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#1 |
Loremaster
Join Date: Nov 2004
Posts: 109
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![]() I am sadly getting more and more frustrated with SoE and Rangers... I really dont think they have a place or a definition for this class.
I will post some parses soon- but I am still getting out dps'ed by Bruisers (while they are tanking or not), Wizzies, conj., and most distressing, about half the time FURY"S!!!!!!!!!!!!!!!!!!!!!!!!!! Broken record here- for the billionth time- give me group buffs, give me a taunt, give me some heals- or give me DPS. I am DONE with SoE come vanguard unless they get us back to pre- LU20 DPS. End of story- How did we unbalance the game during that brief shinning moment? All that happened was that for the first time, ever, we were a class that got invited to raids and groups... we were downright handy to have around. Now we are back to the "filler" role. Huh? ranger? well if we cant find someone else, sure he can fill the spot....
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Pathfinder Lord Skylancer, The first Artifact Raider |
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#2 |
Loremaster
Join Date: Mar 2006
Posts: 36
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Part PvP, part utility. The massive procs in PvP would be insanely unbalanced (considering about half of the Nagafen PvP server plays a ranger and they're already very powerful) and the fact that SoE doesn't think rangers should have high DPS and any kind of utility.I don't necessarily blame them.
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#3 |
Loremaster
Join Date: Apr 2005
Location: Michigan
Posts: 335
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/put on flame suitCan I have your stuff?
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 31
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![]() I miss the days of logging on and having complete strangers ask me to join their group, this was without having the LFG option selected. I fully believe a major factor why rangers were gutted was to appease pvp issues. It is a VERY difficult task to make both sides of the fence happy, I thought EQ2 was a pve game that's at least what SOE said at release. Funny story I left another game because of the pvp/pve balance issues. The grass is always... |
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#5 |
Join Date: Dec 2005
Posts: 104
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aren't pvp functions seperate from pve functions anyway?
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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![]() sortof.. the game mechanics for both are shared.. so if sony in their infinite "OMG we have no idea how this works" decides something is "broken" like procs.. and applies a poorly thought out idiotic "fix" then its "fixed" for both worlds.I agree with the OP, Rangers are prety much useless, they bring nothing to the table that any other class cant do. |
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#7 |
Join Date: Jan 2005
Posts: 165
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pre LU-20 when grouping for xp I was always pulling an extra heroic mob for me to kill why the rest of the group was busy killing whatever the tank pulled. That's how broken and over-powered we were. SOE is not going to bring us back to that state, so good-bye... I didn't even think there were still players in denial that we needed a tune down, I guess I was wrong... Besides why the hell did you need a group for PRE-LU 20 ? Aside from raiding , there wasn't much content in game for which we needed a group to help us... Message Edited by Ail on 04-12-2006 10:01 PM |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,472
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![]() After EQ Live; They told us, they promised us, they swore, that they would NEVER, EVER, nerf a class for PvP! Lies. Is it mere coincidence that the 'Great Ranger Nerf' went live right at the same time as PvP? I think not. Message Edited by Mary the Prophetess on 04-13-2006 12:20 AM |
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#9 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 395
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![]() Probably not a conicidence as they would have been working hard on mechanics anyway - it was just a another mechanic to change. Maybe PvP highlighted to them it needed to change. I still don't believe it was 'bugged' per se - not given the length of time longbows and proc's worked like that. But I can understand that maybe it's effects sailed under the Dev team radar for a while until PvP smacked it in their faces. To be honest, if anyone posting still doesn't understand why our DPS had to change then this, or probably any other MMO, is not for you. if you're left hanging on for our DPS to go back to pre #20 numbers you might as well re-roll or quit too because there is no way that will happen. We are now in a position the Dev's seem relatively happy with. I'm hoping for a few minor tweaks but we are what we are for now it seems. Mirdo.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 259
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![]() I agree. The mechanics behind our pre-LU20 dps were broken and had to be fixed. Not because of our pre-LU20 dps...but where that broken mechanic would take us with another 10 levels and AAs after KoS came out. The problem is that the "fix" took rangers back to levels of dps that existed before LU13. The fix has left us barely at tier2 dps. Just within scout ranks we are usually greatly out-dps'd by assassins and usually out-dps'd by brigands and swashbucklers. Not to mention being routinely out-dps'd by summoners, necros, monks, and bruisers. Part of the problem is that I don't think SoE even realizes how some classes' AAs have greatly upped their dps relative to what those classes' CAs would lead you to believe their dps should be. And part of the problem is that I don't think that SoE tests classes' dps with testers who can actually maximize their dps and with groups that are tailored to maximize dps (such as exist in raids). The end result is that I sadly agree with you that SoE is relatively happy with where ranger dps is. As they say, ignorance is bliss. |
