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#1 |
Loremaster
Join Date: Jan 2005
Posts: 6
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SWG (Star Wars Galaxies) had it going on with the social scene. Sony knows that when people make friends online, they are far more likely to continue their subscription. I think EQ2 could not only keep many more players, but also attract many new players by upgrading the social interaction end of EQ2. We need those guild houses and hopefully, personal housing that we can place and decorate ourselves. We need more dancing styles. We need the ability to "party" with our friends. Apartments are 'ok'. But it doesn't quite scratch the itch. Enhanced fishing would be a plus for fishing trips. We need more decorative clothing that can be made cheaply and abundantly. No stats necessary. Girls especially take great pride in their appearance and leather and chains just doesn't get it for everyone. If we could create dinner table items...food that you can see...that would be cool. How about a music player incorporated into the game. We can find an online music station and have it playing in our homes. When people walk in (and the option is on) they will hear what music we have chosen for our house. In other words, there are a million different cell phone covers out there for individuality so why not make EQ more customizable to the individual. Self expression sells. Myspace gains subscribers daily from that alone. People want to be able to express their individuality.
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#2 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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I like the food and clothing suggestions though. Guild houses are being worked out I believe...who knows... |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 13
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![]() The music part might be hard to work.... but I love all your other idea's :smileyhappy: |
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#4 |
Loremaster
Join Date: Mar 2005
Location: NY
Posts: 406
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Let me give a quick summary for anyone who doesn't wanna read that post above: "I, Groovyjive, feel that EQ2 could use a bit more flash."Just about anything COULD be a bit more flashy, but the problem is balancing what's just flashy and "nice" to have versus what's needed. There's a certain point where you're not actually really playing the game anymore and should probably just move on (like when you just stand there idling all day chatting). :smileyhappy:P.S. This isn't really feedback on stuff on test.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 661
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For some players, that stuff is exactly what's needed. Not everyone needs more raid content, or more spell tweaks, or more super items every update. This is, after all, a role-playing game, but there's lots of little things missing, like, perhaps CHAIRS WE CAN SIT IN. I'd love to see one LU devoted to nothing but fluff, or at least spread out over two or three to keep the people with "toons" happy. On my list of things needed, sittable chairs are near the top, as is more clothing options, and many of the people on my server (Antonia Bayle) would agree about that. We already lost almost all the newbie quests, silencing much of the cities, so let's get something to make this feel like an actual world again, and not just a grind.
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#6 |
Loremaster
Join Date: Mar 2005
Location: NY
Posts: 406
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Oh, I forgot to mention, the title is a bit assuming that other people want what you're posting :smileytongue: I don't doubt it, but it's probably not the best way to go about it.
Well, ya know, most of those newbie quests were just mindless grinds; run to NPC1, come back. Go click a bookshelf halfway across town, come back. Go kill x of y. They didn't really add anything :smileyindifferent: |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() That's not grinding - grinding is doing the same exact thing over and over for the purpose of gaining levels quickly. Newly-arrived adventurers aren't going to be asked to go save the world right away. Instead, they're going to be running errands for whoever needs help, especially if they're good-aligned, or working for fairly easy tasks for the city militia. And they added plenty - the alchemist who wanted his batwing crunchies, the vain guy in Nettleville who needed toxic bog slugs, the merchant who trusted you enough to let you take the day's receipts to the bank - that's all part of a lively, busy city. I also loved the quest in Beggar's Court where they asked you to steal and kill in order to get into their gang - and then when you did it, they're surprised and now scared of you. Those quests are also a good way for newbies to learn their way around the cities, and to gain some items and armour without having to rely solely on fighting. If you find such tasks boring, then skip them, but I thought they added a lot of flavour to the game.
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#8 |
Loremaster
Join Date: Mar 2005
Location: NY
Posts: 406
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Grinding doesn't always mean the sole purpose is levelling... it can really apply to doing the same thing over and over to get to some goal... and considering the money SUCKS for the quests anyway, the whole point really was the xp. However, seeing as the term doesn't technically have a definition, to each his own :smileyhappy:
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#9 |
Loremaster
Join Date: Aug 2005
Posts: 2,484
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![]() Newly-arrived adventurers aren't going to be asked to go save the world right away. Actually, with the quest changes they made, you're put into the action pretty much right away. In Qeynos, after you've done your racial quests you're immediately thrown into a plot to attack Qeynos by some gnolls and a rather unsavory group of gnomes from Freeport (I aways knew the gnomes were up to no good, and now there's proof!) It takes you from the Oakmyst Forest, Peat Bog and Forest Ruins to the Caves, where you work to thwart their evil plans. ![]() No more goofy "get me fried batwings" quests where you roleplay a FedEx deliveryman; now, there's actually real quest lines that fit in with the overall storyline of the realm. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 75
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We need PoK.
