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Unread 08-23-2006, 11:36 PM   #1
Terabethia

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*** Items ***

- Repair costs on Fabled items has been reduced significantly. Previously, they cost four times as much as Legendary items to repair.
 

 
THANK YOU!!  THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!! THANK YOU!!
 
Oh yea... and thank you! Much Love!
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Unread 08-23-2006, 11:40 PM   #2
Kraven Coldblade

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You forgot to say thank you! :smileywink:
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Unread 08-23-2006, 11:55 PM   #3
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[expletive haxx0red by Raijinn]... I can't bust my guilds balls when they have to pay 80+ gold to repair when I normally spent about 15. :p
 
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Unread 08-24-2006, 12:40 AM   #4
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cloth armor 4tw!

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Unread 08-24-2006, 02:43 AM   #5
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Good to hear. Hope it sticks.

Most people with fabled work hard to get that stuff and are then penalised for using it by paying phenomenal repair costs.

Good job SOE.

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Unread 08-24-2006, 02:48 AM   #6
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I agree, thank you, this is a huge improvement.  I'm paying 10 g per death now, this is a big deal for raiders.

Thank you

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Unread 08-24-2006, 02:57 AM   #7
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Can Treasure items and legendary items get a drop in price for repair too!? please it costs to much...
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Unread 08-24-2006, 05:06 PM   #8
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Treasured and legendary repair costs are minimal, fabled repair costs run 50-100 or more gold for a 100% repair.  There does need to be SOME penalty for death, however 1p or more is pretty steep.  This is a good change the way they have it.  (my personal repairs currently run me 48g, since I am only half in fabled).

 

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Unread 08-24-2006, 05:08 PM   #9
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See, I was smart. I kept my newbie gear. Mere copper for a full repair.Go me!
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Unread 08-24-2006, 05:59 PM   #10
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    Yeah this makes me happy, I was already at 62 gold a repair and far from full fabled.
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Unread 08-24-2006, 06:39 PM   #11
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Solkarr wrote:

Treasured and legendary repair costs are minimal, fabled repair costs run 50-100 or more gold for a 100% repair.  There does need to be SOME penalty for death, however 1p or more is pretty steep.  This is a good change the way they have it.  (my personal repairs currently run me 48g, since I am only half in fabled)


Exactally. As a plate wearer with about 80%+ fabled gear, it was costing me approx. 88gp for a full 100% repair. This seems completely nuts compaired to the legendary costs and I can't figure out why it was not addressed even sooner. You work your tushie off raiding to get nice gear, and then get punished for raiding by getting high repair bills. So now you have to spend time farming masters so that you can afford to repair the gear that you spend your time and effort obtaining. So confusing... :smileysad:

But like I said... THANK YOU! :smileywink: Oh yea... one more thanks to SoE. I LOVE my Mini Billy Doll, he's great. It's honestly the only item I have ever truely wished were in this game. You made me proud! 

Message Edited by Terabethia on 08-24-2006 07:40 AM

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Unread 08-24-2006, 06:56 PM   #12
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Yeah I am presently at 8gp a death (yeah cheap cloth repairs /rollseyes) so this will make it much less painful to my wallet.
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Unread 08-24-2006, 07:45 PM   #13
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Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.

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Unread 08-24-2006, 08:38 PM   #14
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Oakum wrote:

Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.


I really do not understand this idea about how raiders are SOOO rich. I can tell you that ALL I do is raid. I rarely farm things, because quite franky, I just don't have the time. I have never had more than 50pp. I know several people who are "rich" (couple hundred plat), some are raiders and some are not. Being a high end raider does not equate to being rich. Having money is something that anyone can do, it's not exclusive to a certain "group". On raids, you go through an entire zone and a couple of people get loot. And they USE that loot, they don't (and most of the can't) sell it. Most guilds also do not lotto the trash loot, it is taken up by the raid leader, vendored and placed in the guild bank for guild expenses.

