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Unread 01-25-2006, 04:03 AM   #1
Taschen77

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If the balance between Night and Day is disrupted, a zonewide AOE called Supernova goes off and your raid force is history.My simple question is just needing conformation on my theories:Is the balance related to keeping Barakah's and Siyamak's hitpoints roughly equal as you burn them down or is the balance related to keeping the dragons on their respective sides?We've been trying it both ways, and can beat this encounter with time and preperation (having beaten all raid content except PoS and Prism) but I've noticed Supernova will go off sometimes when we haven't scratched either dragon. I'm sure I'll figure out the answer soon with some more testing, but any insight is appreciated. We also have not been using Stamina debuffs in most cases because of the HP theory.Essentially, we can hold up our tanks for at least a minute while pulling / positioning the dragons, but have had bad luck working out Supernova.Thanks in advance.
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Unread 01-25-2006, 04:30 AM   #2
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HP balance.
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Unread 01-25-2006, 04:40 PM   #3
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Wow, now that is a raid... And sadly something I shall most likely never get to see.
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Unread 01-25-2006, 08:02 PM   #4
ChaosUndivided

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Probably one of the most fun fights out there especially once you beat it, The loot imho is a bit dissapointing, there are some nice items but some of the stuff that drops is a bit sub-par compared to drops from GoAA and Courts.

 

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Unread 01-25-2006, 08:57 PM   #5
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The loot imho is a bit dissapointing, there are some nice items but some of the stuff that drops is a bit sub-par compared to drops from GoAA and Courts.

I'll take a look and see if there are a few things I can tweak to address that. SMILEY
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Unread 01-25-2006, 09:05 PM   #6
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HP Balance. 

Try keeping them within (a number that is less than 10%) of each other. 

Split your raid into two equal forces.

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Unread 01-25-2006, 09:09 PM   #7
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Compared to when this expansion came out the devs have done so much. Almost everypost that i am seeing about raids either Illuicide or Lyndro has been responding and helping. This is great...Much more of a community sense then it felt in this game before.. Great going devs... Only one thing... It would be nice for some more lockjaw type zones in next xpac. Raids that don't take hours to clear.. that is..not ones that are easy just dont' take long hours...

-Ardant 60 Berserker 60 Armorer-Ondria 60 Provisoner 20 Mystic-Fornitore 36 Illusionist

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Unread 01-25-2006, 09:35 PM   #8
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Straylight wrote:

HP Balance. 

Try keeping them within (a number that is less than 10%) of each other. 

Split your raid into two equal forces.


I'd shoot for 5%
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Unread 01-25-2006, 09:41 PM   #9
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lol I didn't want to spoil it completely.  SMILEY
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Unread 01-25-2006, 09:44 PM   #10
ChaosUndivided

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Ilucide wrote:
The loot imho is a bit dissapointing, there are some nice items but some of the stuff that drops is a bit sub-par compared to drops from GoAA and Courts.

I'll take a look and see if there are a few things I can tweak to address that. SMILEY

Thanks Noel, much appreciated!!! <3

Message Edited by ChaosUndivided on 01-25-200608:45 AM

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Unread 01-25-2006, 10:38 PM   #11
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While you're looking at items, put some INT on priest fabled/legendary gear omgplzthzplz? teehee
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Unread 01-25-2006, 11:31 PM   #12
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Goozman wrote:
While you're looking at items, put some INT on priest fabled/legendary gear omgplzthzplz? teehee

Yea no doubt.  I'm a guardian but I feel for my priests.  Itemization as a whole is pretty poor when it comes to raid gear, but priests really get the shaft.  Wis/Int/Sta is what should be on theirs.

Along the same lines, most warriors are going to have Str/Sta WAY over cap, please add some agility to warrior items.  I see all kind of raid items with 60-70+ total stats, and warriors get screwed with 20 str 20 sta on every [expletive haxx0red by Raijinn] item, two stats that we no longer really need and 20-30 total stats less than some other gear.

