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#1 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Ok, I have done some parsers, here are my results: DPS = Damage per second Procs = How many times poison procs (255 dmg) Dots = How many times poison dotted (42 dmg)
DPS - Procs - Dots __________ LIVE 179 - 4 - 6 *HYBRID 214 - 8 - 7 *PURE RANGED 407 - 4 - 4 *PURE RANGED 109 - 2 - 4 *PURE MELEE 167 - 4 - 6 *HYBRID 1602 - 7 - 6 *PURE RANGED ______________ BETA 102 - 2 - 5 *PURE MELEE 167 - 3 - 5 *CLOSE TO PURE RANGED 109 - 2 - 2 *PURE MELEE 131 - 2 - 5 *CLOSE TO PURE RANGED 151 - 3 - 5 *CLOSE TO PURE RANGED
Here are the figures for the average percentage of my damage poison contributed: Live: 44.2% Beta: 26.33% About a 20% decrease right there. Here are the figures for average DPS of the two examples: Live: 446.333 ( 215.2 if you ignore the outlier 1602) Beta: 110 With these numbers in front of me... I would like to retract my opinion that we are fine. And this would explain why at lower levels it doesnt make much of a difference. The HP disparity amongst higher levels must make it more noticable. Also, only on live did I kill anything with ranged before it got a strike in(1602 DPS). EDIT: These were Parses taken by a 32 ranger against level 33 Wasps in EL, no arrow adjustments Message Edited by DarkLegacy2005 on 02-20-200610:27 PM Message Edited by DarkLegacy2005 on 02-20-200610:28 PM Message Edited by DarkLegacy2005 on 02-20-200610:30 PM |
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 760
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I can rest easy now knowing I can take at least one mob in EL.Which one, btw, so I know where to get my xp?Grats on an extensive informative test!
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Weird as my experience was the opposite, but we'll see when the expansion hits I guess.Though the figures the 70 ranger with masters posted were VERY scary.Out of iterest what lvl mobs did u try? I tried everything from 60-65 (solo and heroic) |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 152
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I am only level 32... stopped playing when I heard PvP was coming out on new servers. Couldnt bring myself to keep working on a char when I knew i was going to just start over. It was the giant wasps in EL, and those werent the only ones I was fighting though. I had no troubles what so ever and those figures that the people posted are far from true. There is no way there is a 50% loss in effective damage output. If that were the case I would have surely died when 4 of them agroed me.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Well like I said I only tested the 57-65 content and well yeah it was a nightmare.I opening using a high dmg bow attack and it wasnt putting a dent in the mobs health. The mobs was then on me and just pounded the crap into me.Snares are useless as even though they slow the mob, they still end up catching u before u can get a bow shot off. Mob speed seems drastically increased.We also cant kite anymore due to some choice nerfs from SoE due to PvP so basically we rely on our crap melee skills. If I wanted to melee i'd role a melee style class not a ranged class. |
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 760
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give it a rest valleyboyobviously being able to kill one mob in EL means rangers cant possibly be broken in betaWHY ARE U EVEN ARGUING
Message Edited by Fennir on 02-20-200603:45 PM
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 152
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Fennir Said-I can rest easy now knowing I can take at least one mob in EL.Which one, btw, so I know where to get my xp?Grats on an extensive informative test!--Didnt plan on it being intensive. I fully intended on having a parser up and running but for some god awful reason it took 14 hours to update Beta and the same amount of time for live... Edit: Which made me able to play at about 12 midnight, not the best time for a test.I will do a true parser tonight though, expect a post ~9 - 10PM central time.
