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#1 |
Loremaster
Join Date: May 2005
Posts: 489
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![]() In EQ1 the Necromancer were the mana battery of the game. Did you saw thousand of post from necromancer that were crying about this fact ? hell no. When we started to play a Necro in EQ1 do you think that we known we would end to be mana feeding battery in raids ? Hell No. Also Wizard in EQ2 are freaking way betther then Wizard in EQ1. In EQ1 Wizard were freaking far to be DPS. You had so big mana problems. Wiz were stuck to the Burst DPS class. Wich eman they can do big dps only during 1min. lets say in raid vs the gods or dragons. As for grouping. Warlock are a bit more usefull then wizard. As for raiding. Wiz are a bit more usefull then warlock. |
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#2 |
Loremaster
Join Date: Nov 2004
Location: Springfield, IL
Posts: 18
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![]() Your stupidity and bad grammar have put a gray haze over this message, hiding its real meaning. I cannot understand what you are trying to say or why you babbled on about nothing in your post. For this sir, you get 1 star. Message Edited by Angre on 06-22-2005 08:53 AM
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Venenifer Exitium Wizard -- 70 Levels of Elemental Mastery Sage -- 70 Levels of Furious Scribing |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() Are you kidding me? You one-star someone for having poor English? Way to go. Incidentally, in EQLive, I complained all the time as my Magician that I was merely a Mod Rod vender Anshar |
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#4 |
Loremaster
Join Date: Nov 2004
Location: Springfield, IL
Posts: 18
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![]() I one starred for stupidity and bad grammar. If he had something constructive, worthwhile, or made a comparison to something in EQ2 that made sense, his bad grammar would have been ignored. It would be like me saying, "In SWG, my Comabt Medic was only good for healing from a distance after the nerf, but I didn't complain." Does it really have to do with raid mob resists for a wizard in EQ2? Does it really have to do with wizard raid viability in EQ2? How can you expect Sony to listen to any post put here when all your doing is pointing out how a wizard in EQ2 is the same as a Necro in EQ1. This sort of jumble fekk is why classes don't get fixed right away. If I was a developer, I would ignore 90% of what was posted here.
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Venenifer Exitium Wizard -- 70 Levels of Elemental Mastery Sage -- 70 Levels of Furious Scribing |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() I do not think you understood the post. That is not a reason to be rude. Anshar |
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#6 |
General
Join Date: Nov 2004
Posts: 142
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![]() This isn't EQ1, and this game is supposed to make up for the problems that EQ1 had. We aren't the EQ1 version of the wizard, we are merely striving to be an equivalent class in the EQ2 world. For raiding a wizard is more useful than a warlock? Why? Because I can stun myself throughout the duration of the battle to provide a minimal amount of power to one person? Get an Illusionist to do that. I chose this class for this reason. And I quote: "Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies." (http://eq2players.station.sony.com/en/classes/index.vm) For some reason, "startling devastation" doesn't connotate "mana battery."
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 118
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I think you hit the nail on the head. Wizards, in their current form, are NOT what they were intended to be. Nowhere in that definition do you see "mana battery". So in a sense, everyone that picked a wizard was mislead. Now do you guys see why wizards are [Removed for Content]?
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#8 |
Loremaster
Join Date: May 2005
Posts: 489
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![]() Your not just mana battery. Your DPS and Mana battery. beeing able to be that good at mana feedingits just common sense that you are not doing same DPS as a warlock that can only do damage and thats all. If you ever hope to get same dps as warlock. ask SoE to give warlock some usefull supporting spell in game. If you think that wizard are not DPS just bcuz warlock can do a bit betther. You just a dumb [expletive ninja'd by Faarbot] that don,t know how to play his wizard.
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#9 |
Loremaster
Join Date: May 2005
Posts: 489
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Yeah Mage were so useless in end raids. Especialy with the stacking pet bug. And mod were pretty useless one PoP was released. The hp/mana was just too low for the re-use time. And well. Do you really wanted to lose HP to get some mana vs Gods with nasty AoE.
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#10 |
Join Date: Nov 2004
Posts: 54
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![]() yzyh writes : "
Your not just mana battery. Your DPS and Mana battery." HAHAHAHHAHAHAHAHHA HAHHAHAHAHAHAHAHAHAHAH when are we dps? our big nuke doesnt land on 90% of the raid mobs. im out damaged by many scout and fighter classes. but personally, i wouldve giving you 5 stars cause you make me laugh. and yes, what you wrote is pretty stupid. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 328
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![]() You are the most deluded and stupid warlock i Have ever met. You and your friend anshar go back to your warlock board isntead of cluttering ours with pointless threads.
