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#1 |
General
Join Date: Nov 2004
Posts: 279
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I played EQ2 in Beta and early release, but like a great many EQ1 vets, I didn't find the game as appealing as EQ1.My biggest complaint was the generic combat model and lack of interesting spells which made the wizard play like an unarmoured warrior with a magical sword. The lack of ports was one of my biggest disappointments.I am not interested in the higher DPS arguments as my personal experiences playing priests and warriors left me feeling that wizards were severly undercompensated for their weaknesses.Don't agree? The fact that you didn't quit the game suggests that you found something you like here. Thats cool. I get that. I am not asking you to hate your wizard.I am asking those who understand where I am coming from to let me know what they think of the direction of the game.Do you feel like your roleplaying a wizard?Do you feel like magic is becoming more then a renamed version of a physical ability?Do you like the AA system?How is the caster gear these days?Any new class specific quests of interest in the last 8 months?BTW, if this post has angered you and you would like to flame me, feel free. I am pretty sure I'll get over it.
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Robotech MMO |
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#2 |
Join Date: Dec 2004
Posts: 57
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#3 |
Join Date: Nov 2004
Posts: 328
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Do you feel like your roleplaying a wizard?- nopeDo you feel like magic is becoming more then a renamed version of a physical ability?- nope, i rely on magic 100% of the time, yet it's the most underpowered ability in the game.Do you like the AA system? - love it.. its very dynamic. Hate it cuz there's restrictions that hinder us from getting optimum perfomormance compared to other t1 dps.How is the caster gear these days?- nothing game changing. just reach your intel cap and you're pretty much done. you've beat eq2 as a wizard.Any new class specific quests of interest in the last 8 months? - [expletive haxx0red by Raijinn] is class specific and if we do actually have one.. do we use it? hint *claymore shield**
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#4 |
Loremaster
Join Date: Aug 2005
Posts: 1,229
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Mirander 90 Wizard Unrest server |
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#5 |
Loremaster
Join Date: Nov 2004
Location: Toulouse (France)
Posts: 553
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>Do you feel like your roleplaying a wizard?I don't like RP much, then I don't care. Or maybe I don't understand what you mean.>Do you feel like magic is becoming more then a renamed version of a physical ability?I don't see the point, never thought about magic as a magical sword. I kill, but can't tank. I can kill an epic warrior but I can be killed by 3 greenies jumping me. And it's fine.>Do you like the AA system?yes, right now, there are 3 types of wizards, just depending on AA :
Message Edited by ailees on 08-24-2006 11:44 PM Message Edited by ailees on 08-24-2006 11:48 PM |
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 359
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![]() Do you feel like your roleplaying a wizard? I personally do not RP much, but believe I could fairly well. Do you feel like magic is becoming more then a renamed version of a physical ability? I have always enjoyed the spells a wizard has especially post 40.... after the redo of lvl 1-20 also starting out you feel much more like a wizard. Do you like the AA system? The AA system is a nice compliment to the game. It allows you to add things to your char that you wouldnt normally have and it was pretty well thought out.... with EoF expansion there will be even more choices which I am looking forward to. How is the caster gear these days? I think there is a good amount of gear especially if you raid some. You have many choices in Legendary/Treasured gear (some are better than others) but when you raid there are some great dropped gear.... have to admit doing the Signature questlines gives you some nice gear that is not specifically class specific but is good gear (ie. Claymore line PoA and after). Any new class specific quests of interest in the last 8 months? There are the Major questlines per expansion .. Peacock and Claymore, and there is the Hoo'loh class hat.
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#7 |
General
Join Date: Nov 2004
Posts: 279
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I enjoyed reading your replies and I appreciate that you took the time to read my original post and respond thoughtfully.Thanks for the information.
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Robotech MMO |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 158
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![]() I hear you. The are two primary reasons for this, in my opinion. The biggest reason is that EQ2 has quite possibly the worst system of social interaction of any MMO in existence. I'm not talking about finding a group or looking for tradeskill work. I'm talking about empty, empty cities, and the almost complete absence of mandated locations where people have to actually physically be in the same general area in large numbers. Second, zones were (and continue to be) handled very badly. If there has to be zones at all, does it really hurt to follow EQ1's system a little bit? There is no sense of realism when every single zone in the game is nebulously attached by teleports, bells, gates and rocks. Instead, it feels like ten different people designed zones and person #11 had to figure out creative ways of pasting them together. Plenty of other reasons but those are the biggies. The current spell repertoire is, in my honest opinion, varied enough to be interesting, as long as one considers matters from a performance-maximizing perspective. If there's one thing I would vehemently disagree with, it would be the nature of all new spells in being carbon copies of past spells. Bingo. Not everyone heals. Not everyone buffs. Not everyone debuffs. Not everyone tanks. But everyone does DPS. So for a class which only does DPS to serve their role compellingly, they must be capable of doing it in spades. Not a paltry 50% more than the tank, but at least double that. The balance in EQ2 is pretty good right now. You have to have heals. You have to have tanks. You have to have buffs and debuffs. A raid should not be able to get away with having zero sorcerer classes. But it can. And the really sad part is that doing so generally represents an improvement. Yes and no. Yes, in the following respects: Being a DPS class. Being able to lay down a handful of big numbers. Being extraordinarily weak to consequential aggro. Bringing nothing but DPS to the party. No, in the following respect: Consistently achieving DPS which is compellingly higher than that of classes who provide more than simply DPS. Such as Swashbucklers. Be it accidental or painstakingly calculated (or merely a consequence of the fact that none of the lines provide anything substantial), the Wizard AA lines are extraordinarily well-balanced. So much so that - with one exception - I could find excuses for choosing any two of them, or even a careful combination of three. Idealized choices could be said to be based on case-sensitive factors like favored encounters or even one's equipment. I hesitate to say I like it, but I sure can't fault it in these respects. Probably depends on who you ask and what their values are. In my humble opinion, a Wizard who doesn't focus on any and every aspect of maximizing their DPS doesn't have their class priorities in order. The sad consequence of that fact is the phenomenon of Wizards wearing a menagerie of sub-par items just because they happen to be the only equipment with DPS-improving effects for their respective slots. There are one or two exciting, covetable items (with, again, sub-par stats) but mostly such items get nerfed shortly after some poor sod acquires one (see: Guidance of the Ages). The items which improve DPS do so in chunks amounting to less than a 1% improvement apiece, and thereby wind up being more for show than substance. I reckon any Wizard who gets their hands on all of the miserly selection of genuinely good items must feel as though their work in EQ2 is done. At least until the expansion. |
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