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#1 |
Join Date: Dec 2004
Posts: 33
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![]() I ask since at level 25 my adept 1 mend bones ehals for a whopping 38 or 58 initially and a very low teens tick for a few seconds after. this is not even close to enough to save my pet vs anything other than easy greens. |
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#2 |
Loremaster
Join Date: May 2005
Posts: 79
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We don't - in a manner of speaking. I think its intentional too, otherwise our pets (and thus the class) might be too powerful if we could keep them healed with one single spell. At lvl 59, here is the best way I’ve found to keep Frankie (my pet) healed: 1 - The Pet heal. Yes its small when compared to say the tank pet's life, but its the main pet heal and it ticks along best it can. Every little bit helps. I usually hit this as Frankie's life hits yellow (mob dependant) 2- I often use my transfer life, which is a much bigger heal, but at the cost of a chunk of your own life - so to use it well takes a juggling match between life tap and Transfer life. This is a much better option when you also have Lich ( I think you get lich in the 50's)- which gives you back health with every offensive spell you cast, still, typically you can only hit this a few times before your own life is in danger. 3- Make sure to have your pet stance set correctly, one of them, I think its defensive, gives the pet back life - it’s a tiny amount, but again, every bit adds up. 4 – Consumption – you don’t get it until lvl 58 I think, but it allows the pet to steal life from the mob and share it between the pet and the Necromancer. It only lasts for 15 seconds, so I usually hit this mid battle or as soon as I see Frankie’s life going down much faster than my ability to keep it up. Casting it at the start of a battle seems like a waste since chances are your pet wont be able to take the life its stealing - depends on the mob. 5 – The spell that allows you to steal souls, (I forget its exact name) gives you temporary spells, one of them is a small over time heal. I’m not sure if you can use it on the pet, I bet you can though. I have that in reserve most of the time, I just now thought about trying it on the pet.
That’s about it for spells., at least untill lvl 59.There is a staff of some sort that drops form a mob, I want to say in silent city, but I’m sure someone else will know for sure. It has a pet heal that heals for a chunk of the pets life. Basically, your ability to heal the pet improves as you lvl via more spells to augment either the pets life or your own, but there is no "good" single pet heal that I know of. I think Im a pretty good Necro and all my offensive spells are Adept III or above at lvl 59. Even with that, Its rare that I can keep my pet healed against a even con mob. Typically the best I can do is keep pet health from dropping too fast, but my heals never match the damage the pet absorbs. Its not easy, but if you make sure all your offensive spells are Adept III or above, you’ll be able to burn down a mob much faster, so your pet wont be taking damage for as long. Also make sure the Pet itself is Adept III – it performs better. I’m probably not telling you anything you don’t already know. Sometimes its better to cast one pet heal and perhaps a transfer life and then just focus on burning down the mob – sometimes spending time healing takes too much valuable time that should have been spent killing – Root and recast pet if you need to, If root fails, try Fear and attempt Root again - This is easier at higher lvls since we get Fein Death as an insurance policy.
Regards, Odium (and Frankie) -Antonia Bale Message Edited by Treozen on 06-01-2006 07:52 AM Message Edited by Treozen on 06-01-2006 07:55 AM
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80 Necromancer Guild leader www.Lotseekers.net "Aliquando et insanire iucundum est!" - It is sometimes pleasant even to act like a madman |
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#3 |
Lord
Join Date: Dec 2005
Posts: 73
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![]() I agree with this. I think we will never get good pet heals. We are not healers in the sense of things so we reallydon't deserve it. I would so wish to have a heal of 1200-1400 as healers do. That would be great. But imanginehow our class would be then. Almost unstoppable which I doubt the devs would allow. Though it would be coolto have say something in our AA line that would allow a bit tap heal and a long recast time. But oh well. Niceto have what we got anyways, |
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#4 |
Join Date: Dec 2004
Posts: 33
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when do we get transfer life? I must be a bone head since i have not seen any of my spells decribe that, unless we get it after 25, in which case I wonder when we get it?