![]() Message Edited by Trillien on 08-20-2006 08:27 AM
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When the ship lifts, all bills are paid. No regrets. Robert A. Heinlein |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() That's batwing crunchies!I've done the new quest line, and it's a good change, but it's still fairly low-level stuff. Gnolls can be tough at that level, but they're not a Varsoon or an Everling or Lucan, and with the endless supply of gnolls out in Antonica, killing a few in that quest won't make a huge dent in the gnoll population, although you did stop one scheme. Quests like this are great, but it's still only one quest line. The cities are pretty empty now, and that's a huge loss to the living feeling of Qeynos and Freeport. Sure, batwing crunchies aren't the most exciting quest, but if I still remember it and think it's funny after first doing it over a year ago, it must have added something to the game.
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#12 |
Loremaster
Join Date: Feb 2006
Posts: 166
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![]() /agree. Many good ideas. Dont like the music thing, I dont wanna hear metal music when visiting a house cheers |
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#13 |
General
Join Date: Dec 2005
Posts: 240
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![]() I agree with all the OP suggestions. Further more I would like (I don’t care if its hard to make I just want it) - No shrinking horses and carpets. If I buy a big horse I don’t want it to look like a pony. - Passengers on horses. Let extra load make the horse have less speed and let fighting be unavailable if 2 on a horse. - Travel trade skills kits so one have something to do while evercamping. - Sit, rest and sleep emotion. Better walk animation. My god I look like a xxxx while walking. - Chest to store things in and to let other players have key to. - Interactive furniture. - Visible jewellery, belts and glasses. - More clothes I probably will thing out more later.
/Tash
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 90
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I think that Anarchy Online did a nice job with clothing and with emote interactions. They actually have dances that don't look like you are having a seizure or being electrocuted. And an very nice selection of clothing options. My favorite is this GM who wears a clown suit and walks around with a meat cleaver - really creepy looking.
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#15 |
Loremaster
Join Date: Feb 2005
Posts: 68
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![]() sounds like you want Sims online :smileyvery-happy:
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 661
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:smileyvery-happy: Gameplay-wise, no, but having more social features and character customisation options is quite nice for those who like to spend time roleplaying rather than always adventuring or crafting.
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#17 |
Join Date: Dec 2004
Posts: 14
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I like the idea of having a bunch of different dance moves for downtimes during raids. In that guild wars game they have some hilarious dance moves.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 83
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![]() as for the music suggestion, maybe allowing us to use the music boxes we got during winter events or something instead of the same music in every house. I know I snagged a music box for freeport and qeynos and had wished I logged in every day and got all the other lil things they handed out during that time frame.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 412
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What I stilll want, after all these years since the demise of X-Files, is Gillian Anderson to be my personal sex slave after she's been completely celebate for at least a year. Hey! Maybe she's already started waiting for me? Sorry, couldn't help the sarcasm because the thread started with making this game more like another game. So devil's advocate it is. I too would like to see nice guild houses and choices of music. The ideas sound simple on paper. The problem is that these ideas assume that people are going to behave. What about things like guild thieves? What about guild built around real life friendships/relationships/families/marriages. Real people have real problems that are none of SOEs business. What happens when those problems carry over into the game, and they do. (it's not that they will, they do and they have) With the demise of all those city quests we learned that the EQ2 dev team is subject to the whims of the
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-- Just because everyone does IT doesn't mean IT is right. EQ2 is an entertainment venue. The only measure of success here is fun. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Huh? Pointing out that another game has some good features is not wanting to turn EQ2 into SWG. I never found SWG to be much fun for more than a couple weeks, but the range of furniture and emotes is wonderful. They can add those without the two games being clones. What about them? What does that have to do with more emotes, furniture, and customisation?
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 412
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Calm down. I said I would like to see those changes. The problem with guild ownership is who gets to move/take what. Not everyone agrees on what should go where. These arguments typicly put SoE in the middle. Look at the problems we have with guild-banks now. What happens when someone takes hundreds of plat worth of furniture because of an argument with his brother? In other words, there are security issues. If you read my other posts you'll find that I often clamor for depth of content. The problem is that variety of content increases the size of the db and client both. There are people at SoE to make sure that very thing does not happen. Their job is to make sure db and client do not grow in size. My whole post was a flame at them, not at the OP.
