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Unread 03-07-2006, 06:45 AM   #1
rcknchr

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Anyone know how many expansions its gonna take til SoE fixes the problem with mobs parrying 80% of the CA's. This is becoming a real problem. Everytime i get on I end up logging back off a couple fights after because Im tired of being parried.This is a game breaking problem and needs to be fixed. Hopefully within the next 2 or 3 expansions. Maybe if they fire the special ed develpers they have and get some real ones they could get these problems fixed in a timely manner. If they can test and nerf a class to nothing in 2 days surely they can fix the problems just as fast. This has become the most aggrevating game since the release of KoS with the nerfing of the Ranger and the parring problem.

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Unread 03-07-2006, 07:06 AM   #2
dbmoreland

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Curiosity question... Which mobs are parrying 80% of your CA's?? What level are you and EXACTLY what is the mob (or mobs) that are parrying 80% of your CA's.Please understand, I believe you. It is just that as a level 57 Ranger who has been hunting primarily in SS, PoF and TT I have not (thank goodness) run into any of them yet.I would like to know which mobs to avoid since, if they parried 80% of my CA's, I would have absolutly NO chance against them at all.Thanks,
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Unread 03-07-2006, 07:19 AM   #3
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Mentor down and go against a plated digger.  You will understand.   The first time I saw a plated digger parry my sniper shot I nearly dropped my bow.  I mean its SNIPER SHOT!!!!  How can you parry an arrow coming 100 miles per hour at your butt?!?!?!

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Unread 03-07-2006, 07:55 AM   #4
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Im 45 level. Its not parrying 80% i was exagerating a little but they are definitely parrying more than they should. I was fighting Goblins 45 and 46 1 down arrow in Lavastorm. I would say 8 out of 10 times i pulled with master2 triple shot it was parried. They also parried alot of my melee and my app2  point blank shots. Couple times i stunned the mob with point blank shot backed up fired triple shot Bam parry come up. How does a stunned mob parry. Hell when i get stunned i cant move let along parry. Did notice alot of parrying going on in Sinking Sands to but they  were a level higher but obviously thats not the reason why because the same level mobs are parrying just the same.

Message Edited by rcknchr74 on 03-06-200607:00 PM

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Unread 03-07-2006, 08:15 AM   #5
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My recommendation is that you do a /log while online, and then parse your results.  I too have found an astounding amount of my bow shots being parried, but rather then guesstimating how many are parried I am trying to get an accurate account of whats going on. I'm sure many others are doing the same
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Unread 03-07-2006, 08:44 AM   #6
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I completely agree that back shots, shots while mob is stunned, sniper shot etc should be unparryable... Problem with this dates back to the release of the game.... Combat system is too complex for SOE to control. If they tried to fix everything like these probs for everyclass, it would;

A: take so long, that every player would be upset with progress, not to mention that their class wasnt taken care of first

B: xploit more bugs than it fixes, (see our nerf not including stealth nerfs)

SOE's motto should be "if it aint TOOOOOO broke, dont fix it"

(P.S. SOE is actually very good at changing problems... if you play games like WoW youd understand... ridiculous amounts of bugs that have been there since release... SOE woulda had em fixed in a day or two.)

(P.P.S) if EQ2 is growing, why are they combining servers, while at the same time on WoW i have to wait for 200 people to log out before i can even get in during peak hours?

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Unread 03-07-2006, 08:08 PM   #7
dbmoreland

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Pink, I understand that the plated digger mobs are not behaving resonably. I agree they should NOT be parrying sniper shot 80% of the time. But if this is the ONLY mob that is doing it, then it is this MOB that is "broken". So for now the "work around" is simply to NOT hunt those "broken" mobs. Now if you are finding that MOST mobs in a given zone are "broken" (parrying 80% of your CAs) then we have a problem. However I have not found this in SS, PoF or TT. Is there a zone that you have found MOST of the mobs behaving unresonably??
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Unread 03-07-2006, 08:22 PM   #8
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The plated diggers are used in quite a few quests...would be good for all if they fixed any existing problem with them parrying abnormally.

