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Unread 02-16-2006, 11:03 AM   #1
Bayler_x

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Mathematical model of ranger damage before and after proposed proc changesSYNOPSIS:There are changes on the beta server that greatly reduce the procing oportunities available to rangers.  While ranger damage output could certainly use some tuning, I believe that these changes will have a far more damaging effect than intended.  I constructed a spreadsheet to model the (rather complex) damage output done by rangers in the current system and the proposed new system being tested.  This post is a discussion of my findings and methodology.The spreadsheet containing my data model is here:http://home.comcast.net/~shader_eq2/ranger_damage_model.xlsMy model shows that rangers after the changes will be doing 45% 55% of their current damage.DISCUSSION:
EDIT 2006-02-16:Changed the following on the spreadsheet:+ Fixed problem where double and triple fire hits were always using the first hit damage, instead of the progressively larger values.  (Noted by Calaglin/Pinski.)+ Fixed a proc rate typo.  I had had Gleaming Strike set to a nominal (examine-window) proc rate of 50%, rather than 5%.+ Added a new tab, "Beta Changes - Feb 16" based on new information.  It assumes that Quick Shot is capable of producing all of the other proc types, but double and triple shot arts don't proc Quick Shot or anything else on the 2nd or 3rd hit.  (Noted by Calaglin/Pinski.)Recomputed the table shown below with the new changes.
My spreadsheet is based around the idea of calculating the "expected damage" of any given attack or combat art.  That is, for every possible combination of some damage event (proc, regular hit, or quick strike), the damage that a proc would do is multiplied by the probability of it happening.  Then, all of those weighted damages are summed up to determine the expected damage of the attack as a whole.For instance, right now the third hit from our Triple Fire line of attacks can trigger a Quick Shot (an extra attack caused by our offensive stance), and that Quick Shot can trigger a poison.  In order for that particular damage event to happen, all three triple fire shots have to hit (if one misses, the next ones don't have any chance), the Quick Shot has to proc, and the poison has to proc.  So the expected damage of just that one part - poison proc from a Quick Shot on the third hit of a Triple Fire - is the damage it would do multiplied by the probability that all those prerequisits happened.It's not a perfect model.  It makes some assumptions, and it's based off of the data I used.  (Which was from my own examine windows.)  The model assumes you're using poison, offensive stance, an imbued bow, and have 1 other type of proc.  (For my data, the extra proc was the paladin buff Call of Glory.)Here are the numbers I came up with.  (But if you want, download the spreadsheet and plug in your own.)  All data below is what I use as a level 47 ranger with a legendary bow and using legendary DD poisons.                          Current        Beta 1        Beta 2,                           Dmg,  DPS,    Dmg,  DPS,    Dmg,  DPSTriple Fire (master2)      3134,   52,    794,   13,    525,    8Sharp Shot (adept3)        2204,  110,    510,   25,    418,   20Leg Shot (adept3)          1115,  111,    247,   24,    247,   24Autoattack                 1085,  155,    764,  109,    764,  109Miracle Arrow (adept1)     1330,   22,    510,    8,    510,    8Hidden Fire (adept3)       2025,   22,   1350,   15,   1350,   15Trick Arrow (adept1)       1180,   39,    360,   12,    360,   12Crippling Arrow (adept1)   1310,   21,    490,    8,    490,    8Culling the Herd (adept3)  1646,   27,    826,   13,    826,   13TOTALS                            562           230           221,                            Current,,       Beta Feb16*,,   Beta Feb16**,combat art,                  Dmg,     DPS,   Dmg,     DPS,   Dmg,    DPSTriple Fire (master2),      2595,   43.24,   854,   14.23,   835,  13.92Sharp Shot (adept3),        1584,   79.22,   391,   19.53,   379,  18.93Leg Shot (adept3),           798,   79.78,   219,   21.93,   207,  20.73Autoattack,                  767,  109.63,   767,  109.63,   637,  91.05Miracle Arrow (adept1),     1012,   16.87,   472,    7.86,   453,   7.55Hidden Fire (adept3),       1707,   18.97,  1290,   14.34,  1248,  13.86Trick Arrow (adept1),        862,   28.75,   321,   10.71,   303,  10.09Crippling Arrow (adept1),    993,   16.54,   452,    7.53,   433,   7.21Culling the Herd (adept3),  1329,   22.15,   788,   13.13,   769,  12.82Total,,                            415.14,,        218.89,,       196.16* The first set of beta columns assume a very-high-DD poison is used.