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Unread 10-31-2005, 10:48 PM   #1
Mekrath

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I am only level 22 right now, and I am finding I have problems with multiple mob vv and vvv encounters.  When fighting a few mobs, there is no way to keep them on my pet, so a few come to me and with no armor I am dead pretty quickly.  I know I am doing something wrong, I can easily take yellow single mob encounters but survival vs. even blue multis is 50/50 at best.
 
What should I be doing?  Thanks!
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Unread 10-31-2005, 11:01 PM   #2
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Ah, group encounters. This is how I keep myself from falling asleep fighting white singles. Not sure what you're doing since you didn't post your strategy but I'll tell you what I do which is echoing in other threads on strategy, etc.
 
For a 4 mob group (typically same level to 2 below me, and they are typically not anymore than one ^):
  1. Pick a good spot to pull to.
  2. When group gets close to the spot (that's if they really roam which my mobs do around Nektropos Castle), root the strongest one (if there is any distinguished one) otherwise, root the one closest to you. (This will give you more time to act on those further away.)
  3. Choose another mob, send pet to attack.
  4. Choose another mob, and fear him. When he's about 20 meters away, root him.
  5. Watch your maintained spells window to make sure you refresh those roots, giving yourself enough time to deal with resists.
  6. Position yourself so you can refresh both roots and not have to run all over the place.
  7. Now, just deal with the other two mobs. If you know the fights last for a while, you might want to fear/root another mob when fear become available.
  8. Alternate option for the 3rd mob: Have your pet "back off" and move the pet and mobs away from the other two rooted mobs. Then root one of the 2 remaining unrooted mobs (make sure it's not the one the pet is actively attacking). You should now have 3 mobs rooted with one nearly dead and able to refresh all roots without having to move. This will require more focus on what your doing because of maintaining 3 separate roots but it can be done with little practice.

Hope that helps.

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Unread 10-31-2005, 11:14 PM   #3
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Also a nice keyboard shortcut you can set up is the toggle last target.  This way you can cycle the last 2 targets with the push of a button and not have to worry about manually clicking on them on the pull.  Do this from the alt+O menu under keyboard settings I think.

Since you dont get fear till 24, I would use Dante's method of sending pet in, rooting mob that pet isnt fighting, then backing the pet off.  This way your pet should get the initial aggro from all the mobs and not you.  Then repeat once more when root refreshes (help nuke down the one the pet is on till then) and then back off again.

Just be sure to put pet back to where he protects himself after you back him off.

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Unread 10-31-2005, 11:15 PM   #4
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Protective Brace is your friend. Either choose the Master 2 or get it adept1 or higher. That defensive stance gives you 19% increased hate on pet. Pull with pet. Problem solved.
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Unread 10-31-2005, 11:22 PM   #5
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I'm not really sure what spells you have at that level but here's how I do it:

**Make sure you have Adept I tank bare minimum.  I'd suggest getting the Adept 3 at any cost. 

Pet should be in defensive stance of course.  And it's helpful to drop a HoT (pet heal over time) on the pet before combat begins.  That gives you time to get off spells before he shows any damage.

Send pet in to attack the first mob.  Then switch targets and drop a dumbfire pet on it (Rats).  Make sure pet has hit it at leats once or twice to gain aggro.

Switch to third target and drop any long duration DoTs on it AFTER your pet has hit it once or twice.  This assures aggro on all mobs and that your dumbfire (rats) dont get aggro and insta killed.

Now that you have all that running, pop your AOE DoT.  As soon as it lands, hit your AOE Lifetap.  (Again, not sure what level you get this). 

At this point, there should be nothing left but blood and guts.  Squeeze in a pet heal or mob debuff from time to time and you'll develop a strategy as you go.  Remember, as you obtain certain levels and spells, your tactics will change from slightly to radically.  Just be smart, think through things and you should be ok.

The above strategy has worked for me post-40 and I still use it at 49.3 and see no reason it would change much all the way to 60.  The only difference is that I have 2 dumbfires now and can put my longterm DoTs on the 3rd mob.  Seldom does anything white con or lower survive one single round of this barrage.  And if they do, there's always lifetaps, insta DoTs, nukes, etc.

Play around with it.  Fear/Root/Stun fighting is doable, but I prefer the in-your-face nature of the Chumm Assault. 

Hope this helps.

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Unread 10-31-2005, 11:54 PM   #6
Mekrath

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Thanks for all the advice.  I still don't have the tank pet, or the Swarm of Rats, but I do have the Master II protective brace and root.  I'll experiment with it.

 

I am also a Sage, and I have already made an Adept 3 tank pet, so that should help me out in a couple levels too.