Message Edited by DarkLegacy2005 on 02-20-200602:54 PM |
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#8 |
Loremaster
Join Date: Jun 2005
Posts: 173
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Yes rangers are doing great in beta... believe it or not. Mostly due to the new Proccing poison that interesting enough is for thier trousers... Name of new common poison you say?? Astroglide.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 152
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Fennir Said-give it a rest valleyboyobviously being able to kill one mob in EL means rangers cant possibly be broken in betaWHY ARE U EVEN ARGUING----Thats exactly what I dont want. If you want to sit here and belittle the posts then be my guest. He obviously tested the higher range mobs, and as sad as this fact may be, not everyone is level 50 - 70, which includes rangers.The fact that I didnt notice a difference where he noticed a grand difference might bring up the question of it not being a ranger problem but moreso of a level problem. Perhaps the CA's and poisons of his level are not adequate for their level range.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Yeah i'm not going to knock anyone who has actually been on beta and tested stuff.Like you said maybe the mob lvl makes a difference. Did you notice a increase in mob speed? For me that was glaringly obvious, mobs were in my face after the first shot. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 152
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Actually I did notice that but I shrugged it off as being just me being closer to the mob. I used to get 2 - 3 CA's off before they were there in my face and while on Beta I never got more then 2.
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 760
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![]() It's like you don't even understand why.You killed one mob in EL then made a post saying rangers are not jipped and i applaud the devs etc.What did you expect? No one to question your testing or conclusion-drawing abilities? lol
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 152
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Yes, I killed only one mob.... /sarcasm offIt was an example. I fought other mobs beside that one, but I made that one the mark for it.Edit: On a side note, I do happen to notice that a lot of your comments among the boards are borderline flaming, so please dont bring that here
Message Edited by DarkLegacy2005 on 02-20-200603:13 PM |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 760
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I'm not flaming you. I'm questioning your expert diagnosis.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Please post where I claimed to be an expert? I would like you to quote it.Although it might be easier if I asked you to quote where I posted a opinion... seeing as how thats what it is. The views and parsers of one character do not accurately represent the whole population but the fact that one character is not affected by a nerf where as another is DRASTICALLY affected by a nerf does bring questions to mind. Questions such as why? Or under what circumstances? Those are questions that should be brought up and speculated, not whether or not I am an 'expert'. |
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 760
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Glad we got that cleared up.
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#17 |
Loremaster
Join Date: Jun 2005
Posts: 173
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I appreciate your attempt to show light where currently there is none... But the ranger boards have a bunch of different parses with different targets outlining the beta changes. Several Raid targets, single encounters, etc. so far the "beta not so bad" team has 1 and I have seen at least 3 parses of folks with detailed information that overwhelminingly shows gloom.... The majority of rangers will give the changes an honest try before getting the sour [Removed for Content] effect... Some may even volenteer to beta test live some more.. who knows. |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 152
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Either way, I think a constructive way of helping the devs would be to post your experiences in the form of parsers or explain encounters under the beta/test environment and then under the normal environment(if possible) so as to better fine tune where the problem is.Obviously if a level 32 ranger has no drastically and class breaking difference when a tier 6 or 7 ranger does have these differences then the problem is not confined to a class, but more to a situation/level range.And this fact is not just apparent in this thread. Even in other threads there are posts saying there is a 50% drop and others stating there is ~20% drop. That disparity leads me to believe that this problem is situational.Maybe if the Dev's see that x% of rangers in tier 5+ cant compete, they will find the root of the problem, as an example.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() The fact that its against raid targets makes me think that maybe this class breaking is going on in the higher levels. I started a ranger on beta while waiting for my main to be copied over and didnt notice any problem keeping up in damage and going above and beyond. I got to about level 12 if anyone of you must know.Edit: Fennir, gratz on post #1000 Message Edited by DarkLegacy2005 on 02-20-200603:30 PM |
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#20 |
Loremaster
Join Date: Apr 2005
Posts: 825
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![]() Let this be a lesson to you. Your opinion only matters if it's doom and gloom.