 

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Unread 03-07-2006, 09:16 PM   #9
Caliga

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I don't hunt a lot, and in a lot of places,  plated diggers is the one I mentioned because I KNOW its broken.  However, I've heard other rangers complain abou the same problem with other mobs, so I know its not this one mob, though I couldn't tell you which ones it was.
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Unread 03-08-2006, 02:41 AM   #10
CrimsonValerian

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The aviaks in the barren sky have ridiculous parry right now, 60 assassin and they're 63 ^'s i believe, my agility is around 300 fully buffed solo and i'm missing these guys waaaay too much.
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Unread 03-08-2006, 04:04 AM   #11
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This all happened when they gave the mobs player abilities.  The plated diggers are brawler mobs.  Brawlers can parry 360 degrees at any time.  While I do think it is a bit excessive for mobs to parry that much (ie stunned, stealth, and from behind), they are doing things that ALL brawlers can do.  It stinks, but that's what brawlers can do.  I believe they can tone down the parries, but they should not at the expense of brawler PCs.  In the mean time, we gotta live with it. 
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Unread 03-08-2006, 04:34 AM   #12
dbmoreland

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Ah so this problem is restricted to those mobs that are clasified as "brawlers". Since I have not been fighting any of these mobs that would explain why I have not seen it. Most of the mobs I have been going up against have been plants, animal and insects, not the "sentient" types like orcs or goblins. Since I would assume these mobs are parrying ALL attacks this is a problem for ALL classes, not just rangers. Well now I guess those of us on the PvE servers are now getting a taste of what it is like on the PvP servers weather we like it or not.
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Unread 03-08-2006, 06:20 AM   #13
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dbmoreland wrote:Ah so this problem is restricted to those mobs that are clasified as "brawlers". Since I have not been fighting any of these mobs that would explain why I have not seen it. Most of the mobs I have been going up against have been plants, animal and insects, not the "sentient" types like orcs or goblins. Since I would assume these mobs are parrying ALL attacks this is a problem for ALL classes, not just rangers. Well now I guess those of us on the PvE servers are now getting a taste of what it is like on the PvP servers weather we like it or not.

Animal mobs have "classes" too.   Thats part of the problem.  I can understand mobs with brains bigger than a cashew having a class.  But the fact that an armadillo fights like he was trained in the Elddar Dojo is kind of a sign they need to rethink this.
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Unread 03-08-2006, 06:24 AM   #14
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It is happening with all the brawler type NPCs. I noticed it happening the first couple days of KoS in TT and Sanctum of the Scaleborn. Then my guildies had to hear how SOE screwed us even harder and made most of the mobs monks. Then I went to Maj'Dul a few days later, grabbed Tears quest where I had to evict the frog...which are monks and it happened there also. It has gotten me so frustrated I make sure to have Phantasmic up all the time, pull with Debilitating, then hit Snipe. Hoping Phantasmic procs from one of those then I can nail them with Triple or Precise.
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Unread 03-08-2006, 08:46 AM   #15
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My Parry problems don't seem as bad now that I have been pumping a lot into str and + ranged items.  The better attack rating seems to be mitigating the parry rate somewhat...also making sure to have debilitating and cover fire running on any mobs that I can.  Every little bit helps.
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Unread 03-08-2006, 09:19 PM   #16
dbmoreland

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If we are having such a problem with mobs displaying "brawler" player class abilities like parrying 80% of our shots while we are stealthed and behind the mob I have a question...What are we going to do about the mobs when they start displaying "ranger" player class abilities. For instance, you are a level 30 character running down the road to get to your group and from out of nowhere an arrow hits you for 25% damage. You look around franticly and spot a blue mob high up on a nearby hill 50 feet away just in time to see three more arrows flying toward you. They hit and bang your health is now at 50%. Anyone else scared to think about having rangers launch hidden fire attacks at them from stealth at max bow range? How about sniper shot when we are level 60? Just a thought.

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Unread 03-08-2006, 11:50 PM   #17
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Don't get me wrong db. It is a pain in the behind for us to deal with brawler type mobs. But there are ways to deal with them like I mentioned above. It just took a day for me to realize what I needed to do and use for the best possible outcome.Now for your Ranger mob question. It's next to impossible for those scenarios to happen from the sheer size the aggro range would need to be. Sure it would be possible for them to put in invised mobs that would have the ability to get off 1 shot withing aggro range. But they would need to write new AI routines for it since invised mobs now attack as soon as you are in aggro range which is either to close for ranged attack or right at the limit. In either case you are moving toward the mob and by the time they got sniper or hidden off you would be to close and the CA would be canceled.
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Unread 03-09-2006, 01:57 AM   #18
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Velocidad wrote:Don't get me wrong db. It is a pain in the behind for us to deal with brawler type mobs. But there are ways to deal with them like I mentioned above. It just took a day for me to realize what I needed to do and use for the best possible outcome.Now for your Ranger mob question. It's next to impossible for those scenarios to happen from the sheer size the aggro range would need to be. Sure it would be possible for them to put in invised mobs that would have the ability to get off 1 shot withing aggro range. But they would need to write new AI routines for it since invised mobs now attack as soon as you are in aggro range which is either to close for ranged attack or right at the limit. In either case you are moving toward the mob and by the time they got sniper or hidden off you would be to close and the CA would be canceled.

