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Unread 06-16-2005, 05:00 PM   #1
Splatterpunk28

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Not the best solution IMHO, but yep it's in the newest test update #11a.
 
"Golden Efreeti Boots and Robe of the Invoker now regenerate 16 power at level 50 instead of 20. In addition, their regen effects no longer stack."
 
Here's a post on the test feedback forums, if you feel like voicing your opinion:
 
 
I doubt it'll make much difference, but ah well.  Prolly be more useful if you did /feedback in game.
 
I wanted to post this so all those that are spending 15pp+ or are still camping Feerrott for it, well, feel free to move on. GEBs' a cinch to acquire and is a much better item all around for it's slot.

Message Edited by Splatterpunk28 on 06-16-2005 07:16 AM

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Unread 06-16-2005, 05:07 PM   #2
TooFarGo

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hehe yeah, i've been checking  "the tree" every time I go to FR...now I won't even bother...I'd rather just do the HQ.
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Unread 06-16-2005, 07:29 PM   #3
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Since they are doing this stupid crap they should increase the drop/spawn rate for the quest starter on the RoI now...it won't be worth as much anymore. Maybe 3-6pp instead of 10-15pp now. Oh well, such is...they giveth and they taketh away.
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Unread 06-16-2005, 08:06 PM   #4
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I'm pretty annoyed because i camped one..

 

But even with only the robe, and no boots, my mana regen is sufficient...

 

On the bright side.. this is a good well placed kick in da balls for the wizzards, serves em right. SMILEY

 

Their spells are alot less efficient, so they really need the robe&gebs combo ALOT more than we do..

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Unread 06-16-2005, 08:56 PM   #5
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Yeah, I read that too. At first I was disappointed, but then I got to thinking. After 7 levels of soloing in Feerrott without vitality looking for the quest starter, and probably a couple more levels with XP turned off, I gave up and could now care less about the robe. I like the change, I suppose. I agree that it isn't the best possible solution, and I really feel for those of you who spent the torturous amount of time to get it, but I think it's a good thing for all power-reliant classes in the future. It takes a lot of pressure off of them to get an item that many think is a "must have-can't be the best you can be" without. It makes it a viable choice to do a pretty fun, very doable quest for the GEB's instead of doing a quest that will get you the same benefits that literally feels like torture. *shrug*
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Unread 06-16-2005, 09:15 PM   #6
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I've got my ROI and i wouldnt be bothered by this.. if they'd actually fix the power problem with casters in general. The only real purpose of this robe is for fighting epics etc where the combat can go for 10mins or so. For soloing the regen is barely worth bothering about because it would be over before you'd get anything much back anyway and most of the time the only reason you'd be oop is because you didnt wait for it to come back before attacking. Its not uncommon for a caster to run oop twice as quickly as anyone else (esp wizards) and then just sit there looking dumb while the epic is still at 80% health..  Basically just being an annoyance to the healer when they get hit by AOEs.. And then at the end of it all the main tank ends up with 4 times the dps of the caster averaged over the entire battle.. even with the ROI .. So whats the purpose of the caster? maybe a couple of buffs? to finish a few ho's? i dont know.. As far as im concerned the purpose of any sort of mage should be pretty much dps.. in all types of encounters.. imho an oop mage of any sort should be dealing about twice the dps of the main tank when also oop.. at least.. otherwise they are just a burden to the group.. and the only way to do this is through power regen. And while I did put alot of frustrating hours in to getting my ROI I dont think you should need such a difficult to get item to be a useful member of a group. As far as im concerned they should introduce a buff or commonly created item that every mage can get hold of (maybe that fits in the ranged item slot?) that gives maybe +100 power regen per tick.. It would have no effect on soloing but would make casters actually valuable in long battles..

ok im done.. =)

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Unread 06-17-2005, 12:47 AM   #7
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This is [expletive ninja'd by Faarbot], they need to stop nerfing good things, what? They think because they are nerfing this that they are going to stop soloing at high levels? Sounds like that to me, this is utter BS.

Splatterpunk28 wrote:
Not the best solution IMHO, but yep it's in the newest test update #11a.
 
"Golden Efreeti Boots and Robe of the Invoker now regenerate 16 power at level 50 instead of 20. In addition, their regen effects no longer stack."
 
Here's a post on the test feedback forums, if you feel like voicing your opinion:
 
 
I doubt it'll make much difference, but ah well.  Prolly be more useful if you did /feedback in game.
 
I wanted to post this so all those that are spending 15pp+ or are still camping Feerrott for it, well, feel free to move on. GEBs' a cinch to acquire and is a much better item all around for it's slot.

Message Edited by Splatterpunk28 on 06-16-2005 07:16 AM


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Unread 06-17-2005, 01:12 AM   #8
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After this change i'd really appreciate the option to un-attune my robe and pass it along to toons that can use it. I'll be using GEBs all the time, the robe is just a waste on my Mystic now.

