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Unread 11-08-2006, 09:28 AM   #1
TaleraRis

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We've had some changes folks. Let me run down the new list. Some have changed somewhat. Some have changed drastically for the better. Also keep in mind some names will be different cause I'm lower level, but the lines apply to our lines in general SMILEYPoisonEnhance: Caustic Poison - Increase 2% damageEnhance: Fettering Poison - Increases trigger chance by 3%Enhance: Ancillary Poison - Increases resist reduction by 3%                                              Increases skill reduction by 4%Conservation: Increases trigger count of all poisons by 10%TrappingEnhance: Snare - Increases movement speed reduction by 3%Enhance: Lunging Blade - Increases duration by 0.4s Enhance: Snaring Shot - Improves reuse speed by 1s Enhance: Thorny Trap - Improves reuse speed by 6s Hook Arrow (new last of trap line) 1 minute cast, 2 minute recast, 10 second duration, 2-25 meter range                                     An arrow attack that summons your target to you. Your next melee attack will critical stike. FocusingEnhance: Focus Fire - Increases duration by 1sEnhance: Brutal Instinct - Increases duration by 3sEnhance: Honed Reflexes - Increases duration by 4sEnhance: Stance: Dance of Leaves - Reduces penalties by 20%Extension - Increases hit chance by 0.90%                    Increases Ranged Weapon Range of caster by 1.0%SurvivalEnhance: Sprint - Increases sprint movement speed by 5%                             Reduces power cost by 5%Enhance: Pathfinding - Increase out of combat movement speed by 6%Enhance: Escape - Improves casting speed by 0.30s                                 Improves reuse speed by 60sEnhance: Backup Quiver - Improves reuse speed by 60sEnhance: Hawk Dive - Increases duration by 2sBefriend Animal - 6s cast, 17m 36s duration, instant recast, 3(!) concentration slots                             Charms an animal, causing it to act as your pet for the duration of this spellMultishotEnhance: Precise Shot - Increases damage by 3%Enhance: Natural Selection - Improves casting speed by 0.2s                                                 Increases damage by 1%Enhance: Triple Arrow - Increases damage by 1%                                       Improves casting speed by 0.1sEnhance: Storm of Arrows - Improves casting speed by 0.15s                                               Increases damage by 1%Enhance: Stream of Arrows - Improves casting speed by 0.1s                                                 Reduces duration by 1.5s                                                And just to explain, here's the blurb -   Hastens the casting speed and effects of Stream of Arrows, allowing arrows to be fired faster than                                                 beforeDouble Arrow - Caster will Double Attack on 2.0% of ranged attacksIf there are any typos, other beta rangers, please let me know.Precise was a typo. Fixed now.

Message Edited by TaleraRis on 11-08-2006 02:41 AM

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Unread 11-08-2006, 10:31 AM   #2
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 Nope that looks right - they are really nice now.

All the feed back helped out it seem =)

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Unread 11-08-2006, 12:04 PM   #3
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ok, now we start talking SMILEY++Xan
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Unread 11-08-2006, 12:26 PM   #4
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I think they need to look at associations now. The poison line is good, but take the last two, Survival and Multishot. Why in the world is Selection connected to Makeshift Arrows? I still find the Sprint and Pathfinding upgrades useless and having to waste points in that line just to get Befriend Animal is kind of pointless. I've ended up taking some in the Focus line to bypass the Sprint requirement so I can get to things like the Escape upgrades. Unless the ability is extremely useful when I test it, I may be avoiding that line entirely except for the substational improvement on our Summon arrow skill. I also don't understand the connection between Hawk Dive and Storm of Arrows. As a soloer, I use Storm of Arrows more. Having it locked to Hawk Dive, which I don't even have yet, just doesn't make a lot of sense to me. But unless I want to have to put points into Selection, another skill I use in limited capacity as a soloer, I would have to choose Hawk Dive as one of my 15 in the Befriend Animal line to be able to utilize the Storm of Arrows upgrade. Most of the other lines seem okay, but those connections just don't make sense and they cause issues when trying to get abilities that I'll actually use.
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Unread 11-08-2006, 12:38 PM   #5
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The revamp AAs for EoF are a huge change over what they were before. If they stay like this, I'll have no problem what so ever with them. Someone might, and its possible they'll even be right, but for the lines that I've been looking at.. Poison, Focus and Mulitshot.. this are just about right. (now lets just hope they work) :smileyvery-happy:

Tal, you did a fairly good job, and its possible the line might have changed yet again, but on my screen, I have Precise at a 3% increase per point, Selection Triple and Rain all have a damage increas of 1% per point. Im gonna have to give serious thought as to how to spend points now I think.

