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Unread 08-02-2006, 11:50 PM   #1
laddich

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I have a question about raiding coercers... what is your idea of the "best" raid AA setup and why.
 
I find I don't use sever empathy at all, as the MT tends to pull nameds with Rescue while secondary tank taunts encounter so the adds do head for the healers. When someone takes agro, tanks usually notices (or we point "hey Vyemm is on Poopsicle") at which time the tank does his stinking best to regain agro. That drops the STA end ability... However the rest of the STA line is very nice for raids, esp. the reduced agro for group members.
 
I use AGI 4/5/4/4/1 (yay Perpetuality!!!) STA 4/4/4/8 and some INT 4.
 
I am curious as to your "ideal" raid setup, plz inform
 
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Unread 08-03-2006, 12:09 AM   #2
Wikod

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I will be 4/4/8/8 Wis/Sta (Im like 2 points away from this setup)Seems to work pretty well for me

Message Edited by Wikod on 08-02-2006 04:10 PM

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Unread 08-03-2006, 12:58 AM   #3
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Available Points0 Total Points Spent 50 Exp To Next Ach Rank 0 %

Mana Flow 1/1
 Empathic's Stamina4/8
 
 Touch of Empathy4/8
 
 Empathic Aura8/8
 
 Empathic Soothing5/8
 
 Sever Empathy0/1
 
 Savant's Intelligence4/8
 
 Nullifying Staff4/8
 
 Savant's Insight4/8
 
 Savant's Channeling8/8
 
 Volatile Magic1/1
 
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Unread 08-03-2006, 02:13 AM   #4
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picking AA's is getting tough for me. I'm still only 58, but want to make the right choices early! I'm currently going down the stamina line, but not sure where my points will go after I finish that one off.
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Unread 08-03-2006, 03:14 AM   #5
Raidi Sovin'faile

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Personally, I got sick of my spells not landing on raid mobs, so I went Wis 4, 4, 8, 8 and am going down Stamina 4, 4, 8. Probably put Agility 4, 5 with what's leftover.

The resists helped quite a bit too. Got more than a few +all resist gear (rare crafted, gnomish boots, sentinel ring but trying to get light chitin, etc). Add in the extra 800 and I've got around 4k resists in normal gear... 6k or so with all resist gear on. Very little sacrificed Int for it too (+23 int on the rare crafted). I still need to do the claymore quests with this char.

I tend to survive a lot more than most casters against AoE's. Which is good since I'm more often than not in the MT group, and me dying = MT losing ~40% hate buff (need to find the master!).

 

If things change and the +subjugation becomes less useful, I may respec to get more Chronosiphoning.

The hate reduction from the Stamina line is a waste really, and for raiding the final ability in Stamina is rather useless (note that it doesn't work on epics). Save the 12-16 points there for something else (like maxing resists on Wisdom line).

The Int line is mostly for doing more DPS. If you already have a coercer in the MT group, and you are basically going to be extra... then it might be more useful. Volatile magic + maxed chronosiphoning could make for some nice DPS boost. However, I didn't play my coercer to be DPS... I have other classes I play for that.

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Unread 08-03-2006, 05:26 AM   #6
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As I'm pretty much always in the MT group, I respecced to the following AAs:Sta - 4/4/8Wis - 4/4/8Int - 4/4/4/5The stamina line is for 14% increased heal crits which will make every healer fall in love with youWisdom line for ~800 more resists to all magical resists (Iowest resist is at 7k but typically 8k+ for the rest)Intel for that 7.3% increased spell dmg crits for that extra dps kickThis setup ensures greatest survivability and usefullness as a coercer in the MT group.  If I was not in the MT group, I'd respec for more dps which I'm sure is covered here/elsewhere. 
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Unread 08-03-2006, 05:42 AM   #7
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There is no absolute answer but in general for raiding coercers 2 "the best" set up possible

a) offensive MT raiding

INT 4/4/4/8 (max crits) AGI 4/8/1 (max siphoning, 0.1 cool down reduction) STA 4/4/8 (max crit heals)

b) deffensive MT raiding

INT 4/4/4/8 (max crit) STA 4/4/8 (max crit heals) WIS 4/4/5 (+500 to resist)

Consensus is you need max on critical heals and max on critical hostile spells that all

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Unread 08-03-2006, 08:19 PM   #8
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I've tried a few different setups and while the resists and skill bonuses are nice from the WIS line, and the speed is 'fun' from the AGI line I've seen the largest gains in my raid contribution from a combination of the STA and INT lines.
 
