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Unread 05-11-2006, 04:55 AM   #1
Ever-Befallen

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NOTE: These notes WILL BE wrong, as per http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=53698

 

*** Betrayal ***

 

- Players can now betray their city at any level.

- You will now slowly work your faction up with the city you are

betraying to (or back to the one you originally betrayed) in order to be

accepted within the city walls.

- Until such a time as you are accepted as a citizen of Qeynos or

Freeport, you will be an Exile and must only operate out of a new

underground location known as Haven.

- Haven does not provide the plush lifestyle of Qeynos or

Freeport--You'll miss out on some of aspects of the city life such as

writs, brokers (though you'll have use of a fence), player housing

(apart from Maj'Dul), or city-based rewards.

- Note that all characters, whether they change their class or not, will

have their spells set back to the Apprentice I level after betraying.

- Qeynos betrayers should begin their journey with Spockfuddle near the

fence in Qeynos Harbor.

- Freeport betrayers should begin their journey with Izzay Meestere in

West Freeport.

 

*** Desert of Flames ***

Eagles, Hooluks, Insectoids, Vultaks, Draconians now use a wider variety

of combat moves. Mainly their ouches and dodges will respond more

appropriately to the direction of attacks. Also, when fighting these

creatures, player characters' ouches, dodges and parries will match the

direction of attacks.

 

 

*** Control Spell Changes ***

 

Note: All of the control spell changes listed here are subject to change

before they go live. In fact, since these notes were written based on

data from 05/04/06 and Blackguard will be in LA by the time you read

this, much of it has changed before even going to Test. The notes should

be a lot more sane by next week when he gets back.

 

- All short knockdowns and many short stuns that were 2s in duration

have been changed to a 1.5s duration.

- All knockdowns and many short stuns that were 3-4s in duration have

been changed to a 2.5s duration.

- All knockdown effects will not work on epics.

- Adjusted all root, stifle, stun, mesmerize, and fear durations to have

consistent linear progression in durations with level increases.

- There is now a new control state labeled "daze." Daze effects replace

pacify effects that were attached to some spells. When a mob is dazed it

cannot auto attack.

- Examine information describing control effects should generally be

clearer than before.

- All Mesmerize abilities have their own immunity separate from Stun

immunity.

 

Fighter changes:

- Guardian: Crumble - Reduced damage on melee hit portion of the combat

art.

- Guardian: Concussion - Increased damage, now reduces casting skills of

target instead of power damage.

- Berserker: Stunning Cry - Power cost reduced.

- Berserker: Vanquish - Is now a 6s stifle/root instead of a 6-7s stun.

- Paladin: Glorious Strike effect from Glorious Weapon - Reduced stun

duration to 2.5 seconds.

- Monk: Instill Doubt - Changed from a Bruiser to a Brawler ability.

- Bruiser: Intimidate - This combat art line now shares its reuse timer

with Instill Doubt.

- Bruiser: The Sucker Punch line now dazes opponents instead of knocking

them down.

 

Scout changes:

- Scout: Cheap Shot - Reduced power cost. Duration is 4s instead of 6s

on standard or weaker opponents.

- Dirge: Lanet's Excruciating Scream - Changed into short duration daze

effect that causes disease damage when it expires. The amount of damage

was reduced. Reuse time increased to 30s.

- Dirge: Garsin's Funeral March - Recast time increased to 45s from 30s.

Overall break chance reduced to 25%.

- Dirge: Sapping Shot - Recast time increased to 25s.

- Troubador: Lullaby - Decreased duration and increased reuse timer to

20s.

- Troubador: Bria's Entrancing Sonnet - Now works as a very short-term

charm. Reduced casting time to 3s. Has full use of pet commands.

Duration greatly reduced. Removed concentration costs. Increased reuse

time to 60s.

- Ranger: Thorny Trap - Duration of Root effect has been reduced.

