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Unread 07-10-2006, 01:49 PM   #1
Pilgrim Divine

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im just starting to raid with my guild and i have a few questions:im a lvl 70 warlock with all spells at adept III or better with the exception of corrupt gift, dark infestion and netherlord + 2 curses which are all adept 1.my current AA set up is at lvl 25 and i have maxed the 10% less hate in the intell line. i may change my AA set up in the future. i also wear the raiment of the skywatcher (?-may be slightly wrong) which has a chance to proc deaggro.so on raids, im being out dpsed by zerkers, monks, swashies, assassins and necs but partly because im holding back. if i really let loose i get aggro and then the whole raid becomes annoyed. They say its not about dps. true enough so why are they are running parsers and posting them. i feel like im slacking when im way down on the list. Im tired of feeling like i cant let loose and proving that warlocks are a great fun class which can shine at dps.im not sure what im asking for specifically, maybe a few general strategies or tips for raids?would it help if i changed my AAs to wis and then strength? does the 10% less hate of the intell make almost no difference? i dont want to be out dpsed by half the raid, i want to shine and yet, not get aggro every fight!help!

oh , have just seen the other post about raiding AA setups, thats a big help, if you have any further tips tho, please let me know

Message Edited by Pilgrim Divine on 07-10-2006 02:56 AM

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Unread 07-10-2006, 05:05 PM   #2
Soul_Dreamer

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All comes down to group setups really, it sounds like your doing all you can to stop yourself from getting agro.
If you have a Coercer/Dirge and a Troub then you need to explain to your Raid Leader where to put them better. I always make sure the Troub is with the group that has the least Deagro Utility since Rangers, Assassin, Swashies, Rogues ect can take care of themselves with there own abilities alot better than we can.

The key  Classes you need in position are:

- Coercer or Dirge in MT group with their Agro buff on, I think Coercers also have a raid wide Deagro buff, not 100% sure on that point though we lost ours a while ago and are still to get another up to raiding level.
- Troub in your group with De agro buff on group.

None of the Above, or as an added Bonus?
Make friends with one of your guilds Paladins, best friends :smileytongue:, butter him up and make it so your his favorite person ever then get amends off him every time. If he really likes you he won't mind much when you get his [expletive haxx0red by Raijinn] handed to him because he is taking alot of your agro :smileyvery-happy:.


Our Raids normally Roll like this..

Zerk (MT), Defiler, Templar, Warden, Dirge, Pally MT Group.
SK (MA/Offtank), Mystic, Warden , Illusionst , Conjerer, Monk
Warlock (Me), Wiz, Necro, Troub, Fury, Swashy
Assasin, Ranger, Illu, Inquisitor, Wiz, Necro.


Not the Best I know but we Cope fine, not got to Deathtoll yet or tried any of the contested so we don't class ourselves as Hardcore Raiders, infact I'm sure alot of peeps here could pick loads of holes in that setup but we cope with what we have and have fun which is the main thing :smileyvery-happy:

With a Dirge in MT group and Troub in your group you will find it VERY hard to pull agro even if your trying, I'm not an Uber warlock by any means but I can parse 1000+ consistently like this and never pull agro off the tank. Also try and keep Broodling and Nethlord up as much as possible since they generate there own agro.

Thats all the advice I can give and some of it may not even be 100% right.

 

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Unread 07-10-2006, 05:25 PM   #3
Xede

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Group setup is the most important thing in a raid.

 

our MT group usually looks like this

Guard, templar, dirge, coercer, warden and defiler

 

usually with the two hate gains on the guardian with the dirge and coercer...you should rarely take aggo...but make sure you have a troubador in your group for the deaggro and if you dont, ask the coercer for the deaggro as well. also if you have an illusionist to give you synergism which is a spell proc that has a deaggro effect on it.

 

Message Edited by Patrix513 on 07-10-2006 08:27 AM

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Unread 07-10-2006, 11:21 PM   #4
Max122

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Yeah troubadors really are the key to our dps.  They not only make us have less hate they also give us tons of procs which add up to a noticeable difference.  Also thing we noticed and it seems to be working is the troubs deaggro song flat out works on the whole group so the troub healers etc in the group who dont need the deaggro have them click off the buff.  Now we have that buff spread accross me the other warlock and wizard and it really has made a noticeable difference we rarely die to pulling aggro and we are pushing the dps nicely having all 3 of us in the top 5 constantly when we are avid about the dps.
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Unread 07-11-2006, 12:58 PM   #5
drajev

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I betrayed not too long ago and now i'm starting to get used to my warlock and without pretending uber knowledge of my class - a few tips. We normally have a raid setup like this - MT grp - guard, dirge, assassin (top dps in guild, for agro transfer), defiler, templar, warden. Caster dps grp is warlock (me), wizard, conjurer, fury, swash and troub. In that setup i can easily pull 1K+ dps on single target without overpushing as now i have pretty much all the t7 masters, and all the most important - yes, apocalypse too - on the other hand, aoe is a bit delicate matter. Some zones like lyceum or Deathtoll, or even Halls of seeing are particularly favourable to warlock playstyle and as a result, you might pull agro a bit more often there. I'm still learning though, testing new strategies, different spell selections, comparing parsers, analyzing, one thing is clear though, if i go all out, there is no way i don't get agro with all that firepower, dmg procs, criticals, etc etc... Nothing can save your butt if you unleash your true dps. Last week i even managed to pull agro off Vilucidae in Lyceum, still finished 4th dps. Learning to do uber dps was fairly easy, now learning to keep the uber dps without getting agro, thats the hard part. In my wizard days i had the similar problem and i managed to solve it, but warlock is still pretty much grey area, shouldn't be too long though.

Velizar, 70 warlock/62 sage of Remnant, Runnyeye

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