The end of the INT line turns us into a DPS class.  Sprint before each fight to get to ~27% power and unleash hell. 
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Unread 08-03-2006, 09:28 PM   #9
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INT 4/4/4/8 (max crit) STA 4/4/8 (max crit heals) WIS 4/4/5 (+500 to resist)I like this setup it seems to give a little offensive boost and still stay pretty defensive for the MT group
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Unread 08-03-2006, 11:46 PM   #10
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Coercer is not a dps class.  On raid you are typically not charming, and even a crit is only going to be an extra 100 damage or so.  I went 4/4/8 STA 4/4/8/8 WIS for the heal crit, +800 to all resists, and +42 to subjugation/focus.  Daydream is useful also in a group/questing setting, but it needs to be fixed to where you don't engage a mob with daydream once you've started a different encounter.  The haste line for me isn't that appealing anyway, coercers cast pretty fast overall except for 1 or 2 ae spells, I would prefer to survive or outright resist an AE than to debuff a mob .02seconds faster.  The group deaggro is negligible at 7.2% at 8points, so I respecced out of that.  I am not sure what my final setup will be as I just hit 50aa the other day, and haven't come to a conclusion yet. 
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Unread 08-04-2006, 01:08 AM   #11
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Crono1321 wrote:
Coercer is not a dps class.  On raid you are typically not charming, and even a crit is only going to be an extra 100 damage or so.  I went


Debatable.

I can parse 800+ consistently in Halls of Seeing or Lyceum of Abhorrence.  Tarinax fights if I'm not in MT group I parse in the top 5 DPS.  Xuxliao's Roost I parse 3rd-4th without using my INT end ability.

Realize that as long as a mob is hitting consistently and casting AOE's, we're up there just below or sometimes at the level of Wizards and Rangers.

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Unread 08-04-2006, 06:19 AM   #12
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Crono stick with your warlock lol ...

Coercer may be not as good as zerker or warlock or assasin DPS wise but surely easy able beat brawlers and lousy wizards and at occasion can make rangers run for thier money. Key is - endurance fight - the longer fight the higher on DPS ladder sitting coercer. In optimum group setup (troubadur, inquistior in group and mobs are constantly dispatched) with heavy casting mobs (LOA/HOS) coercer with right gear and AA able consistently sustein 800-1000DPS

Oh btw +skills DO NOTHING actually less then nothing as you might remember dude way back in time group of warlocks (including my warlock) tested what effect have "Seal" line of warlocks on DPS .... guess what lol on yellow cons its REDUCE DPS by 10% on average

Speaking about perpentuality  ... it add very visible chunk of DPS because of gear procs - the more spells you can over period of time the more procs you have

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Unread 08-04-2006, 02:08 PM   #13
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I actuly agree with Tanatus... im 4,8 ,1 agil 4 4 8 stam  4 4 4 8 int (may be another 4 b4 that 8 its max dmg crit) with that setup u keep ur heal crit for MT groups , well any group with a healer for that mater.... um 11.7% spell crit chance is not a bad thing..inless i go nuts and die..wich only happens in pick up groups when i crit like 3 aoes right off, Um chronosiphon just rocks.. and it only costs u 12 points in agil line to get it.... 30% casting timer decreases and increases to u a hostile target and your self... screw wis i had wis for awile 800 resists just isnt worth it you can more then make up for that in raid gear.. So imo Speed casting from crono + heal crits + dmg spell crits is my favorit raid setup.... i parsed 1300 in lycuem on that aoe encounter thats just down the stairs to the left... but the stupid Illu still out parsed.. me *stupid illus and there 1k parses just ant fair idc if i am beter at every thing elseSMILEY* BTW with most of the encounters sony keeps adding this game is basicly 1 big dps burn so yeah
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Unread 08-05-2006, 12:59 AM   #14
Raidi Sovin'faile

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Even my non-claymore non-relic non-fabled Bruiser can parse 800-1000. And he's not being chosen over true scout or caster DPS for raids.