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Unread 10-31-2005, 11:57 PM   #7
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Are you using your lvl 10 tank pet or your level 20 warlock pet? 

If you primarily solo it will probably be best to stick with the lvl 10 tank pet (ad3 preferably) until level 24 even if he starts conning blue to you.

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Unread 11-01-2005, 12:12 AM   #8
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May the absolute beast that was the Fallen Hero rest in piece. 
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Unread 11-01-2005, 02:33 AM   #9
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Mekrath wrote:
I am only level 22 right now, and I am finding I have problems with multiple mob vv and vvv encounters.  When fighting a few mobs, there is no way to keep them on my pet, so a few come to me and with no armor I am dead pretty quickly.  I know I am doing something wrong, I can easily take yellow single mob encounters but survival vs. even blue multis is 50/50 at best.
 
What should I be doing?  Thanks!

 At level 22 with an adept3 tank pet (the level 10pet or whatever) I was killing groups of heroics (up to 5 with one or two single down, rest no down, sometimes pairs of ^^ together) in Fallen Gate/Serpent Sewer/Stormhold...yes they were green, but they were heroics so the XP flew. Tried a few small groups of blue heroics but had varying success depending on resists. What I did- 1. Pull with something...anything really. Blight is good. Pet Pull is even better due to agro. 2. Sic pet on one (if not pet pulling) - wait for him to taunt before going nuke happy and usually this would put the group on the pet 3. IF any arent on the pet, root park and move on. 4. While this is going on toss a heal to pet every so often if necessary until the strays are controlled. 5. Assist pet, smack teh mob down using Lifetap/Rotten Blast/Bludgeoning Earth/etc. Don't forget Seism! but watch for mobs nearby. When dead move to next mob which should have been beating on your pet this entire time. At level 23 this got easier with Swarm of Rats - doin group heroics (greens mostly) in Serpent Sewer. Same procedure as above except after pet is chewing on one, Send rats/Rotten Blast/Bludgeoning earth on one of the group, then Seism/Blight. By the time I have these cast usually two mobs are dead or very close- finish em off and assist pet from then on out. The only spells I had above App1 were- Tellurian Recruit AD3 Seism Adept1 The only adepts I Could find on Kithicor were Lifetap (for 59gp..F-no) and Seism for 4gp or so. Also, I spent a lot of time on betrayal (go frogromancer) so I didnt have a chance to check the brokers every day. Honestly, coming from a healer background..most of the time I just didnt have the stones to try taking groups of even green/somtimes blue  heroics. I am impressed so far with the ability to solo effectively (note: my definition varys from yours, but coming from the background of a mystic I am satisfied with less than most =) Get pet to highest quality you can #1 priority.
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Unread 11-01-2005, 03:33 AM   #10
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Get your pet to adept 3. If you aren't using your level 10 tank pet, use him and put away the grim spellbinder for now.  I use a Tellurian Crawler (adept 3) since I'm only 22, but I can routinely send him into groups of mobs, even heroics, and have him grab aggro with an AoE taunt. Once he has that off, I can only very rarely rip aggro away, and only if I try.   Handling group encounters (or any encounter, really) is all about aggro - if you can keep it on your tank pet, you can begin to work the encounter. Your pet's aggro is only as good as his spell grade.

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Unread 11-01-2005, 05:41 AM   #11
Mekrath

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Well, I have the Adept 3 for the 24 tank pet in my bag, and as I am now level 23, I think I'll just tough this level out to get that tank pet rather than go get a tell recruit ad3... my tel recruit is adept1 and I tried to use him once or twice but I found he didn't tank that much better than my Grim Spellbinder so I decided not to give up the damage.  I'll just gring out 24 and I'll be set!
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Unread 11-01-2005, 07:04 PM   #12
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Man, after you get that Adept 3 at 24, you'll realize the true power of the Necromancer.

The difference is night and day.  The things you can do with an adept 3 pet is pretty disgusting.  But in a good way.  Couple that with an Adept 3 or Master II defensive stance and there ya go. 

Good luck, this is where the fun starts.   From level 24 to my present 49.95, I am still amazed what that big, gooey tank pet can do.

 

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Unread 11-01-2005, 09:47 PM   #13
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I finally hit 24 on Saturday.  Had to grind two levels using and Adept III Grin Spellbinder.  But OMG teh dps between my pet and I was amazing.  I was in Nektulos Forest hitting up snakes, zombies, bears, and treants (groups).  I was parsing between 50 and 80 dps and didn't have to have much down time between fights.

Every now and then I would get an add that would start pounding on me.  Usually I could root and then back off while my pet continued nuking the first mob.  Every now and then it was just too much to handle and I had to root a mob dismiss my pet and summon another, that works really well. 

