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Unread 05-04-2006, 12:21 AM   #1
gatorki

 
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In a group with a 57 temp and i am 52 inq, and my single target reactive wont stack with temps, is this a bug?
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Unread 05-04-2006, 01:05 AM   #2
Alucradd

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No the reactives don't stack.  A long time ago these spells did stack. However to make groups and raiding harder they made it so reactives don't stack. This has been a problem for sometime, however soe thinks thier time is better spent revamping useless spells such as detect good.  Go figure.
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Unread 05-04-2006, 02:58 AM   #3
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You will also find a few of your buffs wont stack as well. Such as the Aura line will not stack with the templar health buff (dont know the name cause im an inquisitor)

I find it extreeeeeemly annoying to be even in a group with a templar of equal or less lvl than I, and have my master reactive get booted by a simple adept1 or 3 of the templars.

REALLY wish they would go back to the stackable versions.

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Unread 05-04-2006, 03:02 AM   #4
rek6779

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Kadurm wrote:

You will also find a few of your buffs wont stack as well. Such as the Aura line will not stack with the templar health buff (dont know the name cause im an inquisitor)


They'll physically stack and the 2nd affects will both apply, but only one of the HP boosts will apply. No healer mitigation buff stacks, so if yo uhave 2 healers in your group (be it a warden or mystic) only the highest mitigation will stack, once. All the 2ndary effects should apply to the group.

There is a bug right now with Defiler mitigation buffs taking priority regardless of quality, but that's neither here nor there.

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Unread 05-04-2006, 03:19 AM   #5
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rek6779 wrote:

They'll physically stack and the 2nd affects will both apply, but only one of the HP boosts will apply. No healer mitigation buff stacks, so if yo uhave 2 healers in your group (be it a warden or mystic) only the highest mitigation will stack, once. All the 2ndary effects should apply to the group.

There is a bug right now with Defiler mitigation buffs taking priority regardless of quality, but that's neither here nor there.



Ahh ok thats what I was trying to remember about those buffs and stacking. The dps buff portion of the aura line will take effect, but the health buff part will not. Gotcha..thanks for clarifying that.
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Unread 05-04-2006, 05:04 PM   #6
lucid_dream

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Templar and Inquis reactives stack just fine!!
 
With one condition however - you have to both be using reactives from the same tier, in order for them to stack. For example, when I was using my T6 Inquis reactive and I was grouped with a Templar using his T7 reactive I would get the "spell would not take effect" error message. However, as soon as I upgraded to my T7 reactive I have no such problems.
 
To the OP - the reason why your reactive isn't stacking (I suspect) is because you are lvl 52 and therefore still using your T5 reactive. And the Templar you are grouped with is probably using his T6 reactive. Thats why they aren't stacking. Once you get your new T6 reactive at lvl 54, you'll have no problem with it stacking with the T6 Templar reactive.
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Unread 05-04-2006, 05:29 PM   #7
Formangenavn

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Could you plz elaborate a bit? Does single target reactives stack? And if yes, how does this work out when tank is taking damage? Will both proc or just one reactive until that one is used and then the second kicks in?

I was under the impression that single would stack with grp special, both from one person and if one healer cast single and one cast grp, but under no circomstances should single and single stack. Was I realy that wrong?

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Unread 05-04-2006, 06:08 PM   #8
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lucid_dream wrote:
Templar and Inquis reactives stack just fine!!
 
With one condition however - you have to both be using reactives from the same tier, in order for them to stack. For example, when I was using my T6 Inquis reactive and I was grouped with a Templar using his T7 reactive I would get the "spell would not take effect" error message. However, as soon as I upgraded to my T7 reactive I have no such problems.
 
To the OP - the reason why your reactive isn't stacking (I suspect) is because you are lvl 52 and therefore still using your T5 reactive. And the Templar you are grouped with is probably using his T6 reactive. Thats why they aren't stacking. Once you get your new T6 reactive at lvl 54, you'll have no problem with it stacking with the T6 Templar reactive.