A Coercer won't be chosen specifically for DPS because others can do it better, far more easily and reliably.

 

That isn't to say that it's useless to go down the Int line. I'm just saying, the resists are helping me far more now, since don't have claymore or light chitin rings, etc, on hand. I have some pretty good resists from the crafted armor, but my jewelry could stand to have more and the 800 makes it so I barely get hurt from any AoE's. Living hate management is better and far more important to a raid than a DPS'ing hate management class that dies.

 

When a raid is already doing upwards to 12,000 DPS as a whole... is an extra 300 or so DPS really that big a factor?

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Unread 08-05-2006, 07:09 AM   #15
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Well in best case scenarion my guild raid DPS clocking between 10.5-13.5K DPS - which isn't much compare to some real DPS monsters guilds none the less lets see who are main contributor

a) Brigand - due to Despatch roughly 20% raid DPS is belong to him (w/o bringand dispatch we never were able brake mark 10K DPS raid wide)

b) Troubadur roughly +15-20% to nukers (directly with proc and dont kill the messanger and indirectly via de-agro)

c) after those 2: top are usually warlock(s) (800-1700), zerker (900-1400), assasin (1000-1600), swash (600-1000), brigand (700-900) - after those? rather big banch of folks doing range from 500 to 900DPS - coercer (yours truely), rangers, wizards, SKs ... occasionally brawlers (fully fabled btw ...) again occasionally druids score 500 or so

Speaking about resist vs. spell casting speed... Here is a genium problem - you cannt have maxed Int 4/4/4/8, maxed Sta 4/4/8 and maxed Agi 4/4/4/4/1 - you just dont have enouth AA (atm)... From what I have seen and test Perpentuality beat crap out of full Wis or full Sta spec BUT Siphoning (+30% to spell cast) is just not worth it compare to losing off hand item and losing ability to use Daydream

In a sence if you want to maximize DPS you outha sacrofice your STA line for that (aka +14% to crit heals) -if you are secondary coercer for guild and not in MT group thats surely way to go otherwise? 30% faster spell cast and loosing banch of stats from off hand vs. Daydream+500 resist to all+ ability to equip symbol in off hand? - imo Wis better

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Unread 08-05-2006, 08:34 AM   #16
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The 30% spell haste only requires taking the offhand off for the moment it's being cast. Just make a macro for /unequip and then /useability. Keep your favorite symbol hotbar'd next to it and requip after you cast.

You are not required to have it off to maintain the effect... just to cast it.

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Unread 08-05-2006, 03:22 PM   #17
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Well the way i look at it is the more dmg the better, the faster that mob is dead the less power your raids using.. now at least in my opinion being basicly full fabled resists just arnt worth me droping that many aas into wis line... and daydream was neat wile i had it but i dont do anything other then raid now, and that spell is for soloing it would bring to many head aches to a raid. Um the last AA in int line.... ok so u could bomb ur leet dps on the mob and get ur self to 20 or so % but then what happens when u need to hit channel for the rest of the group? i preffer having my 30% spell haste and gunning it to about 70-80%.... that way if the MT dies or an off healer dies i can just  hit the group with channel and there back in the fray. So im sticking with the casting haste that only cost me 12 aas to get, heal crit will always be maxed, and spell crit maxed that in my opinion is the best balanced raid set up but to each there own
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Unread 08-05-2006, 03:39 PM   #18
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whats the spell crit chance maxxed at 8, percent wise %?

oh and Counterblade would be cool if it worked on mobs AE, but so far all i noticed is it works on only single target spells (could possibly be good for pulling a mob with a hefty nuke at the start /shrug)

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Unread 08-05-2006, 05:40 PM   #19
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Viohlence wrote:

Crono1321 wrote:Coercer is not a dps class.  On raid you are typically not charming, and even a crit is only going to be an extra 100 damage or so.  I went

Debatable.