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() Tar-Palantir...I begin to see how some Warlocks have stooped to your level of name-calling and finger pointing. I will post over on the wizard boards as long as it takes to convince those wizards with sense of the importance of unity. It is a shame you take offense at someone merely attempting to bring a little harmony. I hope, for your sake, someone shows you kindness soon. Maybe that is what it will take to smooth the edge of your tongue. As far as being friends with yzyh, I present the same admonishment to him for his behaviour. Hopefully he, too, can learn to curb his juvenile comments. Other Wizards, please, remember...we are Sorcerers before Warlocks or Wizards. Keep this in mind before you place everyone in an 'us versus them' situation. |
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#13 |
General
Join Date: Nov 2004
Location: Chattanooga, TN
Posts: 174
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![]() All your base are belong to us?
Personally, I want my ports back...heh. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 328
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I want my [expletive ninja'd by Faarbot] subclass board back.
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#15 |
General
Join Date: Nov 2004
Posts: 279
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LIES!
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Robotech MMO |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 15
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![]() Well well well, I can't even begin to argue the difference between necro feeds in eq1 and wizard in eq2. Or your assumption that we are better in eq2. As someone mentioned earlier, where are our ports, lures, and other invaluable spells? Warlock being better in a group, id like to see that. Most group exp groups fight small encounters, namely 1 or 2 mobs at a time. Warlocks are much better at Aeing, which is wasted on single targets. I am rarely, if ever out dps'd by a warlock in an exp group. On raids however, i might as well rename my protoflame "Technemanos" and go afk for 30 min. I fail to value in sending 300 power to one person and being stunned for 10-12 seconds. What dps can we do while stunned?====>none! Oh let me see, i suppose we could dot them before we get stunned, if our dots would ever land?!?! As for blasting them first to let the spell refresh, you are free to try, but again, you will get resisted. I can buff elemental resists, and that is my most useful role on raids, providing they are needed. Technemanos, 50 wizard of Befallen |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 137
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#18 |
Join Date: Nov 2004
Posts: 138
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![]() From my level 25 Warlock I can see some things that are already better about Warlock buffs. Lets say for instance that Venomous Runes (10%) is much better than Flame Tounge (5%) because it procs twice as often. Also Warlocks get a small out of combat regen with their Boon of the Void. Wizards have the better group "see invis" spell as it doesn't change your normal vision. I am not going to make speculation about higher levels till I get there, but be sure I will see if the "Woah to us Warlocks." holds up. Message Edited by TheWhiteRaider on 06-25-2005 02:58 PM
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__________________________________________________ _______ *Oasis* Halindal - Level 50 Wizard Hisad - Level 33 Warlock Gilib - Level 10 Crusaider |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 328
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![]() I like what I am seeing. 5 stars to you. WhiteRaider, also another good post. 5 stars for you also.
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#20 |
General
Join Date: Nov 2004
Posts: 142
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Hehe.. See invis.. When's the last time you were in a group and saw an invisible mob running around? Aside from the bugs that make mobs get stuck in geometry, I have yet to encounter an invisible mob. See invis is useless in this game :smileyindifferent:
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#21 |
Join Date: Nov 2004
Posts: 138
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Well a wizard see invis is still useful just because it adds a small resistance bonus. Besides it is great if you are trying to camp something. ![]()
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__________________________________________________ _______ *Oasis* Halindal - Level 50 Wizard Hisad - Level 33 Warlock Gilib - Level 10 Crusaider |
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#22 |
Join Date: Dec 2004
Posts: 56
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well once again i have to say i love my wizzie sure the warlock can out damage big deal my issue lies less with the warlock and more with the fact that i get resisted a lot more than i think i should. i took this class to do dps and on a dps monitor i out dps everyone all the time (this does not include warlocks there is only one in guild only played with her a few times she was and aggro magnet and no one liked to group with her) i normally play will tank types and a swashbuckler and i out dps the swash but not by much 30 or 40 points.....as far as the mana giving i love it all thou it is not that much i play with another wizzie a lot and with us both giving out power in has helped us out some times.....but if i am main dps of the group it is not to helpfull...once again i have to say i love my toon she....today i got a chance to try to steal aggro granted my tank friend rules he he i told him i was going to try everything to steal aggro and could not.....i still dished out the dps but did not take aggro i was happy about that....to me i would rather do less dps than a warlock if it means i dont take aggro.....but i still and all ways will agree that something needs to be done about the mobs resisting so much but hopefull soe will fix that!! we will see
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Akashashaw level 65 wizard |
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#23 |
General
Join Date: Jan 2005
Posts: 167
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I've recently started raiding. I've found that for aggro management, you need to be careful with nukes. Nuke a few times, then wait a bit...or you could wipe the raid. Therefore, Wizzies have some down time in which to mana feed. Great! This is a wonderful thing to bring to the raid. However, inbetween mana feeds, I most definately want to be doing some damage! You need to realize that even if you use BOTH mana feeds available, and the large self mana regen, there is plenty of downtime while waiting for their timers to reset. If you come up against a mob with both fire and ice immunity/high resist, it's very easy for the wizard to stay at 100% mana. The mana feed that requires health can be a bad idea during raids, I use it sparingly. Mob DoTs/AE's can really hurt you, and having as much health as possible is a good idea. Mana feeding is not a full time job. The other 50% of the time you can/should be doing damage. I've yet to come across a mob with both fire and ice immunity/resists, thankfully. I hope it stays that way...
