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Unread 05-24-2006, 09:03 AM   #1
Gertack_v2

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No, really.  The debuff is currently worthless and now you're making it worse. Good job, that takes effort.(As of today it is back to skill debuffs on encounter instead of single, but 1 minute recast instead of 30 seconds and no power drain, not that it did anything.)

Message Edited by Gertack on 05-24-2006 01:05 AM

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Unread 05-24-2006, 09:42 AM   #2
Meattray

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So your saying its back to old debuff, but now encounter wide with no power drain?

Need a little more info please.

 

Please Devs do not take away a debuff that works on epics, we do not have the best debuffs.

If it is to stay a stifle give us reduced effect on epic, please do not take a debuff that works on epics away from us.

People say it is a crap debuff, it is not that bad.  It is a very underrated debuff for caster mobs.

 

Taylon

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Message Edited by Meattray on 05-23-2006 10:44 PM

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Unread 05-24-2006, 09:55 AM   #3
Gertack_v2

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I got the info from the other thread, just wanted to call more attention to it.
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Unread 05-24-2006, 04:55 PM   #4
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Just posting to say /agree if this change goes out with lu24 it will be obvious how clueless the devs are of their own game mechanics.

In its current form this spell has no measurable effect in pve other than a very small in 99.9% of the cases worthless mana drain.

Making this spell group wide doesnt help it making its recast 1 min is rediculous, theyve had this spell in their hands and have been changing it, it makes me wonder then why didnt they make it somewhat useful?

I mean you have this spell youre working on that does next to nothing, you turn it into a stiffle (=useful) then you decide nah lets make it useless once again?!?

Im getting sick of this stupid spell just remove it and give us another dot or dd I suppose that would be easier to code than giving furies some crowd control or actually a nice debuff.

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Unread 05-24-2006, 08:22 PM   #5
Gertack_v2

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At least the power drain might've been useful for the PvP people (or duels, neither of which I care about).   Nobody mentioned the casting time but if it is still 1.5 seconds, at least I can finally throw it of my hotbar as never worth the time to cast, even in the vague hope it really does something.
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Unread 05-24-2006, 08:55 PM   #6
Ryuugekitai

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I used the drain on PvE already : against priest mob that heal themselves faster than I could kill them but don't hit too hard
I would tank them with the screaming mass use manastone every time it's up and maintain the mana drain on them, and it works. One of the orcs in cleft that pop in the room after the blade master, next to the round table is such a priest, before KoS I used to solo hunt the nameds here, and it would take about 15 minutes to kill it that way.
 
The stifle would have come in handy in such a situation, reducing the fight time down to about 30 seconds which would have been really great, but no ...
 
The drain was useful on PvP too, some class have too much DPS to allow us to do anything other than heal ourselves, and draining their mana shortened the fight a bit : once oom we could cast our LLLLLOOOONNNGGGG casting blasts.
 
So yes the power drain was useful even if only a little, and made the spell worth something, but now ...

Message Edited by Ryuugekitai on 05-24-2006 06:57 PM

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Unread 05-24-2006, 08:56 PM   #7
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Got a pm from gallenite (btw gallenite rocks one of the only devs that respond to pm's or read them)

I asked what he thought about the new irr swarm (amongst other things so this is a fraction of what he said but the rest wasnt about this issue) this is what he said:

"I'm going to ask about the spell change - That sounds unusual."

 

So I have good hope this spell will be looked into yet again, lets hope they make it useful.

Also again I wouldve liked it if a fury who plays on test would keep us informed as this is all second hand info.

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Unread 05-25-2006, 04:31 PM   #8
colonel75thr

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Does this go for the entire line? I am curious regarding maddening swarm.. It was being buffed up in LU24, is it now being nerfed?
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Unread 05-25-2006, 05:14 PM   #9
quetzaqotl

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irritating swarm is the lowerbie version of maddening swarm so yeah if one gets changed the other one will too.
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Unread 05-25-2006, 05:26 PM   #10
Sunlei

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 Furys at this time have no encounter wide debuff. 

Encounterwide debuff would be *very* welcome to me..i miss the encounter debuff we lost in lu 13 a lot.

This new encounterwide debuff of casters focus/casting skills, if they could add a bit of debuff to melee skills be very cool!

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Unread 05-25-2006, 05:28 PM   #11
quetzaqotl

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Irritating swarm in its current form is trash making it group wide doesnt change a thing it just turns it in group wide trash oh maybe on pvp but I dont care for that.

They should make irritating swarm a 10 second stiffle every 45 secs

and madd swarm a 15 second stiffle every 45 seconds.

 

That would make this spell MUCH more useful.

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Unread 05-25-2006, 05:30 PM   #12
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Im not sure why they changed it for myself. i just got it a few levels ago and I liked it for the fast cast and extra damage it did esp for pvp. I have used it enough in pvp not to see if it is better or worse with the stifle. How about stifle with damage or interupt

 

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Unread 05-25-2006, 06:03 PM   #13
quetzaqotl

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petscan wrote:

Im not sure why they changed it for myself. i just got it a few levels ago and I liked it for the fast cast and extra damage it did esp for pvp. I have used it enough in pvp not to see if it is better or worse with the stifle. How about stifle with damage or interupt

 




Ehhh what spell are yout alking about?