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#11 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 395
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![]() Well they do rely heavily on people on test and I *guess* models for their initial data. It sounds petty but I do seriously doubt any of the development team play a Ranger in the high end game (or at all) or the proc mechanic effects would have been dealt with or maybe at least commented on much earlier than at the release of PvP (despite Moorgard lampooning the comments about the team not actually playing certain classes at the FF - or maybe in one of his blog posts - I forget which). Everybody's experiences will be different though. I'm a high playtime, casual raider. I try and optimise for damage so am a min/maxer (without the acces to top maxing gear). I would hope I'm doing more damage than somebody who hasn't upgraded to A3 minimum CA's and a high str. I've picked AA's I believe maximise my damage output and am wearing proc gear and running decent poisons. My play experience solo, grouped and in raids will be very different from somebody better or worse equipped. Part of the problem in analysing just how good/bad our position is, is making valid comparisons witth similarly equipped classes. And then you can add skill into the mix - that starts to make it all very situational. What I do know is that, in my guild, I'm beating out the wizzy, close to (but behind) the assassin -he has more masters so that's to be expected, slaughtering a Brigand alt 6 levels below me (yaay - grats me on being uber ![]() I can't comment on similarly equipped, equal level Brigands, Swashies, Warlocks or the light tanks. These seem to be the problem classes other Rangers are mentioning so I guess I'll have to try and group with a few to see what I think. The next problem will be finding out what level their CA's / spells are at ![]() Mirdo. |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 31
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![]() I pose a question for the people that have played SOE's products for a long time. In the event SOE decides Rangers need some solo/dps/utility tweaking, roughly how long would such modifications take to reach the live servers? Just looking for a realistic time frame. Currently all I have to go on is this LU1 to LU13 Rangers required balancing, LU13 to LU19 Rangers were overpowered due to a bug. Any information would be greatly appreciated. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 36
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I don't understand what you guys are so unhappy about. Our DPS before the 'nerf' was WAY too high. Did I enjoy it? Of course I did, it was crazy, but way too unbalanced. And like someone mentioned before, add 10 more levels and AA's, then it would just be ridiculous.If you whine in game like you whine on the forums, maybe thats why no one will invite you to a group!
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 1,048
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![]() So basically you are saying if we spend a plat a night and max out our aa's we are better than those that haven't??? Yeah, we're fine. |
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#15 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 395
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I don't think it's possible to compare us to any class unless you know their exact AA makeup and spell / CA grades. Without that knowledge any comparison is a waste of time and effort. Mirdo.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 36
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![]() Yeah thats exactly what I'm saying, a plat a night, and yes I only group with people that have no AA's so I can be on top dps.So I take it from your response that you arent using poison... there is your problem.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 481
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#18 |
Loremaster
Join Date: Feb 2005
Posts: 170
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![]() Wow, I just had to check that I was in the ranger forum for a sec with all the whining. I thought I was over in Wizzy land but no unfortunately I believe we've reached a new low. Before the "great nerf" I could solo white con ^^^ in DoF and not go below 70% health, guess what we shouldn't have been able to that. I actually found it harder to group before the nerf because there was no tank less then 5 lvls above me that could hold agro. Did SOE go to far? Yup sure did. Have they started making fixes for us? Yes they have. Are they still looking at more fixes for us? I've unoffically heard they were but we'll see. DPS for us now? I have no problems. I raided in the lab this past weekend at the time I was lvl 62 (dinged 65 last night We will not be getting back to pre-nerf DPS if you can't live with that then maybe should look at why you still spend money on this game. If you can live with it then I really would love to see our forums go back to what they used to be you know one of the only forums that had actual stats, guides, suggestions, jokes and just in general a better overall feel to them. /rant off
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 481
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#20 |
General
Join Date: Jan 2005
Posts: 267
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![]() PvP and PvE abilities are seperated, PvP and PvE share the same game/combat mechanic. Rangers abilites were left unchanged after LU20, SOE played around with the combat mechanic 4 days before KoS release and we were collateral damage of the changes. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 481
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The combat mechanic was changed due to the fact that the DMG increase due to the broken system was increasing way to fast. While I doubt SOEs 4K DPS claim, I have no doubt that if left in place Tier 8 and Tier 9 would have just continued the trend until our DPS on PvE was way out of range of any other class. But whatever, they did it because ot PvP and the government has implanted chips in our brains to track out every movement. You are obviously correct. I appologize for disagreeing with you.