** The second set of beta columns assume a very-high-DoT poison is used.The DMG column numbers are the expected damage for one activation of the attack.  The DPS column numbers are the DMG values, divided by the recast times.  So in a constantly fighting situation where every CA is used as soon as its timer is up, and no autoattack chances are missed, the model predicts 562 415 DPS currently, and either 230 DPS or 221 DPS once the changes go live, depending on certain assumptions.  219 or 163 DPS depending on how high the DD factor on your poison is.  I don't claim that these are accurate real-life DPS values, but they're pretty solid compared to one another.These numbers show a 61% 47% loss of damage, based on my data.  One might argue that under the new system, a ranger would be wise to switch to a very-high-dot poison instead of a very-high-DD one.  To adjust for this, let's go ahead and throw in some DPS for the Beta 2 case: let's assume that the DoT potion of Decrepid Stab (the legendary very-high-DoT poison for my tier) is in constant effect.  That's 202 damage every 6 seconds, or 34 DPS.  (That's a unrealisticly generous assumption, but it'll give us an upper bound.)  In that case I'd be going from 562 to 255 DPS; so, 255 / 562 = 45%.  The changes will cause me to end up doing only 45% of my current damage.  (Or, in other words, I'd be losing 55% of my current damage.)  The second set of Beta numbers above reflect the calculations assuming Decrepid Stab.  So when we add in the 34 DPS to account for the DoT portion, the model suggest my damage will go from 415 DPS to (196+34)=230 DPS; so 230 / 415 = 55%.  In other words, a loss of 45% of my current damage.That's all for a grouped ranger.  Now let's look at the solo ranger's case.Right now, a typical solo fight against a single no-arrow white mob goes something like this: + Open with Hidden Fire (2025) (1707) or Culling the Herd (1646) (1309). + An autoattack shot goes off immediately (1085) (767). + I fire off Sharp Shot (2204) (1584). + The mob reaches me, and I use a Rip (500ish) and maybe melee for a second or two.So by this model's numbers, such a mob has about 6000 4500 hit points.What will be the best solo strategy after the changes? + Open with Hidden Fire (1350) (1290). + An autoattack instantly goes off (764) (767). + Shoot a Triple Fire (525) (854).The mob now reaches you, with a little over half of his health left.  1/3 of his health left.  You can either stand there taking a beating and melee (not very rangery), or + Use cheap shot to stun him, run through him and fire Culling the Herd while moving (826) (78SMILEY. + Stop and use Sharp Shot (41SMILEY (391). + Backpeddel some more while firing Crippling Arrow (490) (452). + Let loose another ranged autoattack (764) (767).The mob reaches you again.  You've done 5147 out of his 6000 hit points.  At this point, short of kiting, your only option is to melee him to death (possibly turning on your defensive stance).  He'll probably wear you down to 1/2 of your hit points.  At this point the mob should be dead, or close to it.Well, you won!  Congratulations!  Of course, you're half-dead, all of your timers are used up, and you'd better hope that with all the running you had to do, you didn't agro anything.  Oh, and the strategy above only works against no-arrow or down-arrow mobs; if the mob has an up-arrow, your cheap shot won't last long enough to get away from the mob and shoot him.  Note from 2006-02-16 edit: okay, with these numbers the solo case doesn't look so horrible.I'm sure there are lots of questions that I haven't answered here.  I'll try to adress any that you might ask.  In the mean time, I encourage anyone who's interested to download the spreadsheet and plug in your own numbers.  I'm just a level 47 ranger, and the KoS beta testers are almost all 70's with raid gear.  It would definitely be a good thing to see how these changes will affect rangers of all levels and play styles.

