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Unread 04-27-2005, 10:48 PM   #1
Usthaj

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I was just wondering if anyone else here, has been gaining more hate lately. Since the last update I tend to pull agro from MT. For a little more insight, I will tell you that I tend to be in duo or trio situations more frequently than full groups. And I usually duo with my brother who plays a Berzerker. As per tactics, I usually pull and then let him gain agro, then I'll drop back to the melee/range honey spot, and uleash a fury of arrows and melee attacks from hell while he beats the tar out of them. This tactic has been our mainstay from the get-go and our DPS is is great. But as of lately I have been pulling agro from him, not only does this damper our DPS but it can get me in a world of trouble especially when we are fighting a group of mobs and they ALL turn to me. Whats more is even with all the taunts in the world combined with my evade it still takes forever for him to regain agro.
 
So i guess my question is this, whos hate was adjusted mine or his. Do beserkers now gain less hate, or do rangers now gain more. Perhaps an adjustment to both was made and I am unaware of it.
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Unread 04-28-2005, 03:41 AM   #2
Gareorn

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I noticed the same thing.  I can take aggro from a pally if his level is at or just above mine.  Triple shot seems to really create hate.  I've adjusted by using the hate reduction skills more often instead of just when i have too.  It's all good,just have to change tactics a little is all.  On the plus side, when I duo with a healer, it's easier to keep aggro.  This makes game more fun IMO because, much like in EQ1,aggro management is a whole concept on it's own.
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Unread 04-28-2005, 07:11 PM   #3
Sollum

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I've been duoing with a monk recently. If I want him to get the agro, I pull with Trick shot and immediately switch off auto attack. As soon as the monk lands a punch, then he's garanteed agro. I will then soften up the target with Corner, etc before piling in the DPS. This seems to work fine for us. A second method we'd use against a crowd of three mobs conning blue to me was for me to pull using sniping shot, then thow in my lot with all the other arrow shots whilst the mobs are bearing down on me. I'm garanteed agro and that first mob is almost dead when they reach us. I'm taking the hits but we soon finish off that first mob. Once he's down, my health is only about a third down. The monk will then taunt off me the other two mobs and he's got a full bill of health to start with. Once taunted, I can then carry on the attacks as normal. My arrow shots now being charged up I can now use those as well as the sneak, backstabs, etc. The job is done quickly and efficiently with both sharing the health damage. Our xp flies up with the above method with no healer, but both have upto date food and drinks to keep down time to a minimum.
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Unread 04-29-2005, 03:05 AM   #4
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Sollum wrote:
I've been duoing with a monk recently. If I want him to get the agro, I pull with Trick shot and immediately switch off auto attack. As soon as the monk lands a punch, then he's garanteed agro. I will then soften up the target with Corner, etc before piling in the DPS. This seems to work fine for us.


Sadly, Trick Shot and Trick Arrow have been broken for some time now.   Update #5 broke the Blame portion of that CA.  

As for aggro changes, I have not noticed any.  I also do group with a guardian that is 2 lvls higher than me all the time.   I have to to really work at pulling aggro, unless its a long fihgt.  Then its easy to pull aggro at the end.

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Unread 04-29-2005, 10:48 AM   #5
Sollum

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Fluster wrote:


Sollum wrote:
I've been duoing with a monk recently. If I want him to get the agro, I pull with Trick shot and immediately switch off auto attack. As soon as the monk lands a punch, then he's garanteed agro. I will then soften up the target with Corner, etc before piling in the DPS. This seems to work fine for us.


Sadly, Trick Shot and Trick Arrow have been broken for some time now.   Update #5 broke the Blame portion of that CA. 


Is that really true? How did you get the info that update #5 broke the Blame portion of Trick shot? In other words, how do you know that 's true? Did they actually state they've broken it? I'm just curious where everyone gets their info from like this. If it is broken, then I'll use trick shot all the time in groups. I have never used Trick shot in large groups before because of the dangers it brings, or use to bring,  of getting the casters agro.

 



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Unread 04-30-2005, 12:48 AM   #6
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The only way I ever get agro is when I pile all of my archery shots onto the mob right in a row.  I can even get agro far into the fight like this.  Tank never has a prob getting agro back in like 2 sec, and it's uncommon enough for me not to change my ways =P  The only fights I ever look for the "sweet spot" on are names or raid mobs (ie long fights).  Normally I just do my archery once a min, when everthing is back up.  Our 10 sec backstab combo keeps me busy enough as is with our 4 melee non-positional attacks.
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Unread 05-02-2005, 07:38 PM   #7
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Sollum wrote:

Fluster wrote:


Sollum wrote:
I've been duoing with a monk recently. If I want him to get the agro, I pull with Trick shot and immediately switch off auto attack. As soon as the monk lands a punch, then he's garanteed agro. I will then soften up the target with Corner, etc before piling in the DPS. This seems to work fine for us.


Sadly, Trick Shot and Trick Arrow have been broken for some time now.   Update #5 broke the Blame portion of that CA. 


Is that really true? How did you get the info that update #5 broke the Blame portion of Trick shot? In other words, how do you know that 's true? Did they actually state they've broken it? I'm just curious where everyone gets their info from like this. If it is broken, then I'll use trick shot all the time in groups. I have never used Trick shot in large groups before because of the dangers it brings, or use to bring,  of getting the casters agro.

 






It was noticable after testing.  Prior to update 5, Trick shot and Trick Arrow would leave a blame icon on the person, who hit the target next.  It would last for a few seconds.  As well, there was a noticable difference in aggro.  After Update 5, Blame has not shown up at all.   It also has not been doing any more aggro to the next person.  I have pulled using mutliple single shot bow CAs.   In order to see if Trick generated more agro for him.  I would use Triple Shot First, since it generates the most aggro on one bow CA.  Plus ist the only one that if I use it while pulling, my guardian buddy has problems peeling off of me.  Then I would cast Trick, Miracle, or Crippling.  Everytime he had difficulty peeling.  Trick did not add anymore aggro to him. 
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Unread 05-03-2005, 06:17 PM   #8
Bromious

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I've seen a noticable difference as well. I use trick (other than pulling) when Mobs agro on our healers, I always be sure to let the healers know not to hit the mob when they first agro. Just so the group/raid tank have a chance to get the fist hit in.  While it isn't a surefire method of getting mobs off of casters I've seen it help in some critical situations. For the last little while it just seems almost impossible to pull agro off of healers or the dps casters. I normally just revert to spamming by bow Ca's, picked up Tripple Fire adept 3 which seems to help a lil :smileywink:
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Unread 05-04-2005, 12:52 AM   #9
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Yeah, Trick doesn't seem to be doing much for me either. Used to use it quite a bit with my adorable monk companion, but lately it doesn't seem to add any 'extra' hate for her when she gets in the first shot. I don't really see much difference b/w the results from Trick and another single shot like Miracle or Crippling, but we haven't done any hard testing. Too busy kicking [Removed for Content]! SMILEY
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