- Brigand: Blackjack - Changed from a 5s stun to a 6s hold direction and

root ability. Reduced damage and power cost.

- Brigand: Strangling Throw - Reduced damage.

- Brigand: Double Up - Double Up list auto-adjusts to use abilities

appropriate to the brigand's level.

- Swashbuckler: Disarming Grin - Increased recast timer to 45s from 30s.

 

Priest changes:

- Templar: Sign of Pacification - Increased reuse time to 30s.

- Templar: Prostrate - Reduced casting time to 2.5 seconds, Increased

Reuse time to 45s. Reduced power cost.

- Templar: Divine Arbitration - No longer distributes health from dead

players in the group.

- Inquisitor: Fearful Conversion - Fearful conversion, has a lower

chance to break than it did before and mesmerizes after the fear effect

instead of a root.

- Inquisitor: Imprison - Increased Reuse time to 30s. Break chance

occurs on damage only.

- Defiler: Primordial Terror - Recast time increased to 45s from 30s.

Overall break chance reduced to 25%.

- Fury: Irritating Swarm - Has changed into a stifle and minor snare. It

is now on a 60s reuse timer with a 1.5s casting time and shorter

duration.

- Fury: Pact of the Cheetah - Also dispels hostile root effects.

- Mystic: Phantasmal Spirits - Reduced duration of Mesmerize to 5s.

 

Mage changes:

- Wizard, Warlock, Conjurer, Necromancer: Root Spells:

  * Have 15% overall break chance instead of 20%

  * Only processes break chances when damage is received, not on any

hostile act towards the target.

  * Duration reduced.

- Wizard: Tongue Twist - Lowers Hate instead of dealing damage.

- Warlock: Interference - Slightly lowers hate with encounter instead of

dealing damage.

- Warlock: Gas Cloud - Reduced stun duration to 1.5s. Lowered reuse

timer from 15s to 9s.

- Warlock: Dark Siphoning - Reduced casting time to 3s.

- Warlock: Devastation - Removed stun component.

- Necromancer: Fear - Recast time increased to 45s from 30s. Overall

break chance reduced to 25%.

- Necromancer: Grasp - Lowered resistibility, reduced casting time to

1.5s, and increased reuse time to 45s.

- Conjurer: Petrify - Lowered resistibility and increased reuse timer to

45s.

- Conjurer: Shattered Terrain - Increased casting time from 2s to 3s,

dazes but does not stifle.

- Coercer: Terrible Awe and Illusionist: Phantasmal Splendor:

  * Resistibility increased

  * Casting time increased to 2s

  * Reuse timer increased to 15s.

  * Removed number of targets restriction for PvE.

  * Removes target from area effects.

  * Mesmerize effect can now affect Epic targets.

- Coercer: Stupefy

  * Functions as a medium-long duration target area effect stun.

  * Resistibility increased

  * Casting time set to 2s

  * Reuse time is 40s.

  * Stun effect can now affect Epic targets.

- Illusionist: Bewilderment:

  * Functions as a medium duration target area effect Stun.

  * Resistibility increased

  * Casting time increased to 1.5s

  * Reuse time is 40s.

  * Removed number of targets restriction for PvE.

  * Stun effect can now affect Epic targets.

- Coercer: Psychic Wail- Increased reuse to 45s. Stun effect can now

affect Epic targets.

- Coercer: Channel - No longer distributes power from dead players in

the group. Damage reduced.

- Coercer: Ego Shock - Changed Root into target encounter daze that

always lands. Reuse timer changed to 30s. Damage reduced. Daze effect

will affect Epic targets.

- Illusionist: Illusory Allies - Reduced damage and health of summoned

illusions.

- Illusionist: Headache - Changed mez into daze that always lands. Reuse

timer changed to 30s. Damage reduced. Daze effect will affect Epic

targets.

- Coercer: Amnesia - Stun effect can now affect Epic targets.

- Coercer: Slumber - Mesmerize effect can now affect Epic targets.