 

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Unread 05-25-2006, 06:38 PM   #14
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I think you have this confused with Killing Swarm.  Killing Swarm is a DoT that also reduces defense for the spells duration.  Irritating Swarm and Maddening swarm is a power drain and interrupt spell that stacks with the Swarm DoT spells.  If the changes go live as they are currently, it will free up one space on my spell bar as this will be PERMANENTLY removed.  This spell will be completely useless for PvE, and I see next to no use even for PvP.  I hope the devs pull their collective heads out and do something about this before it hits the live servers.  As it stands now this spell is all but useless.  If these changes go in it will be COMPLETELY useless.
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Unread 05-25-2006, 07:48 PM   #15
munos

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iratiating swarm used to damage. Interupted on inital hit then interupted at end of spell and did somehting like 50hp a tick.
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Unread 05-25-2006, 07:53 PM   #16
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petscan wrote:
iratiating swarm used to damage. Interupted on inital hit then interupted at end of spell and did somehting like 50hp a tick.

Maybe im wrong about the damage thing but I swear I thought it did but I went back and read the old spell description.
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Unread 05-25-2006, 08:38 PM   #17
Gertack_v2

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It had a power drain, not damage.
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Unread 05-25-2006, 09:50 PM   #18
QQ-Fatman

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My suggestion is to make this line a mana tap over time. Then it'll actually be useful in all situation.
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Unread 05-25-2006, 11:45 PM   #19
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Did they drop the stifle component on purpose or is this a bug in the test update? I was seriously looking forward to the stifle.
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Unread 05-26-2006, 12:16 AM   #20
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To add from the newest great changes, I just saw this note:

 

- Fury: Ring of Fire: Reuse timer increased to 1 minute.

 

So now when it dies in 2 secs, you have to wait a full minute to recast it.

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Unread 05-26-2006, 12:42 AM   #21
Goozman

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Haha... here we are, needing an increase in damage to be ahead of freakin' templars again... and they nerf instead. I also found it funny they were nerfing wizards. What in the world is going on...
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Unread 05-26-2006, 12:56 AM   #22
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dyfyd wrote:
Did they drop the stifle component on purpose or is this a bug in the test update? I was seriously looking forward to the stifle.

Irritating Swarm line:
 
Now on live server:
0.5sec cast, 30sec recast, 36sec duration: interrupt, drain mana over time, decrease casting skills and focus on a single target.
 
Lu24a:
1.5sec cast, 1 min recast, 12sec duration: stifle target
 
Lu24b:
1.5sec cast, 1 min recast, 9sec duration: stifle target
 
Lu24c:
1.5sec cast, 1 min recast, 36sec duration: interrtup, decrease casting skills and focus on target encounter.
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Unread 05-26-2006, 01:25 AM   #23
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If I had to chose between Lu24c and what it is currently on live, I'd say leave it alone.
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Unread 05-26-2006, 02:55 AM   #24
Rutabegah

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So they are nerfing a spell that is already horrible and now they are doubling the recast time of ring of fire.  Hooray for the devs!
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Unread 05-26-2006, 05:51 AM   #25
Sunlei

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  I thought this lu 24 was supposed to take care of problems they had with control spells causing "stun-lock" on monsters. That means so many stuns that the poor monsters can't hurt back.

Now it looks like the spell developer is doing damage spell nurfs aswell. Why are they fiddling with spells that have nothing to do with control and cutting spells that have already been cut in hit points and damage. Ring of fire's been nurfed hard already!

Someone get that developer out of the kitchen! he's ruining all the food!

EQ2 has that 'ol eq1 feeling..if you're not highest level with best gear...you'll never have the same game experience others have enjoyed.

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Unread 05-26-2006, 09:50 AM   #26
Gabriell

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Here are some current screenshots of our modified spells on test...

I personally can't understand how a lightning bolt makes a mob immuned to Stun effects for 48 seconds. Must be SoE logic of 1+1 = -2 :smileyindifferent:

Message Edited by Gabriellex on 05-25-2006 10:52 PM

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Unread 05-26-2006, 10:59 AM   #27
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The idiot that is doing the spells most likely read it as a stun to mob rather then a stun to us.
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Unread 05-26-2006, 01:37 PM   #28
Goozman

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Haha, it does look like they thought it was a 16s stun to the mob... that's pretty funny...

So the cheetah change sucks [expletive haxx0red by Raijinn] too because it wont even work above level 56, and there's no upgrade for it... gj

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Unread 05-26-2006, 03:05 PM   #29
Feodore

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well if they think this is a moob-stun-spell  looooll --------------->they will nerf the spell again and again (till they understand their own developing)
 
 
 
 
but the debuff isn´t wrong as long as it works on epic...   
 
noone will see see  the real effect of this spell, but a  if the moobs is reduced 3-4 lvl in his attack-spell abilitys and his focu (so he can be better interruptet by others...)  well  i can live with it...   this is a real fury spell i think (not such a bäääh-defence buff like other healers...)
 
 

Message Edited by Feodore on 05-26-2006 04:06 AM

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Unread 05-26-2006, 03:55 PM   #30
quetzaqotl

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Yeah its a real fury debuff spell alright as in its crap.

Gallenite told me in a pm that the change to irr/madd swarm didnt look right to him, so yeah it would be funny to see this changes go live.

Also the change to ring of fire the idiotic spell change to call of storms, what the hell are they thinking??!

Who in their right mind can push this broken [expletive haxx0red by Raijinn] to test?!

This makes the dev in control of the spell changes look like a real [expletive haxx0red by Raijinn].

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