Message Edited by Bayler_xev on 02-16-200609:33 PM

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Unread 02-16-2006, 02:48 PM   #2
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These results are stunning.  No pun intended. 

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Unread 02-16-2006, 03:45 PM   #3
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Hmmm this data seems weird to me for triple fire. Even without the proccing it would sitll do around 1k+ damage. Just from reading what the spell does. I think you are putting the data on beta a bit low.
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Unread 02-16-2006, 04:12 PM   #4
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Wow...All I can say is wow...thats REALLY [expletive haxx0red by Raijinn], and kinda insulting to the devs; as if they don't know any of this. Wow...I'm actually kinda interested in it, I've never seen anyone be really THIS [expletive haxx0red by Raijinn] over a game.
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Unread 02-16-2006, 04:37 PM   #5
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This sort of model is entirely worthless.Until you actually play test it, your data is nothing but blind assumptions.
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Unread 02-16-2006, 04:38 PM   #6
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Bayler_xev wrote:Well, you won!  Congratulations!  Of course, you're half-dead, all of your timers are used up, you'd better hope that with all the running you had to do, you didn't agro anything.  Oh, and the strategy above only works against no-arrow or down-arrow mobs; if the mob has an up-arrow, your cheap shot won't last long enough to get away from the mob and shoot him.

This is almost exactly what soloing is like for an averagely-geared assassin at any level.  And believe me it's not a whole lot easier with above-average gear either unless you're fighting green solo cons.
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Unread 02-16-2006, 04:39 PM   #7
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Mathematical models are nice to play with, but yours doesnt seem to reflect real number that are happening in practise. maybe your model is missing some parameter or calculating wrong or maybe some stuff simply isnt doing what we suppose it to do in theory.

My model shows that rangers after the changes will be doing 45% of their current damage.

This indicates that ranger would be going to lose 55% of their damage. Assuming that even after the change ranger will still do some proc damage, just to a lesser amount, lets say 1/5 of what they are procing now, this would mean that currently 70% of ranger damage comes alone from  poison and procs if your mathematical model is correct. Which is not the case.

Your model is flawed.

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Unread 02-16-2006, 06:33 PM   #8
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>...this would mean that currently 70% of ranger damage comes alone from  poison and procs if your >mathematical model is correct. Which is not the case.Ehm.... it simply .... *IS* the case.Well you might discuss if it is 50% or 70%. But its within that area. Of course, if you have Master1 on all your combat arts and do not use a legendary high DD - low DoT poison it might be lower.Greetings,tom1301
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Unread 02-16-2006, 06:52 PM   #9
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tom1301 wrote:>...this would mean that currently 70% of ranger damage comes alone from  poison and procs if your >mathematical model is correct. Which is not the case.Ehm.... it simply .... *IS* the case.Well you might discuss if it is 50% or 70%. But its within that area. Of course, if you have Master1 on all your combat arts and do not use a legendary high DD - low DoT poison it might be lower.Greetings,tom1301

Mind posting some logs or something? I sincerely doubt that 50% of your damage comes from procs. Also, as BG (?) said, in the beta, Rangers were doing 4000 DPS. With this, it's going to shorten it to where it should be.
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Unread 02-16-2006, 07:02 PM   #10
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I'd really be surprised if the changes affect DPS to that extend.  I would imagine they have been testing it. Rangers are still in their Teir 1 model, athough I don't know who to model a Tier 1 after.
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Unread 02-16-2006, 07:20 PM   #11
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Im Raid leader of my guild, and i parse 99% of them.

so far i can assure you that ranger dps comes in a 50% from proccs, 35% of poison and the rest of self buff and other proccs like weapon proccs, shield, etc.

Im at work and cant post it but im talking about raids, godking, Goaa, Coaa etc... i will try to find some data later on.

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Unread 02-16-2006, 07:33 PM   #12
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Axor wrote:

Im Raid leader of my guild, and i parse 99% of them.

so far i can assure you that ranger dps comes in a 50% from proccs, 35% of poison and the rest of self buff and other proccs like weapon proccs, shield, etc.

Im at work and cant post it but im talking about raids, godking, Goaa, Coaa etc... i will try to find some data later on.


I have played a ranger from day one and that sounds about right
 
Edit: Also, there have been times when it has just been too late or too early and I forget to use poisons(I know, stupid me) but it doesnt make all that big of a difference(maybe take time and a quarter more to kill something), and I buy the best poisons on the market for my level range.