We have enough money sinks in this game. We don't need more. Some people just have tons of cash, but most don't. Some people spend their $$ like it's burning a hold in their pocket, some horde it.  

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Unread 08-24-2006, 08:38 PM   #15
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The other possible side effect will be that those lev 70 people will stop farming zones for masters, because they won't need to farm as much to pay for repairs....
 
Thus the amount of masters on the brokers will go down and the prices will rise further on those masters because there is less supply.
 
So those people who still need masters will have to pay an even higher price for them -- but the repair savings won't impact those folks as much, cause that general population isn't one that is fully fabled anyway.
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Unread 08-24-2006, 08:39 PM   #16
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Terabethia wrote:

Solkarr wrote:

Treasured and legendary repair costs are minimal, fabled repair costs run 50-100 or more gold for a 100% repair.  There does need to be SOME penalty for death, however 1p or more is pretty steep.  This is a good change the way they have it.  (my personal repairs currently run me 48g, since I am only half in fabled)


Exactally. As a plate wearer with about 80%+ fabled gear, it was costing me approx. 88gp for a full 100% repair. This seems completely nuts compaired to the legendary costs and I can't figure out why it was not addressed even sooner. You work your tushie off raiding to get nice gear, and then get punished for raiding by getting high repair bills. So now you have to spend time farming masters so that you can afford to repair the gear that you spend your time and effort obtaining. So confusing... :smileysad:

But like I said... THANK YOU! :smileywink: Oh yea... one more thanks to SoE. I LOVE my Mini Billy Doll, he's great. It's honestly the only item I have ever truely wished were in this game. You made me proud! 

Message Edited by Terabethia on 08-24-2006 07:40 AM


Us more casual players work out "tushie" off to get legendary stuff too, so how come we can't have a break on our cost? I mean you all raid to get the best stuff I don't see how paying 88gp for 80% fabled gear is so bad. Most raid guilds are quite weatlhy and I can't believe you can't afford it...You raid for the best and you get the best but the best always cost more the upkeep.
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Unread 08-24-2006, 08:41 PM   #17
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Terabethia wrote:

I really do not understand this idea about how raiders are SOOO rich. I can tell you that ALL I do is raid. I rarely farm things, because quite franky, I just don't have the time. I have never had more than 50pp. I know several people who are "rich" (couple hundred plat), some are raiders and some are not. Being a high end raider does not equate to being rich. Having money is something that anyone can do, it's not exclusive to a certain "group". On raids, you go through an entire zone and a couple of people get loot. And they USE that loot, they don't (and most of the can't) sell it. Most guilds also do not lotto the trash loot, it is taken up by the raid leader, vendored and placed in the guild bank for guild expenses.

We have enough money sinks in this game. We don't need more. Some people just have tons of cash, but most don't. Some people spend their $$ like it's burning a hold in their pocket, some horde it.  



Your guild that is selling the loot your raid doesn't want -- is hopefully re-distributing that cash back to their raiders.  Assuming you don't die alot (ie the instances are mostly just farm instances at this point) -- your repair costs really shouldn't be that bad per week.  Thus, the money you make from selling the loot you don't need should more than cover all your costs, plus make yourself some profit every trip.

I think I probably make about 15pp or so as an individual in a raiding guild just from raiding (after all my repair costs) per month -- and thats pretty low compared to some servers and how much the market is willing to pay for stuff.

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Unread 08-24-2006, 08:47 PM   #18
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AncientElster wrote:

Your guild that is selling the loot your raid doesn't want -- is hopefully re-distributing that cash back to their raiders.  Assuming you don't die alot (ie the instances are mostly just farm instances at this point) -- your repair costs really shouldn't be that bad per week.  Thus, the money you make from selling the loot you don't need should more than cover all your costs, plus make yourself some profit every trip.

I think I probably make about 15pp or so as an individual in a raiding guild just from raiding (after all my repair costs) per month -- and thats pretty low compared to some servers and how much the market is willing to pay for stuff.