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Unread 01-25-2006, 11:43 PM   #13
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yeah, I feel for our priests as well, except for our shamans, they're pretty decked out in fetid chainmail.
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Unread 01-25-2006, 11:44 PM   #14
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In response to the loot needing to be tweaked, is absolutely correct.

 

The health/power on most items need an upgrade, to be on par with other good items.

This zone is far and above the level of difficulty the other zones have, with gear seemingly much worse.

 

From what ive seen in there, the mage dagger doesnt proc as it should, the tower shield is much worse than other shields in game, the crusader boots are well, rather pathetic.

The earring however is a decent piece of loot, but could use a health/power upgrade as well.  I know we probably have not seen all the loot yet, but from what weve seen, it needs an upgrade.

Oh, and honestly, a tri stat fabled for a tank would be good, and finally some real crusader loot that has INT would be very beneficial.

 

Message Edited by BlueQuick on 01-25-200602:17 PM

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Unread 01-26-2006, 12:43 AM   #15
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BlueQuick wrote:

From what ive seen in there, the mage dagger doesnt proc as it should, the tower shield is much worse than other shields in game, the crusader boots are well, rather pathetic.

 

Message Edited by BlueQuick on 01-25-200602:17 PM


What tower shield is better? How are the boots pathetic?
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Unread 01-26-2006, 12:48 AM   #16
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well, not only a tower shield thats better, like the aranae one. But also fellbrand is far superior.
 
The boots are craptastic when compared to force wrapped plate plate boots. Or cold forged. For the difficulty involved, dare i say risk vs. reward, the items are bad.
 
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Unread 01-26-2006, 01:44 AM   #17
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BlueQuick wrote:
well, not only a tower shield thats better, like the aranae one. But also fellbrand is far superior.
 
The boots are craptastic when compared to force wrapped plate plate boots. Or cold forged. For the difficulty involved, dare i say risk vs. reward, the items are bad.
 

I much rather have +2 def and regen 3 than what the aranae offers...and as far as fellbrand I have no interest in kite shields.

Force wrapped boots offer 2 more flowing thought but less resists and less mitigation vs crush slash. Cold-forged have 1 resist and +5 parry +5 def...I rather have mitigation. I can't even wear the boots in question (crusader only) but if I could they would definately be my first choice.

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Unread 01-26-2006, 01:57 AM   #18
Traldan Omegafyre

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Ilucide wrote:
The loot imho is a bit dissapointing, there are some nice items but some of the stuff that drops is a bit sub-par compared to drops from GoAA and Courts.

I'll take a look and see if there are a few things I can tweak to address that. SMILEY

I think I speak for....well, quite a few people, when I say I officially love you.<3 designers who listen to the players. SMILEY  Thanks!
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Unread 01-26-2006, 02:59 AM   #19
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Taschen77 wrote:I've noticed Supernova will go off sometimes when we haven't scratched either dragon. I'm sure I'll figure out the answer soon with some more testing, but any insight is appreciated.
We're having the same problem, the Supernova on pull means a guaranteed failure and it happens even when none of the dragons have been damaged or positioned yet. I like the fact that this is hard to do and requires communication, but having to depend on luck really isn't good. =(
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Unread 01-26-2006, 02:59 AM   #20
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with gear seemingly much worse

After looking over the pieces, there are some small areas where they could be improved, but the gear is exactly on par with other encounters, really only short of contested outdoor drops from the dragons. I'll probably tweak some hp/power stats, but that's about it. Well, that and I'll take a look at the proc.
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Unread 01-26-2006, 03:01 AM   #21
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We're having the same problem, the Supernova on pull means a guaranteed failure and it happens even when none of the dragons have been damaged or positioned yet. I like the fact that this is hard to do and requires communication, but having to depend on luck really isn't good. =(

I've watched quite a few  dragon fights on live, and never once have I witnessed the supernova go off on a pull... unless someone did something really, really silly. Which I have seen. And that's intentional. Balance is the key!
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Unread 01-26-2006, 03:04 AM   #22
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Ilucide wrote:
We're having the same problem, the Supernova on pull means a guaranteed failure and it happens even when none of the dragons have been damaged or positioned yet. I like the fact that this is hard to do and requires communication, but having to depend on luck really isn't good. =(

I've watched quite a few  dragon fights on live, and never once have I witnessed the supernova go off on a pull... unless someone did something really, really silly. Which I have seen. And that's intentional. Balance is the key!