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#22 |
Join Date: Jun 2005
Posts: 324
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If it runs like things did in EQ1, no "major" fix will come till the next expansion at the very earliest. WIth EQ1, every expansion "nerfed" one class and put another as the flavor of the month. It happened every expansion. With Rangers in EQ1, they were useless for a year or more with SOE saying they were working as intended, then SOE said "oops, we messed up with Rangers" and fixed them to be a decent class. This was all later in the game though, after the 4th expansion. I figure we are a solid 6 months to a year from having them tweak us in any significant way.
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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I hear alot of people saying they need to do X Y and Z to maximise their DPS just to keep up with other DPS classes, alot of others (mostly 70 Rangers with alot of AA points in Fabled armor who raid 4+ nights a week) saying they can do fantastic DPS and others are whining.We should not need AA's, Legendary Poisons and every single skill available to us to keep up with other classes. If we can only just keep up with these things, including our short term buffs thenperhaps those things should be made semi permanent. Caster and other DPS classes dont need to jump through the hoops angers do just to be viable.my real thought is whats the point ? Why on earth, other than roleplaying, would you play a Ranger if you wanted to be DPS? You could play any of the other DPS classes, get MORE DPs that is EASIER to maximise, costs ALOT less coin and get a bunch of utility thrown in. why go through the pain of buying arrows, poinsons, using short term buffs, waiting on skills to refresh to only just keep up with other DPS classes?it reminds me of a friend who played a Pally, he wanted to be the raid MT, he worked REALLY REALLY hard to keep up with Guardians in mitigation, in agro holding, with his equipment.. and he was successful, barely. A Guardian with the same amount of work ate his lunch though. He realise that it was FAR FAR easir to be the tank he wanted to be by being a Guardian. the same amount of dedication and work got him far greater results. He liked the roleplay idea of the Pally, but wanted the tanking abilities of the guardian.If your looking to play DPS, dont play a Ranger. The same amount of coin, time and effort put into just about any other DPs class will net you far greater results. I just dont see the point in Rangers anymore other than the roleplay perspective. If I had to choose between any other DPS class and a Ranger to fill a last group DPS spot I am going with the non ranger. why ?.. because in pickup groups the chances of getting someone who barely knows their class is good. Someone who is a mediocre Wizard will blow away the DPS of someone who is a mediocre Ranger. It'd take a good Ranger to keep up and chance dictates that more than likely its only an average player on the other side of the Ranger, not someone with plat to burn on arrows, poisons, armor, weapons and with alot of AA points who knows just how to wring the DPS out of that Ranger. The Wizzie/Warlock/Assassin/Necor/Conjuror will 8 times out of 10 do more damage.i love Rangers, enjoyed playing my Ranger for the 18 months I had him, but Sony didnt nerf the DPS, they nerf'd the soul of the Ranger .. its a lifeless boring class without its awe inspiring DPS.. that was our bag, jaw dropping DPS. What do we have without that?... not alot.I pray for a quest to respec my Ranger to an assassin or Brigand so i can be useful again.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 36
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![]() Ok, put yourself in the shoes of the game developers and someone is complaining about their class. What do you do? Do you give in to everything that every person whines about? So what if they increase ranger dps again. Then someone else will be complaining, so what do you do? You fix them also? Oh wait, now someone else is complaniing, now what? Ok, fix them. Uh oh, 3 more classes are complaining now, what do you do? The point is that you cant make everyone happy. If DPS is ok, someone will complain about our hood and the fact that we dont have a cloak attached to it. I'm pleading with all of you to stop whining about our dps, we are OK!! If you dont like playing a ranger, pick another class, its that simple. If the game doesnt make you happy, go play something else, please. But stop whining about game balance issues when you dont have all the facts and you're only thinking selfishly. You obviously don't have the best intentions for the game as a whole, you just want to see YOUR class made better. You tell me that your DPS sucks and you can post parses. I can tell you my DPS is great and I can post parses also. So who is right and who is wrong? Sure there seem to be a lot of people whining on the forums about DPS, but compare that to the total number of active rangers in the game, and you people complaining about DPS are in the vast minority.
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#25 |
Loremaster
Join Date: Feb 2005
Posts: 170
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Thank you QFE
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 36
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Wow, whats next, healers complaining that it takes too much work to heal? Give me a break, DPS has it easy. We're the only archtype that can walk away from the computer and most people wont notice. Is it too much to ask that good dps requires a little work? I'm sorry, but if you just want to turn on auto attack and put your feet up, you're not going to have good dps, thats life.
