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Unread 02-28-2006, 12:24 PM   #1
Dyr

 
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This is almost laughable.
 
Level 61 Ranger  fully Fabled / Legendary  with at least half my spells at Master rest at Adept 3 plus fully buffed with my Dual Box  raid geared Mystic also 61  with all  Master or Adept 3 Buffs.
 
I open up with Master 1 or 2  Sniper Shot, Stealth Shot , Leg Shot  or adept 3 Culling  (offensive stance adept 3 and Range Buff adept 3 ) against a variety of mobs in Bonemire and Tenebrous  and they achieve an amzing 72 % parry rate on the incoming first shot ! At first I thought it was a bad run on the random generator, but for 30 % of a level I had over 70 % of my opening shots batted away.
 
I am stealthed, behind them, my str and agilty both over 350 and they just swat away these arrows with god-like precison. I mean a basilisk, all 4 on the ground, facing the opposite direstion and he just bats the arrow away ?
Come on ! We have positional requirements, at least make a mob only able to  parry frontal shots.
 
Funny thing is when they finally got to me my supposedly weak tanking and melee cabilities seemed to confound the poor creatures who now lost thier amazing prowess and were befuddled by my flurry of scalp yanks and [expletive haxx0red by Raijinn] slaps
 
I tried to be positive and upbeat, but tonight it hit home, we can do very little and what little we can do is negated by ludicrous mob behavior, 
 
Ouch !
 

Message Edited by Dyrks on 02-27-200611:27 PM

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Unread 02-28-2006, 01:32 PM   #2
Caliga

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Haha, I was thinking about this today.  I was wondering what monk school the armidillos in SS went to.  Cause those guys can parry a sniper shot like they were trained by Batman.  It's just sick.
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Unread 02-28-2006, 03:19 PM   #3
DarkMirrax

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MoBs are bugged atm , please wait till they are fixed before slamming rangers abilitys .. all classes are reporting this , they are crit hitting and parry waaaay more than they should be and SOE are aware
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Unread 02-28-2006, 05:59 PM   #4
BedlamX

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I thought this was EQ2 no the matrix.  I was in stealth and attacking from behind while the tank was doing what he does. I fire sniper shot and sure enough "PARRY" [expletive haxx0red by Raijinn] I yelled am I fighting NEO because that crap was amazing.  15 min recast for nothing.
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Unread 02-28-2006, 06:03 PM   #5
Guy De Alsace

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Teenage Mutant Ninja Basilisks....:smileyindifferent:
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Unread 02-28-2006, 06:04 PM   #6
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DarkMirrax wrote:
and SOE are aware

I am so glad Sony is aware of this. . .

Somehow I am not comforted. 

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Unread 02-28-2006, 06:41 PM   #7
syncline

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Excellent that they are aware of this...  Next exp it'l be fixed?
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Unread 02-28-2006, 07:49 PM   #8
Teksun

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I noticed this to. It's a pain in the [Removed for Content]... but it's really only BAD against high orange mobs...
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Unread 02-28-2006, 08:09 PM   #9
roblinb

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I'm so glad SOE is looking into it!  That makes me feel all warm and fuzzy.

All these black belt force-wielding mobs making a rangers life pure hell.

What gives, man?

 

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Unread 02-28-2006, 08:13 PM   #10
Saihung23

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DarkMirrax wrote:
MoBs are bugged atm , please wait till they are fixed before slamming rangers abilitys .. all classes are reporting this , they are crit hitting and parry waaaay more than they should be and SOE are aware

That has got to be the biggest laugh I will have all day.  Please wait...yeah, who's abilities were trashed in LU20? Rangers.  So slamming how rangers are functioning right now has very little to do with the new master parry mobs.  Though it is fuel to the fire so to speak.

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Unread 02-28-2006, 08:14 PM   #11
The_Wind

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Teksun wrote:I noticed this to. It's a pain in the [Removed for Content]... but it's really only BAD against high orange mobs...

Was gonna say the same thing.  I mean seriously, the majority of mobs in Bonemire are 65-69.  At level 61, how much did you honestly expect to hit?
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Unread 02-28-2006, 09:28 PM   #12
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At 63 Im spending quite a bit of time on the Crash Site and the Ravasects (yes I took Ravasect as my master strike, i hate the little fuxxors with a passion) they have about a 50/50 chance to parry a snipers shot. Totally broken. A stealthed flanking maneuver should ALMOST NEVER be parried, that is just ridiculous.
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Unread 02-28-2006, 09:46 PM   #13
Teksun