Yes, our guild does do a "payout" at the end of every month. Most all raiding guilds do this. However, even that does not always cover the costs. And just because some of the instances are "farming", raid guilds go above and beyond simple farming. For instance, my guild has spent the last 4 nights, about 3-4 hours a night, attemping Chel'Drak and finally killed him. Do you have any clue as to how much was spent on repairs? Not to mention repair kits for each of the 24 members, as you can't leave the zone to get to a mender without a lock out. The costs are VERY high for hardcore raiders, even with a paycheck every month. If you are making 15pp a month through raiding, well... grats to you. That means that either your guild is THAT good that you hardly ever die, or that you are simply not challenging yourselves enough. Or that your guild pays you too much, who knows. I think I am going to talk to my guildleader about making a profit though... wonder how long it will take him to laugh at me! 
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Unread 08-24-2006, 08:49 PM   #19
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I agree with Terebethia.  All raiders are not rich.  The point that she was trying to make is that not all raiders are rich, so this is a welcome change.  If you still want to pay more, the just destroy some cash, or give it to me, as I typically have less than 5 plat at all times.  I raid about four to five times a week, and never farm as I do not have time.  Our guild is not quite outfitted completely where every drop is vendor trash, so we are using most drops, or someone in the guild will use it.  I am also a dirge, so solo farming is just a stupid idea althogether, so even if I had time, I would probably only farm shinies...
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Unread 08-24-2006, 08:59 PM   #20
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Just ignore Oakum, that person has a bug up their butt thinking that all raiders are rich evil beings out to ruin the game for everyone.
 
I'm glad for the reduction in fabled costs, even tho my current toon has none. It will just save me in the future as she starts to collect some!
 
P.S. I know for a fact the richest person on Unrest for a LONG time never raided. So what does that say?
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Unread 08-24-2006, 09:11 PM   #21
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Oakum wrote:

Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.




Your premises are invalid.  I was top 3 richest on my server in the original expansion, before I ever raided once.  Some people are just better at EQ2 than you may be, and have less trouble accumulating wealth in this game than others.

To address your point about twinks:  My 3 accounts are already filled with twinks, and each of these characters are almost already fully decked, so lowering mender fees will not cause me to contribute to server inflation.   I check the broker every day for fabled for all classes, and try and fully gear all my alts in fabled whenever possible.  It's so hard to find tradeable fabled for characters between 20 and 40, however, so I usually have to compromise and buy rare crafted from crafters instead.  All my characters (every one) have full master 1 spells also, beginning with all Tier 2 spells.  I usually don't start playing my alts really until I have all their masters and top end gear banked in advance up to at least level 40.

So lowering the mender fees will make zero difference in my spending habits.

And BTW, I make most of my money by two box farming the Palace of Ascent dragons and similar, so that has nothing to do with raiding.  I would still be able to do this even if I wasn't a raider, since there is no more than a 5 to 10% difference in total stats between players in the same class who are fully equipped in the best raid gear they can obtain, and other players with just a few fabled drops they've purchased and otherwise wearing top end legendary they've farmed.  What I'm saying is there isn't much difference in quality and total stats between a full set of raid and non-raid gear anyway, so a 10x multiplier on fabled mender fees over legendary was never justified by this 10% max difference in quality.

I think the more important question is, why do you feel it should cost raiders 10x more to die than non-raiders?

Message Edited by Ixnay on 08-24-2006 10:18 AM

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Unread 08-24-2006, 09:23 PM   #22
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I don't personally think raiding and personal wealth have anything to do with each other. Sure I know decked out raiders who are loaded, but I also know crafters who play the market well who have twice as much money and have never raided in thier life. I myself am a casual raider, I have a few fabled pieces here and there but overall i welcome this change. My legendary/treasured gear was never really much to repair. Common grind groups would allow me the money i needed to rep them with minimal solo/farming involved. The few fabled pieces I do wear were i won off random roles or no one else needed, as with most they are no-trade so i couldn't have sold them anyways. I find that raiders are often the ones with the least ammount of money, mostly using thier characters to help out lower levels which has little monitary value or to raid, which has even less.

