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Unread 04-05-2006, 01:37 AM   #1
Dali

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Hello all,I'm getting INCREDIBLY frustrated with my class. I just got my behind handed to me by 2 single up solo mobs 9 levels below me and I've had about enough.1) Our personal DPS is nowhere near where it should be. With everyone and their brother getting critical hits achievement options, all classes besides perhaps Clerics and Guardians are outdamaging us now.2) We have no poison to improve our damage and no defensive stance to offset our lack of personal DPS.3) There is almost no Chain armor with intelligence on it, so I'm forced to use leather or cloth to improve my own damage, in turn making it harder to solo.I can understand different classes have different means of soloing, but not being able to take 2 solo mobs that will soon con grey is downright ridiculous. Please look into our classes, both Troubador and Dirge, and see if there is anything you can do for us. Perhaps adding instruments (Charm slot items?) with a bonus damage % is an idea?/rant
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Unread 04-05-2006, 01:40 AM   #2
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I didn't realise we were broken.
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Unread 04-05-2006, 01:52 AM   #3
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vinterskugge wrote:
I didn't realise we were broken.

I agree. I play a Dirge that is very capible in the field to hadle many incounters. Taking out up to five one up of one level above my dirge at one time is not new, or even three that are three lvls above him.

So what is wrong with the Bard, as the Dirge is one and plays very well and with a good survivibility in the game.

 

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Unread 04-05-2006, 02:02 AM   #4
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Dakwa wrote:

vinterskugge wrote:
I didn't realise we were broken.

I agree. I play a Dirge that is very capible in the field to hadle many incounters. Taking out up to five one up of one level above my dirge at one time is not new, or even three that are three lvls above him.

So what is wrong with the Bard, as the Dirge is one and plays very well and with a good survivibility in the game.


Okay, he should have said Troubadors were broken, but I imagine he was being kind figuring if Troubs were broken Dirges might be too.  I can't even begin to live in a dream world where I would be able to accomplish the above solo... but then I recall feeling like my DPS was better at lower levels (or people just hadn't started parsing me yet and ignorance is bliss)...

Troubadors have about zip for personal DPS. I know, we're more of a utility type, but c'mon now... it never bothered me until I realized just how little damage I can actually do.  I have no trouble getting groups (which is a good thing since I can't solo) and I can make myself feel better knowing that all my buffs and debuffs are making everyone ELSE do super dps... but it's a little sad when at 63 my DPS is about the same as a level 35 monk's... A troubador is still a scout class right???