- Coercer: Silence - Stifle effect can now affect Epic targets.

- Coercer: Medusa Gaze - Stun effect can now affect Epic targets.

- Illusionist: Sleep - Mesmerize effect can now affect Epic targets.

- Illusionist: Convincing Regalia - Mesmerize effect can now affect Epic

targets.

- Illusionist: Overwhelming Silence - Stifle effect can now affect Epic

targets.

- Illusionist: Confusion - Stun effect can now affect Epic targets.

 

Achievement changes:

- Warrior: Belly Smash - Removed additional knockdown effect.

- Predator: Point Blank Shot - Reduced stun duration, recast time

lowered to 45s, and damage decreased.

- Bard: Round Bash - Upgrades affect the knockback stun duration.

Increased damage.

- Cleric: Hammer Smite - Upgrades affect the knockback stun duration.

- Shaman: Crippling Bash - Upgrades affect the knockback stun duration.

- Summoner: Shockwave - Upgrades affect the knockback stun duration.

- Rogue: Walk the Plank - Added root effect to hold direction.

- Brawler: Eagle Spin - Added root effect to hold direction.

- Bard: Shield Focus - Properly roots bard in place and grants knockdown

immunity.

 

 

*** Zone Access Changes ***

 

- The following zones no longer require an access quest. For many of the

quests, there are new rewards attached in place of the old reward

(gaining access to a zone):

  * The Firemyst Gully

  * The Sanctum of Fear

  * Bloodskull Valley: The Excavation Site

  * The Eternal Gorge

  * Miragul's Menagerie

  * Icespire Summit

  * The Forbidden Sepulcher

  * The Trembling Lagoon

  * The Obelisk of Lost Souls

  * The Darkblade Den of Assassins

  * The Serpent's Lair

  * The Murkwater Nook

  * Maiden's Gulch

  * The Vault of Flames

  * Nektropos Castle

  * The Lair of the Necromancer

  * The Vestibule

  * Heroic: The Sullon Mines

  * Heroic: The Tallon Hording Halls

  * Heroic: The Darkened Den

  * Icebound

  * The Bastion of Flames

  * The Cove of Decay: A Treaty for Treasure

  * The Ruins of Varsoon

- The following raid zones now have an NPC you must speak with outside

of the zone in order to enter:

  * Shattered Stillness: Epic - Speak with Relana Everglade in Antonica

  * Bloodskull Valley: Maulic's Stronghold - Speak with Amulius Ramio in

the Commonlands

  * Echoes of Time: Epic - Speak with Overseer Melicinn in the

Commonlands

  * A Meeting of the Minds - Speak with Taryn D'Vat in the Feerrott

  * Commune of K`Dal - Speak with Klogg Bindgear in Lavastorm

  * Deathfist Citadel - Speak with Andala Oakenpath in Zek, the Orcish

Wastes

  * The Deserted Mine - Speak with Gragak Stinkyfeet in Zek, the Orcish

Wastes

  * The Court of Al'Afaz - Speak with Walheed Raffini in the Pillars of

Flame

  * The Gates of Ahket Aken - Speak with Muleek Mahaja in the Sinking

Sands

  * The Cove of Decay: Epic Angler - Speak with Googegguta in the

Thundering Steppes

 

 

*** Desert of Flames ***

 

- "A piece of ancient parchment" should drop a little more frequently

from individuals in the Pillars of Flame.  Rumors exist that the leaders

of these people have also begun to carry the parchment more often. The

parchment is now able to be traded or sold. 

 

 

*** Gameplay ***

 

- You are no longer limited to engaging 5 encounters.

- Charmed players will now cast spells from their knowledge books.

- Corpses of epic mobs now last much longer (unless looted) so the

victors can take screenshots.

 

 

*** Quests ***

 

- Group members on the same step of the quests "Ishara's Search" and

"Brush with Celebrity" can now enter into the same arena instance.