Message Edited by DarkLegacy2005 on 02-16-200608:35 AM

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Unread 02-16-2006, 07:37 PM   #13
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But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.
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Unread 02-16-2006, 07:42 PM   #14
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Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
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Unread 02-16-2006, 07:50 PM   #15
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Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
I do play a ranger, and I agree with magus. You all are screaming the sky is falling when its just raining on our heads for once. Relax and enjoy the game. If the game gets harder, all the better. It isnt going to be game breaking for us, only a small percentage(like 10 - 25% at the most) which would put us in line with the other T1 classes. And if it drops you below T1, my question would be if you are playing it right...? I have 3 other buddies who play a warlock, assasin, and wizzy. I out class them in DPS by a long shot. Might be time to realize we are broken. Its not just them either. When grouped with others of those classes I still outclass them in DPS.
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Unread 02-16-2006, 07:56 PM   #16
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DarkLegacy2005 wrote:

Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
I do play a ranger, and I agree with magus. You all are screaming the sky is falling when its just raining on our heads for once. Relax and enjoy the game. If the game gets harder, all the better. It isnt going to be game breaking for us, only a small percentage(like 10 - 25% at the most) which would put us in line with the other T1 classes. And if it drops you below T1, my question would be if you are playing it right...? I have 3 other buddies who play a warlock, assasin, and wizzy. I out class them in DPS by a long shot. Might be time to realize we are broken. Its not just them either. When grouped with others of those classes I still outclass them in DPS.
If you don't realise that this will effect your dps by @ 50% as a ranger then I question your ability to play your ranger.  I parse dailey and see first hand how critical of a nerf this is.  To say anything else is simply lack of knowledge in your class.
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Unread 02-16-2006, 08:05 PM   #17
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Axor wrote:

Im Raid leader of my guild, and i parse 99% of them.

so far i can assure you that ranger dps comes in a 50% from proccs, 35% of poison and the rest of self buff and other proccs like weapon proccs, shield, etc.

Im at work and cant post it but im talking about raids, godking, Goaa, Coaa etc... i will try to find some data later on.


Ok, Raids I can see about 50% coming from procs. He's talking about procs though and then using a soloing situation to prove his point with theoretical numbers.
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Unread 02-16-2006, 08:11 PM   #18
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zitha wrote:

This indicates that ranger would be going to lose 55% of their damage. Assuming that even after the change ranger will still do some proc damage, just to a lesser amount, lets say 1/5 of what they are procing now, this would mean that currently 70% of ranger damage comes alone from  poison and procs if your mathematical model is correct. Which is not the case.

Your model is flawed.


There's certainly value in applying a "common sense test" to any model.  But you're trying to refute my model, constructed from actual game data and mechanics, with guesswork.  Your 70% and 1/5 figures are out of nowhere.
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Unread 02-16-2006, 08:12 PM   #19
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Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

I think you're missing the point.  My model doesn't assume that all procs will be gone.  It calculates exactly how often different proc situations will occur, and how much damage - over all - can be expected from them.
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Unread 02-16-2006, 08:25 PM   #20
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The average DPS that comes out of procs for my ranger (level 59 toon, with adept 3's and some master 1's) is 39% damage done with poison, 19% damage done with archers frenzy, and 4% with my bow proc - Compiled these stats with acouple of fights in a clops group using advanced combat tracker.His data isent entirely wrong with what he has come up with, however his data isent entirely right. I tend to average around that DPS.
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Unread 02-16-2006, 08:33 PM   #21
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Well, the DPS numbers I listed above are a theoretical max, based on the data from the examine windows.  I don't claim that that's what a parser shows for DPS.  I only used it as a way to compare before and after effects in a way that reflects how often a given art or attack can be used.It's worth mentioning that the examine data wasn't completely in line with my logs.  My logs usually showed higher average damages for everything - CA hits, procs, autoattack hits - than what the examine window showed.  But they were always pretty close, and seemed proportional. So again, I present these numbers for comparison with each other - not for comparison against real-world parses.
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Unread 02-16-2006, 08:40 PM   #22
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This is bull that is gonna affect you by 50%. Are you completely wack? Thats as if they said 'poison is now cosmetic,' which is far from the case. Its making it so that the procs are based off the first strike of a CA. Not to mention its painfully obvious we as rangers needed a fix. Even moorgaurd pointed out rangers doing 4000 dps... DPS. Thats nuts.
 