Message Edited by Jaimster on 04-04-200606:05 PM

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Unread 04-05-2006, 02:08 AM   #5
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1) Our personal DPS is nowhere near where it should be. With everyone and their brother getting critical hits achievement options, all classes besides perhaps Clerics and Guardians are outdamaging us now.
As a paladin, I am HIGHLY dubious about this assertion!  You could sneeze and have higher DPS than I do most of the time (grin).
3) There is almost no Chain armor with intelligence on it, so I'm forced to use leather or cloth to improve my own damage, in turn making it harder to solo.
Huh?  Just a few minutes Googling gets me:
Forged Blackened Iron Chainmail CoifMit: 59 Int: +2 Wis: +3 vs.Divine: +30 vs.Mental: +30Feysteel Chainmail CoifMit: 119 Int: +4 Wis: +8 Hlt: +20 Pwr: +24 vs.Divine: +154 vs.Mental: +110Ravenring Chainmail CoifMit: 120 Int: +6 Wis: +6 Hlt: +17 Pwr: +15 vs.Divine: +110 vs.Mental: +110Pristine Forged Carbonite Chainmail BracersMit: 128 Int: +4 Str: +2 Hlt: +10 Pwr: +10 vs.Divine: +110 vs.Poison: +66Pristine Forged Feysteel Chainmail CoifMit: 132 Int: +8 Wis: +6 Hlt: +28 Pwr: +24 vs.Divine: +180 vs.Mental: +240Magma Linked Chainmail CoifMit: 144 Int: +6 Wis: +8 Hlt: +25 Pwr: +26 vs.Divine: +132 vs.Mental: +176Ebon Chainmail CoifMit: 150 Int: +7 Wis: +9 Hlt: +31 Pwr: +29 vs.Divine: +154 vs.Mental: +176Enchanted Tae Ew Chainmail CoifMit: 153 Int: +9 Wis: +9 Hlt: +35 Pwr: +21 vs.Divine: +176 vs.Mental: +132Feysteel Chainmail BracersMit: 165 Int: +8 Str: +4 Hlt: +22 Pwr: +22 vs.Divine: +210 vs.Poison: +150Forged Feysteel Chainmail BracersMit: 206 Int: +4 Str: +7 Hlt: +24 Pwr: + 18 vs.Divine: +224 vs.Poison: + 128Pristine Forged Feysteel Chainmail LeggingsMit: 218 Int: +5 int Str: +9 Hlt: +25 Pwr: +27 vs.Cold: +224 vs.Poison: +224Ebon Chainmail BracersMit: 225 Int: +7 Str: +9 Hlt: +33 Pwr: +27 vs.Divine: +198 vs.Poison: +132Forged Ebon Chainmail LeggingsMit: 238 Int: +10 Str: +6 Hlt: +24 Pwr: +30 vs.Cold: +320 vs.Poison: +240
I would also suggest getting a pair of hex dolls to boost INT and stick 'em in the charm slots. Ask your local tailors to make these -- they require an imbuing potion for the appropriate tier, and the rare root (Sisal, Figwarts, etc.):
  • Pristine Chaos Imbued Burlap Hex Doll Int: +4
  • Pristine Chaos Imbued Canvas Hex Doll Int: +5
  • Pristine Chaos Imbued Broadcloth Hex Doll Int: +6
  • Pristine Chaos Imbued Roughspun Hex Doll Int: +9
  • Pristine Chaos Imbued Ruckas Hex Doll Int: +10
  • Pristine Chaos Imbued Cloth Hex Doll Int: +11
  • Pristine Chaos Imbued Linen Hex Doll Int: +12
With my early training as an outfitter, I found I was easily able to make the Roughspun doll myself (I'm now an armorer lvl 31).  Your tailor will be able to craft vetter ones for you.
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Unread 04-05-2006, 02:22 AM   #6
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I'm broken? Hmph, never knew that. Guess I'm not having fun then. Thanks for letting me know. I guess that 50% of the level (including quite a few yellow single ups) I soloed last night was an optical illusion.
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Unread 04-05-2006, 02:24 AM   #7
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Right now, my INT is 510.  That's self buffed, I'm ungrouped.  All armour is chain, no cloth or leather.  I have pretty good gear, but even so, it should be easy to find some chain drops with int.

 

Also, we can solo.

It can be tough, but test out different tactics and methods and see if you can find something that works for you.  It can be done.