- Vindain Greenfaith will now give high elves the flask he mentions when

offering the quest "Components of Growth."

 

 

*** Items ***

 

- The Empowered Sleeper Totem and Sealed Book of Knowledge quest rewards

now have 10 charges each.

 

- Tome pages found on the ground are now easier to see. They flutter in

the breeze, so even if it is partly in the ground or snow, some of it

will be visible while it is flapping.

 

 

*** Zones and Population ***

 

- The evac point for Permafrost is now within the zone rather than in

Everfrost. There is also an additional revive point within Permafrost.

 

 

*** Combat ***

 

- Brigand: An issue that was causing combat art visuals to sometimes be

played on the brigand has been corrected.

- Ranger: Surveil - Range lowered to 35 meters from 50 meters.

- Crusader: Lance - Damage over time effect will now stack with other

allies.

- Predator: Intoxication - Damage over time effect will now stack with

other allies.

- Shaman: Leg Bite - Damage over time effect will now stack with other

allies.

 

 

*** Achievements ***

 

- Bard: Bump's examine info will now indicate its ability to steal from

the target.

 

 

*** Tradeskills ***

 

- Tradeskill societies have been removed.

  * Players can now enter any of the tradeskill instance zones at any

time.

  * All your tradeskill society status you have ever earned (not just in

your current society) has been converted into personal status points

(this will not add status to your guild).

 

 

*** User Interface ***

 

- In the spell effects window, non-beneficial spells will now be

displayed before beneficial ones. This will allow you to quickly tell

what negative effects you have on you by glancing at the first few icons

in your effects bar.

- There is a new macro replacement:%c. This will be replaced with the

name of the Icon your mouse is over. This will work on things like

Effects, Maintained Effects, Inventory, Equipment, Macros, Hotkeys,

Spells, Target Effects, and Implied Target Effects. Examples of usage:

  * MACRO: /group I have (( %C )) please cure me!

  * MACRO: /group %t has (( %C )) please cure %o!

- When you are offered a quest with a full quest journal, you will no

longer get a dialog box indicating that. Instead, you will get the quest

offer window, but the accept button will gray-out until you have deleted

a quest.

- Items with a castable ability or ability when equipped will now show

applicable durations in the examine info.

- Items that you cannot use due to level or skill will now show the

proper values for their effects.

- There is now a "Mute All on Minimize" checkbox in the Sound tab of the

Options menu.

- There are now options to "Show Third Party Damage" and "Combat

Bubbles" in the User Interface tab of the Options menu.

- Lockout Timers window will now correctly sort by Time Left.

- The maintained spell and effect windows will no longer scroll with the

mousewheel, potentially moving your spell off the visible space. Thanks,

Actfive

 

 

*** UI Files Modified ***

 

eq2ui_mainhud_effects.xml

eq2ui_mainhud_maintained.xml

Message Edited by Ever-Befallen on 05-11-2006 01:48 PM

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Unread 05-11-2006, 05:32 AM   #2
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Thanks.
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Unread 05-11-2006, 05:35 AM   #3
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Nerfs accross the board. :smileysad:
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Unread 05-11-2006, 05:36 AM   #4
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wow sounds awesome.
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Unread 05-11-2006, 05:39 AM   #5
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Ever-Befallen wrote:

*** Desert of Flames ***

Eagles, Hooluks, Insectoids, Vultaks, Draconians now use a wider variety

of combat moves. Mainly their ouches and dodges will respond more

appropriately to the direction of attacks. Also, when fighting these

creatures, player characters' ouches, dodges and parries will match the

direction of attacks.