Okay, we're at it right now so I'll let my guildmates know, I hope to post tonight that we've managed to complete the zone. =)
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Unread 01-26-2006, 03:24 AM   #23
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I'd put MONEY on this -It's your defiler using his STA debuff. 
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Unread 01-26-2006, 03:31 AM   #24
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Would you consider making the Wand a Symbol, so a caster doesnt have to choose from Pris 2.0 for a very small dps upgrade?
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Unread 01-26-2006, 03:42 AM   #25
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Gaellen wrote:I'd put MONEY on this -It's your defiler using his STA debuff. 

Nope, that isn't it. We've managed some good progress, I certainly think it's possible to do if we can get some minor issues fixed. =)

Message Edited by D-lirium on 01-25-200603:12 PM

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Unread 01-26-2006, 04:24 AM   #26
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Ilucide wrote:I've watched quite a few  dragon fights on live, and never once have I witnessed the supernova go off on a pull... unless someone did something really, really silly. Which I have seen. And that's intentional. Balance is the key!

Was one of those people named "Placid"?:smileysurprised:
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Unread 01-26-2006, 04:28 AM   #27
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Also what could make the items pretty nice would give them some old world effects, Such as Battlement of Mind on the druid helm, Foritude of the Body on the shield, or if you really want to make people happy the effect the Nagalik shield has that procs a dps debuff on a mob, Also to note there is currently 1 haste item to my knowledge within the entire expansion in DoF - and thats Dorns Sash which was most likely custom made by the Quest designer for Ring of Fate.  These are some things that would add some much needed flavor to these items.  90% of item effects these days are FT 1, 2, 3 or HP regen 1, 2, 3.
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Unread 01-26-2006, 05:00 AM   #28
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Drizzen wrote:
Would you consider making the Wand a Symbol, so a caster doesnt have to choose from Pris 2.0 for a very small dps upgrade?

That would be far too overpowering, if we could equip both prismatics.Now, what they should do is make the mage prismatics proc off spell cast, not melee hit SMILEY
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Unread 01-26-2006, 08:35 AM   #29
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Ilucide wrote:
with gear seemingly much worse

After looking over the pieces, there are some small areas where they could be improved, but the gear is exactly on par with other encounters, really only short of contested outdoor drops from the dragons. I'll probably tweak some hp/power stats, but that's about it. Well, that and I'll take a look at the proc.

http://i32.photobucket.com/albums/d1/Mystaskratch/siyamakBP2.jpg

 

That's in response to your bolded statement there.  That BP is from Siyamak, so according to your post, it should be up there with some of the best loot in the game atm.  Well, that doesn't really seem like the case...  I threw the Voidwalker gloves up there to make somewhat of a comparison.  Please note: I'm not saying the legendary gloves are better than the fabled BP.  I am saying, however, that this is hardly comparible to the godking scout BPs, and they're on a 20 hour timer zone.  Seeing how there is so little scout armor (especially predator BPs >.< ), it would be nice if you could take a look at the contesteds dragons' loot a little closer.  I'd say that the BP needs a boost on the stats (STR), and could lose the + vs. Piercing for another stat (like 10 Int).  Or, an effect wouldn't hurt :smileywink:.  These are supposed to be the hardest contesteds in the game, right?  How about you make the loot worthy of their loot table? :smileyhappy:

Message Edited by MystaSkratch on 01-25-200608:43 PM

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Unread 01-26-2006, 10:31 AM   #30
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Err Magus, did you read what i said?

 

I said make the 1h PRIMARY wand that drops from Pedastal of sky that has an apparent broken 5% Proc rate for spells be a SYMBOL slot so it can go in SECONDARY or RANGE slot so that the caster wouldn't need to give up the 14 Power regen from Prismatic 2.0 in PRIMARY slot.

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