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Unread 11-04-2006, 01:29 PM   #1
RSZ

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I think it's time to finally pull the plug and betray to wizard TBFH.
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Unread 11-05-2006, 11:38 PM   #2
sobek_eq2

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Yslaine wrote:

I will post more feedback on Monday, and will also bring screenshots of our spells after the tuning they will do this week end according to Dymus  (Lead Designer) post.

"Reposting to the beta boards to make sure everyone sees this -- Expect to see these changes over the weekend.

Spells, Combat Arts, and Quality Levels
•    Most values for Adept III, Master I, and Master II spells and combat arts are being updated.   In most cases, they will be very close to what you see on Live.  We're able to provide a challenging, rewarding experience based on numbers people are already familiar with.

Equipment Quality Levels
•    As a part of tuning raid progression, mitigation and damage of Rare Fabled items have been improved.  "



The November 4th update contained almost no changes to the warlock AA line.


 

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Unread 11-06-2006, 01:34 AM   #3
Aerendor_Shadowbri

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Feedback evolution, November 4th (Changes are in green)

 

-Protection:
*Enhance: Magi Shielding (10 ranks, 1 AApt per rank)
Adds a replenishing ward effect that increases with level (53/106/160/213/267/320/373/427/480/534hp ward depending on level)

Good idea, maybe tweak up a little the ward again.

*Enhance: Concussive (5 ranks, 1 AApt per rank)
Improves hate reduction by 7% per rank

Nice and welcomed change !!

*Enhance: Nullmail (5 ranks, 1 AApt per rank)
Increases triggered duration by  1 second per rank

*Volatility (5 ranks, 1 AApt per rank)
Increases the radius of all area effect spells cast by the warlock by 1% per rank

(Wizards get Spell Reach which increases range of all his spells by 1 per rank)

USELESS since we still affects 5 to 8 targets due to some old LU.

This has nothing to do as a final ability in a line called Protection, since it provides no extra protection to the warlock, please I ask again for a change  in favor to spellcast range (just like the Wizard AA)

 

-Propogation:
* Enhance: Malignant Grasp
(5 ranks, 1 AApt per rank)
Increases trigger chance by 1% per rank

Pretty much useless.

* Enhance: Boon of the Damned (5 ranks, 1 AApt per rank)
Increases trigger chance by 1% per rank

Useful, especially with the modifications made to Boon of the Damned (10% proc Mana Boon, last 16sec , regen. 23 mana instantly and every 4 sec to BOTH the tank and the warlock, 4% transfer hate if target is a fighter)

(note: Stats are given for the Master I version)

 This AA would be really, really desirable if Devs could increase the % of Hate transfer to the fighter

* Enhance: Nihilistics (5 ranks, 1 AApt per rank)
Increase trigger chance by 2% per rank

Can be a useful AA… I always cast this spell on the Main Tank, and the Off-tanks.

* Enhance: Dark Infestation (5 ranks, 1 AApt per rank)
Increases duration of the Broodings by 1 sec per rank

Increase trigger chance by 3% per rank

Nice change, makes the AA interesting

* Propagation (1 rank, 5 AApts)
[Target: Group, Casting 3,0 seconds, Recovery 0,5 seconds, Recast: 10 seconds, Duration: Until Cancelled]
Group Buff.
Increases trigger percent by 1% per rank on all spells cast by the group

USELESS

 

-Explosiveness:
* Enhance: Chaostorm
(5 ranks, 1 AApt per rank)
Reduces resistibility by 3% per rank

(Wizards get a Power cost reduction by 3% per rank + increased radius by 20% per rank)

* Enhance: Nebula (5 ranks, 1 AApt per rank)
Reduces resistibility by 3% per rank

(Wizards get a Reduce resistibility by 3% per rank +improved damage by 2,70% per rank)

* Enhance: Void Absolution (5 ranks, 1 AApt per rank)
Reduces resistibility by 3% per rank

(Wizards get a Reduce resistibility by 3% per rank +improved reuse speed by 1 sec per rank)

* Enhance: Apocalypse (5 ranks, 1 AApt per rank)
Reduces resistibility by 3% per rank

(Wizards get a Reduce resistibility by 3% per rank +improved reuse speed by 1 sec per rank)

* Enhance: Rift (5 ranks, 1 AApt per rank)
Reduces resistibility by 3% per rank

(Wizards get a Reduce resistibility by 3% per rank +increase range and radius by 1 per rank)

Please make a copy/paste of the wizard abilities to ours on this line !