I think they mean Kingdom of Sky. Hehe.
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Unread 05-11-2006, 05:46 AM   #6
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im confusedis this fake? unless its posted by soe, im not sure if i should beleave any of this SMILEY
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Unread 05-11-2006, 05:55 AM   #7
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It's real

Xtife wrote:im confusedis this fake? unless its posted by soe, im not sure if i should beleave any of this SMILEY

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Unread 05-11-2006, 05:55 AM   #8
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I thought it was fake at first but actually reading the updates seems like the changes they weere intending. Unless the original poster did some very detailed research this seems like a legit test update notes. Although remember it is no where near final LIVE push. Also take note many of the conjuror changes and intercept chenges mentioned where not address which menas this is likely only lu24A and part B will liekly hit soon.
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Unread 05-11-2006, 06:10 AM   #9
Ever-Befallen

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No idea why I'd bother to post fake notes that long, honestly.  Just trying to be helpful, since I figured since most of SOE were at E3, wasnt sure how fast it would be posted, so tried to help out if others wanted to see the notes.

http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html

Message Edited by Ever-Befallen on 05-10-2006 10:11 PM

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Unread 05-11-2006, 06:30 AM   #10
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sweet thx 4 heads up o question bout betrayl place will people who arent betraying be able to go there?or dose any 1 know yet
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Unread 05-11-2006, 06:35 AM   #11
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Nerfing the Claymore power/health restores is just bad.They are the best rewards most people will see from the quest for a long time. (Basically remove top raiding guilds).Betray will just end up being something done at the next level increase to 80 (when ever that is). So to mitigate the app1 reduction.Bard gets move nerfs. Best one is the bow shot, its so underpowered its funny as it is. To nerf it more is just insult to injury.
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Unread 05-11-2006, 08:46 AM   #12
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WHAT A BRILLIANT IDEA! Congratz to enchanters for finally getting fixed after a year of sucking. Seriously. I'm also very glad to see that SoE decided to DESTROY EVERYONE ELSES STUNS. Vanquish line now roots and stifles the target? Did you even think about this one? I suppose it will help the berserker when they fight hordes of mage mobs. Monks get fear now, and you doubled the recast of bruiser's mez? What in the nine hells are you doing? Why not just remove bruisers from the game? At least I can engage more than 5 encounters! HOLY CHRIST, BEST FIX EVER! Are you aware that daze does the EXACT same thing you describe as stifle? 10 charges to the claymore rewards? They had better be castable in combat, now. I'm glad to see the fixes to enchanters, it's a [expletive haxx0red by Raijinn] shame they increased the recast on everything they made effect epics.
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Unread 05-11-2006, 10:04 AM   #13
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Rostam00 wrote:WHAT A BRILLIANT IDEA! Are you aware that daze does the EXACT same thing you describe as stifle?
AFAIK, all daze does is removes the ability for mobs to auto-attack.  Against a caster, its worthless.  Stifle prevents them from auto-attack *and* CA's/Spells, so when stifled, you can only move around (Stifle = opposite of root)I'm not 100% positive on this though, correct me if I'm wrong.agressivUnrest Server
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Unread 05-11-2006, 12:11 PM   #14
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Stifle prevents abilities with a power cost.  You can auto attack.
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Unread 05-11-2006, 12:40 PM   #15
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Thanks for posting this information, really interesting how they took the direction of the stunn nerf/buff
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Unread 05-11-2006, 01:21 PM   #16
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Ever-Befallen wrote:

*** Zone Access Changes ***

- The following zones no longer require an access quest. For many of the

quests, there are new rewards attached in place of the old reward

(gaining access to a zone):


Lame.... Game gets even easier... 

*** Gameplay ***

- You are no longer limited to engaging 5 encounters.

- Charmed players will now cast spells from their knowledge books.

- Corpses of epic mobs now last much longer (unless looted) so the

victors can take screenshots.


 Glad they are fixing the REALLY important things!


 

*** User Interface ***

- In the spell effects window, non-beneficial spells will now be

displayed before beneficial ones. This will allow you to quickly tell

what negative effects you have on you by glancing at the first few icons

in your effects bar.

