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#1 |
Loremaster
Join Date: Nov 2004
Posts: 19
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Hello all, No rants here just some comments and looking for any advise others can lend to a budding Warlock. I have been paying close attention to warlocks of late and must say I am impressed with their overall abilities and power. After reviewing the spell list it seems (and correct me if I am wrong) that you get much more bang for each unit of power as compared to any other class. Especially wizards who you should be comparable to. I have seen warlocks soloing in Feerrott and its not all bells and whistles and I dont think you're grossly over powered. Many times I have seen root resisted and the warlock heading for the hills...very light armor = dead upon contact, lol. With that said I have semi-retired my unique 45 Ogre/Necro to give this class a shot. Now with 25 Adept III's and 4 Masters I can keep up with any warlock on raids. Actually we benefit each other but competition is fun =). But the necro is such a high maintenance class with the way the dots last only milliseconds it seems, lol its kind of a pain. I am having a blast with this warlock and once I hit 23...I was amazed at the damage output this class can generate. Now for those screaming for a nerf I have had my share of deaths. I must admit though coming from a slow death style dot char to this I like to see the large bombs dropping. The one thing people wanting a nerf must realize is that this is a one shot deal basically. IF anything should be resisted when you start an encounter you have a small window of opportunity to try and stun or run. IF you make the wrong choice....well you're face planted hitting the revive button. I do have a few questions: 1) The necro class started very weak in my opinion but has gained in strength as I have leveled him. With so much power at such a low level for this warlock do you feel that the warlocks skills peak earlier as far as damage output compared to mob strength, then towards 50 you lose ground to other classes? I know in the 20's I could never have kept up with the dps of a warlock with my necro. 2) Once you hit lvl40 (Bony Grasp) Do you find you get better xp soloing groups? Or grouping with others? Dumb question but hey I'm an Ogre Necro here, lol. 3) It seems everyone takes this trait called BSS? what is it and what level do you get to chose it 30? 4) During high level raids are you resisted as badly as wizards. From what I have gathered on the wizard forum they are pretty much relegated to utility on high level raids at this point. Thanks to all that have posted on this forum, it has a wealth of information (besides the "look what I solo'ed" posts, lol) Nuker 23 Gnome Warlock (Nektulos Server) / 45 Ogre Necro (Nektulos Server)
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 160
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![]() 1.) No, I don't think we peak early. Unlike most classes, our primary nuke (Nil Distortion) has had time to mature by 50. This will be moot when the Int-mod hits. Regardless, at 50 you get Devastation, which is a whole new world of hurt for mobs. 2.) Its high risk, high reward. Soloing 48^^s at level 49, I was getting roughly .5% xp with no vitality. Thats really good for 3minutes worth of work at that level. However, if you get a bad series of resists or an add, there's no one to save your [expletive ninja'd by Faarbot]. 3.) Level 30 yes. The best aspect is the health tap. This spell is awesome on raids because it helps to counterbalance the effects of our health-for-mana line. 4.) On most mobs, we are not resisted to the same degree that Wizards are. More mobs have high fire and ice mitigation than have high poison mitigation. However, there are some mobs that we are less effective for as DDs. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,141
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![]() Some further clarification, from another viewpoint: 1) Nil Distortion does a lot of damage, and it's only an 18s recast timer. If you get a resist you are back in the saddle much faster than a wizard who gets an Ice Comet resist, or if not you can still cast a few more NDs before his recast timer is up. I'm only 39 right now, but from talking with higher level warlocks, they don't feel underpowered at all, and are in fact looking forward to getting a new nuke at 51 with the level cap raise. 2) I find I get better XP soloing even now. I find some solo yellow/orange mob, lizards in LS for example, root with Frozen Manacles, Steal Breath, HO Starter, Nil Distortion, BSS, Noxious Bolt... done. I get about .4% exp each for those (with vitality) and it takes all of about 15 seconds. Because all those spells are pretty low power cost, and I have 2500+ power, I find I can do them non-stop, only stopping when I'm out of lizards to kill. In a group, there are always people who have to wait for power, want to do quests, want to run around etc. Not worth it in my opinion. 3) It's called Bellengere's Sapping Salvo (or something like that). It's an upgraded version of Dark Distortion. Instead of just a nuke/power heal, it adds a small DOT and a health heal, and it doesn't top out till level 40. Definitely take this, as it becomes our second best nuke overall. 4) From talking to high level warlocks, resists on raids aren't all that bad. Wizards got the short end of the stick here, as most raid mobs are immune to ice and/or fire, which are their two methods of attack. Most raid mobs aren't immune to poison/disease, which is what we do.
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