I can parse 800+ consistently in Halls of Seeing or Lyceum of Abhorrence.  Tarinax fights if I'm not in MT group I parse in the top 5 DPS.  Xuxliao's Roost I parse 3rd-4th without using my INT end ability.

Realize that as long as a mob is hitting consistently and casting AOE's, we're up there just below or sometimes at the level of Wizards and Rangers.


And in that time you're doing 800dps, every other dps class is doing 1500+, so no...you're not dps, nor should you be concerned about it.  If I wanted to see my name at the top of the parser I would just play my warlock.  The raid succeeds because I am a coercer.
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Unread 08-05-2006, 08:56 PM   #20
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Hey! Let's debate coercer's viability as a DPS class.... again....
 
[expletive haxx0red by Raijinn], let's quit derailing this. Tanatus plays his coercer for DPS, and it works for him.
 
I maxed STA and WIS, but I think the hate reduction AA is kind of a waste so I might respec. No end abilities.
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Unread 08-06-2006, 01:53 AM   #21
Tanatus

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Here we go again ....

Perpentulity is the ONLY worth while skill from whole AGI line if you not getting it - there is little point of bothering with AGI line at all....

Now question is that is essential for coercer on raid? - if you are resident of MT group it IS expected that you should support healers with 14% crit heals so here we go STA 4/4/8 + 1 Mana Flow. You have 33AA left to distribute Full spec is 25AA (4/4/4/4/1)... So you pretty much facing choice what you want to do next.. It is logical to maximize your DPS - thats give you a choice go full way into AGI or max out INT. From what I have tested with only 2 procing items (Orb and Gizz stick) criticals on Int slightly overperform Perpentuality effect BUT I am pretty sure that its may be possible that adding Bone Clasped Girdle and Fizzlpizzle orb (sp) make Perpentuality more efficient DPS maker then Critical on spells.. Here is a problem thou in MT group you are expected that if [expletive haxx0red by Raijinn] hit fan to be able manipulate mana and guess what? with Perpentuality during raid I always was at 10% of mana (machine gun) -which is not what is expected in MT group for coercer - thus that cut off last skill in INT and Perpentuality

Dont get me wrong Chronosiphoning DO boost your DPS (via somethat more often occurance of procs) but effect negliable. With Perpentuality AND Siphoning I was able cast Sonic at less then 1s cast time and THAT hell a lot different from normal 3.0s ... with 30% Siphoning you will merely casting 2.1s plus you need always keep eye to keep Siphoning up which is PITA. In time you spend swaping gear you can lanch 1 HO. In other words while Perpentuality always with you Siphoning is somethat you need spend time to maintain - thus - [expletive haxx0red by Raijinn] not worth trouble

WIS line usefull untill up to boosting resist (but once again only untill you gear up from QC and DT) and ! Daydream. Anything above Resist is waste of AA (at current stage of game)

Anyway once new expantion is up I heared we'll get 25more AA I might respec and sacrofice my WIS line (currently at 4/4/5) to get Perpentuality (yes I am kinda miss my chain-gun casting) to have something along lines AGI 4/4/4/4/1, INT 4/4/4/8, STA 4/4/8 with spare points probably in extra interupt immunity (Int line)

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Unread 08-06-2006, 02:37 AM   #22
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Crono1321 wrote:


Viohlence wrote:


Crono1321 wrote:
Coercer is not a dps class.  On raid you are typically not charming, and even a crit is only going to be an extra 100 damage or so.  I went


Debatable.

I can parse 800+ consistently in Halls of Seeing or Lyceum of Abhorrence.  Tarinax fights if I'm not in MT group I parse in the top 5 DPS.  Xuxliao's Roost I parse 3rd-4th without using my INT end ability.

Realize that as long as a mob is hitting consistently and casting AOE's, we're up there just below or sometimes at the level of Wizards and Rangers.



And in that time you're doing 800dps, every other dps class is doing 1500+, so no...you're not dps, nor should you be concerned about it.  If I wanted to see my name at the top of the parser I would just play my warlock.  The raid succeeds because I am a coercer.