- The maintained spell and effect windows will no longer scroll with the

mousewheel, potentially moving your spell off the visible space.
This is cool, I like the first part. HATE the second part. Time to resize my windows now... I take that scroll "feature" into consideration when sizing my windows. PLEASE do not take it away!
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Unread 05-11-2006, 01:35 PM   #17
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O great. Does some Dev ever read Warlock forums? We are really bad nefer SMILEY New changes are great of Wizz. They will be able to solo even better. But What about us? They have seriously crippled one of our AE stuns and remove the othe one. What does we get in exchange? 
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Unread 05-11-2006, 01:50 PM   #18
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*** Items ***

 

- The Empowered Sleeper Totem and Sealed Book of Knowledge quest rewards

now have 10 charges each.


Wow these items werent that powerful 1 hour recast AND out of combat.  They have there uses but didn't effect the game balance.  Over all the patch is bad news and a mistake if 90% of this stuff goes live.

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Unread 05-11-2006, 02:46 PM   #19
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 great. Does some Dev ever read Warlock forums?

We are really bad nefer

New changes are great of Wizz. They will be able to solo even better. But What about us?

They have seriously crippled one of our AE stuns and remove the othe one. What does we get in exchange? 
 
 
 
Soe is destroying the Warlock  class.....
 
What is next for you dudes destroy our AE dps......
....
damm you soe
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Unread 05-11-2006, 02:53 PM   #20
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enrique_tome wrote:
O great. Does some Dev ever read Warlock forums?

We are really bad nefer SMILEY

New changes are great of Wizz. They will be able to solo even better. But What about us?

They have seriously crippled one of our AE stuns and remove the othe one. What does we get in exchange? 


wizards wont solo better... wizard t7 ae root on test, the duration is shorter than the recast!!! while warlock's ae root duration is still longer than recast so you can still keep a group rooted. With this change, wizards will not be able to solo any encoutners with 3+ mobs, even it's a solo encoutner!
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Unread 05-11-2006, 03:30 PM   #21
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wow, i hope they are looking at the agro component of those spells since they are removing our stuns, it should lower agro significantly.

 

will have to see if this is true. We still havent gotten the fixes warlocks need. I am glad to see they are fixing chanters but come on now, how long should warlocks be gimped for?

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Unread 05-11-2006, 03:30 PM   #22
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wow, i hope they are looking at the agro component of those spells since they are removing our stuns, it should lower agro significantly.

 

will have to see if this is true. We still havent gotten the fixes warlocks need. I am glad to see they are fixing chanters but come on now, how long should warlocks be gimped for?

Since they are removing our stuns maybe they will shorten our cast times. SMILEY hmmm maybe they wont. Instead of target already dead maybe we will just see interrupt, interrupt interrupt.

Message Edited by Cowdenicus on 05-11-2006 04:31 AM

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Unread 05-11-2006, 03:59 PM   #23
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Keep in mind this isn't an accurate or complete list of LU24 changes...BG told us so!Notable exclusions: Summoner changes, Intercept changes.I'd like some input from people on test as to whether or not these have gone into test with this "LU24" patch. If so, expect more from LU24 than is currently listed here.
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Unread 05-11-2006, 04:08 PM   #24
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Rostam00 wrote:WHAT A BRILLIANT IDEA! Monks get fear now, and you doubled the recast of bruiser's mez? What in the nine hells are you doing? Why not just remove bruisers from the game?

Remove bards too, because Noone will play his bard any further with your idiotic changes.
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Unread 05-11-2006, 04:37 PM   #25
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nm

Message Edited by quetzaqotl on 05-12-2006 12:42 PM

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Unread 05-11-2006, 04:44 PM   #26
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The really do hate warlocks dont they?
 
Finally get an AE aggro debuff, they tie it to one of our "oh crap" longer refresh spells that we only use to save ourselves from getting whacked, or to buy the healer a few seconds to save a tank, so not something we are just going to drop all the time to de-aggro.
 
