|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Jun 2005
Posts: 22
|
![]() Dunno if anyone caught the icast...not exactly sure when they did it, but you can find it in the developer's roundtable notes or here: about halfway through there is talk about changes to wizards and include: -reduced power costs on damage spells -increased base damage on spells -some master spells allow you to regen power -----not sure about the details but it will be interesting to see
|
![]() |
![]() |
![]() |
#2 |
General
Join Date: Nov 2004
Posts: 611
|
![]()
O_o
|
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Nov 2004
Posts: 255
|
![]() Those are changes for EQOA, not EQ2.
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Jun 2005
Posts: 22
|
![]() well, i'll be damned, that'll learn me to spread gossip based on partial knowledge
sry for the confusion |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Nov 2004
Posts: 158
|
![]()
Well maybe they're using EQOA as a testbed to see if they can properly balance a Wizard class without rending a hole in the fabric of the universe. Who knows? If things go well, perhaps Wizards in EQ2 will see some long overdue improvement.
|
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Nov 2004
Posts: 71
|
![]() I loved my EQOA wizard! Even when I wasn't going to play any longer....I still couldn't part my my two-horned ripper! |
![]() |
![]() |
![]() |
#7 |
Join Date: Dec 2004
Posts: 57
|
![]()
now THAT stealth update would be creamed corn in my pants !
|
![]() |
![]() |