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Unread 02-20-2005, 03:08 PM   #1
msalver

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Join Date: Nov 2004
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i don't know if theres a better place for me to post this but i dont really care so anyways...add a seperate provisioner merchant in the stove room so people who dont cook don't have to scroll through all that crap.an individual merchant for each craft station would be nice but thatd be asking SOE for to much.mobs should drop coin, so the auto split coin will actually workdo i even need to say pvp? i mean i for one bought this game stickly for that reason, but i seriously never see it ever coming into play which would be dumb. if theres no pvp... at least make the collesium(sp) in qeynos harbor a specific instance to fight other player characters.i can't really think of more stuff right now but its a start.
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Unread 02-20-2005, 03:18 PM   #2
Miral

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Join Date: Nov 2004
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add a seperate provisioner merchant in the stove room so people who dont cook don't have to scroll through all that crap.

agree with the above 100%


mobs should drop coin, so the auto split coin will actually work

agree with the above line 100% as well. Also add in pickpocket for rogues and make a use for lockpicking skill!

do i even need to say pvp? i mean i for one bought this game stickly for that reason, but i seriously never see it ever coming into play which would be dumb. if theres no pvp... at least make the collesium(sp) in qeynos harbor a specific instance to fight other player characters.

Okay don't agree here. PvP isn't something for this game. From my experience pvp is something developers add in as a last ditch effort to squeeze a bit more money out of a game before it dies off. Plus classes just aren't balanced for that sort of thing, and doing so would screw up the normal game. If you want to pvp theres plenty of games where this is available. SOE has said from before the game even entered beta that there is not nor will ever be pvp here.

Message Edited by Miral on 02-20-2005 04:20 AM

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Unread 02-20-2005, 11:25 PM   #3
Feaw

 
Join Date: Nov 2004
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The orginial idea of this being only a feedback for testers was lost a while back I think LOL  :smileyvery-happy:
 
Coin drop would be most execellent (two thumbs up).   As for vendors in trade skill zones even if there was just a seperate one for the books that would help.   Im not sure if having clutches of people around a vendor in each section is a good idea as the rooms are just not that wide and we would have to navigate around them.  
 
As for PVP , yes you need to say it because there are enough people who simply dont like it playing this game.   If they brought in PVP on the regular servers it would have to be under controlled circomstances.   I can see how a PVP server would take a lot of rewrighting for game mechanics so maybe thats just a matter of giving them enough time to do it.    Maybe the discovery of a PVP island that would be a zone with warnings might work.. hmm just brainstorming there.
 
 
 
 
 
 
 

Message Edited by Feawin on 02-20-2005 10:32 AM

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Unread 02-21-2005, 01:00 AM   #4
Flab

 
Join Date: Jan 2005
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Hear hear..
 
In my experience this is the only (that I know of) game of its type where mobs DONT drop coins..why is that????
Is there a reason for leaving it out ?, and if so, why is there an "auto-spilt coin" option????
 
As far as the PvP is concerned, I must extend my support to the idea, but under controlled circumstances. I think the developers are making it hard on themselves here. Because this is a R.P.G, we are constantly looking for new experiences in order for this to feel like a living and breathing environment. As it is now, our interraction is constricted in a manner that makes us too aware of the limitations and not the possibilities...I am not one to use the PvP all that much myself in games that allow this, but I must say that having the chance to do it should be a given..
 
My opinion is that the more constructed and illogical the restrictions on players in such a game feel to the player ( the recent attunement -adds being such, but this is another matter - se other treads) - the harder it is to create a dynamic environment of players helping AND crossing eachother. This is NOT Disneyworld where everyone is cute and friendly, nor should it be, as conflict is the core of any good rpg. ( not only armed conflict of course..). By limiting the possibilities of the players in this way, u take away a lot of the dynamics of a viable game world, and the result is a stale and repetitive hack'n slash with a touch of crafting thrown in...
 
Sorry to sound harsh, but even though I love this game, I can go on all day about things that could be better ( as I am sure most subscribers could, if the devs talked to 10 of u they could end up with a list the size of a...large...pile..of...stacked..lists..sort of SMILEY
 
- Keep the fun coming SMILEY I am hooked, but would like this to keep me hooked
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