Yes, but mobs don't have a minimum range when it comes to ranged attacks. I have been Triple shot in the face countless times by Ranger mobs. SMILEY
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Unread 03-09-2006, 03:54 AM   #19
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An example of ranger mobs (if you have DoF) are the harpies.  I can't tell you how many times I have been hit from range with Devitalizing arrow (or it's lower level equivalent).  PoF and Scornfeather's Roost are places where rangers run rampant post LU 19. 

FWIW, Mobs don't have the minimum range distance that PCs do.   I do want to understand that logic.  I have been shot at PB by a "corrupted brigand" in RV (mid 30's) with my alt, while at 60+ I have to spend lots of AA points to do something that a mob can do at half my level (and different class).  Am I not supposed to be the master of the bow?  Ah, but that is another discussion. 

Getting back on topic, all classes are represented throughout the EQ2 world.  Just as we need to find their weaknesses in dueling, we have to do the same thing with mobs.  If you are having problems trying to "figure out" a mob type, pull aside another ranger who sucessfully deals with those type of mobs and ask for some insight.  You can always bring your question here and look for feedback from this community.  We are very helpful to those come with a legitimate concern and want some help.  To those that come to troll.... well look for the flaming arrow in a not too comfy place.   :smileywink::smileyhappy:

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Unread 03-09-2006, 06:00 AM   #20
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Not just Rangers. I was playing my Guardian alt today in TS and the skellies in Ruins of Karana were parrying at least 80% of my shield attacks and 50% of my slam (high damage) attacks.
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Unread 03-10-2006, 03:42 AM   #21
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I have to admit I've never noticed being shot pb by a mob. Maybe luck, maybe the fact that I limit my DPS output in groups when needed and call out when I hit the button for the big shots so the tank can taunt a bit more so I don't take aggro.So in the case that the mob is pb and hits ya big with arrow shot, treat it like any other class. Cheap shot, stealth while running behind, hit your Blade attack, nail the 4 sec stun back peddle while hitting your 2nd stealth and use sniper or hidden. That's anywhere from 3-8k without a poison proc or offensive stance proccin or a crit hit of unanswered dmg.If they are at range they aren't going to stay there all day shooting arrows at you (unless SOE decides to perma root them). In which case get off the shots you can and  do what I said above.If all else fails, run or evac.
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Unread 03-10-2006, 10:33 AM   #22
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You want to get shot PB by a mob, go to Archer wood in Ant and look for a forest warden with a bow. They have no other weapon but the bow and will stand there right in your face and shoot you. Theyve been able to do this since i started playing back in March 05.

Pretty crappy how SOE doesnt want the mobs to be bound by rules that hurt us, but wil give mobs the talents that help

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Unread 03-10-2006, 05:18 PM   #23
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Caelum wrote:

Pretty crappy how SOE doesnt want the mobs to be bound by rules that hurt us, but wil give mobs the talents that help


it's the same issue with caster mobs. casters don't have minimum range restrictions, but that's not the point. if anything possible casters wanna keep range; any PC caster doesn't like beeing in melee range. but the mobs love it. they cast some stuff and walk right up to you and start swinging their staff.

it's probably an AI issue. takes some more complex AI to let mobs act like they wanna keep distance. another problem you'll have is that if the mob will always try to keep distance, they'll pull melee type PCs to places they rather not go... :smileyvery-happy:

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Unread 03-10-2006, 07:23 PM   #24
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We've seen all kinds of examples of mobs using player class abilities without the player class restrictions. Point-blank bow shots is one common one; the flip side is melee / flanking abilities hitting you from 30m away. Attacks that players can only use from the side or back w/in melee range are landing while the mobs are at bow range. Then they close to melee and whip out the bow.
 
Must be some wicked Achievement abilities those mobs get. SMILEY
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Unread 03-10-2006, 09:56 PM   #25
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I am also having the same issue, but I am finding that it is usally on mobs that are higher level then I am or when I am in defensive stance since it lowers our offensive skills so badly.
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Unread 03-10-2006, 10:02 PM   #26
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Chuck Norris can parry an arrow with his butt cheeks.

But, seriously, I ahve noticed the Stonesetters and Sentry parry most of my attacks but I am pretty sure they are bruiser mobs. It is a pain and even more of a pain when an armadillo can parry you best attack with his back turned to you. Perhaps, it is Chuck Norris in disguiseSMILEY

 

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