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#1 |
Loremaster
Join Date: Apr 2005
Posts: 138
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![]() I just picked up on a comment I read in another thread and immediately thought that it would make a really good class spell for a defiler, either as a new extra spell line starting in T8 or as a bonus spell in the upcoming expansion. How about we defilers get a dumbfire pet spell that summons a small 'pack' of wraiths that behave similar to the Warlock blob dumbfire spell - ie 4 little wraiths that are on a timer, attack the target of choice until it is dead and then hover in the area aggroing anything else that moves. I am not advocating that we are moved up into a higher damage dealing level so it doesn't have to have a particularly large amount of DPS, just a little something extra with a cool graphic effect. And the fact they remain aggro throughout the spell timer means you have to be a bit careful about using it in certain situations. Edit: On further reflection, how about the dumbfire wraiths do not do physical damage, but draw mana from the target and feed it to the defiler? Or can you guys think of something else you would like to see as a brand new spell line for us defilers? Message Edited by Spangles on 08-22-2006 03:19 PM
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Heccie Thump - 90 Defiler Brooozer - 90 Bruiser Dykk Turpin - 90 Brigand Mesmero Magnifico - 90 Coercer Wexford - 90 Shadowknight |
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#2 |
Join Date: Oct 2005
Posts: 57
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I wouldn't mind if the wraiths stood around and danced a jig, but some sort of upgrade to Cannibalize would be nice.
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#3 |
Loremaster
Join Date: Jun 2005
Posts: 330
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![]() I dont want any pets -- though having wraiths that stood around and did a serious mana feed would be killer!!!! Have it the upgrade to Forced Cannablize and that would just be SWEET! (echos Toaddally *sorry Nemo reference there* )
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#4 |
Loremaster
Join Date: Aug 2005
Posts: 257
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![]() thinking some dumbfire pets would be nice but having them feed mana would probably be too much for us. We can already feed our mana fairly well anything else would line us up for a good nerfing. I do think it is a great idea though could always use some extra dumbfire pets for a raid force.
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Yerni Smith |
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#5 |
Loremaster
Join Date: Apr 2006
Posts: 432
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![]() How about a utility spell that lowers the casting timer of vodoo/hex dolls. 1) Defiler=Shaman=Witchdoctor=Vodoo 2) Defiler=Master of Debuffs 3) Vodoo Doll=Debuff So give defilers a utility to lower the casting times of (what should be considered) our signature item. Lower hex casting to around 1 second so we can ward, heal, debuff AND hex. Just my idea for 1 spell, and it wouldnt really be overpowered either
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 132
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I would like to see a cani aa ability or spell upgrade.An upgrade to spiritual circle.Another crystallize spirit spell that gives a mana charge instead of hp (you you can make it no drop ).Ward proc buff aa not on pet.One more conc slot aa.Massive single target dot with long reuse timer. (I know defile is 6-7k per mob but they usually die before it finishes and racks up and youre not always under the mob).------------------------------------I am completely totally happy with defilers how they are but, I would NOT complain if they gave any of the above to us
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 107
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![]() Give us our purulence pets back - that would make me happy!
