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#1 |
Loremaster
Join Date: Dec 2004
Posts: 4
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![]() Hi guys, first post here....I wanted to know if anyone could let me know areas to look to hunt at lvl 24? I have the lvl 20 hero pet. Getting groups seems hard as heck, so I get frustrated at times trying to find stuff I can (or should be able to) handle, at which times I just log off. Any help would be greatly appreciated
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Kildaian --- 70 Defiler |
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#2 |
Loremaster
Join Date: Apr 2005
Posts: 19
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I did and still do have a very hard time finding groups with my necro when I put myself up on LFG. I have started creating parties of my own now. I usually find all the people I need if I do a more specific search in all the zones at once.
Message Edited by Pulseczar on 06-23-2005 07:10 AM
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----------------------------------------------- Pulsate 52 Necromancer Crushbone Server |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 4
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![]() Thank you, to be more specific tho, any particular place I should try hunting to maximize my effectiveness? It seems like if i go too deep into Nek I get eaten up pretty quick.....same goes for Fallen Gate....its all grey then blam, your gettin womped by green^^......guess just looking for a general area to hunt in that may provide a better experience is all....maybe I just am not sure how to play necro right......not sure. Been rreading alot of the tips on the boards here, but most (nto all tho) are geared towards higher lvl Necros. To the posters who have given info on us mid lvl necros, thank you, some of it has helped. hehe guess Im fishin for more tactics to keep me goin
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Kildaian --- 70 Defiler |
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#4 |
Loremaster
Join Date: May 2005
Location: Qeynos
Posts: 25
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I have found lots of things to kill in Nektulos. If you don't mind "camping" an area to find things to kill, try turning invisible and making your way towards the docks area. In the small mountain pass between the forest and the beach, the enemies aren't aggro, so you can go there if you need to go AFK. Meanwhile you can kill crabs in that passage, or the shrillers or owlbears out in the forest. I'm level 22 and they're yellow and orange to me, so that would make them anywhere from blue to yellow to you I'd imagine.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 66
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Don't bother with Nektulos unless you have a group. For soloing, go to Thundering Steppes and kill birds, beetles, stags, undead around the Ruins of Karana. Consider these points: 1) You will have a chance to get your necro adepts off mobs in TS. Sony in thier infinite wisdom decided to have adepts for "good" classes drop from "evil" mobs and adepts for "evil" classes drop from "good" mobs. Ever wonder why most of the adepts on the freeport broker are for classes that are not based in freeport, and why freeport citizens are likely to find thier adepts on the Qeynosian black market? -Now, why a Griffon who casts druid spells would drop a necro adept, while a skeleton who casts necro dots drops paladin adepts, I'll never know... maybe the devs will share with me the wacky weed they are smoking, cause it must be some good shiznat. 2) It's no secret that the zones on the Qeynos side of the world are an order of magnitude easier than zones on the Freeport side of the world. A crippled wet ferret could level up a Qeynos character. It takes tactics, skill, and patience to level up a Freeport character. Don't believe me? Justification: - Freeport Citizens need to aquire access to thier level 20ish dungeon (Fallen Gate) which is a very dangerous place - Qeynos Citizens do not need access to thier level 20ish dungeon (Stormhold) which is easily navigatable. - Commonlands and Nektulos have many dangerous, wandering mobs - Antonica and Thundering Steppes mobs are for the most part static, and easy to avoid. - You can navigate the length of Thundering Steppes without getting agro. - You can't step 10 feet away from a path in Nektulos without getting agro. - Qeynos quests usually take the form of: "Travel to location X and talk to GENERIC_NPC_01, then return to me" - Freeport quests usually take the form of: "Kill X many mobs of type Y which are impossible to kill by yourself"
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 4
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Thank you Nvarla, I will definately try those areas as soon as I can. Any other help you can offer a young necro? I am willing to try anything within reason to have some fun. Wouldnt mind some quests, but there again, not certain what I can handle or where to get them. Hehe guess Im askin alot
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Kildaian --- 70 Defiler |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 122
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![]() Nektulos is extremely easy for a necro. First, make sure your invis is at least an app4. Adept 1 is better. Next, start doing the quests.
I solo'ed all the way through the 20s with one exception, and that was to gain access to EL at 26. It typically takes 1-3 days, depending on how much time you wish to spend grinding or questing. Message Edited by Natak on 06-23-2005 11:09 AM |
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 4
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![]() Thank you guys!! Think I have quite a bit to keep me busy for some time! I appreciate all the info and anymore that does trickle in
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Kildaian --- 70 Defiler |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 174
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![]() I think I was doing crabs in TS at that level.
There is a nice beach area over by the Centaur quest NPC that has lots of crabs and very little danger (except for a named bird that shows up every now and then...Songbird?)
Greatscott |
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#10 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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Pulling 10 feet from the path? I usualy pull 10 feet into the zone! Honestly the sooner all of those flaming bats are greyed out the better As far as soloing FG goes sabrre, dont. Maybe when you hit lvl 29 and get pest blast (dust blast replacement) you can pick up a snare hex doll and kite some of the single green / blue heroics. I think necros are much better off in Nek and TS, especially TS as there are more people in that zone and you can usually pick up a spot in a giant xp group pretty quickly. Otherwise there is always RoV, haven't been there much but it seems like a bit of a fallen gate substitute once you gain a few levels - other people will know better. Bellow is a rough list of where I leveld (currently 30) 0 - 15 Commonlands, Wailing Caves 17ish - 26 Fallen Gate (always in a group) Antonica, Antonica dungeons (Stormwhatsit) 18 - 30 Nektulos (forrest and castle), Thundering Steppes, 26 - 30 Enchanted lands, Zek (grouped at lower levels, still getting my bum kicked but trash by the docks IS soloable at 28 - 29 and gives comparativley good loot) Varsoon + occasional visits to the sewers beneath Freeport and Queynos whenever the mood took me |
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#11 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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![]() Oops, should have said... If you dont know what AQs are (armour quests) then go and speak to Kirsteh the Witch in East Freeport. Try and do all 6 because the robe is worth having and it beats paying for one |
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#12 |
Join Date: Mar 2005
Posts: 37
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Quote ---------------------- -Now, why a Griffon who casts druid spells would drop a necro adept, while a skeleton who casts necro dots drops paladin adepts, I'll never know... maybe the devs will share with me the wacky weed they are smoking, cause it must be some good shiznat.----------------------------Simple... Griffon had no use for a necro spell, so he kept it in the backpack to sell off the broker.. when you got him
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Scardeath Bonedancer |
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#13 |
General
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 361
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sulpeel what is the stats for the aq6 robe?
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#14 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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![]() I think other people have posted screenshots of it so I will restrict myself to stats and edit the message for a piccy link when Im not proving Thick Woven Robe +6 agi, +3 str, +20 health, +12 power, +80 vs disease, +120 vs magic - mitigation 76 (79 at 30) - required Very Light Armour 120, mastery Very Light Armour 150. Since AQs 5 and 6 are both VERY easy and VERY soloable the robe is well worth the time spent in Edgewater Drains struggling through AQ4 - hope this helps you out CADD |
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#15 |
General
Join Date: Nov 2004
Posts: 326
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Splitpaw. If you're decent with using your pet and have vitality, you can tear up the Splitpaw instance to the tune of 15%ish per run through (30-45mins) with some 2-4g worth of loot...including also 2-3 chests with adepts (and yes, necro spells drop). Great zone, gets boring after a bit, but at that point switch to grouping or soloing elsewhere in the TS or Nek as others stated.
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