles wrote:
Either do we !! I'm just saying as far as raid guilds goes it can be fun to prevent someone to entering deathtoll.  Right now no one on our server has deathtoll acess so its no big deal !!
Preventing someone from gaining access to a contested zone would be cool.  Preventing someone from being able to enter an instance is just being an [expletive haxx0red by Raijinn].
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Unread 03-22-2006, 03:30 AM   #26
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Schmoogles wrote:
Either do we !! I'm just saying as far as raid guilds goes it can be fun to prevent someone to entering deathtoll.  Right now no one on our server has deathtoll acess so its no big deal !!

So you get your jollies from preventing people from achieving their goals?

Instead of helping one another fulfill goals greater than any one person can do alone.

I stand by my previous statement.

 

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Unread 03-22-2006, 03:36 AM   #27
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CoLD MeTaL wrote:

So you get your jollies from preventing people from achieving their goals?


lol
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Unread 03-22-2006, 03:43 AM   #28
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Gertack wrote:
Preventing someone from gaining access to a contested zone would be cool.  Preventing someone from being able to enter an instance is just being an [expletive haxx0red by Raijinn].

lol I'm just saying it could happen.  Some of the mobs that you need to enter deathtoll are contested mobs that drop some pretty nice loot. 
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Unread 03-22-2006, 03:44 AM   #29
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CoLD MeTaL wrote:

So you get your jollies from preventing people from achieving their goals?

Instead of helping one another fulfill goals greater than any one person can do alone.


I'm always confused by statements like this. If they can take down the dragon, all 24 of them alone - achieving their own goals, they should go help the less fortunate achieve there's when done? Are we playing EQ2 or some bad game of help the less able? If I wanted to give to charity, I'd donate to the Red Cross, however, I play to kill things and have fun. I kill the beggars in Maj'Dul to, does that make me a bad person?

Beyond that, the stuff that drops from the dragons is nice. Killing it for drops is wrong now? How many named mob have you killed for the "chance at a master" when you know it's a quest mob? Countless, I'm sure.

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Unread 03-22-2006, 04:44 AM   #30
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CoLD MeTaL wrote:

Schmoogles wrote:
Either do we !! I'm just saying as far as raid guilds goes it can be fun to prevent someone to entering deathtoll. Right now no one on our server has deathtoll acess so its no big deal !!

So you get your jollies from preventing people from achieving their goals?

Instead of helping one another fulfill goals greater than any one person can do alone.

I stand by my previous statement.


It should also be noted that intentionally monopolizing game resources is against the TOS. What is the point in actively preventing another guild from achieving something? If that somehow makes someone feel more 'uber', well, that's just sad. It would be like the person that wins American Idol going to the auditions the next year and welding everyone's hotel doors shut so no one can audition, ensuring they are the only 'winner'.
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