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#1 |
Join Date: Oct 2005
Posts: 22
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![]() I've recently been evaluating the stats and cost/benefits of moving from a complete set of Tranquil Dragon items, to all Relic, to all Dracomancer. Not so much because I intend to do it that way, but b/c I want to make sure I understand the end-game, which gear to target, why, what it does for me, solo and on raids, etc. Put simply, the move to Mastercrafted to Relic offers no INT increase, +370 power, a significant decline in total resist, some marginally usefull specialty capabilities (well, the flowing thought VIII is very nice), but the biggest marginal impact seems to be the +850 Health (derived +760 total plus stamina impact (+85 STA * 2.5)), +25 AGI, and +371 Mitigation. Put simply, the move from Relic to Dracomancer offers +33 INT (useful not b/c we need more INT, but because of marginal power increase or we can now substitute other INT items for other stat benefits), a return to approx. resists levels of full Mastercrafted (including the +WIS effects), some additional good procs, no material marginal changes in non-INT power or total health affects, and +38 STR, but a slight decrease in total mitigation (not adjusting for any potential AGI effects, not clear to me how/if that works). I'm not right now debating the relative cost/benefit of upgrading through these "tiers" of armor. I'm still at the stage of quantifying the various benefits I get. Here are my questions, and yes, I've looked elsewhere trying to get good answers for this ![]()
Generally, I was surprised to note that the most significant increase moving from Mastercrafted to Relic was driven by a increase in more melee defensive qualities (hit points/mitigation), than it was by resists and/or increased capabilities. The marginal 850 HP is approximately a 20% increase in Health, but is this really worth it given the time it takes to collect relic pieces doing Labs trash runs, especially since you'd lose some resists to get the HP increase? Don't get me wrong, all else equal, I'd take the upgrade... And does the increase in mitigation matter much, given that I probably go from 12% crushing to something as anemic as 14% crushing?
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____________________________ Brownshoe - Lvl 70 Wizard (Blackburrow) |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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this is debatable since the absorbtion % changes based off the level of the armor. but going from1600 mit to 1688 mit gives me about 1% increase in absorbtion. It would be safe to assume 100 = 1% absorbtion with some wiggle room. same issue as armor. I can hit the 80% cap with 5700 ish resists using high level armor and 6100+ with low level armor and resistances on them.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#3 |
Join Date: Oct 2005
Posts: 22
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![]() Thanks for the reply...it was 3 Health for each a STA for Brownshoe once I got in game. I get the same relationship as you for mitigation. The level of the armor definitely affects the effectiveness of the resist points on the armor, but I'm still unable to quantify how it works.
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____________________________ Brownshoe - Lvl 70 Wizard (Blackburrow) |
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