|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
BrightHub
Join Date: Nov 2004
Posts: 78
|
![]() Is anyone else having problems with their pet running arcoss the zone and grabbing a bunch of aggro and bringing it back to kill you and all your groupmates?
__________________
~Adele Caelia~ www.adelecaelia.com www.brighthub.com |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Dec 2004
Posts: 215
|
![]()
Nope. The only social aggro my pet has experienced where it pulled back multiples was in Sanctorium and in Rivervale where 2 nameds spawn right next to each other. Other than that, I've had no issues. Last night I was pulling raptors from outside visible range past and through all sorts of other mobs. |
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Jul 2005
Posts: 63
|
![]() I have noticed that sometimes if a mob has hit the pet and the encounter is broken (yell for help etc) and I move on to some different mobs the pet will chase that original mob down, even across the entire zone, as soon as the next mob/encounter is defeated. Pet can really hold a grudge. Workaround seems to be telling the pet to back off and reseting protect me and protect self if an encounter is broken. |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Jan 2005
Posts: 73
|
![]()
grouped the other day with some people in RE. The necromancer kept having this problem and got us killed several times. I thought maybe she was not paying attention when she sent in her pet and not targeting the tank and assisting him but it may be your bug. We would help her kill something and her pet would go off after more deep in RE and train the necro which of course wiped us if we tryed to help her.
|
![]() |
![]() |
![]() |
#5 |
Join Date: Apr 2005
Posts: 1,332
|
![]() Only when I accidentally mis-target another mob, which places the blame straight on the player ![]() |
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Nov 2004
Posts: 258
|
![]() I have pulled a few djinns in Shimmering while waiting for a poets run- some times if I pull from the left side of the path I get several whisps adds. |
![]() |
![]() |
![]() |
#7 |
General
Join Date: Dec 2004
Posts: 337
|
![]() I'll go one further - Only when I'm assisting a tank and the tank hasn't been careful with his targetting. If you're assisting a tank and the tank accidentally targets something else in the middle of battle, then you may inadvertently tell your pet to attack something else because its the target of the tank. The tank will usually correct his target but the pet remembers the attack command. It's bad tanking if it happens really. I usually target by tabbing which will usually stay inside the encounter, but if you target by clicking or if you have more than one encounter on the go, then it's possible to end up targeting something outside the encounter by accident. Tanks really shouldn't do this but if your tank is doing it somehow, then you can modify your behaviour accordingly either by targeting directly, issuing back-off then re-attack orders occasionally mid-battle or simply keeping an eye on the pet and if it runs somewhere you didn't expect issue a back-off. It's not too difficult to deal with. The other thing that can cause your pet to hare off is a buff that one class has that fears our pets so they run off. As far as I know though, the pet won't pull aggro when this happens. Can't remember which buff it is off-hand. X
|
![]() |
![]() |
![]() |
#8 |
BrightHub
Join Date: Nov 2004
Posts: 78
|
![]() The issue I am having is either I know what I have targeted is standing directly in front of me, I hit attack and the pet runs accross the zone and pulls something else and brings it back to attack what I told it to attack, and secondly I could be just standing there doing nothing and the pet runs off and pulls stuff. This is generally happening in POF and Silent City.