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#21 |
Loremaster
Join Date: Jun 2005
Posts: 173
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Aye the effects of the change will be situational... Alot of rangers do not know how to maximise damage potential by using the game mechanics to thier favor. I.E. Long delay bow... which poisons to use... Which poisons stack.. etc. I see level 50 rangers today on live that use short bows... Some give a long pause after I mention we can use poisons, like they never heard of it. For the above types of people they may only see a 20 percent loss. For the folks that know the game mechanics this will greatly effect damage potential. Dare I say Drasticly alter everything about the ranger class. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() I find that a little off beat considering every other ranger I have grouped with I have at the very least been on par with them or better so to say that the above reason is why I only see a small decrease is, quite frankly, insulting.On the other hand, that exploitation(mind you I use the word in a non derrogatory sense) of the system should not yield drastically different results in how someone's DPS comes out. When I mean drastically I mean 30 - 40% difference.That is to say that at x level one ranger gets 1000 dps while another ranger of the same level gets 1400 - 2000 dps? Message Edited by DarkLegacy2005 on 02-20-200604:31 PM |
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 760
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without further ado.... the other side of the coin:
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#24 |
Join Date: Nov 2005
Posts: 515
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![]() It's outrageous to continually do that to different groups of players every couple of patches. You chaps really have my sympathy. The devs should be ashamed of themselves. Those apologising for the devs each time they take a sledgehammer to a class need to get a clue. It wrecks the game because it's continual, on going and in the back of your mind you know it's going to impact you sooner or later. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() That my friend, is fubared.Edit: If thats true, then something needs to be looked at Message Edited by DarkLegacy2005 on 02-20-200607:26 PM Edit: Im still of the mindset that its something going on in the later levels, earlier levels dont show much difference imho.Message Edited by DarkLegacy2005 on 02-20-200607:30 PM |
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#26 |
Join Date: Jun 2005
Posts: 21
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![]() One thing going on in later lvls is mobs have much higher hit points and take much longer to kill.....and I highly doubt the devs will do much looking as they have no clue about our class.....Ask Blackguard how much of our damage is dependant on poison....he might get it right this time. Message Edited by TalenMorgan on 02-20-200606:23 PM |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Ya I saw his comment and it made me worry and speculate. I worried that maybe they are doing something without considering the wide range of effects and I speculate that maybe the Ranger class has become something other then what they envisioned. From his post I believe he meant that rangers damage should be less then 50% from procs, but it could be read other ways. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Ok, I have done some parsers, here are my results: DPS = Damage per second Procs = How many times poison procs Dots = How many times poison dotted
DPS - Procs - Dots __________ LIVE 179 - 4 - 6 *HYBRID 214 - 8 - 7 *PURE RANGED 407 - 4 - 4 *PURE RANGED 109 - 2 - 4 *PURE MELEE 167 - 4 - 6 *HYBRID 1602 - 7 - 6 *PURE RANGED ______________ BETA 102 - 2 - 5 *PURE MELEE 167 - 3 - 5 *CLOSE TO PURE RANGED 109 - 2 - 2 *PURE MELEE 131 - 2 - 5 *CLOSE TO PURE RANGED 151 - 3 - 5 *CLOSE TO PURE RANGED
Be back in a few with percentages of damage dealt by poison in Beta vs Live... but right now its about Live: 40 - 80% Beta: 25 - 50%
EDIT: These were Parses taken by a 32 ranger against level 33 Wasps in EL, no arrow adjustments Message Edited by DarkLegacy2005 on 02-20-200610:11 PM |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Here are the figures for the average percentage of my damage poison contributed: Live: 44.2% Beta: 26.33% About a 20% decrease right there. Here are the figures for average DPS of the two examples: Live: 446.333 ( 215.2 if you ignore the outlier 1602) Beta: 110 With these numbers in front of me... I would like to retract my opinion that we are fine. And this would explain why at lower levels it doesnt make much of a difference. The HP disparity amongst higher levels must make it more noticable. Also, only on live did I kill anything with ranged before it got a strike in(1602 DPS).
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#30 |
Loremaster
Join Date: Dec 2004
Posts: 760
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Now that you've edited, my sarcastic posts don't make any sense.=(
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