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Unread 05-21-2006, 11:20 PM   #1
Tesar/Oogar

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I did a search but didnt find anything. My question is whether there a specific stat or ability that increases your poison damage.  When I examine poisons in my bag, they tell me what the up front damage and DOT is.  But then when I activate them, and I examine the poison in my maintained spell bar, the numbers are always lower. How do I raise these numbers?  I thought it would be INT, but I've experimented and the numbers didn't go up.  Any advice would be appreciated.
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Unread 05-22-2006, 01:02 AM   #2
Raveller

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Very good question. It's supposed to be INT, at least that's what we've always been led to believe. I'm no longer certain of that since no matter how high I buff up my INT, my poison proc rate does not seem to improve.
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Unread 05-22-2006, 01:04 AM   #3
PritchMR

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your proc rate will not go up that is preset by  poision its self but the dammage that it does will increase with more int
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Unread 05-22-2006, 03:52 AM   #4
SageGaspar

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INT should do it, if you read the description on the vial, then raise/lower your INT, then read the description on the vial again, you should notice a difference. It might take a couple seconds for the damage reading to catch up with your INT.I'm not sure why there's a disparity between what you read on the vial and what you read once it's applied. Haven't noticed it myself, I'll look for it next time.I have heard that one you apply it, no matter how your INT changes it stays constant. So something to think about, I guess, is buffing INT for the apply and then putting on your normal gear after, but the change in poison damage hasn't been enough for me to really care about following through on that yet.
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Unread 05-22-2006, 06:07 PM   #5
Tesar/Oogar

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Wait... so you're saying if I buff my INT prior to application (through potions and INT gear), then apply the poison, then change back to my normal gear, that my poison damage will be increased... and will STAY increased.
 
I find that difficult to believe... but conversely very plausible considering the other game mechanics.
 
Also, just to be clear, I'm speaking of the damage poison, and the amount of damage such poison does, and not the "proc rate".  For example, at leave 50 I can inspect a level 50 legendary poison in my bag that says it does (making this up) "113 damage every 4 seconds", and "313 damage" at the end of the DoT.  Then I apply it to my weapons.  Then I inspect my maintain spells window and it says "69 damage every 4 seconds" and 109 damage" at the end of the DoT. 
 
Its a serious decrease in damage that makes no sense to me.
 
I will try gathering INT gear, and applying the poison after I am fully buffed and report back.

- Tesar
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Unread 05-23-2006, 03:12 AM   #6
MaestroX

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I have buffed my Int +100 (to 165 from 65) trying to get poison damage procs higher than the printed label states, I could not get it to work.  I was told I wouldn't see a difference until my Int was over 200.  I couldn't get it high enough without sacrificing Str gear, which has a more direct effect on dps.
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Unread 05-23-2006, 03:21 AM   #7
SageGaspar

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MaestroX wrote:
I have buffed my Int +100 (to 165 from 65) trying to get poison damage procs higher than the printed label states, I could not get it to work.  I was told I wouldn't see a difference until my Int was over 200.  I couldn't get it high enough without sacrificing Str gear, which has a more direct effect on dps.
It doesn't have to be over 200 to read a difference on the examine of the poison itself, or at least it didn't used to have to be. I would read the examine on the poison, then take off like 20 INT worth of gear and you could read a damage difference immediately.Then again I never really mucked around with parsing it or examining it after it's applied. Weird that it would apply lower than the examine says.
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Unread 05-23-2006, 04:04 AM   #8
Keldo

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Int increases it, if you are seeing whacky numbers you are inspecting stuff incorrectly or doing something else strange.  The damage goes up when your int goes up, doesn't matter if you apply it with 900 int then go back to normal gear, what matters is your int when the proc goes off and hits the mob. Edit: Okay I just looked at the numbers in game, and something is whacked with the inspects.  It is some type of display bug, but according to my parses last night, its still working like it always did even if the display is messed up.

Message Edited by Keldoth on 05-22-2006 05:05 PM

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Unread 05-23-2006, 08:13 AM   #9
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Now you've got me completely confused.Okay, so we've determined that INT does not affect proc rate, but there's a disagreement about whether or not the amount of damage is increased based only on your INT when you apply the poison or if the damage increase is calculated based on your INT when the poison procs?
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Unread 05-23-2006, 09:00 AM   #10
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To clarify:INT does NOT affect proc rate of poisons.  The damage inflicted by the poison is based on what your INT is when the poison procs
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Unread 05-23-2006, 06:01 PM   #11
Tesar/Oogar

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Ah ha!  Someone with parses... something I am lacking. I'm glad someone else noticed the display issue.  I advise everyone to inspect the poison they are using when it is in your bag, and then inspect the buff from your maintained spells window once you apply it.  If you are like me, you will see a SIGNIFICANT difference. I'm gla to hear that this may be a display bug, rather than an actual different in procs. Now my question is, how do we get someone with any authority to look/comment on this? - Tesar

Message Edited by Tesar/Oogar on 05-23-2006 07:02 AM

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Unread 05-23-2006, 06:25 PM   #12
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this is slightly off the original question, but you can also raise the actually damage done by your poisons by also applying a poison debuff poison, this will not increase the inspected value of the damage, but while the debuff is on, your poison will hit for more. Also grouping with other toons that have poison debuff will up your damage when they have thier debuff on eg assassin
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Unread 05-24-2006, 01:05 AM   #13
Tesar/Oogar

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Poison/Poison Debuff/Stun, the Holy Trinity of PvP Poisons :smileywink:   - Tesar
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Unread 05-24-2006, 01:09 AM   #14
Geero

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I choose poison/attack speed debuff/str-melee skill debuff + traumatic swipe = win.
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Unread 05-24-2006, 02:56 AM   #15
SageGaspar

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Geero wrote:
I choose poison/attack speed debuff/str-melee skill debuff + traumatic swipe = win.

I used to until I noticed attack speed was overwriting str/melee skill when it proced. Now I go poison, deaggro, and either one of the purple ones or T6 dehaste.
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Unread 05-24-2006, 03:15 AM   #16
Keldo

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Adeste/Caustic GM + Ignorant Bliss + Spirit of Glox / Curse of the Djinn!
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Unread 05-24-2006, 06:32 PM   #17
Tesar/Oogar

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Okay, okay, I didnt mean for this to regress into a poison combo discussion. I'd like to hear anything anyone else has to say on the original topic. Or maybe even some comment from TPTB - Tesar
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Unread 06-02-2006, 01:39 AM   #18
Verathorne

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I would like confirmaiton on this too. I dont have a parser, but did notice the display bug. I applied my poison right after a death and the damage display was lower (probably due to the revive sickness and the stat decrease). The display numbers must be based on the int stat at the time of application.
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Unread 06-05-2006, 03:16 AM   #19
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What kind of Int do most Swashbucklers have?  I haven't seen or gone for Int specific gear much, and most other Swashies I see have pretty low Int.  Is it worth the poison damage boost to look for less Str gear, can't see myself doing that.  What kind of int to dmg + rate are we seeing so we can measure gear allocation ...
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