I have never, EVER, seen my poison account for more then 40% of my damage (and I buy the BEST poisons for my tier), and I parse ALL the time. So even if this cut this to 1/3, which I doubt it does, that means a drop of ~30%, but lets be pessimistic and say 35%. Even that sounds off beat. Example:
 
If I have 10 CA's that all have 3 hits involved in them and are 3 second cast times, I effectively have one strike every second, right? This is not the case with Rangers, but we are being pessimistic about this, remember? This would pose the greatest drop theoretically. I have noticed that the CA's do on average a little more then the tick of a poison, or DD, depending on what you want. We are going to choose DD poison for this, hence if each hit did 100 damage, the DD on the poison would be roughly 80 or 90, but lets just say 90. Remember this is on average they are better... I know some are an exception.
 
Lets pretend I have a 25% to hit on my poisons, so saying I have good luck and it goes 40%. That means on 12 hits, my poisons proc. Now it dots every 6 seconds for 1/4 the damage, but lets continue being pessimistic and say it dots every 4 seconds for 1/3 the damage. Only one poison can be on at any given time, so for simplicity's sake, it strikes an additional 1/3 normal poison damage every 4 seconds. That means:
 
My damage =
30 Strikes * 100 damage due to CA's = 3000
12 Strikes * 90 damage due to poison = 1080
8 Stirkes * 30 damage due to dot = 240
 
Total = 4320
 
Where in the hell do I lose 50%? Poison isnt even equal to 50%. But you know what, we are being pessimistic, lets change this model so that poison = 50% of my damage. That means I need 1320 to = 3000, which is roughly a 3x jump. So now:
 
My damage =
30 strikes * 100 (CA) = 3000
12 strikes * 270 (poison) = 3240
8 strikes * 90 (dot) = 720
 
Total = 6960
 
Now poison accounts for about 57% of my damage. Perfect pessimistic model, lets use it. Now lets say I only proc on the first hit of each CA. That means 40% of 10 hits, so 4 procs. The dot amount stays constant (isnt affected due to the fact that its over time and we are pretending the first hit lands a poison for simplicity's sake).
 
My NEW damage =
30 strikes * 100 (CA) = 3000
4 strikes * 270 (poison) = 1080
8 strikes * 90 (dot) = 720
 
Total = 4800
 
Or rougly 70% of what it used to be. ON AN ENTIRELY PESSIMISTIC VIEWPOINT. Realistically, it should proc once every 6 seconds, do less damage then my average CA's, and dot for 1/4 of that damage.
 
My damage =
30 Strikes * 100 damage due to CA's = 3000
12 Strikes * 90 damage due to poison = 1080
5 Stirkes * 23 damage due to dot = 115
 
Total = 4320
 
My NEW damage =
30 strikes * 100 (CA) = 3000
4 strikes * 90 (poison) = 360
5 strikes * 23 (dot) = 115
 
Total = 3475
 
Or roughly 80% of my original. So somewhere between 20 and 30% is what you can expect, but this is even still less accurate as I am assuming you are hitting with CA's that all have multiple strikes in them, not counting auto attack, and not counting other CA's you might be doing. All those should drop the % even more, probably enough to put it near the 20% range, which is a perfectly acceptable 'nerf' considering 4000 DPS on some rangers and the fact that I almost always do near 1.5x the other DPS classes I have grouped with.
 
 
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Unread 02-16-2006, 08:44 PM   #23
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Niuan wrote:

DarkLegacy2005 wrote:

Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
I do play a ranger, and I agree with magus. You all are screaming the sky is falling when its just raining on our heads for once. Relax and enjoy the game. If the game gets harder, all the better. It isnt going to be game breaking for us, only a small percentage(like 10 - 25% at the most) which would put us in line with the other T1 classes. And if it drops you below T1, my question would be if you are playing it right...? I have 3 other buddies who play a warlock, assasin, and wizzy. I out class them in DPS by a long shot. Might be time to realize we are broken. Its not just them either. When grouped with others of those classes I still outclass them in DPS.
If you don't realise that this will effect your dps by @ 50% as a ranger then I question your ability to play your ranger.  I parse dailey and see first hand how critical of a nerf this is.  To say anything else is simply lack of knowledge in your class.
If you think that this will effect your DPS by 50% as a ranger, then I question your ability in math.First, during Autoattack it's going to be the same amount of procs as before this "nerf".Second, during CAs, I'm guessing (speculating, hypothesizing) that the chance to proc per CA will be the % listed, such as 20% chance to Proc with poisons per CA. Assuming that you guys proc  poison off of 4 of every 5 CAs (which you probably don't), that's a 75% (You're hitting them 3/4 less) nerf to your poison proc damage.So let's say that 75% of your procs are from CAs, the other 25% from autoattacks.For simplicity, let's say that you proc 4 times in a fight, 3 (75%) from CAs and 1 (25%) from autoattack now. With a 75% nerf to the CA procs. That will bring you down to 0-1 proc from CAs (25% of 3) using real numbers. This would be a 50%-75% nerf to your proc damage. Which translates to 25%-37% nerf to overall damage. Not the 50% nerf that everyone is worried about. Granted, these are rough estimates and numbers. Nobody will be sure until it's actually tested.
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Unread 02-16-2006, 08:49 PM   #24
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Ive seen 50-60% of our rangers dps comes from parses during raids.  On average the rangers are dpsing in the range of 1.3-1.8k.  Now currently on beta procs of any kind are hardly firing at all, in some cases once or twice ever 10 fights.  To be generous and only say that the reduction  will not completely remove the proc dps a ranger has but will lower it to about 10% of their current proc dps (currently on test its much lower than that).  This drops a rangers average dps to 650 - ~800  now this is (in raid) below our average wizard dps which is 800-1.2k.I guess we will have to see what happens when this hits live, but i can really see rangers being made t2 dps for a good while (probably a few months) before they are fixed and put back into t1

Message Edited by perano on 02-16-200610:55 AM

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Unread 02-16-2006, 08:50 PM   #25
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perano wrote:yeah ive seen pares that 50-60% of our rangers dps comes form parses  on averag they are dpsing in the range of 1.3-1.8k dps now currently on beta proc of any kind are hardly firing at all, in some cases once or twice ever 10 fights.  now to be generous and only say that with the reduction in what can proc it will not completely remove the dps a ranger has from procs but will lower to about 10% (currently on beta its about 1%)  that drops an rangers average dps to 650 - ~800  now this is (in raid) below our average wizard dps which is 800-1.2k

Can you edit this and word it better? I cant understand it.
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Unread 02-16-2006, 08:51 PM   #26
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Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
OMG this is not a small nerf its a massive nerf to all classes that rely on procs
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Unread 02-16-2006, 08:53 PM   #27
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perano wrote:

Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
OMG this is not a small nerf its a massive nerf to all classes that rely on procs

I'd have to disagree. I feel like I am one of the few people left that has any faith in the devs.
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Unread 02-16-2006, 08:55 PM   #28
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Your spreedshot is incorrect. Your triple fire data is screwed up on the beta assumptions. You're using the damage for the first hit for the 2nd and 3rd hits, rather than the 2nd and 3rd hit damage. So you're missing out on 420 damage or so. Plus your DPS total is not applying recovery times, which is where you're going to hit your auto-attacks, in between each of your CAs.Also quickshot still had the chance to proc poison on Wednesday(yesterday), so you're missing damage on the beta assumptions there.All it seems they are changing is having the 2nd+ hit on a CA doesn't proc anymore, and CAs have their own system for determing proc rate rather than using weapon delay which is a cheap system. So, fix your spreadsheet with this new correct data, then try to show your mathematical model of ranger damage before and after.
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Unread 02-16-2006, 08:57 PM   #29
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perano wrote:

Niuan wrote:

Magus` wrote:But of course, you're not losing all the procs, so it's not going to cut your DPS in half. You're only going to lose SOME of the procs, so it's still a much smaller nerf then you're making it out to be.

You have no ideah what you are talking about.  Play a ranger then come talk about how this effects your class.
OMG this is not a small nerf its a massive nerf to all classes that rely on procs

I think it's not small, but it's also not massive. They're not changing that much, in fact if people had the correct information before posting bull[expletive haxx0red by Raijinn] like the OP did. Ranger DPS is NOT dropping by 45%, in reality it's dropping by more like 10-15%, it isn't that large.
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Unread 02-16-2006, 08:58 PM   #30
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Not being able to see the macros makes it hard to comment on the accuracy of the model, but it does seem flawed.

How is autoattack being effected?  Autoattack should remain constant through the models, should it not?

 

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