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Unread 04-05-2006, 02:47 AM   #8
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Seidhkona wrote:
1) Our personal DPS is nowhere near where it should be. With everyone and their brother getting critical hits achievement options, all classes besides perhaps Clerics and Guardians are outdamaging us now.
As a paladin, I am HIGHLY dubious about this assertion!  You could sneeze and have higher DPS than I do most of the time (grin).
3) There is almost no Chain armor with intelligence on it, so I'm forced to use leather or cloth to improve my own damage, in turn making it harder to solo.
Huh?  Just a few minutes Googling gets me:
Forged Blackened Iron Chainmail CoifMit: 59 Int: +2 Wis: +3 vs.Divine: +30 vs.Mental: +30Feysteel Chainmail CoifMit: 119 Int: +4 Wis: +8 Hlt: +20 Pwr: +24 vs.Divine: +154 vs.Mental: +110Ravenring Chainmail CoifMit: 120 Int: +6 Wis: +6 Hlt: +17 Pwr: +15 vs.Divine: +110 vs.Mental: +110Pristine Forged Carbonite Chainmail BracersMit: 128 Int: +4 Str: +2 Hlt: +10 Pwr: +10 vs.Divine: +110 vs.Poison: +66Pristine Forged Feysteel Chainmail CoifMit: 132 Int: +8 Wis: +6 Hlt: +28 Pwr: +24 vs.Divine: +180 vs.Mental: +240Magma Linked Chainmail CoifMit: 144 Int: +6 Wis: +8 Hlt: +25 Pwr: +26 vs.Divine: +132 vs.Mental: +176Ebon Chainmail CoifMit: 150 Int: +7 Wis: +9 Hlt: +31 Pwr: +29 vs.Divine: +154 vs.Mental: +176Enchanted Tae Ew Chainmail CoifMit: 153 Int: +9 Wis: +9 Hlt: +35 Pwr: +21 vs.Divine: +176 vs.Mental: +132Feysteel Chainmail BracersMit: 165 Int: +8 Str: +4 Hlt: +22 Pwr: +22 vs.Divine: +210 vs.Poison: +150Forged Feysteel Chainmail BracersMit: 206 Int: +4 Str: +7 Hlt: +24 Pwr: + 18 vs.Divine: +224 vs.Poison: + 128Pristine Forged Feysteel Chainmail LeggingsMit: 218 Int: +5 int Str: +9 Hlt: +25 Pwr: +27 vs.Cold: +224 vs.Poison: +224Ebon Chainmail BracersMit: 225 Int: +7 Str: +9 Hlt: +33 Pwr: +27 vs.Divine: +198 vs.Poison: +132Forged Ebon Chainmail LeggingsMit: 238 Int: +10 Str: +6 Hlt: +24 Pwr: +30 vs.Cold: +320 vs.Poison: +240
I would also suggest getting a pair of hex dolls to boost INT and stick 'em in the charm slots. Ask your local tailors to make these -- they require an imbuing potion for the appropriate tier, and the rare root (Sisal, Figwarts, etc.):
  • Pristine Chaos Imbued Burlap Hex Doll Int: +4
  • Pristine Chaos Imbued Canvas Hex Doll Int: +5
  • Pristine Chaos Imbued Broadcloth Hex Doll Int: +6
  • Pristine Chaos Imbued Roughspun Hex Doll Int: +9
  • Pristine Chaos Imbued Ruckas Hex Doll Int: +10
  • Pristine Chaos Imbued Cloth Hex Doll Int: +11
  • Pristine Chaos Imbued Linen Hex Doll Int: +12
With my early training as an outfitter, I found I was easily able to make the Roughspun doll myself (I'm now an armorer lvl 31).  Your tailor will be able to craft vetter ones for you.

My Dirge has a chain mail tunic mt- 171 int +4.

Imbued Feysteel Leggings mt- 191 Str +11 Int + 7

Chainmail Sleeves mt 138 Int + 5

Chainmail Gloves mt 148 Int + 5

Chainmail Boots my 127 int +7

and a leather coif mt 117 int +5

I cannot remember the rest of the stats on these but there is a lot of Chainmail for scouts that have int bonuses.

 

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Unread 04-05-2006, 04:40 AM   #9
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The items listed were all between Tiers 2 and 5, none of them T6 or T7. And I agree, in those tiers the INT is not a problem yet. But now, at 67, my INT is 367, and that's with Fabled items like the Bangles of Melodic Speed and Flared Royal Bracers AND Ad3 T6 Daeli's.I group in KoS every single day, and have never seen any +INT chain pieces drop. The same went for DoF, the raid drops aside. Thus, I wear leather and cloth to improve on my INT score, and still manage to reach only 367.We're not broken, we're just not in the third damage tier as stated shortly after LU13. And soloing... I use health regen, avoidance, self buff, proc and power regen songs, a shield and a decent one-hander with INT on it and still can't take down a ^ solo mob 9 levels below me without risking my life at every step. And yes, I debuff mental before I go in. Does this sound like it's working as intended?On the topic of paladins: I can only speak of the paladins I'm grouped with at times, and they sure do outdamage me. And if it's not the case for every paladin, at least you get the option to choose to go offensive or defensive, which I thoroughly lack.And I do realise we can solo. I can take down heroics and even heroic nameds given enough time, level difference and space. It's the solo mobs that are a hazard to my health. I soloed the Menagerie on a bored night when I was 59, but it did take me 45 minutes and meticulous mezzing.