* Cataclysm (1 rank, 5 AApts)
[Target Enemy, Health 50%, Casting 8,0 seconds, Recovery 0,5 seconds, Recast 5 minutes]
Inflicts 3 points of magic damage to target and up to 4 other nearby enemies for each power point consumed

FUN but USELESS so far: because against an encounter flagged as:
- Solo: You don't need Cataclysm , Apocalypse and maybe a Void Absolution are way enough to eradicate the mobs.
- Heroic Encounter: Sleep for half the fight, cast Cataclysm and count the dead ... You will know a second later if there are survivors because you will be dead due to warlock aggro perfume empowered.
- Raid Encounter: make a dialog box on the spell : Do you want to suicide (Y/N). 21k dmg for all your mana aren't worth it... The MT may maintain the aggro on the target, but the adds will have smashed you so fast I doubt a cleric will find anything but stains on wall to rez.

Considering a good 7k Mana at 70, you will deal 21k dmg on a group of creatures, that won't even be close to kill the encounter, but the backlash you will get by the angry mobs will be enough to kill you in less a second.

 

-Hastenings:
* Enhance: Soul Blister
(5 ranks, 1 AApt per rank)
Improves reuse speed by 0,2 seconds per rank

(Wizards get power cost reduction by 3% + reuse speed by 0,1 sec per rank)

* Enhance: Scourge of Shadows (5 ranks, 1 AApt per rank)
Improves reuse speed by 0,5 seconds per rank

(Wizards get power cost reduction by 3% + spell duration reduction of 1sec per rank)

* Enhance: Thwart (5 ranks, 1 AApt per rank)
Improves reuse speed by 1 second per rank

(Wizards get power cost reduction by 3% + reuse speed by 1 sec per rank)

* Enhance: War Pyre (5 ranks, 1 AApt per rank)
Improves reuse speed by 0,4 seconds per rank

(Wizards get power cost reduction by 3% + reuse speed by 0,1 sec per rank)

* Enhance: Void Distorsion (5 ranks, 1 AApt per rank)
Improves reuse speed by 0,5 seconds per rank

(Wizards get power cost reduction by 3% improves casting speed 0,1 sec per rank)

Please Tweak this line to be like the wizard one !

* Quickcasting (5 ranks, 1 AApt per rank)
[Target Self, Instant Casting, Instant Recovery, 3mins Recast, Duration 3seconds per rank]
Prevents the warlock from interruption and movement. The next few seconds of spell casting and recovery speed is increased by 100% each

Seems like the only Final Skill useful so far…

 

-Removals:
* Enhance: Tumultuous Maelstrom
(5 ranks, 1 AApt per rank)
Increases disease and poison resist reduction by 7% per rank

(Wizards get Improved resistibility by 3% per rank and improves Cold and Heat resistance reduction by 10% per rank)

* Enhance: Dispel Magic (1 rank, 5 AApts)
Adds dispel of beneficial noxious effect on target

5 points seems a bit high in my opinion, 3 points ok but 5 …

Maybe 2 options could be proposed:

Rank 1: (3 AApts) Dispels 78 (at level 70) Beneficial Magic and Noxious effects on target

Rank 2: (5 AApts) Enhance: Cure Arcane affects Noxious effects too.

* Enhance: Curse of Isolation (5 ranks, 1 AApt per rank)
Increases the maximum health and power reduction by 8% per rank

USELESS, since this spell is already the aim of many discussions by itself, 5% more to a rather useless spell ... that's still useless.