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#27 |
General
Join Date: Jan 2005
Posts: 267
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![]() Well I can't care less about the reasons of the change... PvP, PvE...whateverDoing major change 4 days before release is never a good idea.Take Hawk Dive for exemple, At the beginning of KoS, Hawk Dive was a good idea, Ranger dps was high no need to add more. Now post-KoS, Hawk Dive is a pretty dumb idea. Wizard get Fusion, Warlock get a 12 targets PBAE, Assassin get a recast time reducer but Ranger get the stupid bird. 4 tier1 classes, 3 out of 4 get a DPS spell, 1 get an utility... See what i mean ?Morale: set-in-stone deadline + sweeping change = havoc |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 1,472
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![]() "If it walks like a duck, and quacks like a duck,...." At any rate, you can make whatever case you care to make as to whether LU-20 was totally unrelated to PvP or not. (and no, I do not stay up at night listening to 'Coast to Coast', thank-you very much for your sarcasim) One thing that many of the posters here do not seem to have an appreciation of, is the impact that this has had to the solo Ranger, and the casual gamer. When released this game was touted as appealing to the casual player. The working parent, who only has 2-3 nights a week to play and can only stay in-game for an hour or two per session. I fall into that category. I would like to think that after playing MMORPGs for 9 years, and playing EQ2 since launch, that I know how to play my class competently (if not perfectly). Post LU-20: Can I still solo? Yes. Do I still advance? Yes. Do I die more frequently? Perhaps slightly, but not significantly more often. So, what's the problem? The problem is that becuase of these changes, the types of things I can solo has changed; significantly. And the experience that I can gain in a 1-2 hour session, a couple of nights per week, has slowed my advancement to the point of being all but non-existent. Ok, you say, just do Quests. No can do. All the HQs require groups, and are long and involved. Either that, or wait until you are 22 levels above the Quest to solo it. How about exploring, getting those experience points from that? Well, since there are so many MOBS that see through stealth now, that that avenue is largely shut down as well. Why don't you max out your AAs? Great idea. I'll pay SOE for an expansion I can't use yet, (may never be able to use), so that I can try to get back *some* of the ability to advance that they took away from me in the first instance. You Raiding Rangers who look down from your lofty positions at level 70, and pass judegement, should walk a mile in my shoes first. My character may only be level 49, but I can assure you that the person at the keyboard is not. |
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#29 |
Join Date: Jan 2005
Posts: 165
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Yes, because I am sure of quite a few things : - AA were a ranger specific enhancement and others classes didn't get them, hence we should not get any or use any when comparing our damage to other classes.. - It's a well known fact that in raiding guilds, rangers bust their [expletive haxx0red by Raijinn] maximising their damage while all the others classes are played by lazy bums that are barely at the keyboard during most of the raids......... /sarcasm off.
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#30 |
Loremaster
Join Date: Feb 2005
Posts: 170
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/disclaimer on This is not a flame /disclaimer off
My main is a lvl 65 ranger. I raid. I am in a guild with set in stone 2 days a week raid times. I am a casual gamer. I work 6 days a week 10 hours a day. I have a wife and son. I coach youth baseball and youth football. I made lvl 50 mainly solo for those reasons i listed above. After lvl 50 i found that if I wanted to do any type of quest or lvl advancement I had to group. The fun thing is I've found that alot of the same people logging in when I do (after work) seem to be on the same schedule I am (can only play for an hour or so max) cause of RL responsibilities. I do juggle some things on raid nights but my guild is very international so all of us our on different schedules and there is always people on Any way... I am not in full fabled. I only have the following AA points bounty = 1 Agi line = 4 - 4 - 4 - 5 and thats it. Things I do that really seem to work. I have friends and guildies that are jewlers/alch/weaponsmiths so I can get stuff I need at discounted prices. I read the forums for Strategies/Gear Choices/Poisons/CA Combos. I read ogaming for quest spoilers so I know what steps I can solo and what steps I'm gonna need to make time to accomplish. I find a pick up group to get an hour or so of xp grinding or quest updates and I call it a night. And I raid. I do the best I can, have a ton of fun, and have never had people complain about me. If the raid is going long and I need to log then I log. If I have time to stay I stay. The game is still very "casual gamer" friendly. If it wasn't I wouldn't be able to play at all. /this is from someone who is closing in on becoming one of those lvl 70 raiding rangers and who doesn't have a complex with his dps
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