Message Edited by Dalinn on 04-04-200605:44 PM

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Unread 04-05-2006, 09:34 AM   #10
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I use health regen, avoidance, self buff, proc and power regen songs, a shield and a decent one-hander with INT on it and still can't take down a ^ solo mob 9 levels below me without risking my life at every step. And yes, I debuff mental before I go in. Does this sound like it's working as intended?

Hmmm... I was playing my level 57 Troubador the other day in TT...  I had no problems soloing any of the mobs on that first island...  Was even soloing the yellow con ^ and the groups of 2 no arrow yellow con mobs....  I mostly have Cobalt armor / weapons and the only fabled I have is the Flared Royal Bracer and a ring from killing the dragon when KOS launched...  If I remember correctly, without switching out any of my gear for additional Int gear, I am currently sitting at nearly 300 Int.... 

Now then, I have a 70 Troubador friend, who is also in my guild, and during raids she is constantly way over 500 Int and swaps out gear for added Strength gear...  But, when you look at DPS, yes the Troubador could definatly use some DPS tuning as I believe they should be able to put out a bit more.... But, I have also seen her do over 4k DPS on AE encounters in PPR...

Just want to note that the armor listed previously is mostly all the same armor slots...  Prior to T7, it was incredably hard to find Int in certian slot, but With T7's Melodic Chain Armor, you can get Int for every armor slot....

 

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Unread 04-05-2006, 11:47 AM   #11
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As a dirge I have never (or not lately:smileytongueSMILEY NOT been outdammaged by a palladin in my group.

of course I can claim a small (remember very small) portion of his/her dps, but still it hurts.

For dirges I would say we need either of one fixes:

- : Make DPS buffs mean something. Currently only our defensive buffs are worth it.

- :  Or increase our dps to get us back in that tier 3.

Only putting some more int on chain pieces (I agree, we could use some more...) won't make enough a difference.

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Unread 04-05-2006, 12:01 PM   #12
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Hmm well cant say ive ever had an issue with my troubs intelligence, its my highest stat and always has been. I solo'ed to 54 just fine so i'd recommend changing your approach to killing things, do some quests for int gear such as the nektulos line for a nice +8/9 int necklace that will last you until you get flowing orbs. Cuffs of the storm scholar are +7 int i believe and you can do that quest pretty easily, harvest and buy some imbued rings if necessary and get some hex dolls made.
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Unread 04-05-2006, 01:06 PM   #13
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Dalinn wrote:Hello all,I'm getting INCREDIBLY frustrated with my class. I just got my behind handed to me by 2 single up solo mobs 9 levels below me and I've had about enough.1) Our personal DPS is nowhere near where it should be. With everyone and their brother getting critical hits achievement options, all classes besides perhaps Clerics and Guardians are outdamaging us now.2) We have no poison to improve our damage and no defensive stance to offset our lack of personal DPS.

You can try the AGI AA line, there is a poison proc skills ( I got it at rank 4, % proc is 6%, 151 dmg and 27 dmg over time for few seconds ).3) There is almost no Chain armor with intelligence on it, so I'm forced to use leather or cloth to improve my own damage, in turn making it harder to solo.

The T7 crafted Melodic armor have INT in each pieces. When soloing you should wear chain even if your INT is lowered, mitigation is one of the key success when soloing ( IMO ).I can understand different classes have different means of soloing, but not being able to take 2 solo mobs that will soon con grey is downright ridiculous. Please look into our classes, both Troubador and Dirge, and see if there is anything you can do for us. Perhaps adding instruments (Charm slot items?) with a bonus damage % is an idea?