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#5 |
Loremaster
Join Date: Jun 2005
Posts: 14
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I usually jump over to Ogaming for a good listing of our class spells. There use to be a good list on the soe site but they took it down. Probably put it in one of the sections you have to pay more for. check out http://eq2.ogaming.com/db/list/abilities_necromancer.php In terms of a better pet heal, using your necro heal on the pet, as described above, is probably your best bet. Its really not too bad to juggle once you've engaged a mob. If your pet has aggro, you can target it and heal him. With the pet targeted you can fight through it also. As far as a better pet heal SoE plans to reduce the pets dps and aggro holding ability so you wont have to heal him as much. Of course you will be getting your azz kicked instead but rest assured, if you enjoying playing your class your are obviously unbalancing the game and its time to be nerfed. Perfect game balance will be achieved when all classes are equally miserable. Whiskie 66 Necro Emicak 70 Guardian Amaestro 70 Troubador (haven't dodged the nerfbat yet, thankyou sir.. may i have another)
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,125
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The best necro spell list IMO is the one from The Summoner's Tower.Necromancer Spell ListUp-to-date, and concise. The ogaming one seems OK too, though a bit too verbose in some areas IMO.Edit: and as others, I usually use my transfer life line. When you need a heal, you need it "now" usually, and hence why I'm not a big fan of our pet-specific over-time life transfer.
Message Edited by Eriol on 06-01-2006 01:35 PM |
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#7 |
General
Join Date: May 2006
Posts: 6
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![]() Try not root and recast pet. All previous hate will be transfered to you and there will be little chance for the new pet to grab aggro again. Instead, pull pet off while rooting mob. Pet can recover much faster IN FIGHT than a rooted mob. After he recovers, send him back in. You can use this method to kill some tough mob as long as they don't kill your pet too fast. |
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#8 |
Join Date: Nov 2004
Posts: 7
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We do get a Master II choise at lvl 60 something, don't remember wich....I personally chose the heal, with the master II heal you can heal for 1200 and i think it works good as a backup heal when healers need to heal tanks...Or maybe other people need heals and tank are down to yellow, then I can heal the tank a little while the healer give big heals to the other mages/scouts or whatever... OR maybe themselves
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#9 |
Join Date: Dec 2004
Posts: 33
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![]() The problem is i do not get teh bigger trnasfer till the low thirties, thansk for the great spell sites btw. So right now at 28 she can only do the little heal which is causing some issues. Even so a fun class and its getting better as I advance. She finished her AQs last night and is wearing the neat robe with dragons on the back so she cant be all bad
I know most people don't bother with the PITA of the AQs but since LU!8 and the revamp look, I always do them. I consider it a sort of right of passage for my characters. If they can get through that they are worth playing. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() Agreed, I would like to add that summoners get an AA that allows you to take health from your pet and give it to a target not including the pet. This amount at rank 4 is VERY TINEY and un noticable to me. I heal pet twice with transfer life line, use the heal over time for my pet, if it is up I use the drawing of souls heal, then I heal myself with the AA heal usually I end up at a point where my pet is full healht and I am above half which is acceptable for me to go beating on things...pet tanks, I life tap the rest of my life back which goes fast since almost all of our abilities are diseased based so I get a bunch of hp from devour vitae, then 74 for EVERY disease spell I land, it adds up fast. I would say the wisdom line for the heal ability is worth it it helps me keep going. On another note, I have the ad3 charm undead spell...although the duration is random, I can kill without worrying about my pet taking damage since the ^^^ heroics I charm tend to take more damage from the little things that I end up killing. I was doing this last night until the charmed ghost broke free then I just FDed and let my tank die, get up, resummon, recharm....in the time I had the charmed I killed 3x more than I would have if I was pullling with tank, killing with tank, healing tank (downtime), and continuing. I had no down time except for when the charm broke. Which is exceptable as I was able to continue going until it was FD time. This method isn't viable until level 55 with ad3 or better charm though so disregard this at your level. My suggestion is get an ad3 of your heal over time for your pet if you don't already have it and use that to heal your pet up between fights. Usually it goes pretty quick...-Truwen |