Chances are if you bring your warlock you wont be anywhere near the top either.  If a raid wants DPS they will get competent Assasins, Swashy, Brigs, Conj, or Necros.  All can out dps your warlock by a large margin.
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Unread 08-06-2006, 02:56 AM   #23
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Crono1321 wrote:


Viohlence wrote:


Crono1321 wrote:
Coercer is not a dps class.  On raid you are typically not charming, and even a crit is only going to be an extra 100 damage or so.  I went


Debatable.

I can parse 800+ consistently in Halls of Seeing or Lyceum of Abhorrence.  Tarinax fights if I'm not in MT group I parse in the top 5 DPS.  Xuxliao's Roost I parse 3rd-4th without using my INT end ability.

Realize that as long as a mob is hitting consistently and casting AOE's, we're up there just below or sometimes at the level of Wizards and Rangers.



And in that time you're doing 800dps, every other dps class is doing 1500+, so no...you're not dps, nor should you be concerned about it.  If I wanted to see my name at the top of the parser I would just play my warlock.  The raid succeeds because I am a coercer.


Well id just like to say EVERY ONE should be concerned with dps... and try and do there share what you are implying is we are auto folow buff bots... i mean how many dmg spells do we have? how many passiv spells do we have... and u have 1 spell that u have to worry about that u actuly have to cast every now and then that isnt passive (manaflow) so in the time your waiting for some 1 to run a bit low or for mana flow to pop U SHOULD BE GUNING THE BEST U CAN ON DPS speced for it or not... i would not be a happy raid leader hearing any 1 say somthn like that... btw sorry if that sounded harsh but tossing up the numbers to the best of your ability is every 1s job i hate that oh i can slack cuz im a coercer aditude.. but who knows maybe i read ur post the wrong way... Oh and the the person who asked above what the dmg crit aa is maxed its 11.7% but that goes up with MOA and Second sight potions
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Unread 08-06-2006, 03:28 AM   #24
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Raidi Sovin'faile wrote:

The 30% spell haste only requires taking the offhand off for the moment it's being cast. Just make a macro for /unequip and then /useability. Keep your favorite symbol hotbar'd next to it and requip after you cast.

You are not required to have it off to maintain the effect... just to cast it.




Actually you are, if you put it on your secondary and you lose the spell haste.
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Unread 08-06-2006, 03:29 AM   #25
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Lleinen wrote:

whats the spell crit chance maxxed at 8, percent wise %?

oh and Counterblade would be cool if it worked on mobs AE, but so far all i noticed is it works on only single target spells (could possibly be good for pulling a mob with a hefty nuke at the start /shrug)




11.7%.
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Unread 08-06-2006, 01:25 PM   #26
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I spec'd out of the Agility AA a few LU's ago.. but when I had it, I was casting fast even with reequipping the symbol. Hell, it was talked about back when the AAs first came out and people were posting about the symbol thing.

If it doesn't anymore, that sucks.

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Unread 08-07-2006, 09:37 AM   #27
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Yes it has been fixed to where if you re equip the symbol then you lose the casting speed increase.
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Unread 08-07-2006, 10:17 AM   #28
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What you have to realize is that while coercers are not a "true" dps class ie wizard or conj ect, you still must be contributing dps to the raid, adding dps to the raid is EVERYONE's job (minus healers of course). It's also a job that we can do pretty decent if we're setup the right way. If you have perpetuality, and a good deal of proc gear, and all of your damage masters, you can parse 1k in some raid zones consistently on multiple mob encounters. And you can do this from the MT group while dps modding the MT, the dirge, and the crusader, and giving hate reduction cross raid to two wizards or warlocks, while being mana regen, while giving hate gain to the MT, while giving heal crits to the MT healers, and while chewing gum and walking at the same time. If youre not dps'ing over 600 at the very least on raids, you are not doing your job and would be better replaced by a dirge or troub depending on what group you happen to be in. Oh, and my aa setup is agi 4 5 4 4 1 and sta 4 4 8 8 (i put the extra points in group deaggro for the rare occasions when im not in mt group) . I use the circlet of living fire, Pris 2, Bone clasped girdle, bracelet of thule, mystical orb of the invoker, and fitzpitzle's misty protector for proc gear. Int line in my opinion is a waste of points because the crit chance simply does not raise your dps by enough to justify the points and while volatile magic combined with perpetuality is a nice increase in dps it is not worth sacrificing the group buffs from the sta line. Furthermore when you mix perpetuality and volatile magic you start putting your dps so high that you have to worry about pulling aggro (we generate more aggro than other classes of course because of all the drain/stun components on our spells) Even with a dirge and myself in the mt group occasionally i pull aggro when im going nuts and parsing over 1k. Not very often but it happens. Keep in mind I'm not talking about whether or not coercers are a dps class, what I'm sayin is that I dont care if we arent. It is Still your job to do all the dps you can while providing the raid with the benefits of your class. That goes for anyone.