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 159
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Personnally would like to see an upgrade to spiritual circle, please a different pet then that glowing pyramid, get it confused with everyone else.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 586
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![]() Cannibalize Self --- power feed member(s) of group <-- I woudlnt mind having Maelstrom doubled in efffect (or just make it 100% power vs power/heal) and halved in duration. Defile Single Target -- on a separate timer from defile. I would like to see some sort of Spear-related combat art that would actually make spears desireable, I'm thinking (at level 70) something that would do around 1k melee damage and debuff (significantly) the mob for 30 seconds on a successful hit. Basicaly, if they want us to use spears and to do melee oriented DPS (as they obviously do with the AA lines), i would like to see melee damage do more than our nuke damage. So long I nuke for more than I melee, im not meleeing. I am NEVER meleeing on raids. Considering i have same armor as a scout, i find this a waste. So give me a melee mitigation debuff (similar to brig but less powerful, stacking maybe) so that my MT actually asks me to grab a spear and melee. Message Edited by arieste on 08-28-2006 03:36 PM
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 50
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I have always loved the idea of totems. You see voodoo dolls and all kinds of things on shaman in any other movie/game/story and its a shame we don't get any here. I would LOVE to see a totem line. Each totem would cast somekind of buff on the group, or debuff on the enemy. Make them like spiritual circle, with similar duration and recasts, hell even put them on the same timer so that we need to pick and choose which totem is best for the fight. Just like spiritual circle they can be tripple down and killable by mobs or mob AE's to balance how powerfull they could potentialy be. Ideas for totems are: Group ward (spiritual circle already in game) Group health/mit buff Group stat buff AE slow (true AE) AE stat debuffs (true AE) AE dot (maybe similar to defile but on a totem) Obviously each has its use in different situations, sometimes you need the extra wards, sometimes you need the extra DPS or debuffs. Make these powerfull enough to make a real difference, and put them on the same timer so that only one can be cast at a time. REALY cool would be make them no recast time so that we could constantly maintain one or switch quickly in mid fight.
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 586
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juggy's idea is neat, me like
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#12 |
General
Join Date: Nov 2004
Posts: 1,554
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sounds a lot like the wow shamans ;P
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 1,357
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I'd like a magical damage only Ward.
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[] Sokolov - New Outriders [] [] Maridith(70 Defiler) Sokolov (70 Jeweler) Loklan(57 Zerker) Rebekah(47 Ranger) [] Healing Guide - Version 0.5 Fate has perfect wings |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 50
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![]() I don't and have never played WoW so I wouldn't know. I just always liked my spiritual circle and thought that it would be a great starter for a totem line leading to many varied choices.
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#15 |
Loremaster
Join Date: Mar 2006
Posts: 134
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![]() As for hex doll casting if I must do it, I place circle, do maelstrom, then hex and use my hat, manastone... only things that make me not notice the 36second duration... haha. I would like to see maelstrom brought back the the 10 second spell, those were the best two days. I agree with circle upgrade... perhaps a giant hex doll could appear to ward us? Perhaps we could actually call on these spirits we call to do things, perhaps an actual "spiritual circle" like the ghost men stand around you and your group in a circle, standing in set circle provides the ward? Besides if we level up, that would make it grey, it will need something done, right? And cannibilize is an Ancient Teaching, doubt it will go up, however that would be very nice. I think in t7 the amount for my actual heals seems to be balanced, if I did have to heal. I would love for them to grow a little with t8 so that we don't experience the "i feel like i'm not even touching the health" as you sometimes would get in the lower level teeter taughter. (heals felt large, then balanced, then small, then you got a new heal - wash rinse repeat) I would love to see the crystalized spirit spell actually work, I can imagine this would make the duels with other healers shorter... haha hot heals and 50% chance to damage.... and nice on mobs/raids where set target heals itself. A new crystal with power sounds kool, not sure defiler needs another power item if we want forced canni up, however. Would also love if we did get it, that it was a drop one like the current heal one is. One more concentration slot is an excellent idea. *nods to herself* I like melee crit idea, and that soe looks like they are going for defiler to have melee poweress but I would perhaps like to see more to casting criticals. I mean defile and crit = *thumbs up* there were others I was going to add... and I just forgot... lol.
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 55
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Mmm, /puts hands up for Feign Death!!! Castable once every minute to [Removed for Content] the Rogues off... :smileyvery-happy:
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#17 |
Loremaster
Join Date: Mar 2006
Posts: 134
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![]() LoL, awesome! Wait, I know!......... another fear, I don't think I have enough of those yet.... *chokes*
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#18 |
Loremaster
Join Date: Nov 2004
Location: Quebec, Canada
Posts: 32
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![]() An upgrade to canni and to spiritual circle would be great. A buff for pets to keep the [expletive haxx0red by Raijinn] things alive would be useful... I adore the idea of a Totem line ~ |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 214
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I'd like crystalize spirt just changed where it just summons the healstone like the shards/hearts that necros and conj's summon.