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I PERSONALLY believe Snipers Shot should NEVER be parried. We could miss, do half damage, whatever, but PARRIED??? RIPOSTED??? DODGED??? It's a SNIPER SHOT for gods sake!!
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Unread 02-28-2006, 09:47 PM   #14
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I bugged and gave feedback to this in beta as well. I pulled 6 times with sniper shot and all were parried or blocked there. What is worst is when a mage gets resisted (same IMHO as it being parried) the spell refreshes on a quicker timer, when we are blocked or parried its just down so sad to bad.
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Unread 02-28-2006, 10:06 PM   #15
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FiftyK wrote:
I bugged and gave feedback to this in beta as well. I pulled 6 times with sniper shot and all were parried or blocked there. What is worst is when a mage gets resisted (same IMHO as it being parried) the spell refreshes on a quicker timer, when we are blocked or parried its just down so sad to bad.
Not that it would matter if it had a faster recast time because now the mob is running at me unsnared with full health.  A ranged CA isn't much help at that point.  Maybe the evac timer should speed up when sniper shot misses as that will be the button I will need.
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Unread 02-28-2006, 10:07 PM   #16
Dirtgirl

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:smileyvery-happy:Brilliant!
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Unread 02-28-2006, 10:20 PM   #17
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It is not just orange con mobs its across the board.  I'm currently stuck on Call of Ro quest because the white con no arrows Investigator opens with a combo of crits and then when i get a cheap shot off (and again this is a white con no arrow stunned mob) he manages to parry/block or i flat out miss on my bow CAs.  Not to mention it seems he now has a health pool equal to a ^^^ heroic.  I then go try to vent some frustration on green and blue mobs in SS only to have the plated diggers (lvl 47ish??) parry the majority of my opening pull shots. SMILEY
 
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Unread 02-28-2006, 10:41 PM   #18
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Ive actually noticed somethin... When playing my swashy alt, she now has a RIDICULOUS amount of attacks parried.... a solo mob one level above will parry at least half of her CA's. (shes 40 with ebon weaps, adept 3's and a masta or two) This was not the case prepatch.

This parry issue def. doesnt seem to be a ranger only problem.... but i havent been hearing much about it.

*edit*

Forgot to say... the major difference is that i can stun the mob for long periods of time, let timers refresh, and then bombard hit with a full on melee assualt... one faaaaar bigger than her ranger counterparts could.

However, this is after all a 22 level difference from my ranger... but i cant imagine that the function of a swash could possibly drift far in that level gap. (just maybe in the time gap it will take to get her to 62...)

Message Edited by Steezity on 02-28-200609:44 AM

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Unread 02-28-2006, 10:45 PM   #19
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You dont hear much about the parry issues is because quite honestly people dont pay attention (IMHO) during battle. It is hughly more evident on the pull.
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Unread 02-28-2006, 11:51 PM   #20
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I was grouped in roost last night fighting blue thru yellow mobs. I parsed my log files using statalyzer.  It was astounding how many of my autoattack shots they parried!  Mobs within 1 level of me up or down parried 35% of my autoattack.  CA's were much better, being parried or missing only 15% of the time...
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Unread 02-28-2006, 11:53 PM   #21
Dirtgirl

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check it...
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Unread 03-01-2006, 12:10 AM   #22
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That post is Moorgard's way of saying 'this is working as intended'. It has always been their intent to make trying to take content significantly higher than your own lvl (read high yellow/orange cons) very time consuming so as to make the XP/unit time worse than taking low yellow/white/high blue con mobs. :smileyindifferent:
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Unread 03-01-2006, 12:15 AM   #23
Dirtgirl

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yeah but reread the original post I made...and he gives answers regarding AUTO RANGED? Totaly did not address the issue.

Dirtgirl wrote:

If I am using a stealth ranged attack, while flanking my target (that means out of its line if sight) there is just no way that attack should be parried or blocked more than half the time against a white or blue con mob. Next time you are out and about adventuring, start watching for that little message above the mobs head and see just how many blocks and parried you are getting. Misses I can understand if it's against a mobe 4 or so levels above me, totally understandable. But flanked attacks and stealth attacks against even cons? No, not right. I feel like Im playing against Neo in the Matrix. Only he's psychic too.
 
Please Devs, Managers, someone....tell us you know there are problems and are doing something about them. Or hell, tell us that it's all "working as intended" so I can stop wasting my time.
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Unread 03-01-2006, 02:30 AM   #24
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havent read the thread yet (busy at work), but last night i shot at a blue (solo) ^ con mob that parried 5 out of 7 arrows...i was in melee combat and it still had most of its health :smileytongue:

if you get on a carpet and kite using autoattack, poison almost always procs lol...sad that i found i occasionally had to kite a solo blue con mob.

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Unread 03-01-2006, 06:17 AM   #25
Tseri

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Teksun wrote:I PERSONALLY believe Snipers Shot should NEVER be parried. We could miss, do half damage, whatever, but PARRIED??? RIPOSTED??? DODGED??? It's a SNIPER SHOT for gods sake!!

Couldn't agree more.
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Unread 03-07-2006, 08:08 AM   #26
rcknchr

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Moorguard imo is an idiot when it comes to the ranger class. Please do not let him make any decisions when it is effecting the Ranger class. Nothing good will come from it. /flame off this is in reagrds to dirtgirls link.

Message Edited by rcknchr74 on 03-06-200607:09 PM

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