As others dirges said, "we" don't have much trouble soloing. As far as I'm concerned the only grey npc that can kill me are heroic caster type or really hard heroic melee.

/rant


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Unread 04-05-2006, 03:48 PM   #14
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As a level 61 troubadour, I don't really mind our dps. I personally only heard that it is an issue, when reading these boards. Having more dps would be nice, but I don't think it would add to solo survivability, just make fights faster. Maybe I have just learnt to deal with our dps as it is right now (I learnt to play my class, I guess).

But I must say I am a bit scared of all these cries for more dps, because if SOE heeds them, then I suspect they will have to reduce some of our other capabilities, so that we do not become overpowered. That I do not want at all.

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Unread 04-05-2006, 03:59 PM   #15
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To the OP:
 
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Unread 04-05-2006, 04:32 PM   #16
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1. I got out-damaged by a paladin in raid situations as he was pulling about 1k DPS with all hsi crits.2. All the items that was listed were coifs/bracers/leggings and they all have INT in their crafted form. Not saying you can't get other items, but poor example.3. Dirges are kick [expletive haxx0red by Raijinn] at soloing. In fact, I'd say a well played dirge is one of the best soloers there is. With the STA line I could easily tank blue con heroics solo. And I soloed plenty of orange con heroics by kiting.
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Unread 04-05-2006, 05:14 PM   #17
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Might also want to think about using a really good shield (perhaps rare imbued) and a really good 1 Handed Weapon when soloing.  I found that when soloing that makes a huge difference in the mobs I can take down (without dieing).  Remember that only primary hand weapon will proc, so what you gain by a high damage rating weapon makes up for it (if it has a proc, all the better).  Hope that helps a little.
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Unread 04-05-2006, 05:17 PM   #18
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I thought they did away with the primary hand proc thing ages ago.
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Unread 04-05-2006, 06:27 PM   #19
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I have to agree with the OP regarding Troubador's DPS.   I don't see how you can solo that mob in your screenshot.  You must have full fabled and all master 1 spells or something?  I have the best crafted armor for my level, all my spells are adept 1's, and heroic mobs will kill me in under 10 seconds, every time.

I can't take the damage and I can't output it either.  Our spells do NOTHING to counteract that fact.

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Unread 04-05-2006, 06:31 PM   #20
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Frigid2000 wrote:

I have to agree with the OP regarding Troubador's DPS. I don't see how you can solo that mob in your screenshot. You must have full fabled and all master 1 spells or something? I have the best crafted armor for my level, all my spells are adept 1's, and heroic mobs will kill me in under 10 seconds, every time.

I can't take the damage and I can't output it either. Our spells do NOTHING to counteract that fact.


Are you trying to stand toe-to-toe and melee the mob?
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Unread 04-05-2006, 06:34 PM   #21
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What else can you do?  From what I've seen in combat, our health/power regens that are SUPPOSED to be functioning in-combat are not working at this time.  I've tried the whole mez/nuke, mez/nuke, mez/nuke and I'd be out of power LONG before the mob was dead, because we're not regening anything.

Don't even talk to me about kiting or charm.  Both break way too often to even bother being useful, and kiting there's never any room to begin with unless you're stupidly lucky.

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Unread 04-05-2006, 06:43 PM   #22
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Frigid2000 wrote:

I don't see how you can solo that mob in your screenshot.