The quoted post is a bunch of waffle, to be quite frank. Inquisitor and Templar single target reactives currently DO NOT STACK. If an Inquisitor were to cast Suffering Penance Master 1 on a tank, and then a Templar came along and cast Glorious Intercession Apprentice 2, the Templars reactive would override the Inquisitors, causing it to drop. It doesn't tell you what happened, all you see is that the spell you just had up dropped suddenly. That is probably why the quoted poster thought they were stacking, because he could still cast his. But this isn't T5 anymore, in T7 you can chain cast it if you like and it still wont stack. It works the same with Shaman wards and Druid regens. Single target specialty heals do not stack. Group versions do, but not single target. One part he did get right though is the bit about higher tier versions of spells preventing you from casting a lower tier version. But if that were how it worked for all spells that didn't stack, nobody would ask questions about stuff stacking, they'd already know.
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Unread 05-04-2006, 06:50 PM   #9
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MokiChan is right. And even in T5 they didn't really stack - single target reactive icons would both be on but stacked serially. If you looked at log parses they both didn't fire at the same time, and were still often a waste as the reactive timer would run out often before firing on the 2nd reactive.
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Unread 05-04-2006, 08:18 PM   #10
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This whole issue of specials not stacking has always begged the issue - why not?!? Anyone have any good reason why the devs did it this way? DPS stacks, why not heals. Sure, instant heals stack, so why not reactives, or wards, or HOT's. I just don't see any overpowered issues with them stacking.
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Unread 05-04-2006, 09:38 PM   #11
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I think it has to do with the way the devs balance this game, some MMOs allow overpowered classes enabling the monsters to be really hard or need certain classes to beat it, some MMOs make everyone powerful but the monsters are more so....I think this one strives to have people not be so powerful, with 24 classes of various combinations being able to take down a large amount of the content. Rarely, if ever, you can't find substitutions or slight changes in class mix, or even just gearing up/levellng up to defeat something. If an encounter isn't difficult enough they often look to adjust the abilities of the players that are causing the 'easy' part of the encounter as opposed to the monsters in upping the difficulty.I think this has to do with the encounters themselves, many are repeats of functionality we saw in other tiers, so besides just upping the amount a mana drain spell takes effect from T5 to T7 (or whatever difficulty), they also may take away things they feel would help defeat the encounter... like hate procs on weapons, haste in AA abilities that can be used every 5min, or clerics reactive stacking. The way the game's healing is there is no way to coordinate even bothering to decide mid battle, you just cast your single reactive and hope it takes effect before someone else casts theirs.You could assign only one cleric to do the reactives, but then you loose the benefit of having reactives on when that one cleric's is down.Not saying I agree, just when comparing my experiences here to my other MMO characters, this "feels" like one of the weakest priests I have ever played -- but then again, so is most everyone else so it evens out. By that I mean, in other games I had the ability to single handedly save the tank(s) or group from dying, or putting an epic dragon to sleep, or maybe an ability only up once per raid that would save the entire group but kill me. Here, I am but one of 5-8 priests helping to save the raid. Never overpowered, but my healing is missed if I'm not doing my job. I think that's why you see more of the "omg you nerfed something else" posts vs the "omg class x is better than mine" posts you see in other games with more powerful classes.

Message Edited by Ssinurn on 05-04-2006 12:45 PM

Message Edited by Ssinurn on 05-04-2006 12:45 PM

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Unread 05-04-2006, 09:46 PM   #12
rek6779

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MokiChan wrote:

Single target specialty heals do not stack. Group versions do, but not single target.

While slightly off topic, this is not true of wards. Group wards, do not stack (which the exception of the lvl 70 mystic stun ward with a defiler group ward).
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Unread 05-04-2006, 09:53 PM   #13
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rek6779 wrote:

MokiChan wrote:Single target specialty heals do not stack. Group versions do, but not single target.

While slightly off topic, this is not true of wards. Group wards, do not stack (which the exception of the lvl 70 mystic stun ward with a defiler group ward).
Don't worry group heals follow that same serial firing logic as well. So we are a bit limited as well.
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