Message Edited by Ebjelen on 08-21-2006 08:27 PM
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-- Just because everyone does IT doesn't mean IT is right. EQ2 is an entertainment venue. The only measure of success here is fun. |
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#22 |
General
Join Date: Jun 2005
Location: USA - TX
Posts: 72
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--and yes, I am female.
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Tired, sleepy, stuck at work. So what else is new? |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Oh, please. Of course things vary from person to person, but in general, women are more likely to be the ones spending hours on their appearance than men. There's a reason why makeup and hair care products and such are marketed to females - and why games like "The Sims" appeal to many female gamers in a way "Doom 3" doesn't. As much as we've been told men and women are exactly the same, it's just not true, and we all know it.And while that armour is fine for adventuring, what about roleplaying back in town? Platemail's fine for going out to kill orcs; it's not fine for the guild's social gathering. Some of us would like more actual clothing, and mainly the only thing we have now are robes (thankfully, one of them is pink). Those new outfits don't count, either. That's two outfits, one for males and one for females, recoloured 20 times, and there's no way I'd wear that.
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#24 |
Loremaster
Join Date: Aug 2005
Posts: 2,484
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I've played WoW. My mind still hasn't fully recovered from the abject stupidity I've witnessed. I want a swords and sorcery fantasy game, not roleplaying John Travolta in Saturday Night Fever. JUST SAY NO. FOR THE CHILDREN, PEOPLE. FOR THE CHILDREN.
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#25 |
General
Join Date: Jun 2005
Location: USA - TX
Posts: 72
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and I will pick doom 3 over the sims any day. the sims kills brain cells. doom just lets you kill things.
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Tired, sleepy, stuck at work. So what else is new? |
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#26 |
Loremaster
Join Date: Jan 2006
Posts: 31
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![]() Before that elf person closes this thread.. I agree with the original poster to a point. I do agree that having the ability to decorate your house a bit more, open a book and lay it on a table, or turn books, different things like that, sit in a chair for instance, or dress up. I suppose playing dress up barbie with an online character is great, I would love to be able to layer my outfits.. I want a cloak/cape/robe that fits over my plate armor, hey its kind of cold in everfrost!! Men don't like women wearing makeup... they don't want to be scared when they wake up in the morning. Just remember that. -nods- |
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#27 |
General
Join Date: Jun 2005
Location: USA - TX
Posts: 72
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The house decorating ideas are great, as a carpenter, i'm all for more stuff to make, but, if you want to go play dress up barbie, try final fantasy online.
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Tired, sleepy, stuck at work. So what else is new? |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Like I said, there's always exceptions - but in general, the original statement stands. It was about "add this feature because it might appeal to many female gamers, but less so for males", not "all women are only concerned with dressing up their characters" (although that's fun, too).
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() I'm guessing you spend most of your time in groups and don't roleplay. People love to remind others that this is an MMO (see the thread on solo XP), but always seem to forget about the rest of it, the RPG part. This isn't "The Sims Online", where it's all about the social aspect, but there's lots of people, at least on my server (AB) who would love more options. They've created homes which are libraries, taverns, restaurants, and a chapel or two, and while armour's fine for adventuring, regular clothing is more suitable for certain RP events. The various robes give some variety, even though it's still a pain to find a decent wedding dress, especially at low level, and not all of us want formal wear where half of it's missing. When I'm out adventuring, I pick what to wear based on the stats - back in town, it's all about the look. The game should include both - understandably, focusing more on the adventuring, since more people are interested in mindless grinding than in roleplaying, but giving us something, too. And they need an RP-enforced server, but that's another thread and not going to happen.
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 432
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![]() Well, even on my server, which is NOT a RP server, I think most of us would like even our non-city wear to look a little less like we dressed in the dark out of Bobo the Clown's closet. It's a standing joke in our guild that you can immediately tell the leetness of the individual's gear by how low they'd rate on an EQ version of What Not to Wear. Now I'm willing to admit that in CERTAIN CIRCUMSTANCES something like green and purple nemesis armor MIGHT have been a cool idea....but when it's matched with the mish mash of other fabled and legendary out there.....OMG. The first time I saw that, all I could think was, and they won't let US have dyes because we might abuse them? I really hate spending months avoiding looking at my character at all until I get something approaching a full set of armor. It's downright depressing. So failing an improvement to actual armor, which looks to be far, far away......the answer to the model revamp question in the House of Commons dev chat being essentially "Our guess is as good as yours, but a LONG TIME FROM NOW"......they could at least give me some more meaningless, statless clothes to placate me. There's quite a few designs on npc's around the world that are a little different from what we've been given so far. I could wear them around town, get out of my brown dragonhide pajamas for a while, and pretend I'm not working my way up to looking like Bobo the Clown. How leet.
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