 

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Unread 11-08-2006, 12:45 PM   #6
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Did anyone on beta get a chance to look at Hawk Dive?
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Unread 11-08-2006, 12:47 PM   #7
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Lockeye wrote:Did anyone on beta get a chance to look at Hawk Dive?

I believe I saw mention of Dad testing it and extolling its virtues SMILEY
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Unread 11-08-2006, 01:02 PM   #8
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Lockeye wrote:Did anyone on beta get a chance to look at Hawk Dive?

I poked around with it for a bit after another ranger was talking it up.   4ish extra rounds is really nice but there is still the whole "huge aggro on death" and "no stealth" stuff that makes me think twice about this skill.Edit:  I didn't actually test the aggro part ( no raid ) but I did test stealth and it is breaking it.  Are you looking for something in particular about it?

Message Edited by Stormhawk on 11-08-2006 12:22 AM

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Unread 11-08-2006, 01:19 PM   #9
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I'd test it, if I could get my AAs, as it is now, I only have 7 of the EoF ones.. Wanna buff me Lockeye?
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Unread 11-08-2006, 01:52 PM   #10
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Hook Arrow (new last of trap line) 1 minute cast, 2 minute recast, 10 second duration, 2-25 meter range
                                     An arrow attack that summons your target to you. Your next melee attack will critical stike.
 
 
Is this correct?   1 minute Cast time??  [expletive haxx0red by Raijinn]?
 
I liked the look of this, esp sence I play on a pvp server.  But the range and the cast time makes it worthless.
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Unread 11-08-2006, 02:01 PM   #11
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TerriBlades wrote:
I'd test it, if I could get my AAs, as it is now, I only have 7 of the EoF ones.. Wanna buff me Lockeye?
Beta buffer in Kelethin is fixed. Can just hail him and choose one of the 70 options and it'll try to give you all your crap again, but you'll get AA boosted.
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Unread 11-08-2006, 02:04 PM   #12
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Well now it's 0.74s to me since I beta'd up to 70 and got full APs to test out, giving me access to Poise now.  But it could potentially be worthwhile. Use Lunge to root, back up, Hook Arrow maybe? I can't test it, because currently even getting 15 in the line won't let you choose it.
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Unread 11-08-2006, 03:21 PM   #13
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Wow, I was really quite depressed about our AA's before, but they're looking decent now.  For a raiding ranger, 45 of the 50 points are absolute no brainers, but I'd be interested to hear about what people have to say about the last 5 points.  Just to be perfectly clear, these are the no-brainer choices, as I see it (all to rank 5):Caustic PoisonFocus AimKilling InstinctHoned ReflexesPrecise ShotSelectionRain of ArrowsTriple VolleyDouble AttackThis leaves 5 points that could be spent in either Stream of Arrows or Extension.  Snaring Shot would also be a nice option to have, but getting to it requires spending 6 points in AA's worthless to a raider, so it's out.  Choosing stream would concentrate stream's damage into a significantly shorter period of time, thus increasing the amount of dps it does while active, but does this improvement make M1 stream worthwhile as an alternative to auto bow and short-recast CA's, especially for a ranger with a high-end bow, ammo from a DT bow, and dps mod buffs?  Extension would give me a 5% increase in range, which is cool but not compelling, as well as a 4.5% increase in 'hit chance'.  How significant is this hit chance improvement, especially against high yellow and orange mobs?  Does it merely improve my chance to not miss or does it also decrease the chance that the mob will parry/block/deflect my shot?  I certainly don't expect that people will have definitive answers at this point, but I am interested in hearing opinions, and maybe someone has done or will do some tests if I'm lucky. =p-Azleya, Ranger and Officer of StrikeLucan D'Lere

Message Edited by MacDaddy62 on 11-08-2006 05:38 AM

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Unread 11-08-2006, 03:54 PM   #14
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Nice one Gwyn, thx for posting :smileyhappy:

Wow, they heard us. Before I just thought 'meh, this stuff sounds so insignificant, I won't bother trying to grind AA'. But these changes make the AA more like they should be: sounding tasty, hard to decide which way to go. :smileyhappy:

The Backup Quiver improvement: is that 60 seconds less per point? That would be great; not endless quiver, but a big help for our arrow woes nonetheless.

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Unread 11-08-2006, 04:13 PM   #15
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MacDaddy62 wrote:
Wow, I was really quite depressed about our AA's before, but they're looking decent now.  For a raiding ranger, 45 of the 50 points are absolute no brainers, but I'd be interested to hear about what people have to say about the last 5 points.  Just to be perfectly clear, these are the no-brainer choices, as I see it (all to rank 5):

Caustic Poison
Focus Aim
Killing Instinct
Honed Reflexes
Precise Shot
Selection
Rain of Arrows
Triple Volley
Double Attack


Ive been debating over this. This is a decent way to go, but Im also cheap and like the returns from the poison end line. I might just skip Honed reflexes and try and get conservation instead.