Message Edited by Kiterra on 08-06-2006 11:19 PM

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Unread 08-07-2006, 10:52 AM   #29
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This is a question about what is more important on the raid. From an AA perspective, which choices will give more benefit to the raid. Is it additional personal DPS? Is it surivability? Is it quicker/more CC and hate management?

On a grand scale... a raid parse can be anywhere from 8,500 to 12,000 DPS or higher. How much more DPS are you personally getting with the AA choices? 300? 500? That's a drop in the bucket (less than 5% increase). Basically, whether you have that DPS or not won't make a difference in how well a raid goes. Other classes.. yes, it would be important to eek out as much DPS as you can. But this is definately a "one man" issue here, since there's likely 1 maybe 2 of our class in the raid.

Compared to what else we can bring, like 40-50% more hate for the MT, and 23% less hate for up to 5 others. This can equate to a heckuva lot of DPS boost. Regen, which maintains that DPS. CC, which reduces damage on the MT, meaning surviving the fights.

If a coercer dies on the raid, unless everyone can quickly respond to it, it can mean a wipe nearly as bad as the MT going down.

 

If you can survive perfectly fine without AAs.. and you can land spells perfectly fine without AAs... then by all means, go for DPS, since that's about the only other options you have with AAs.

The only thing that all raid AA setups should absolutely have is the Stamina line. Empathic Aura and Touch of Empathy are the only truly constant raid helping abilities from AAs. Really, raid coercer should have Stamina 4, 4, 8 or 4, 8, 8... from there, it's really a matter of how well geared you are, and personal preference.

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Unread 08-07-2006, 12:42 PM   #30
Kiterra

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Join Date: Feb 2005
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A couple quick comments, As for the wis line, The skill bonuses like disruption ect are pretty useless when it comes to landing spells. The bonus they give is negligible. The resists you pickup from aa's are better picked up from resist gear, of which there is more than enough in game to get any particular resist to 12k group buffed. that said I half agree with the above poster about how the only important line is sta and for the other half do what you will.... Yes sta is the most important line for chanters, however, to think of an extra 500 dps gained from any particular player as being a drop in the bucket is quite a bad way of looking at things really imo. You have to understand that if you think that way, the other chanters on raid think that way, and the dirges and troubs think that way.... Thats alot of dps youre losing out on.  Imagine for a moment, that you have 3 chanters and 2 bards on a raid (which is how many we often have on a raid). All of them have the mindset that, "hey im not dps, im here for utility so I'm just gonna be happy with my buffs ect". So each one of these guys does 300-400 dps. Thats 1500-2000dps from 5 people on raid. Now, imagine those same people have the mindset that not only are they utility but they have a responsibility to put out as much dps as possible while still doing their respective jobs on the raid. Each one of these people would have the potential to put out about 1k dps each (i do it, our dirges do it, its possible). Suddenly you have 5 people putting out 5000 dps total, an increase of 2500-3000. Now that, is not a drop in the bucket. On a high dps raid 2000 dps can account for a 15-20% increase of the raids total dps. (our raids parse 13-18k ish depending on the encounter). Basically what I'm trying to say is, every person on the raid needs to be adding what they can to the raids total dps, one person alone won't make a huge difference, but along with your fellow utility classes, if everyone is trying their hardest, it adds up fast. Also, you dont have to lose anything important to pick up the extra dps. As i said in my previous post, you can parse high as a chanter and still have all the buffs up that you need to have up. Having your cake and eating it too ftw.

Message Edited by Kiterra on 08-07-2006 01:43 AM

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