The concern about masters on the market and thier prices, i have to admit i hadn't thought of that angle and it does seem to be a downfall. I doubt though, that less repair costs will stop the people who farm masters from farming masters. They are still going to need money, just in smaller ammounts for reps, so it will be spent elsewhere. I personally wouldn't change my current routine because i ended up with more money in my wallet, i'd just find a way to spend the extra money because for some reason in eq i'm a shop-a-holic.

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Unread 08-24-2006, 09:27 PM   #23
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Yeah sitting at about 9g16s per death right now and I'll be very glad to kiss the giant repair bills goodbye.
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Unread 08-24-2006, 09:27 PM   #24
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Ixnay wrote:


Oakum wrote:

Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.




Your premises are invalid.  I was top 3 richest on my server in the original expansion, before I ever raided once.  Some people are just better at EQ2 than you may be, and have less trouble accumulating wealth in this game than others.

To address your point about twinks:  My 3 accounts are already filled with twinks, and each of these characters are almost already fully decked, so lowering mender fees will not cause me to contribute to server inflation.   I check the broker every day for fabled for all classes, and try and fully gear all my alts in fabled whenever possible.  It's so hard to find tradeable fabled for characters between 20 and 40, however, so I usually have to compromise and buy rare crafted from crafters instead.  All my characters (every one) have full master 1 spells also, beginning with all Tier 2 spells.  I usually don't start playing my alts really until I have all their masters and top end gear banked in advance up to at least level 40.

So lowering the mender fees will make zero difference in my spending habits.

And BTW, I make most of my money by two box farming the Palace of Ascent dragons and similar, so that has nothing to do with raiding.  I would still be able to do this even if I wasn't a raider, since there is no more than a 5 to 10% difference in total stats between players in the same class who are fully equipped in the best raid gear they can obtain, and other players with just a few fabled drops they've purchased and otherwise wearing top end legendary they've farmed.  What I'm saying is there isn't much difference in quality and total stats between a full set of raid and non-raid gear anyway, so a 10x multiplier on fabled mender fees over legendary was never justified by this 10% max difference in quality.

I think the more important question is, why do you feel it should cost raiders 10x more to die than non-raiders?

Message Edited by Ixnay on 08-24-2006 10:18 AM


Next week, Ixnay is going to start twinking out MY twinks SMILEY
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Unread 08-24-2006, 09:28 PM   #25
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Oakum wrote:

Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.




I would love to hear your reasoning as to why "raiders" are so rich.

Please explain your reasoning on this misguided opinion.

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Unread 08-24-2006, 09:35 PM   #26
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Loki9s wrote:

The concern about masters on the market and thier prices, i have to admit i hadn't thought of that angle and it does seem to be a downfall. I doubt though, that less repair costs will stop the people who farm masters from farming masters. They are still going to need money, just in smaller ammounts for reps, so it will be spent elsewhere. I personally wouldn't change my current routine because i ended up with more money in my wallet, i'd just find a way to spend the extra money because for some reason in eq i'm a shop-a-holic.



If you want to stop people from farming lower tier masters, which is an EPIDEMIC in zones like Fallen Gate, Varsoon, Runnyeye, Obelisk, and Cazic Thule, the best way would be to simply increase mender fees on Legendary and Treasured gear by 10x over the current amount.  All those bot farmers running around invis in those zones between named spawns would have to find something else to do, since they would spend more on mender fees than they earned farming those named in their treasured gear.

I seriously think mender fees should be a fixed amount per death, and based on player level, not on equipment quality.  I'm saying that all level 70 players should have the same mender fee per death, whether they were fully geared in fabled or buck naked when they died.