 

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Unread 06-17-2005, 02:50 AM   #9
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FYI ..theres mana regen boots that drop in Ant raid instance.....ROI plus that = ROI + GEB......so Ill be sticking with my ROI   who wants the cost of repairs with the GEB anyways SMILEY

 

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Unread 06-17-2005, 04:09 AM   #10
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im nowhere near this stuff i guess ill have to see whats better though im sure having both still makes for good stats.
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Unread 06-17-2005, 02:48 PM   #11
maddawg138

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/shrug no big deal to me....yah its stupid but if you are high level and even slightly raid you can get the Ancient Rollosian Gown off of King Drayek which IMHO is alot better than the Robe of the Invoker. yah the regen is nice but with GEBS and breeze and if you have the Prismatic and our health to power spells , Warlocks shouldn't worry too much about power that much.
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Unread 06-17-2005, 05:09 PM   #12
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Thats exactly how I stand Maddawg138.  The change is really not as crippling as many make it out to be.  IMO, the only ones that really should be upset are the ones that spent multiple plat to buy the robe in order to stack it with their GEBs.  I might be a bit disappointed with that... but at least you have the option to go and try to get the Cryptic Boots.
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Unread 06-17-2005, 06:33 PM   #13
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This is a good move. I would like to see a player crafted robe with power regen.
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Unread 06-17-2005, 06:41 PM   #14
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Syndro wrote:
This is a good move. I would like to see a player crafted robe with power regen.


This would be a great idea...only difference would be less regen, but that not a big deal. Any regen during Epic raids would be a bonus.
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Unread 06-17-2005, 07:17 PM   #15
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Syndro sit down and think about what you'r saying..

>This is a good move. I would like to see a player crafted robe with power regen.

 
What you are saying is basically, that you dont have that item, and you wanted it, so you are happy they ruined it, and you want something else like instead, that's easily obtainable?
 
 
lol ??
 
 
Either you see it as a good move, since there's too much mana regeneration in the game or whatever, or you see it as a pretty [expletive ninja'd by Faarbot] stupid move, since it ruins the reward for a massive effrot for alot of people.
 
 
Posting like you did, plainly puts you into the category of greedy people, that wants for free what other people worked for, and to hell with them.
 
You dont even consider the precedent it sets, if they went with your solution, all hard-to-obtain gear would essentially be worthless since sony should just replace it with easy-to-obtain tradeskill gear.
 
 
Now, grats on your post, i'll give you a C for effort and F for enlightenment.
 
 
 
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Unread 06-17-2005, 07:19 PM   #16
Crono1321

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yay beguiler robe > invoker robe now!
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Unread 06-17-2005, 07:34 PM   #17
Synd

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If there is a player crafted robe with lambent imbued that regens your health, why wouldn't there be a robe that would regen your power? Some small power regen would be nice, it doesn't have to be uber.........
 
Besides, ROI was always overrated, there are better robes in game. You will see when you level SMILEY

Message Edited by Syndro on 06-17-2005 11:36 AM

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Unread 06-18-2005, 02:34 AM   #18
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Crono1321 wrote:yay beguiler robe > invoker robe now!

Why? As far as I remember RotB got no Int bonus and no power regen like RotI, so it's useless for warlocks and other casters, imo.
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Unread 06-18-2005, 01:42 PM   #19
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Orki who Posts wrote:

Syndro sit down and think about what you'r saying..

>This is a good move. I would like to see a player crafted robe with power regen.

 
What you are saying is basically, that you dont have that item, and you wanted it, so you are happy they ruined it, and you want something else like instead, that's easily obtainable?
 
 
lol ??
 
 
Either you see it as a good move, since there's too much mana regeneration in the game or whatever, or you see it as a pretty [expletive ninja'd by Faarbot] stupid move, since it ruins the reward for a massive effrot for alot of people.
 
 
Posting like you did, plainly puts you into the category of greedy people, that wants for free what other people worked for, and to hell with them.
 
You dont even consider the precedent it sets, if they went with your solution, all hard-to-obtain gear would essentially be worthless since sony should just replace it with easy-to-obtain tradeskill gear.
 
 
Now, grats on your post, i'll give you a C for effort and F for enlightenment.
 
 
 



Hey, defender, please explain me this sentence "easy-to-obtain tradeskill gear"? Do you mean that all tradeskillers are subpar to you great and glorious adventurer and only one sort of good items should be in game -items that are outcamped for months or items that could be obtain only by huge RAIDing guilds ? As of whole change i'm against such nerfage of items. But i pretty sure Tradeskilled robe for tier V form rare root should give more than 16% Manaregen and be stackable with any gear in game.
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Unread 06-18-2005, 05:02 PM   #20
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>Hey, defender, please explain me this sentence "easy-to-obtain tradeskill gear"? Do you mean that all tradeskillers are subpar to you great and glorious adventurer and only one sort of good items should be in game -items that are outcamped for months or items that could be obtain only by huge RAIDing guilds ? As of whole change i'm against such nerfage of items. But i pretty sure Tradeskilled robe for tier V form rare root should give more than 16% Manaregen and be stackable with any gear in game.
 