* Enhance: Curse of Void (5 ranks, 1 AApt per rank)
Increases strength and intelligence reduction by 7% per rank

hmm ... ok, but with the increase in stat caps, maybe it would be interesting to reevaluate the value of the spell first ( 88pt debuff for the master I version  is something  when Stat cap is a 510 .. when it get to 1000+ … it’s nothing)

* Null Mastery (5 ranks, 1 AApt per rank)
[Target Self, Instant Casting, Instant Recovery, Instant Recast, 10mins Duration]
Increases hate gain or lose by 4% per rank

I need some help …

This spell is an instant Cast with a 10 mins duration .. ok (by the way the spell icon is missing among the Maintained spell window), why not making it permanent ?

Increases hate gain ?? since the target is self … what’s the use, I don’t think warlocks get taunts or wish to get even more aggro than we do actually.

Would the spell affect the group, I could understand the gain/loss of aggro and duration, but as it stands now, there’s a need of some fixing.

* Enhance: Vulian Nullification (5 ranks, 1 AApt per rank)
Improves reuse speed by 1 seconds per rank

No reason to get this as the final skill of the tree, the skill is nice but should be available sooner in this or another tree

USELESS as a final AA tree skill

 

 To the Devs. Attention:

- Nice  work on Boon of the Damned modifications !

- Thanks also for the deaggro boost made on Vulian Nullification, and to Concussive modification.

- Explosiveness and  Hastening lines needs to be modified to be the mirror of the wizards ones based on our spells

- The final AAs are rather saddening except  Quickcasting. Cataclysm is a joke, Propagation will most likely never be taken, Volatility is to be redrawn and Enhance: Vulian Nullification shouldn’t be a final skill.

 

 Still some work to be done, I hope and wish we can help you in this task.

 On another matter, please remove Nil crystals or make them useful  if you want to keep them for a roleplay reason (Mana or Hp long reuse time battery for example), they are a curse and Wizards, our cousins, don’t have to deal with such a burden.

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Unread 11-07-2006, 12:44 AM   #4
Thibor24

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I was waiting for this to decide and i guess its time to ditch my warlock.
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Unread 11-07-2006, 03:07 AM   #5
Melseb

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What are the requirements to obtain the end abilities for each line? For example, for the explosiveness line, do i just have to put 1 point in each (Enhance: chaostorm, nebula, absolution, apocalypse) in order to get Cataclysm? Or do I just have to have a certain collective total of points in the explosiveness line to unlock Cataclysm? Maybe a cross between these two? (AT LEAST one pt per ability with a required total in the line to unlock end ability)Trying to plan out how im going to spec my Uber warlock of Wtfpwn Awesomehood.Daenarys70 WarlockMob SquadNeriak-infested Kithicor.
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Unread 11-07-2006, 10:27 AM   #6
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Generally you have to put 15 points into the line "above" the end ability to get it. Some of the end abilities have more than one line above them, so you get to pick which you put 15 points into. Look in another forum with screenshots of the trees and it'll make more sense.
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Unread 11-07-2006, 11:00 AM   #7
Aerendor_Shadowbri

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You need at least 3 points in one ability to unlock the next one in the line, some have several requisites, and final abilities ask you to have 15 points in the line (well 10 for Protection line, but the final AA is junk ... but like most of our final AAs i must agree).
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Unread 11-07-2006, 07:20 PM   #8
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    heh, 5 final lines to choose from. Are warlocks the only class that has these? :smileyindifferent: Just wondering..
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Unread 11-07-2006, 09:24 PM   #9
Aerendor_Shadowbri

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Yes, our final AAs are "unique" to us, but 2 are "inspired" by the wizards AAs:

- Volatility is somehow related to Spell Reach where they get increased range for their spells (really useful in raids to avoid AEs) when ours get an increase in radius (which is useless)

- Cataclysm is the Encounter version of the wizard AA named Manaburn (EQ1 veteran will remind this ability, but the effects are far from being those of the EQ1 version)

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