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Disso and SD merged onto a server with no competition for contested thus proving once and for all that nobody really "enjoys" racing for contested content. They just enjoy having it on lock down so no one else can enjoy it. Contested epics are a waste of programming time and resources. |
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#20 |
Loremaster
Join Date: Mar 2005
Posts: 146
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![]() id like to see haste return as a shaman buff (maybe around 30-40% less than illusionist and not stackable with thier's) 5min recast 75% 20-30 second slow shrink summon/drag corpse (alright prob not for defilers... but give them someone brawler/conj/necros maybe?) class specific fun spell: ride-able wolf (wish i could claim this but was a friend shaman in eq 1 i first heard suggest it)
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 214
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I would LOVE to see shrink come back. I know they can do it since its done with the Nek 3 traps.
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Disso and SD merged onto a server with no competition for contested thus proving once and for all that nobody really "enjoys" racing for contested content. They just enjoy having it on lock down so no one else can enjoy it. Contested epics are a waste of programming time and resources. |
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#22 |
General
Join Date: Nov 2004
Posts: 537
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![]() I'd like to see an AA that cuts the casting time for our pet down to 3-4 seconds, like every other d*mn pet in the game. Seriously, I'd spend good AA points for that! |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 363
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![]() Here's what I would love to see, spells that provide more specialization for Shaman. I would love to see the institution of "Totems" for shaman in the game. Yes I know this is done in WOW but if you glance at shaman lore in most cultures, the use of totems is very common of shaman. Maybe a Totem of Fire, one of Earth, etc, elemental based. Or maybe make the Totems disease or poison choices. Would be nice to take a path of Disease that would increase my resistances and Disease damage. Just my 2 cp! |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 214
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I dont see whats wrong with copying good aspects of WoW. If its fun and cool why not? I like the totem Idea and I like the WoW socketed items. I still like EQ2 waaaaaaaaaaay better than I like wow but it has some cool stuff that I woudlnt mind seeing over here.
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Disso and SD merged onto a server with no competition for contested thus proving once and for all that nobody really "enjoys" racing for contested content. They just enjoy having it on lock down so no one else can enjoy it. Contested epics are a waste of programming time and resources. |
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#25 |
Loremaster
Join Date: Feb 2006
Posts: 131
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![]() I think since we have our tree based around a dog....well we should have track. Our dog can sniff out enemies & mobs for us. Maybe even make it upgradeable to where the more points you put into it, the more range it has until its as good as...or better than scout track. That would go further on pvp servers of course but i still think its a logical AA skill for shamans. ~ Marius Darkchyld ~ 70 Defiler ~ Llfe or Death ~ 36 Warden NAGAFEN
Message Edited by MalkorGodchyld on 09-27-2006 12:49 PM |
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#26 |
General
Join Date: Dec 2004
Posts: 737
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![]() This is creative. Thou i never see it happening I like the idea.
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#27 |
Loremaster
Join Date: Aug 2005
Posts: 257
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oh yes this is a very creative idea. =)
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Yerni Smith |
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#28 |
General
Join Date: Dec 2004
Posts: 15
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But, instead of having the tracking window with the little wisp to follow. Give us a text box to type in the name of the mob, like when asking a guard for directions. If it's up, dog-dog targets the mob and races off to tree it! or gets one shotted
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#29 |
Loremaster
Join Date: Mar 2006
Posts: 134
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![]() when you said tree it, why did i just get an image of a dog lifting it's leg to such mob? *giggles* could you imagine! *shakes head*
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#30 |
General
Join Date: Dec 2004
Posts: 15
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I was thinking more along the lines of chasing it up a tree. But your vision of "treeing" would raise the entertainment value of seeing dog-dog one shotted!:smileyvery-happy:
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