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#1 |
Join Date: Apr 2005
Location: Elmore, OH
Posts: 98
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![]() Hi all, I have checked with other Scout lines and the Mage lines, but I have noticed that all of my Enemy Mastery Strikes are only usable from the rear. Other Rangers have reported this too. I have done a /bug report on it. This changed after the Sept. 14 patch. There was nothing in the release notes about it that I could fine. Is every Ranger out there seeing the same thing? If so, /bug it and let's get it fixed. We shouldn't be the only ones that have to use those strikes positionally.
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#2 |
Loremaster
Join Date: Nov 2004
Location: Indianapolis, IN
Posts: 2,083
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I had it happen last night, too. I really hope it's not intentional.
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Gwyneth Lecarde 90 Warty Arrow Flinger 90 Sword Shiner Najena Morgasand Ka'Bael 54 Roswellian Mind Scrambler 87 Shield Polisher Najena |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 497
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Mine also do this.. and it sucks.. I dont need ANOTHER attack that can only be used behind.. I need stuff I can use when soloing.. (my current backstabs are plenty for soloing and the "mastery" never has a place to be used)
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#4 |
General
Join Date: Nov 2004
Posts: 54
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![]() I must be in the minority that like this CA. Sure it would be better if non positional but it was vastly upgraded since the patch. I normally use this while soloing and it is a great help. The revised Strike does about 500-800 damage and ~300 pt. debuff to piercing. I would hit the mob with cheap shot, then Creature Strike, Pouncing Attack/Shadow Lunge. With this combo I can solo yellows in Zek (Orc Mastery) with little trouble. I'm not sure if its a bug or intended thou. I guess it would depend on the potency of the attack compared with other classes e.i. is it a better skill than Mage nukes. If it is better then I can see the positional requirement if not then I would agree that it shouldn't be positional.
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Aringill Ranger of Everfrost Server Outcasted Rage |
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#5 |
Join Date: Nov 2004
Posts: 38
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I too would rather have this as it is, as opposed to a downgraded frontal version. It's great dmg, even better debuff, and is workable into the solo game with a bit of effort. But since when have Rangers been afraid of effort!?
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#6 |
Loremaster
Join Date: Feb 2005
Posts: 1,657
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![]() I completely agree. MY master strikes now does more than 1000 in damage and debuffs for around 300. Keep it positional if making it frontal reduces the damage. Now I use it with cheap shot, crippling blade, lunging thrust, master strike = dead mob.
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Elbryan, 90 Half-elf Ranger Thoghmor, 70 Troll Bruiser Rotir, 90 Dark Elf Swash Terrano, 82 Dark Elf Dirge Aymon, 90, Barbarian Shadowknight The Destroyer of Worlds: http://s7.gladiatus.com/game/c.php?uid=84341 |
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#7 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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![]() I have to say I was very very peeved that they did this...it irritated me to no end. Especially when I could not figure out how to get cheap shot to stun heroic mobs. However, now that I read that all you need to do for cheapshot to work on Heroics is hit the ~ button to break combat immed. after cheap shot...you can stun him and get to his rear....now I am ok with it. I love the damage and debuff. Good Hunting Saihung |
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#8 |
Loremaster
Join Date: Jun 2005
Posts: 5
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i must admit, at first i was not liking the combat changese. i felt it was much harder to solo and it felt like a new class altogether and the mastery skills now postional made it all the more harder, however after a week of trial and error i love the change. you have to think now in battle and the dmg out put is much higher. thanks
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How would you know you are dreaming, unless you awaken? How would you know death is the end until you die? |
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#9 |
Join Date: Apr 2005
Location: Elmore, OH
Posts: 98
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This is a bug. Everyone needs to do a /bug report on it. The Enemy Mastery strikes aren't specific to certain classes. All classes have them available. It doesn't say anywhere in the Update Notes that this was changed to a positional attack. If they were going to change it to be positional for just the Ranger class, then that doesn't seem right to me. I believe it was unintentional and needs reported. If someone has/knows an assassin, ask them if their strike is now positional too. Thanks, |
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#10 |
General
Join Date: Dec 2004
Posts: 69
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![]() They are positional for all scouts now... Bards, Rogues, and Predators. Edit: After reading the entire thread... They do nearly twice the damage as the mage nuke version. The mage nukes can do approximatly 800-1000dmg and the Scout Mastery spells do up to 1800-ish. Message Edited by Kiluvian on 09-21-2005 10:01 AM
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Kiluvian Stormrage Lvl 70 Ranger |
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#11 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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![]() I am enjoying it more and more ![]() |
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#12 |
Join Date: Apr 2005
Location: Elmore, OH
Posts: 98
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#13 |
General
Join Date: Mar 2005
Location: Finland
Posts: 3
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I remember reading about the positional somewhere in the game. Maybe when i examined the CA
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#14 |
Join Date: Apr 2005
Location: Elmore, OH
Posts: 98
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I have checked the CA's out and it doesn't say anything about them being positional. I'll post a screenshot of one of them later. |
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#15 |
Join Date: Nov 2004
Posts: 109
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My heroic fights involve kiting and HOs |
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#16 |
General
Join Date: Nov 2004
Posts: 66
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ya can stun heroica but as soon as you hit them it breaks, i think it also has a higher chance to break before it has timed out. I love the master strikes as is, I love the ranger class as is
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Fayah,(retired) others |
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#17 |
Join Date: Nov 2004
Posts: 109
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So I guess on non-heroics it doesn't break with a hit? |
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#18 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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Just a friendly Bump to get rid of another thread.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 88
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![]() I personally like this change. More damage is always awesome. It comes in handy when one of my other positional attacks like Shadow Lunge has not refreshed and I want to keep hitting hard. The stun refreshes pretty quickly so it's still easy to use solo despite being positional. I think it's pretty obvious that it's intended --> scouts are positional in nature, they obviously upped the damage that the mastery's do for scouts and this would be inline with positional attacks doing more damage across the board. |
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