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Unread 08-24-2006, 09:59 PM   #27
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Loki9s wrote:

The concern about masters on the market and thier prices, i have to admit i hadn't thought of that angle and it does seem to be a downfall. I doubt though, that less repair costs will stop the people who farm masters from farming masters. They are still going to need money, just in smaller ammounts for reps, so it will be spent elsewhere. I personally wouldn't change my current routine because i ended up with more money in my wallet, i'd just find a way to spend the extra money because for some reason in eq i'm a shop-a-holic.


I agree, I for can say that I certaintly  won't be changing my "farming" habits. As it is, I have a full time job, a RL fiancee and friends, and a full time raiding "career". I barely have time to sleep and eat, let alone farm HoF ever day. Also, there are many in my guild that DO run though zones often. Not only for the $$, but for the chance at getting a master for their own class or stuff for their twinks, and because they simply enjoy doing them. I don't think that there will be that big of a difference in the amount of people doing these instances. At least not from the people I have talked to.  
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Unread 08-24-2006, 10:15 PM   #28
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I just let out a sigh of relief. I myself only have a few fabled items but any change that helps keep my coin in the bank is good in my opinion. :smileytongue:
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Unread 08-24-2006, 10:46 PM   #29
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Ixnay wrote:


Oakum wrote:

Question now is. What is going to take the fabled repair bills place as a money sink to remove it from the game? How bad will inflation be now that raiders will be so much richer? What will lower tier items price rise to since we will all know that their will be more money for them to spend for those 70's who raid to spend on twinks?

Hopefully the first question will have a good answer and so make the other questions not apply.




Your premises are invalid.  I was top 3 richest on my server in the original expansion, before I ever raided once.  Some people are just better at EQ2 than you may be, and have less trouble accumulating wealth in this game than others.

To address your point about twinks:  My 3 accounts are already filled with twinks, and each of these characters are almost already fully decked, so lowering mender fees will not cause me to contribute to server inflation.   I check the broker every day for fabled for all classes, and try and fully gear all my alts in fabled whenever possible.  It's so hard to find tradeable fabled for characters between 20 and 40, however, so I usually have to compromise and buy rare crafted from crafters instead.  All my characters (every one) have full master 1 spells also, beginning with all Tier 2 spells.  I usually don't start playing my alts really until I have all their masters and top end gear banked in advance up to at least level 40.

So lowering the mender fees will make zero difference in my spending habits.

And BTW, I make most of my money by two box farming the Palace of Ascent dragons and similar, so that has nothing to do with raiding.  I would still be able to do this even if I wasn't a raider, since there is no more than a 5 to 10% difference in total stats between players in the same class who are fully equipped in the best raid gear they can obtain, and other players with just a few fabled drops they've purchased and otherwise wearing top end legendary they've farmed.  What I'm saying is there isn't much difference in quality and total stats between a full set of raid and non-raid gear anyway, so a 10x multiplier on fabled mender fees over legendary was never justified by this 10% max difference in quality.

I think the more important question is, why do you feel it should cost raiders 10x more to die than non-raiders?

Message Edited by Ixnay on 08-24-2006 10:18 AM



First of all, I am not a raider - I dont not have the time available. I will "never" get raid fabled gear. In the general discussion forum the topic of gear always comes up. Some non-raiders say "why should I not be able to get full fabled gear".

Soem raiders come back with " Risk vs. Reward"

I am not attempting to re-start the arguement here but to answer your question - Risk vs Reward is why Fabled should be so expensive to repair. If I get more fabled gear (as I can afford it - not rich either) then I need to be prepared to pay the HIGH price to repair it. These items are meant to be rare and therefore should be expensive to repair.

This is a bone through to raiders pure and simple.

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Unread 08-24-2006, 11:03 PM   #30
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Just remove the menders and armor damage completly, and give us the ability to port to any zone by typing /zone, also make a merchant where we can go and buy relic gear that will charge our account $$ for what we buy.

Want a money sink, remove 90% of the coin drops from mobs like it was when the game came out... only way you got money was to get body loot to sale or rewards from quest. You know back when 1p ment you where rich.

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