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#11 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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![]() Im lucky enough to play eq2 with a few real life friends and have had the chance to try and solo blue or white ^^^ mobs with a number of clases on their accounts and, apart from templars (Im crap at playing my mates templar - my fault not the classes) I find these mobs to be fairly easy no matter what you happen to be playing. In the case of necros - say against a blue ^^^ mele mob what I would do is pull with a root, land the 2 debuffs, send in the tank pet and stun mob just before the pet gets there. While the pet is busy getting aggro I cast the 2 dumbfire pets and our long dot - then once the stun is broken I hit compulsion and the pet heal, and nuke / short dot a couple of times, sneaking in a transfer life / stun or group dot if I have time. This method of 'burning down the mob' works really well for me - if I happen to get aggro (this does happen, tank pet is a bit crappy) then I pet heal, FD and give the pet 10 secs to get some hate in. For groups of ^^ blue mobs it is even easier, root one and pet the other - flatten it (use compulsion and master strikes on the first mob). Then heal the pet, stun the rooted mob and start on that one. From time to time the importance of a buff holder becomes apparent. If at any point the lag monster bites you - or the mob has more dps than you expected allow your pet to get into the red while you cancel all of your dot effects - then back the pet off and root the mob. If you are using a buff holder (any fluff pet) when you recast your tank pet then the pet buffs will not drop and you will be back in the fight that much quicker. At this point you have a lot of hate so I would stun, send in pet, then when stun breaks fear, when fear breaks slow and if you have aggro after all of this and the mob is nearly ontop of you it is possible to switch to either root / nuke or aggro kiting if you have the space. (I hate aggro kiting, another thing that I am crap at :smileyindifferent: ) Also, if you think that you are going to have to switch strategies consider casting a scout pet when you root the mob. I dont know if the above description gives you an image of how I go about difficult encounters, but basically I concentrate on dps and keep the pet alive with compulsion and a couple of heals. Basically heals and compulsion are a kind of stall spell as I try to burn down the mobs health at a faster rate than it is killing my pet. (You always start off with the pet on 75%ish and the mob on 95%ish, because you are busy casting the long dots but dont panic.) If the mob is beating you in the damage race then you may want to try something like aggro kiting or root / nuke because the 2nd tank pet will struggle to get aggro. Hope this is of some use |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 708
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We don't.At lvl 58 you can get 'consumption'... if you are lucky enough to find a MASTER one, it can combine with both our heals to keep a pet up for the 30s or whatever that consumption lasts against some tougher mobs.Of course that only means look for consumption to be nerfed in the future... for now its one of the best reasons to buy DoF as a necro IMO.
Message Edited by Gargamel on 06-06-2006 01:35 PM
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#13 |
Loremaster
Join Date: Sep 2005
Posts: 223
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![]() People keep saying this, but I find this to be not true. I can root + recast several times on the same mob without ever getting aggro on myself. The new pet always immediately catches aggro. It might maybe happen if I used the tank pet, which doesn't do good damage and doesn't always taunt (but I never use the tank, so I don't know). |
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#14 |
Loremaster
Join Date: Jul 2005
Posts: 113
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At your level I used to put my Grim Spellbinder with the defensive stance and own everything, you should try that out, but you can only do it at early levels.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 1,125
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Actually, the best pet heal around is obtained in your low 50s. In Living Tombs. The fabled staff drop that's farmable solo. Bar none, best heal around (40% of pet health IIRC).
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#16 |
Loremaster
Join Date: Feb 2006
Location: Earth... for now
Posts: 218
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![]() I agree with the We Don't reply. I'm not in Anyway saying that our pet heal isn't sufficient, plus the combined spells we have. All I'm saying is that a Necro is NOT a healer in any for or fashion. To me, a necro has always been a sacrifice character. I love the necro, and play a necro on all games that offer the class. Yes to some degree healing a minion is applicable, but should never be relied upon as a special feat that grows the class... imho.
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