Also I hate too when the tank does that.. then they blame the conjuror
__________________
~Adele Caelia~ www.adelecaelia.com www.brighthub.com |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: May 2005
Posts: 73
|
![]() I think if I have targeted a group, changed my mind and sent the pet to attack another target, it will go off to visit the original target after its done. Had that happen today, helping a guild mate with the Dwarven Boots HQ. Are you doing that? Unclick the auto attack feature and pull it back or try camping back to character select and then back in if its bugged. Also had the earth pet pull back a rather larger group of Mino's in Rivervale a few weeks back. I think it was just showing me how good it could be, a little mucho heroism thing going on there. I, on the otherhand was to busy running for the zone to appreciate it, when about 20 green ^^^'s came running back over the hill towards me....I think I would of gained first place in the sprint event for Conjurers in the EQII Olympics. :smileyvery-happy: My pet on the otherhand had its ego deflated real fast, once I caught my breath! * Silkwind - Runnyeye *
__________________
http://u.eq2wire.com/sig/show/398212204 |
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Nov 2004
Posts: 334
|
![]()
It happened to me once last night and I just dismissed the situation as an anomaly. I was in PoF resting for a few minutes from an encounter when my pet just took off running across the zone. I just hit /pet back off and the pet came running back. It wasn't something that happened from my prior fight since I had not been in combat for at least 30 seconds or so. That is the only time I saw this happen.
|
![]() |
![]() |
![]() |
#11 |
General
Join Date: Nov 2004
Posts: 41
|
![]() No, i have never experinced this issue Adal. It must have been a previous command you issued and did not cancel it.
|
![]() |
![]() |
![]() |
#12 |
Join Date: Nov 2004
Posts: 148
|
![]()
Currently it is the social mobs....so just need to be a little careful.....also Fire Tornadoes and snakes are now social to eash other in Pillars of Fire. Just makes it challenging.
__________________
"Markie blew her cork and summonded up an air elemental, just like you learn to do at Elemental School," Massha said grimly (Robert Asprin, Little Myth Marker) GSOConvert: 58 Templar/48 Sage (Qeynos) GSOPiemuncher: 30 Monk/48 Alchemist (Qeynos) GSOSuntsu: 17 Knight/ 45 Tailor (Qeynos) GSOGnomercy: 54 Conjuror/48 Woodworker (Qeynos) GSOWidget: 9 Fighter/ 38 Culinary Artist (Qeynos) |
![]() |
![]() |
![]() |
#13 |
BrightHub
Join Date: Nov 2004
Posts: 78
|
![]()
It had nothing to do with social as the other mobs were way across the zone! LOL... silly pet. I tried calling it back but of course it didn't listen, stupid pile of rocks never listens! I am just chalking it up to sometimes the pet is buggy or is buggy in certain zones. I will just do as the other poster stated- Run for my life, and then dismiss and recall
![]() ![]()
__________________
~Adele Caelia~ www.adelecaelia.com www.brighthub.com |
![]() |
![]() |
![]() |
#14 |
General
Join Date: Nov 2004
Posts: 41
|
![]()
Sorry pet commands arnt bugged in any way atm. I'm going to have to chalk it up to your playing abilitys.
|
![]() |
![]() |
![]() |
#15 |
Loremaster
Join Date: Nov 2004
Location: Humboldt County, CA
Posts: 175
|
![]() The issue isn't pet commands guy... It's pathing, which I will attest to being buggy in certain areas. I'll just chalk that up to your reading comprehension abilities :smileyvery-happy:
__________________
|
![]() |
![]() |
![]() |
#16 |
General
Join Date: Dec 2004
Posts: 337
|
![]() Pathing shouldn't explain the described effect as when pathing, the pet shouldn't pull aggro from other mobs. The OP describes the pet running off elsewhere and bringing back angry mobs. If it were just a pathing issue, then the pet would run along an unexpected line, running through mobs without pulling aggro. X |
![]() |
![]() |
![]() |
#17 |
BrightHub
Join Date: Nov 2004
Posts: 78
|
![]() It has in no way anything to do with my playing abilities! OMG! [Removed for Content]! How rude was that! You obviously didn't read the posts. I will know I have one thing targeted that is standing right in front of me and I will tell it to attack and it will run across the zone and pull something else that is no where near me! Sometime it does it on its own, when I am just standing there and haven't given it any commands!
And commands aren't bugged my [expletive haxx0red by Raijinn]! What the hell is up with this message "You may not order your pet to attack current target" then you have to dismiss pet and recall it and then it will attack!