Tactics. It is possible, though not necessarily effective, because it takes forever. And no, you don't need particularly good equipment to do stuff like this. Crafted cobalt and adept 3 spells will fully suffice, probably doable with less. You can also do it standing in melee range, which is sometimes necessary, when fighting in close quarters, without room to kite (like taking down the roaming see-invis djinns in Poet's Palace, you don't want to get any adds in there). But, winning against mobs like this is not a dps issue, more dps would not help very much, maybe make the fight go faster.
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Unread 04-05-2006, 07:39 PM   #23
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I just think you're an idiot. It's not easy to solo well as a troub, it takes alot of timing and practice for the most part. A well geared and skilled troubador is the most powerful soloing class in the game. Our DPS is right where it should be imo....Look at all of our buffs, what we bring to the table in every group and raid, and we are still able to pump out moderate DPS. If you looked at all the parses of a mage heavy group with a troubador in it, you could see how much DPS alone your aria and PoM are adding to them.
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Unread 04-05-2006, 07:46 PM   #24
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Dalinn wrote:Hello all,I'm getting INCREDIBLY frustrated with my class. I just got my behind handed to me by 2 single up solo mobs 9 levels below me and I've had about enough.1) Our personal DPS is nowhere near where it should be. With everyone and their brother getting critical hits achievement options, all classes besides perhaps Clerics and Guardians are outdamaging us now.2) We have no poison to improve our damage and no defensive stance to offset our lack of personal DPS.3) There is almost no Chain armor with intelligence on it, so I'm forced to use leather or cloth to improve my own damage, in turn making it harder to solo.I can understand different classes have different means of soloing, but not being able to take 2 solo mobs that will soon con grey is downright ridiculous. Please look into our classes, both Troubador and Dirge, and see if there is anything you can do for us. Perhaps adding instruments (Charm slot items?) with a bonus damage % is an idea?/rant


What lvl are you? Troubadors come into there own tremendously in the late 60's.

1) I out DPS my dirge counter parts hands down. You wont see much DPS until you get PoM at 58. Troub DPS is burst damage. You wont see it every battle, and you wont see it teh entire battle but it is there. At 70, I consistantly rip aggro off the MT because I have but 1 evasion skill (2 if you count the bow skill from the wisdom line)

2) You dont need poison. you have a charm and a mez at 50. Dont use your charmed pet to tank for you, you will die more that way. Charm a caster and use it as DPS, but keep it simple, somthing that you can handle if it breaks off on you for some reason. Also, you have Demoralizing Prosessional. This is a vicious debuff that basically lowers the mobs ability to damage you by 5 levels at Master 1. You get this skill at 52, and that is where you will truly begin to shine.

3) Xegonite Melodic Armor is all I have to say. You can where it at 62, well well well worth it for a bard. You also get a sick personal buff later on, at adept III it adds 192 INT and 90 AGI. You wont have to stack so heavily on INT later on as this buff will make up for it in most situations.

As for getting beat by 2 ^ up solo mobs, just wait till 50, when you get mez. It will begin a whole new career of leetness for you.

If your looking for big DPS numbers, your playing the wrong class. at 70, I'm happy if my big nuke hits fpr 1300. I have seen it land for 1800 on a crit. My biggest hits are the mastery strikes. at 64, you can take the Master II of arias. I recommend it. with capped INT, I can proc up to 500 damage on a spell, and somes PoM and Arias will Proc on the same spell, for an addition of around 800 pts of damage on a spell.

It gets better. Stick it out, the class will slowly grow into a very dangerous combinations. Dont under estimate your CC later on, it can be key.

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Unread 04-05-2006, 08:27 PM   #25
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"I just think you're an idiot."
 
Hey, thanks for resorting to a non-argument. You ASSUME I do not know tactics. You ASSUME I don't practice and time. I do. I call your 'Idiot' card and raise you a Jester's Cap. I will never feel we're doing appropriate DPS a Necro with a tank pet outdamages even wizards, while they're supposed to be in our damage tier in that situation.
 
"If you looked at all the parses of a mage heavy group with a troubador in it, you could see how much DPS alone your aria and PoM are adding to them."
 
Have you read my post? I'm talking about PERSONAL DPS in SOLO SITUATIONS. I know about our great addition to groups.
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Unread 04-05-2006, 09:36 PM   #26
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Yes we get it, 50 + soloing is fine and dandy. It isn't so much so for the levels under 50.

My best advice to lower level troubs is to check this thread and look at the mobs coercers are charming and do the same. In EL the hag I had charmed was out DPSing me.