I died once in two levels and was able to grind them in four hours.  My usual tactic was:
 
Send pet in then hit bludgeoning earth to get that off before the mob got to us.
Start auto attack (yeah, doesn't help that much, but I could still see a difference when I did it)
HO starter
Rotten Blast
Clinging Darkness
Rotten Blast, Blight, or Petrify (to complete HO)
 
Usually the mob was dead by this point or soon thereafter.  The key with the wizard pet is that you got to kill the mob fast.  Every now and then a mob could get my pet down to 60% health in that short amount of time.  In those cases I would go ahead and heal and then I would do the initial pull by opening with opening with bludgeoning earth then sending pet in for attack.  This would keep agro on me just long enough to let pet heal back up above 90 %. 
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Unread 11-02-2005, 07:14 AM   #14
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For killing multiple green con mobs for quest update, use rogue pet in offensive stance. Only strategy needed is send pet into the group and watch it decimate all of them. I've even used it to kill greyed out heroic triple arrow up giant (11 levels below) in TS. Rarely ever need a heal and its health remains at 90% most of the time.  The pet hits consistently for 100-350 damage a hit. For green con multiple encounter, the rogue pet is now my preferred choice. Also with tank pet sometimes I've to wait for it to regen its power. No such problem with rogue pet.
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Unread 11-02-2005, 08:43 AM   #15
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I appear to be missing someone. One of the earlier posts seems to be saying you can root multiple mobs. I would have sworn you can only root one at a time - or can you root one per line, ie immobalise (lvl17) one and shackle (lvl3) another?
 
ANyway, this is how i deal with groups, and its how you are forced to deal with harclaves. I tried it for the first (real) time last night. [expletive haxx0red by Raijinn] server crashed just before pulling final boss. Pet doesnt last worth a [expletive haxx0red by Raijinn].
 
I am using ad1 lvl10 tank pet at lvl21. All my spells up to lvl19 are ad4.
 
0) Root one far away if necessary. I will not root if i think i can survive it all at once, so the last mob is worn down by seism.
1) Gain aggro on pet, make sure group is away from roots and any other mobs
2) Seism
3) Nuke
4) Goto 2
 
Try and focus fire, make sure pet keeps aggro on all and roots stays up. Since power is an issue, i dont life tap unless ill actually get the hp back - its not power efficent. Basically spam HO cycles on one mob at a time. Try not to seism unless its vs at least 2 mobs - its not efficent. Dont be afraid to use it for the stun if necessary, even on a single mob though.
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Unread 11-02-2005, 08:50 AM   #16
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Your root is single target, however with a 6 second recast you can cast it on multiple mobs before the first one breaks.
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Unread 11-02-2005, 08:54 AM   #17
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I would have sworn blind that casting the spell again breaks the first roots. Certainly thats what has happened on the very few times ive tried. Maybe it was just bad luck that i never bothered to test - because im certainly used to that style of CC.
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Unread 11-02-2005, 10:02 AM   #18
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Well, root has a high chance of breaking when damage is dealt, and root also has a chance to break every few seconds or so.
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Unread 11-02-2005, 10:53 AM   #19
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Xalmat wrote:and root also has a chance to break every few seconds or so.
Uh, no. It does not break at all unless you damage the mob. Be careful with your HO that AEs as that will also break it, but I don't remember the last time I had an early break when the mob took zero damage. Also remember to keep away from a pet in defensive, as the reactive proc will also break it.With root, fear, and darkness, if a necro has nothing else to do, they can keep quite a number of mobs under control.
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Unread 11-02-2005, 09:44 PM   #20
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It was stated in another thread somewhere (not important) that there were two types of roots. One that will always last the stated duration unless the target is damaged and one that is short in duration but will not break due to damage. I don't know if it was true because I only have experience with our roots and I've never had one not last it's stated duration unless I damaged the mob.
 
And yes, Visserau, you can keep multiple mobs rooted at one time. I can easily handle 3 rooted mobs from a group of 4 or 5 at lvl 31. It doesn't leave much room for anything besides crowd control but it can be done.

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Unread 11-02-2005, 09:46 PM   #21
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If I recall correctly, in DoF beta they said the same thing. Specifically:Roots with a 6 second recast break on damage.Roots with a 10 second recast do not break on damage.
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Unread 11-02-2005, 09:53 PM   #22
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Thank you Xalmat, that must be what I recall. :smileywink: I knew I read it somewhere!
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Unread 11-02-2005, 11:00 PM   #23
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To help clarify about the breaking:

I read (which i have been doing a lot of recently being new) in a few places that dots come in two types - chance to break on damage and chance to break every

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