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Unread 02-17-2005, 10:44 PM   #1
Fadepa

 
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To make the cost of fuel go up from 6c to 58c whos brainchild was this, utter stupidity.....
 
And what is the meaning of horses, its ezier to get around on foot than it is to ride a sk or pally horse.... another brainchild....
 
Oh and love the str / pwr pool changes that was real nice too....
 
Attune all items , cant get much dumber than that....
 
I  had thought WOW was dumb compared to EQ2, its time to start looking towards a new game if this is the way that sony devs treat us. I thought the idea was to make people like the game not ruin it......
 

Message Edited by Fadepain on 02-17-2005 09:45 AM

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Unread 02-17-2005, 10:45 PM   #2
aeio

 
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Yes... they should only make things better.. They should never fix, adjust or tweak anything broken or overpowered!
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Unread 02-17-2005, 10:47 PM   #3
Fadepa

 
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If this is your idea of fixxing it then, you have some messed up ideas....
 
This game went from good to lame in one patch wtg devs...
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Unread 02-17-2005, 10:49 PM   #4
Miral

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Guildwars is good whenever its released.... unless your a republican
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Unread 02-17-2005, 10:58 PM   #5
Daramm

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Fadepain wrote:
To make the cost of fuel go up from 6c to 58c whos brainchild was this, utter stupidity.....
And what is the meaning of horses, its ezier to get around on foot than it is to ride a sk or pally horse.... another brainchild....
Oh and love the str / pwr pool changes that was real nice too....
Attune all items , cant get much dumber than that....
I had thought WOW was dumb compared to EQ2, its time to start looking towards a new game if this is the way that sony devs treat us. I thought the idea was to make people like the game not ruin it......

Message Edited by Fadepain on 02-17-2005 09:45 AM


From the patch notes: "Your speed while on a mount is no longer limited by the maximum speed of the mount. If you receive a movement buff that is faster than the default speed of your mount, you will now move at the faster speed for the duration of the speed increase. This includes spells such as Spirit of the Wolf and abilities such as Sprint."So you get the horse speed increase as an addition to your normal run speed; if you get a buff, or want to sprint, you will move at the speed of that buff if it is faster than your horse. Horses provide an improvement to base run speed, and no downside. What is the point of not having a horse?As far as the attuning all items (which just means you can't trade them to other players, you can still sell them to NPCs) and the increased fuel costs, mosey on over to the tradeskill forums to see why these changes were necessary.

Message Edited by Darammer on 02-17-2005 01:03 PM

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Unread 02-17-2005, 11:10 PM   #6
digitalblasphemy

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Darammer wrote:

Fadepain wrote:
To make the cost of fuel go up from 6c to 58c whos brainchild was this, utter stupidity.....
And what is the meaning of horses, its ezier to get around on foot than it is to ride a sk or pally horse.... another brainchild....
Oh and love the str / pwr pool changes that was real nice too....
Attune all items , cant get much dumber than that....
I had thought WOW was dumb compared to EQ2, its time to start looking towards a new game if this is the way that sony devs treat us. I thought the idea was to make people like the game not ruin it......

Message Edited by Fadepain on 02-17-2005 09:45 AM


From the patch notes: "Your speed while on a mount is no longer limited by the maximum speed of the mount. If you receive a movement buff that is faster than the default speed of your mount, you will now move at the faster speed for the duration of the speed increase. This includes spells such as Spirit of the Wolf and abilities such as Sprint."So you get the horse speed increase as an addition to your normal run speed; if you get a buff, or want to sprint, you will move at the speed of that buff if it is faster than your horse. Horses provide an improvement to base run speed, and no downside. What is the point of not having a horse?As far as the attuning all items (which just means you can't trade them to other players, you can still sell them to NPCs) and the increased fuel costs, mosey on over to the tradeskill forums to see why these changes were necessary.

Message Edited by Darammer on 02-17-2005 01:03 PM


Omg please stop hammering this myth about npc merchant buybacks. It's a farce for which I posted real figures to back it up in another thread. Not one of you people repeating this BS has even gone and investigated the prices and how much of an insult they are.
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Unread 02-17-2005, 11:12 PM   #7
Tradeskill_Addict

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Fadepain wrote:
It May Be Time To Return to EQ1 or Quit alltogether / patch is horrible


don't forget to close the door on the way out.
 
and no,  I dont want your stuff - its attuned after all *LOL*
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Unread 02-17-2005, 11:41 PM   #8
theplayer0670

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Nice post, 2 post count person
 
"its time to start looking towards a new game if this is the way that sony devs treat us"
 
 
YEAH, its a shame they listened to all our CONCERNS and fixed duo and solo play, added new content, fixed bugs and gave us a major content patch
 
It is really terrible!
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Unread 02-18-2005, 12:13 AM   #9
Necroknownas

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YEAH, its a shame they listened to all our CONCERNS and fixed duo and solo play, added new content, fixed bugs and gave us a major content patch It is really terribleWhat concerns? i didnt tell him too make our horses slower then Molases in 30 degree weather i can actually run faster then my horse on foot its not even counted as fluff any more and as for the solo and duo "Improvments" how are we supposed too do this if my stats have been cut in half and my HP and AC lowered?Yeah they did a great job with the solo things didnt they? I mean i would have atleast liked my Petrified Froglok eye too have worked but they didnt even do thatz
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Unread 02-18-2005, 12:22 AM   #10
Daramm

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Crusader horses still give a 10% increase to speed. If you can run faster on foot, /bug it.
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Unread 02-18-2005, 01:52 AM   #11
GraymaneGravitic

 
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"
YEAH, its a shame they listened to all our CONCERNS and fixed duo and solo play, added new content, fixed bugs and gave us a major content patch"
 
When, exactly, did they "fix" solo play. I logged in last night for the first time in a week and everywhere I went there were the same huge "soloers not welcome here" billboards that I saw the week before when I logged out in disgust because every quest mob I need is a "group" mob, dungeons I try to enter are "group only" and occasionally, I manage to spot a lone "solo" mob hanging around behind a  a camp of group mobs I can't get through to reach the solo mob. Sony went wrong by EVER desginating mobs as group or solo in the first place. This game will NEVER be solo friendly!!!
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Unread 02-18-2005, 01:57 AM   #12
Daramm

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Did you miss today's patch? You know, what this thread is all about...*** Solo/Duo Instanced Zones ***
 
- Solo versions of the instanced dungeons in Orcish Wastes,Enchanted Lands, and Thundering Steppes have been added. You can choosewhether you wish enter the solo or heroic versions of these dungeons.We recommend the solo versions for one or two players, and the heroicversion for groups of three or more.- Tallon Hording Halls- Sullon Mines- The Dark Den- The Caves of Wonder- Cavern of Tangled Weeds- The Rumbler Caves- A Pirates Hidden Stash- An Open Grave
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Unread 02-18-2005, 02:09 AM   #13
Cecil_Stri

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I'm sorry you can't farm plat anymore with vendor... i really am
 
Also sorry that resellers can't gouge me just cause they know i gotta have ink and paper...  that was a terrible loss to the game
 
 
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