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Unread 04-05-2006, 09:48 PM   #27
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2) You dont need poison. you have a charm and a mez at 50. Dont use your charmed pet to tank for you, you will die more that way. Charm a caster and use it as DPS, but keep it simple, somthing that you can handle if it breaks off on you for some reason. Also, you have Demoralizing Prosessional. This is a vicious debuff that basically lowers the mobs ability to damage you by 5 levels at Master 1. You get this skill at 52, and that is where you will truly begin to shine.


 

Here your party has to becareful as if using tab to target at rang, they have to be careful. Twice now I have shot a guildmates charmed pet due to the quick select targetting it before I realized it had selected his creature and broke his charm. Other than that his charmed creature has assisted the tank very well and been a strong aid to the group and raid we were in. For some reason the quick select does not recognize the charm so I find it slower but more effective to manually select a target when he has a creature charmed. This might be the reason the earlier poster said not to rely on charm, and I can understand that. But this way has worked very good and not that much slower.

When severely injurered, I will back out of the wele and use my arrows and spells to let my dirge heal or until a healer can get to me with a heal.

 

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Unread 04-05-2006, 10:07 PM   #28
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Here your party has to becareful as if using tab to target at rang, they have to be careful. Twice now I have shot a guildmates charmed pet due to the quick select targetting it before I realized it had selected his creature and broke his charm. Other than that his charmed creature has assisted the tank very well and been a strong aid to the group and raid we were in. For some reason the quick select does not recognize the charm so I find it slower but more effective to manually select a target when he has a creature charmed. This might be the reason the earlier poster said not to rely on charm, and I can understand that. But this way has worked very good and not that much slower.

When severely injurered, I will back out of the wele and use my arrows and spells to let my dirge heal or until a healer can get to me with a heal.


I dont use charm for DPS in a group unless I'm screwing around. Charm in groups is for CC. if you get a set of adds, mez one, charm one, and kill them as soon as you can. Aria's is more than enough for my DPS in groups. Parses might not show it, but when someone else procs, its still MY dps.

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Unread 04-05-2006, 10:15 PM   #29
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Dalinn wrote:
"I just think you're an idiot."
 
Hey, thanks for resorting to a non-argument. You ASSUME I do not know tactics. You ASSUME I don't practice and time. I do. I call your 'Idiot' card and raise you a Jester's Cap. I will never feel we're doing appropriate DPS a Necro with a tank pet outdamages even wizards, while they're supposed to be in our damage tier in that situation.
 
"If you looked at all the parses of a mage heavy group with a troubador in it, you could see how much DPS alone your aria and PoM are adding to them."
 
Have you read my post? I'm talking about PERSONAL DPS in SOLO SITUATIONS. I know about our great addition to groups.

I hope that wasnt a knock at jesters cap, since that was an awesome addition to our utility, even though it appears to be bugged.

Before I was refering to DPS in General and not just groups. As I said, you will never throw out big numbers. However, what we lack in DPS we make up for in utility. (Keep in mind, PoM will be a great addition to your  personal DPS, and awesome for when you get an add) It is very diffuclt pre-50 to get anything done on a troub. And you will never be able to rip through a bunch of solo mobs with brute force. The idea is to use the tools at your disposal to reduce your down time and keep your self killing at a steady rate. I consider Troubs to be a technical class. You have to play smater, not harder.

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Unread 04-05-2006, 10:20 PM   #30
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Cynnigig wrote:

Frigid2000 wrote:

I don't see how you can solo that mob in your screenshot.


Tactics. It is possible, though not necessarily effective, because it takes forever. And no, you don't need particularly good equipment to do stuff like this. Crafted cobalt and adept 3 spells will fully suffice, probably doable with less. You can also do it standing in melee range, which is sometimes necessary, when fighting in close quarters, without room to kite (like taking down the roaming see-invis djinns in Poet's Palace, you don't want to get any adds in there). But, winning against mobs like this is not a dps issue, more dps would not help very much, maybe make the fight go faster.
This is so true. With the right gear, enough skill, and enough patients, you can solo ANYTHING if you have enough time in the day. It's all about how you play your class. I wouldnt trade my utility for all the DPS in the world.
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