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#1 |
Join Date: Nov 2004
Posts: 214
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![]() Quick question, every 13 or so levels, you get a replacement spell for the mezz/stun/roots/stifle the tier below it, and yet except for the increased power cost, the effects seem the same. Why then, should one bother to upgrade to the next tier?
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Eukarya:Animalia:Chordata Vertebrata:Mammalia:Rodentia Myomorpha:Muridae:Murinae Ratonga:Timidus |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 774
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With the increased power cost comes a small increase in duration. Resistability doesn't seem to change over level, though.
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#3 |
Join Date: Mar 2005
Posts: 19
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I was actually thinking about this same thing today..So if i have:adept 1 t6 mezadept 1 t7 mez I should just use a vanadium for adept 3 instead of using a moonstone in t7 and i would get the same effect.Dankronic aka Darkillusion65 illusionist Kithicor"Blaze Chronic"
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#4 |
Join Date: Nov 2004
Posts: 46
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![]() The higher you upgrade your mezzes and - of course - the higher the tier of the spell is, the better is the chance that it wont get ressisted. I ve all my T6 mezzes at Master1 but already I ve a hard time mezzing lvl 68+. :smileysurprised:
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__________________________________________________ ________________________________________ Finrodt, 70 Illusionist, 44 Jeweler Oceal, 50 Guardian, 9 Artisan |
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#5 |
General
Join Date: Feb 2005
Posts: 573
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![]() tier of a spell has no influence on resists, only quality of spell. a master mez, even if reciedved at lvl 10 will get resisted less than an adept mez recieved at lvl 70. the duration of the lower lvl mez would be significantly shorter though and thats the main reason why you might consider upgrading to a higher tier mez / stun. if you got a high quality mez only one tier lower the difference in duration may not be enough to make the higher tier spell worth it, but more than one tier lower i wouldnt use. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 340
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![]() If your server is like mine, you could probably buy the t6 master for not too much more than a pearl, and certainly less than a moonstone.
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------------------------------------------------------ Aylowan, 70 Illusionist, Blackburrow |
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#7 |
Join Date: Jan 2005
Posts: 560
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![]() Apparently this is not true, according to alot of people. It is up for debate. I am pretty sure I read somewhere though that the level of the spell has nothing to do with if the mob will resist it, just the resist percentage. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 774
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![]() I was about to go searching for the old LU13-era post by Moorguard confirming this, but fortunately he did again today. |
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#9 |
Join Date: Jan 2005
Posts: 560
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Good call....Certain types of spells have to scale differently. Damage and heal numbers are easier (and safer) to scale than percentage-based modifiers. After all, health pools of players and NPCs alike can keep increasing as we move up in levels, but percentage-based effects face that mathematical wall of 100%. That's why certain spell lines don't get upgrades from 61 to 70; there's no reasonable place for them to go and still retain balance.
As for the original question about whether Master II spells have too much impact on the next tier, remember that the Master II training choices are intended to be extra powerful and have a longer life than typical spell upgrades. It's not a bad thing if, in a lot of cases, the older Master II is on par with or better than commonly available grades of the next spell in the line. As long as the highest grades of the new spell represent an improvement, that is reasonable progression. The level of the spell itself does not affect its chances of being resisted. That is determined by the caster's level and skill, as well as the resistability factor listed in the examine info (which is in turn determined by its quality tier). In other words, if a level 40 Master II provides more benefit and less resistability than a level 54 Adept I, by all means use the level 40 spell. Said by MoorgardMessage Edited by Barobrain on 03-16-200607:52 PM |
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#10 |
General
Join Date: Nov 2004
Posts: 689
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This of course makes the lvl 54 master2 mez choice an absolute must
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 774
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![]() Screw that, use the lvl 24 Master II mez, half the power cost with more than half the duration! ![]() |
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#12 |
General
Join Date: Nov 2004
Posts: 60
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![]() It might be just a couple mobs but on lvl 71+ mobs that can be mezzed my lower level mez said target is too powerful. I switched to the T7 mez and was able to mez it. I can't think of the name right now but it was a named mob in Bonemire. Also posting the name may encourage devs to change it to resist the higher mez also.
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#13 |
General
Join Date: Nov 2004
Posts: 689
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![]() When im mezzing 4 or 5 mobs tho I find the longer duration one slightly safer ![]()
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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