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#1 |
Join Date: Jun 2006
Posts: 18
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My alt is a defiler and I find the slow spell is only useful for raids and a few named mobs, most of the time I do not cast a slow spell. But every time my tank gets hit with a bunch of adds, I wish I had a good ae or aoe slow spell, to help make the difference between winning or loosing. My question is the mystics slow spell good enough to use in situations like this, or is it about as useful as the defilers slow spells, which is not at all.ie for me a spell is only useful if it can change the outcome of a fight, so using a slow when the mobs are doing less damage to your tank then chain casting your wards, is not a useful cast of a spell.
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#2 |
Loremaster
Join Date: Mar 2005
Posts: 64
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![]() As a raiding mystic I have them up all the time. I usally ward, then debuff, then heal ect... but i always debuff and if there are multiple epics in the encouter then I will maintain single target debuffs on each epic. Heroic mobs i tend to just keep my group slow and group sta and mit debuff on them. Honestly If you are playing a mystic and you are not debuffing then you are only playing half your class.
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#3 |
General
Join Date: Nov 2004
Location: Worldwide
Posts: 314
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![]() I rarely use any other debuffs but wail of the ancients (and sometimes eidolon on single targets). Wail is the encounter STA/Noxious/Elem resist debuff, eidolon is the str/sta single target. Honestly there isn't any one debuff a mystic has that will turn the tide on a fight with multiple encounters... I'm assuming you are talking about grouping as opposed to raiding.
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Ulfgar Sjelkriger Shaman-At-Large (and retired?) Officer, Eidolon Antonia Bayle (Old Forum Handle: Thatdumbguy) |
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#4 |
Loremaster
Join Date: Jan 2005
Posts: 502
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In casual groups I often feel like once I've cast my post-pull ward, I'm done. (unless the unexpected happens) Although I'll toss my meager DPS out there, its not going turn the tide, nor are my debuffs. So other than keeping people alive in case of adds or loss of agro, my contributions at that point are gravy.If its true that the stamina debuffs of eidolon and wail can be thought of as scaling the mob hit points such that party's DPS is 20% more effective, then I figure I'm probably helping the combat pace about as much casting them as casting my own DPS spells or poking the mob with a pointed stick. If there's noxious/elemental users in the mix the resist debuff might help too. Toss a stamina line shield bash in to boot if theres decent number of casters.
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#5 |
Loremaster
Join Date: Mar 2005
Posts: 64
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Even in groups you should keep lethargy and lamenting soul up. If you are in raids and you do not put lamenting soul on all of the epic mobs in the encounter you are fighting. you should porbably delete your mystic, it is by far the single best debuff we have. I am not kidding when we were learning how to kill chel'drak I could see when lamenting soul was up and when it dropped off. I believe you should keep all of your debuffs on any mob you are killing, be it a 61 ^ or a 75 epic x4.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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I completely disagree.I wouldn't bother with any attack speed or attack DPS debuffs in a group unless the mob was named and our DPS was pitifully low.If you're bored, feel free, but let's face it. Combat time averages about 20 seconds unless the mob is named. A good group usually doesn't even need a healer unless things go dreadfully wrong.I have taken to having the tank I normally play with pull entire rooms now just to keep me awake. And no, I still don't debuff anything.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 301
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![]() ^^ Agree. Only de-buff in groups if im bored or its a named. Otherwise I sit back bored to tears spamming the ward and not much of anything else. I don't bother dpsing, since we have "none". Yeah and I prefer the tank to pull multiple encounters, it at least makes it interesting for awhile. Now raids, that is a different matter all together.
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#8 |
Loremaster
Join Date: Jan 2005
Posts: 64
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![]() I played mystic from the start. Raided tier 5,6,7 with him and fortunate enough to be in a good raid guild so had a lot of experiences with that class. In goups towards the end I found debuffing a complete waste of time. Only seemed to be raid content that required it. Having nothing else to do except raid with him I rolled an Assassin alt for fun. When the opportunity came a few months ago to start raiding with the assassin I jumped at the chance. Mystics are a very useful class and while I wouldnt say no raid is impossible without one some encounters certainly feels more controllable with one. When I play my assassin now I cant stop smiling but occasionally I will be asked to play my mystic if our regular one doesnt turn up. To be honest my mystic just bores me stiff now. I still love my mystic as my first toon but I just couldnt go back to the class now. Slightly off topic I know but just adding my 2 pece worth to the couple of posts above. Its not intended to be a flame mystics hell I would rather sell him than betray him to defiler :smileywink:
Message Edited by ModPlod on 12-26-2006 07:48 PM |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 109
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![]() Like some of the others, I only use my debuffs on raids (or really hard instance group runs) Most mobs die before I can cast so I don't bother :smileytongue:
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#10 |
General
Join Date: Nov 2004
Location: Worldwide
Posts: 314
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![]() On a heroic encounter, unless its a named or there are 8 encounters, most of my groups would have a mob well under half health before I landed both of those spells. Eidolon, rinse, repeat... or on group encounters, Wail, rinse repeat. Those two debuffs constitute just as much damage as a "DPS" class, give or take.
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Ulfgar Sjelkriger Shaman-At-Large (and retired?) Officer, Eidolon Antonia Bayle (Old Forum Handle: Thatdumbguy) |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 234
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Always use your debuffs even if they do marginal difference in heroic content and once you face epics you will cast those debuffs because it's part of your normal "cast cycle/routine".
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 119
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I'm frequently in a small group (tank/dps/me). I can notice the effects of the debuffs on heroic eno[expletive haxx0red by Raijinn]ers and they do make a significant difference in this situation. In full group situations with normal heroic encounters, I will probably won't cast as many debuffs unless I know the encounter will probably last more than 30 seconds. Raid encounters I always chuck them on when I get the chance, but half time I confess as to not knowing how effective they are.
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