Edit.. Bah, after using the buffer.. and sadly losing all my master spells to adept 3s, but getting the AA I was missing. Ive found that you cant get Killing and Conservation, so I might have to go with the above, and spend the last 5 in either Stream, or extension as it give a + to increased chance to hit. Not a big fan of Stream, but I'll have to do some testing to see if 1.1s per shot makes this any better.


 

Message Edited by TerriBlades on 11-08-2006 03:49 AM

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Unread 11-08-2006, 05:25 PM   #16
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THEWELL wrote:
Hook Arrow (new last of trap line) 1 minute cast, 2 minute recast, 10 second duration, 2-25 meter range                                     An arrow attack that summons your target to you. Your next melee attack will critical stike.
 
 
Is this correct?   1 minute Cast time??  [expletive haxx0red by Raijinn]?
 
I liked the look of this, esp sence I play on a pvp server.  But the range and the cast time makes it worthless.

No, it's incorrect. it's actually a 1.0sec cast time SMILEY
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Unread 11-08-2006, 06:10 PM   #17
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Oh, happy day SMILEY
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Unread 11-08-2006, 07:37 PM   #18
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I am shocked...SHOCKED I SAY!  Those look pretty interesting.
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Unread 11-08-2006, 09:26 PM   #19
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Nuladen wrote:


THEWELL wrote:
Hook Arrow (new last of trap line) 1 minute cast, 2 minute recast, 10 second duration, 2-25 meter range
                                     An arrow attack that summons your target to you. Your next melee attack will critical stike.
 
 
Is this correct?   1 minute Cast time??  [expletive haxx0red by Raijinn]?
 
I liked the look of this, esp sence I play on a pvp server.  But the range and the cast time makes it worthless.


No, it's incorrect. it's actually a 1.0sec cast time SMILEY


They fix it? Was showing 0.74s for me last night.

Everything listed that gives something like a duration increase or % or such is per rank. So yes, Makeshift is 60s per rank, with 5 possible ranks, which cuts the reuse time in half. This is awesome for me as a soloer. I just wish it wasn't linked to the Selection line but Storm instead, because Storm has more versatility and Selection is more situational, at least for me it's been.

I think they could do away with the Sprint upgrade entirely and put the Makeshift line there, or put Pathfinding where Sprint is, and put Makeshift where Pathfinding is currently. But I really just don't see the use of the Sprint upgrade. I'm a soloer, and I run away a lot, and even being able to Sprint away faster isn't really going to change much.

Doh, sorry Terri. I didn't know it would downgrade your Master spells.

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Unread 11-08-2006, 09:53 PM   #20
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Wow! I like this much better. I was holding off on ordering EoF, but now I think Ill go ahead with it. It now seems worth while.Buaf 70 /50 Ranger Befallen
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Unread 11-08-2006, 10:25 PM   #21
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Revamped AA's look great except for the Survival line.  The end skill is nice but I doubt I'll ever get to use it since I can't see wasting 15 points on the sub skills.  The Sprint AA is completely worthless unless you play on a PvP server.  The pathfinding AA would be great for low level characters but since everyone in their 40's can go get a free 40% speed carpet from Maj'Dul it also becomes worthless.  Escape is a decent AA and good for solo'ers along with Reclaimed Arrows.  And unless they redid Hawk Dive into a completely new skill that AA is worthless also since most never even use it.  Come up with some replacement AA's for Sprint, Pathfinding and Hawk Dive and people might go this line but as it stands now I can't see people ever going this route.

 

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Unread 11-08-2006, 11:19 PM   #22
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Crychtonn wrote:

And unless they redid Hawk Dive into a completely new skill that AA is worthless also since most never even use it.


All Hawk Dive needs is AE immunity, the stealth thing I can deal with but would be nice if it was fixed.  As it stands now, the damage boost from 10 more seconds of Hawk Dive is more then Enhanced: Triple Volley would offer.

Message Edited by Stormhawk on 11-08-2006 10:19 AM

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Unread 11-08-2006, 11:26 PM   #23
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TaleraRis wrote:

Double Arrow - Caster will Double Attack on 2.0% of ranged attacks

Previously it was 1% of ranged attacks for a max of 5%

So is it 2% now, with a max of 10%?   Or did I read the changes incorrectly...

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Unread 11-08-2006, 11:37 PM   #24
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Stormhawk wrote:

Crychtonn wrote:

And unless they redid Hawk Dive into a completely new skill that AA is worthless also since most never even use it.