Nerf Devestation again, nerf cloud stun, half fix/nerf root...  *boggle*
 
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Unread 05-11-2006, 04:57 PM   #27
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Ever-Befallen wrote:

*** Betrayal ***

- Note that all characters, whether they change their class or not, will

have their spells set back to the Apprentice I level after betraying.

soe are you crazy?

Scout changes:

- Troubador: Lullaby - Decreased duration and increased reuse timer to 20s.

- Troubador: Bria's Entrancing Sonnet - Now works as a very short-term

charm. Reduced casting time to 3s. Has full use of pet commands.

Duration greatly reduced. Removed concentration costs. Increased reuse

time to 60s.

 great another nerf, what do bard's have now? all that's left is the tier templar dps

*** Desert of Flames ***

- "A piece of ancient parchment" should drop a little more frequently

from individuals in the Pillars of Flame.  Rumors exist that the leaders

of these people have also begun to carry the parchment more often. The

parchment is now able to be traded or sold. 

 finally lol

*** Gameplay ***

- Charmed players will now cast spells from their knowledge books.

nice idea will add some more flavor to raiding, (imagine a charmed warlock using devastation on the raid force) :smileyhappy: /sarcasm off 

*** Items ***

- Tome pages found on the ground are now easier to see. They flutter in

the breeze, so even if it is partly in the ground or snow, some of it

will be visible while it is flapping.

 finally

*** Zones and Population ***

- The evac point for Permafrost is now within the zone rather than in

Everfrost. There is also an additional revive point within Permafrost.

 the best change ever

 

Message Edited by Killerbee3000 on 05-11-2006 05:58 AM

Message Edited by Killerbee3000 on 05-11-2006 05:59 AM

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Unread 05-11-2006, 05:17 PM   #28
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QQFatman wrote:


enrique_tome wrote:
O great. Does some Dev ever read Warlock forums?

We are really bad nefer SMILEY

New changes are great of Wizz. They will be able to solo even better. But What about us?

They have seriously crippled one of our AE stuns and remove the othe one. What does we get in exchange? 


wizards wont solo better... wizard t7 ae root on test, the duration is shorter than the recast!!! while warlock's ae root duration is still longer than recast so you can still keep a group rooted. With this change, wizards will not be able to solo any encoutners with 3+ mobs, even it's a solo encoutner!



I am a coercer and can TANK solo enounters including encounter that is of 3 mobs, you with better dps spells should be able to do the same, sorry couldn't resist the reply on this comment
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Unread 05-11-2006, 05:23 PM   #29
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Kubasak wrote:
The really do hate warlocks dont they?
 
Finally get an AE aggro debuff, they tie it to one of our "oh crap" longer refresh spells that we only use to save ourselves from getting whacked, or to buy the healer a few seconds to save a tank, so not something we are just going to drop all the time to de-aggro.
 
Nerf Devestation again, nerf cloud stun, half fix/nerf root...  *boggle*
 


Yes. It's so amazing that I've cancelled my subscription. I have no idea whether one more cancellation (well, two actually) will make any difference to their monthly stats, but hopefully they might actually read the feedback from the survey you take when cancelling.

"Yes, recent changes were made to my character class that I did not agree with."

 

I'm really frustrated that the forthcoming changes will adversely affect my primary gameplay (duo) and that those concerns seem to be completely ignored by the devs.

 

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Unread 05-11-2006, 05:49 PM   #30
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- Troubador: Lullaby - Decreased duration and increased reuse timer to

20s.

- Troubador: Bria's Entrancing Sonnet - Now works as a very short-term

charm. Reduced casting time to 3s. Has full use of pet commands.

Duration greatly reduced. Removed concentration costs. Increased reuse

time to 60s.

 

This makes me weep  SMILEY

I dealt with the proc changes to Aria ... but this ... destroys two of my favorite abilities of my troubador.

 

Ele~

 

 

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