__________________
~Adele Caelia~ www.adelecaelia.com www.brighthub.com |
![]() |
![]() |
![]() |
#18 |
Loremaster
Join Date: Nov 2004
Location: Humboldt County, CA
Posts: 175
|
![]() Well, my only experience with the pathing issue has been at the harpys in PoF, and it's more a mob pathing issue than pet per se. I sent my pet in on a 3-mob encounter, and one of the mobs would just bolt in another direction, eventually giving me the message "no longer worth exp/treasure" it would go so far away. One of those times my pet was on the "runner," in which case I could see social mobs getting involved (though no other harpys were in the path the time it happened to me). Just something I've seen that could possibly be what the OP experienced. I don't recall if the OP said they were in combat or fighting social mobs at the time, so this may or may not be a similar circumstance. I'm aware that pets don't draw aggro on their own.
__________________
|
![]() |
![]() |
![]() |
#19 |
General
Join Date: Dec 2004
Posts: 337
|
![]() Yup that's a built in mob behaviour for the harpy groups in PoF. Not a pathing issue as such - but rather something the harpies do. X
|
![]() |
![]() |
![]() |
#20 |
General
Join Date: Oct 2005
Posts: 22
|
![]()
There's definately some strange pathing issues sometimes. One time I was killing giants in TS, and I was standing at the top of the ravine down by drina the pirate. I sent my pet to attack a giant at the bottom of the hill, and it seemed to take too long but I didnt pay much attention to it. When he hit the giant and I told him to pull back, I saw why he took so long to get there. Aparently he didnt want to run straight down the hill. He ran all the way back to the bridge to the north, and down the hill over there. So when he pulled the giant back to where I was standing, the giant grabbed about 5 of his friends. I'll never understand why sometimes he just refuses to go down hills that I can go up and down.
|
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Nov 2004
Location: Humboldt County, CA
Posts: 175
|
![]() So it's intentional, had no idea. I guess that's pretty cool then, even if it's annoying any mob AI is better than none. Thanks :smileyhappy:
__________________
|
![]() |
![]() |
![]() |
#22 |
Loremaster
Join Date: May 2005
Posts: 73
|
![]() Of course it could be simply that we dont 'hug' our pets enough. So they get into a 'mood' and a little 'temperamental'. Then they get 'huffy' and decide to do things their own way..Throwing a 'tamper tantrum' and being a little 'individual' in their manner. Maybe they just need ..LOVE! (Well, pretty much is as good a reason as the next..) :womanvery-happy: * Silkwind - Runneye * Note: So the next time your pet drags an angry ^^^ mob (with friends) your way simply yell out "I LOVE YOU PET!!" And yes as those around you look at you VERY strangely..Be happy in knowing they now make straightjackets in conjurer only sizes..I should know I own one :smileywink:
__________________
http://u.eq2wire.com/sig/show/398212204 |
![]() |
![]() |
![]() |
#23 |
Join Date: Nov 2004
Posts: 788
|
![]()
I have absolutely seen this happen. Early on when helping another Conj with a quest in BB. To set the stage, we were working on the chanters, and caught some extra unintened aggro, and ran to the zone line. We did not need to zone, the encounter broke and rather than go immediately back down into the cave we went up above the waterfall. There was a diviner (I believe) up there that he needed. He pulled the diviner and I sent in mine to DPS. After the encounter died, his pet disappeared and we remained in combat mode. I told him to withdraw his pet, which he did, and along with his pet came up the original group of gnolls with 2 chanters. His pet went down, and he was killed within seconds. They then returned to their normal spawn point, and left me alone. I had thought for a while that maybe he never retargeted the diviner, but he pulled it, so he had to have had it targetted. Since those gnoll chanters were down a few levels, there is no way he could have retargetted them from where we were to send his pet to attack. This is the only time that I have seen this happen, and cannot explain it otherwise.
__________________
![]() |
![]() |
![]() |