All Hawk Dive needs is AE immunity, the stealth thing I can deal with but would be nice if it was fixed.  As it stands now, the damage boost from 10 more seconds of Hawk Dive is more then Enhanced: Triple Volley would offer.

Message Edited by Stormhawk on 11-08-2006 10:19 AM



Does this mean they did change Hawk Dive ?  What does Hawk Dive do now ?  You mention a damage boost how does that work.

 

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Unread 11-09-2006, 12:02 AM   #25
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Prandtl wrote:

TaleraRis wrote:
Double Arrow - Caster will Double Attack on 2.0% of ranged attacks

Previously it was 1% of ranged attacks for a max of 5%

So is it 2% now, with a max of 10%?   Or did I read the changes incorrectly...


No, you are correct.
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Unread 11-09-2006, 12:32 AM   #26
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Ok now were talking about AA's that are worth trying to get. I can see were some other changes would be very nice but at least this is better than the crap-fest we were presented with initially.
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Unread 11-09-2006, 01:43 AM   #27
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Crychtonn wrote:
Does this mean they did change Hawk Dive ?  What does Hawk Dive do now ?  You mention a damage boost how does that work.

Check out the "Hawk Dive Improved" thread.  Hawk Dive is now totally bad [expletive haxx0red by Raijinn].  No stealth requirements for attacks while he is out.  They are trying to fix the hate dump problem.  Add in the 10 more seconds from Enhance: Hawk Dive and you have a skill almost more important then Mortal Reminder.
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Unread 11-09-2006, 01:43 AM   #28
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Fully upgraded poison line seems REALLY nice, here is what the abilities do fully upgradedcaustic - 10% Damage increaseFettering-15% Trigger count (With fully upgraded final ability, 65% chance to proc it seems.Ancilary-Increases skill reduction by 20%,increase resist reduction by 15%Conservation(Final poison AA) - Increases Trigger count by 50%Wow, that final AA fully upgraded seems really  good, poisons will be proccing like crazy, nice stuff!I'll go check some more stuff out, and add on to this SMILEYjust found out that the final just increases the number of procs you have, not proc chance, guess it's not so great now, seems like the best choice is to upgrade caustic only[slaps self]
edit -This is the AA line I have been thinking of, what do you guys think about it?

3 in Precise Shot(Not bad, 9% Damage increase)

3 In triple volley(Increases casting speed by 0.3 seconds, damage increase by 3%)

3 in stream of arrows(casting speed 0.3 seconds quicker, reduces duration by 4.5 seconds...Not too sure about this one yet, if it doesn't seem good I might just upgrade some of the spells more.)

3 in selection(improves casting speed by 0.6 seconds,damage increase by 3%)

3 in rain of arrows(improves casting speed by 0.45 seconds, 3% damage increase.)

5 in hawk dive(10 seconds more, now that you can do stealthed abilities while unstealthed with the hawk out, seems like a great CA now, lasts for 38 seconds total now.)

5 in double arrow (10% chance to double attack with ranged)

and finally, 5 in Focus Aim(lasts 5 more seconds)

Message Edited by Haruk312 on 11-08-2006 04:16 PM

Message Edited by Haruk312 on 11-08-2006 04:17 PM

Message Edited by Haruk312 on 11-08-2006 04:18 PM

Message Edited by Haruk312 on 11-08-2006 05:03 PM

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Unread 11-09-2006, 03:02 AM   #29
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Haruk312 wrote:

Fully upgraded poison line seems REALLY nice, here is what the abilities do fully upgraded
caustic - 10% Damage increase
Fettering-15% Trigger count (With fully upgraded final ability, 65% chance to proc it seems.
Ancilary-Increases skill reduction by 20%,increase resist reduction by 15%


Conservation(Final poison AA) - Increases Trigger count by 50%
Wow, that final AA fully upgraded seems really  good, poisons will be proccing like crazy, nice stuff!
I'll go check some more stuff out, and add on to this SMILEY



Are you sure that's how that final ability works.  I was under the impression the number of proc's you got out of an application of poison.  Instead of getting 100 proc's you'd get 150 at max level.  And the name of the skill Conservation sounds makes it sound that way also.  If it did indeed increase our chance to proc poison by 50% people will be screamming nerf faster then you can fire off an arrow.  With a long bow that'd basically be a gauranteed poison proc on every single auto attack.

 

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Unread 11-09-2006, 03:10 AM   #30
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 I was just corrected in the ranger channel, you were right about how that works =P I guess the only think worth upgrading in that line now is caustic, and stream of arrows does seem pretty useless still after the AAs, so that line doesn't seem so great anymoremy bad.Now, im thinking of also upgrading the summon arrow abilitiy, and the other abilities on the multi shot line more

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