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Unread 10-20-2005, 10:20 PM   #1
zorbdan

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So I play with avoidance armor on my templar . Is it a good idea to go with cloth, leather, chain on a templar ? Our mitigation is somewhat ineffective so why not wear cloth ?
 
I actually mix armors and find some interesting results ..
 
Depending on what pieces I trade out I can find a decent balance between mitigation and avoidance . One combo puts me at about 32% mitigation and almost 20 % avoidance, another combo puts me at around 36% mitigation and 16% avoidance. There are lots of armor choices for templars out there and I am still not sure what really works best.  
 
Any thoughts ?
 
Many people talk about templars mitigation but is it really that effective for us ? Wouldn't an avoidance based healer be more effective ?
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Unread 10-20-2005, 10:24 PM   #2
Jida

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Personally I perfer Mitigation due to the nature of reactives. Each hit heals. Therefore the more mitigation will make the reactives more efficent. If you were hit for more than the value of the reactive, then you will constantly have to patch heal yourself. Therefore, Mit > Avoidance. But, this IMHO. Elder
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Unread 10-20-2005, 10:37 PM   #3
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I'm with Jida on that.  Avoidance doesn't make sense to me because we have a lower HP pool than someone like a Guardian who can get away with Avoidance armor and when they get hit take it hard.   If I'm going to get hit I prefer to take as little of it as possible.  Plus as Jida said the reactives are more effective if you are taking less damage.   Just my take on it.
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Unread 10-21-2005, 12:07 AM   #4
zorbdan

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ok you guys are gonna make me break out the math /cringe

 

mob hits for 100

mit 32 % = 68

mit 36 % = 64

avoid 20 % = 100 hits = 80 hits

avoid 16 % = 100 hits = 84 hits

64 x 84 = 5376

68 x 80 = 5440

if the numbers were only this simple then yes mitigation > avoidance , only i dont know if it works out that way .
 
I would have to examine things really closely and mess with gear alot but I think you can get the higher % mitigation while still keeping avoidance % up with a mix of armors .
 
Full plate isn't the best and full cloth isn't the best either but playing with combos of each can result in a better overall defense.
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Unread 10-21-2005, 12:28 AM   #5
SenorPhrog

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zorbdan wrote:

ok you guys are gonna make me break out the math /cringe

 

mob hits for 100

mit 32 % = 68

mit 36 % = 64

avoid 20 % = 100 hits = 80 hits

avoid 16 % = 100 hits = 84 hits

64 x 84 = 5376

68 x 80 = 5440

if the numbers were only this simple then yes mitigation > avoidance , only i dont know if it works out that way .
 
I would have to examine things really closely and mess with gear alot but I think you can get the higher % mitigation while still keeping avoidance % up with a mix of armors .
 
Full plate isn't the best and full cloth isn't the best either but playing with combos of each can result in a better overall defense.



Then this would be personal choice.  You also have to look at stats on the gear and where you are at level wise.  At 48 based on what I paid for my gear there is no way I'm switching it up based on your math for 1% less damage.  We'll even be generous and say 5%.   With the mobs attacking slower and doing more damage I'd in all seriousness love to see you try it out and let us know how it works out.   I just don't have the money or the motivation for that experiment.
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Unread 11-03-2005, 10:36 PM   #6
zorbdan

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I think currently the situation is if you go mitigation you take less overall damage over a long period but you get interrupted more, going avoidance may result in more damage taken but the trade off is less interrupts. Add to that templars don't tank and might only take a few hits every once in awhile in a group, avoidance is in fact  > mitigation.

So as much as people say heavy armor is a bonus for clerics vs other healers it's not really that beneficial.

I am finding that depending on quality of gear generally full plate highest mitigation is not the most effective set up, often trading out a few pieces for chain or cloth you get a higher overall defense cause you may lose .1% mitigation and gain .5% avoidance. 

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Unread 11-04-2005, 07:57 AM   #7
RipFlex

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Well, the use for Bucklers are now made pointless... whoopie +3% avoidance... and no blocking or parrying.

With no Blocking and parrying and we wear Plate which in this case provide very little stats to increase Avoidance.... I conclude go All out Mitigation anf grab a powerful Orb or Tome with lots of Wis/Int powers....

I'm at 10% Avoidance and over 50% Mitigation now, haven't gotten my full Cobalt plate set yet so that will increase more.  I have lots of WIS and INT (since int increases nuke damage and item PROC that damage).

 

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Unread 11-04-2005, 01:14 PM   #8
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Higher avoidance means less interruptions.
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Unread 11-04-2005, 08:28 PM   #9
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Timaarit wrote:
Higher avoidance means less interruptions.



Absolutely right but The Avoidance you can achieve is too low to MATTER when wearing Plate and pointlessly jacking Agi.

 

Message Edited by RipFlex on 11-04-2005 10:29 AM

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Unread 11-16-2005, 02:33 AM   #10
zorbdan

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Is mitigation broken or not ?
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Unread 11-16-2005, 03:00 AM   #11
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zorbdan wrote:Is mitigation broken or not ?

I don't know, but my templar looks cute in platemail.  It seems to work better than the cloth my squishy husband wears, but there are too many differing factors for me to provide useful data.  (i.e. he is a cheapskate and has crap gear where I try to get good non-fabled gear AND he is 5 levels below me for now)
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Unread 11-16-2005, 03:00 AM   #12
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zorbdan wrote:Is mitigation broken or not ?
Mitigation isn't broken it's just a less beneficial stat then avoidance. 1)  Avoidance stat allows you to -avoid- interruptions.  Currently a significant problem for a caster class since we have no parry and almost no block so we have nothing. 2)
  SOE gave avoidance a statistical advantage (I think +20%) over Mit... because... well... hmmm.  The excuse is Avoidance by nature causes spikes when you get hit so it deserved a statistical advantage to smooth the spikes.  Math and Physics be damned!  lol Mitigation isn't broken but in gameplay avoidance is a better stat to have in most scenarios.
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Unread 11-17-2005, 08:15 AM   #13
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clearly Mit vs Avoid for Tank class is close call, as the 1 listed the number up there....

but dont forget, we are Healer... a stun hit for 100 will stun, 200 still the same, but if avoidance helped u Missed it, then u can continue your cast...

however.... atm... a hit for 5 dmg and hit for 50 dmg will still interrupt... so what's the point to have mitigation as a healer? at 55+ any ^^^ will kill u within the stun duration... thus... my templar in plate wont have chance to survive with 10% avoidance while those leather equiped class have chance dodge it...
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