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#24 |
Join Date: Nov 2004
Posts: 159
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I'm not sure what kind of tank u have, but i have 16 tier 5 adept 3's, and a couple masters and i can spam debuffs/nukes nonstop (even against raid mobs that have very little resistance to heat/cold - which are few and far between) and my tank never loses agg. |
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#25 |
General
Join Date: Jan 2005
Posts: 167
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I got aggro once, not really sure how or why. Still working out how much I can spam...sounds like I need to up it =P
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#26 |
Join Date: Dec 2004
Posts: 330
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The OP talks in a similar fashion with a similar level of knowledge on the Warlock boards. It gets old. Fast. His comments about EQLive are wildly innaccurate.
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Wormwood Hex - Ratonga! - [Warlock (50) / Tailor (50)] Ponk Fury - Ratonga! - [Berserker (not 50)] D Khar - Splitpaw Server |
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#27 |
Loremaster
Join Date: Nov 2004
Location: Surrey, UK
Posts: 45
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![]() Just to put my opinion into the pot, I'm a lvl 42 wiz and can agree with most peoples opinions on th disadvantages of the wizzard class. 1. It can be frustrating to see many more classes out damaging us in groups, espescially warlocks. I think the biggest problem lies with how sony worded the class in the manual as it makes out the wizzard to be the biggest damage giver which as many of us know it is not. 2. Mana feeding. I am happy to be a mana feed at times espescially towards the healers. They have such an important job and there's is a pressure job as they get grief if they let someone die! so i'm happy to make their job easier. 3. Resists. This is extremely annoying espescially in high level and raid encounters as you can feel useless at times. This is one area that I wish sony would give us a better chance to make more of a contribution. 4. Aggro. This I feel is totally dependant apon the tank you have. I have found that with a good tank a wiz can nuke till his manna is spent and get no aggro. I have grouped with a lvl 50 pali and have 2 be carefull as know he cant keep aggro off me if I nuke too much (this may just be him not pali's in general) I also group with a lvl 45 swashbuckler and he can hold aggro nearly all of the time and if I get aggro its only for a few secs before he gets it back! So my point is look at who you are grouped with!
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Nato .........71 Wizard 70 Sage Cryten ...... 64 Templar 67 Provisioner Bodd ......... 51 Guardian 67 Armourer Mixxim ...... 42 Illusionist 39 Tailor Quipurr ..... 30 Dirge 70 Alchemist Fleaby........ 37 Shadowknight (Venekor) RETIRED FROM EQ 31/7/08 |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 328
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OF course nailhead, unless we have a good bottle of liquor ouir mana drains very quickly.
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#29 |
Join Date: Nov 2004
Posts: 825
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I must be playing a different game.My main tank is a paladin, and he loses aggro to me once every oh, 20 or more fights. Sometimes because he is typying. And I nuke non stop with him.Often on multi mob encounters, I don't even stay on the same mob as him. I will at start, and once I land an AE debuff and nuke, I start switching targets to spread out icy coil, priecing icicles and immolation. I can generally get 1-2 mobs dead while he is working on the original mob, and then I take out a third mob with him. The times my DPS goes down is when we have a full group. But that isn't a reflection of my spells, that just because the mobs die so quickly. When you have 4-5 players beating on a mob, it goes down fast. 4 players doing on average of 300-500 damage every 3-4 seconds is alot of damage compared to 900 every 4.5. Since those mobs tend to have about 2-3k HPs, then yeah, 1800-2000 damage is gonna take them down quick.So I pick a mob that no one is fighting, cast AE root and begin AEing that one, knowing it's gonna effect all the mobs. I can always kill 2 mobs for every one mob the rest of the group can kill.And I can save that silly priest too, with a nice stun and root.
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