 
 
 
There need to be several classes of equipment, and fortunately, there are:
 
Really bad gear
(merchant bought)
 
Pretty bad gear
(common mob drops and average tradeskiller gear)
 
Decent gear
(long quests (think heritages), tradeskill gear made from rares, and rare drops from named mobs/small epics)
 
Really nice gear
(excessively long quests taking weeks (and there should only be a few in game, so a character cannot get a full set of gear that way), drops from very hard raid mobs, and things made by tradeskillers from drops off raid mobs.)
 
That system gives the tradeskiller a niche in the high end too, since nobody else can turn those drops into gear, and they would be wasted.
 
 
My provisioner is lvl 50, so it's not like i dont know the pains of tradeskilling.
(And no, provisioning does not pay off, contrary to popular belief. 3-4g/hour is not real money)
 
 
But frankly, a tradeskiller can turn out several items a day, that rate does NOT justify better rewards than heritage quests. On par, but not better.
 
- There need to be some sort of control on how quickly new top-end items enters the game, and one player making several a day, does not fit this, and still leave gear with a real value. (Rampant mudflation)
 
Making the top end loot, off normal (read rare) harvest, would frankly be ridiculous, making it off drops from raid mobs, would make sense.
 
 
 
To me it seems pretty vital that even casual gamers, can get some pieces of top end gear, if they are willing to put in enough time and commitment, but they should not be able to obtain full suits, like the raid guilds. - There need to be a difference.
 
 
I'm not necessarily against giving mana/hp regen to all tiers of equipment, but tradeskill gear needs to stay in the tiers where it belongs, and of necessity bring less to the table than excessively long quests.
 
If a tradeskiller can harvest for a day to get a rare and make an item (or buy the rare for 1p), it should NOT be as good as what takes more than 100 hours to obtain for an adventurer.
 

Message Edited by Orki who Posts on 06-18-2005 03:06 PM

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Unread 06-18-2005, 09:13 PM   #21
maddawg138

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Crono1321 wrote:
yay beguiler robe > invoker robe now!



nah id still take the invoker robe for the int bonus if anything

 

but the fabled robes minus one ive seen are a complete kick in the nuts for VLA wearers. best one ive seen minus the fabled one i saw in another thread(cant remember name atm) is the Ancient Rollosian Gown.

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Unread 06-19-2005, 10:12 AM   #22
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I'd go for cryptic metallic robe (drops in MoM) or stick with Ancient Ralosian Gown (+16int)
Btw Battlement of Mind effect wont stack with each other as well that mean Cryptic Boots is BAD choice for boots SMILEY. You have to stick with GEBs + Battlement of Mind on JC (ring for example)
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Unread 06-20-2005, 10:41 AM   #23
Crono1321

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Panador wrote:

Crono1321 wrote:yay beguiler robe > invoker robe now!

Why? As far as I remember RotB got no Int bonus and no power regen like RotI, so it's useless for warlocks and other casters, imo.

It's near pointless to add int after 200, and Beguiler has 17agi and 13str, 40health and 40 power, forget the exact stats you can check the robe database. 
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Unread 06-21-2005, 12:17 PM   #24
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Check here You will see the newest changes to our items we so treasure.
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Unread 06-21-2005, 01:45 PM   #25
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Clearly Sony decided they needed a bigger bat...
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Unread 06-21-2005, 01:56 PM   #26
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I really wonder if any of you guys would quit EQ2 because of this nerf. Its absolutly OK to complain about such a stupid move which feels like a slap in my face because I also invested a large amout of time just to get the best equipment available but as usual we will live with the fact (and the nerf) and SOE knows that :/
 
Why do we continue to play? I cant speak for all of you guys but I do because I met a lot of great people in the game, some of them are now friends in RL. The EQ2 community is one of best (if not THE best) if ever met in online games. We should think about that too, arent we? SMILEY
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Unread 06-21-2005, 02:45 PM   #27
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This "nerf" will basically be a MAJOR warlock upgrade, since nobody else has the mana->damage ratio warlocks has, and everybody will suffer... but warlocks suffers less.

 

Sure, at first melees will come out ahead, but haste nerfs are comming next...

 

 

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Unread 06-21-2005, 09:36 PM   #28
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Orki toss here fact that warlocks have absolutely best canibalization line of spell

500 health = 400 power every 20s

86 health = 128 power every 17s

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