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#1 |
Loremaster
Join Date: May 2005
Posts: 87
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![]() Just a quick question that i have been wondering about. In EQ1 we were summoners, ...........okay, got that part right. But as summoners we could summon items, this seems to be mostly gone, cept for a couple of things. We had pets and could summon armor and weapons for our pets............where'd that go? Can we not give our pets armor and weapons in EQ2? Do we ever get that ability to summon items specifically for our pets? Well, just being curious. Somehow, watching my pet run around naked with no armor or weapons is kinda disturbing ![]() If we could summon armor or items that are specific to different pets..........that would be totally awesome. Anyway, just being curious where our ability to SUMMON went ![]() Devian Lucan Delar
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Using a dependable guild site......Bona_Amici.guildportal.com |
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#2 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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Read after me:This is not EQLive.
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#3 |
Lord
Join Date: Jun 2005
Posts: 63
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![]() im kinda curious 2, i dont really care about the weapens and armor stuff and all, but i do miss the fact of not beeing able to summon a mount, a conjuror should at least be able 2 ride something, asured if a paladin and a shaddowknight can do it.....am i right or am i wrong? kinda strange, but i still think EQ2 is better as EQ1 1 thing more that i miss is: the size of the pets, in EQ1 pets were HUGE! now theyre smallies, aw well, thats all 4 me CYA!
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Angelofpain 70 Conjuror Splitpaw server Angeloftears 70 Warlock Splitpaw server Darknesses 60 Ranger Splitpaw server Flywithme 51 Berzerker Splitpaw server Fireforged 63 swashbuckler Darathar server Iceforged 25 monk Darathar Server |
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#4 |
Loremaster
Join Date: May 2005
Posts: 87
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![]() Okay, first..........i don't care if it's EQ1, EQ2, EQLive, whatever. This is about a specific class/sub-class. A summoner: summoner of items pulled from another plane into this plane. (i.e. the ability to summon food, drink, items to help self, group, etc. ). I mean come on, check AD&D (what this is supposed to based on) and look what a summoner is suppose to do. They SUMMON. Then Conjurer: the ability to conjure apparitions, pets, weapons, armor, mounts, whatever. A conjurer is an advanced summoner. They take summoning to a Highly Specific and Dedicated level. They should have the ability to pull some of the strongest and most helpful items from planes of existence that no other player can even imagine. They should have honed their abilities and knowledge to a level that allows them to CONJUR. All i'm saying is that if you play a summoner/conjurer, you should have the abilities that this type of character would innately be able to do. Instead we can summon, at level 30, 2 items (not including pets) and be able to do an illusionists job by turning ourselves into fire pets. We can't pull hardly anything out of thin air that any other class can't do. Our nukes are almost all AoE spells, gauranteed to bring aggro on the caster if a group is engaged. The pets we summon rarely use their power and cast. We have no way to enhance our pets by providing them with benefits such as summoned (pet only) armor or weapons. I mean come on.........WE ARE SUMMONERS AND CONJURERS. Oh, one last thing..........please dont' post little 3 or 4 word comments to this just to increase the amount of posts you have. If you have a reply or comment, make it meaningful.
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#5 |
Loremaster
Join Date: Nov 2004
Location: NY
Posts: 1,842
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![]() umm everyone knows this isnt eq1 repeat after me we know this . and still it is a valid question give the guy some respect and not the one line crap that is old .cause like i said befor this seems just like eq1 to me in a ton of ways. we have broken pets just like eq1,we have dps issues just like eq1, we have ...... o forget it
we are summoners but dont summon jack [expletive ninja'd by Faarbot]
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Summoner pets are 1/3 the dps of a summoner and yet our stats and modifiers do not affect them.Since a pet is 1/3 a summoners dps,a summoner receives 2/3 benefit from gear when compared to any other class. SHARED STATS AND MODIFIERS ARE A MUST! FIX SUMMONERS IN 08! FIX SUMMONERS IN 09! FIX SUMMONERS IN 10! 2011 and Finally we are Fixed! /Rides off into the sunset |
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#6 |
Loremaster
Join Date: May 2005
Posts: 87
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![]() Okay, I wasn't trying to stir up a can of worms, i just wanted to post a question to sony. I guess i could of said it better with just one simple question. Are we ever going to be able to do what our Class Name of Conjurer implies we can do? Even the dictionaries sais 1. To call a devil or demon........., 2. To call forth or summon....... and Summon 3. To call forth or evoke. What do we call forth or summon, 2 stones and a pet? Pffft. That just makes us Very Weak Wizards with a pet. Our nukes suck, most of our damage is AoE, and we can't summon, conjure, call forth, evoke much of anything ;( Please SONY, when you create a class, let that class do what the name of the class implies..........as it sets, you might as well call us cowboys Hehe, guess i did stir up a can of worms anyway
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#7 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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We aren't supposed to be wizards, and as a result our DDs are supposed to be weak. We use powerful DoTs. While we have strong group DoTs, our primary spells are single target DoTs.
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#8 |
Loremaster
Join Date: May 2005
Posts: 87
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![]() Sorry X, we missed the point again
Okay, example.......just in case : Summons arrows Summons daggers Summons Food Summons Drink Summons "any item out of pure thin air, pulling it from another realm to aid those in need"......sorry (got carried away i guess)
Anyway......notice all those things start with the same word? "Summons", Henceforth our abililty to summon as implied by the name we hold. Bah....Never mind....it's useless
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#9 |
Loremaster
Join Date: Jan 2005
Posts: 568
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![]() Although I agree that this game isn't EQLive, it is still supposed to be a continuation of the game WORLD 500 years later or whatever. Therefore, classes, and I mean classes in general should not deviate far from where they were in EQLive. That being said, summoners and conjurors while they SHOULD be summoning items and fun and random knick knacks from another plane, are not in that progression any longer being paired with Necromancers in our class/subclass. I enjoyed the fun summoning of EQLive, and I would not be against it returning, however, I am not going to look this gifthorse in the mouth. We are a very fun, multitalented class that requires a good amount of research and knowledge to play. Exactly what I was looking for when I came to EQ2. I wouldn't give up anything we have (except maybe CotH) for summoning abilities. Oh, and maybe our AAs. heh. But I don't know your level, or how long u have been a conjuror, but it really is a fun exciting class. There are wose things than us not summoning. And its coming in a LU near you.
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 215
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![]() I think Summoner refers to the summoning of our pets, which is our class defining ability (yes, other classes get them too now, but ours are the only "real" pets). I really don't care to become a one stop supply shop for the rest of the gaming community. And I certainly don't want to give up any of what I have now (read useful abilities) to gain the ability to create what would likely be gimped food, arrows and the like.
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 36
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![]() It's more than enough having to pass out Essences one by one when raiding. I would not like to be able to or have to summon anything more in the game even though I loved doing it in EQLive as a "Magician". We are not Magicians here in EQII. So we shouldn't be able to pull stuff out of our hats so to speak ~ :smileywink: |
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#12 |
Join Date: Apr 2005
Posts: 1,332
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Edit: [expletive haxx0red by Raijinn], this thread is a year old. Let it die.
Message Edited by Magus` on 04-03-200610:44 PM |
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#13 |
Moderator
Join Date: Jan 2006
Posts: 135
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![]() Oh..let the old posts die gracefully, ok?
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